Character door_left |
(Description Pending)Quality Bias: 5
Default Appearance
door_left_1
Type Map Information
Field Value    Character Class    object    Category    door    Subcategory    standard Actions
Name Speed (m/s) Distance (m) Duration (s) Direction of Travel Facing Direction Posture Primary Variant Secondary Variants Aimable? close_slower 0 0 0.5 none inherit upright normal (none) no open_slower 0 0 0.5 none inherit upright normal (none) no close_slow 0 0 0.5 none inherit upright normal (none) no open_slow 0 0 0.5 none inherit upright normal (none) no close_medium 0 0 0.5 none inherit upright normal (none) no open_medium 0 0 0.5 none inherit upright normal (none) no close_fast 0 0 0.5 none inherit upright normal (none) no open_fast 0 0 0.5 none inherit upright normal (none) no close_fastest 0 0 0.5 none inherit upright normal (none) no open_fastest 0 0 0.5 none inherit upright normal (none) no kick_in 0 0 0.5 none inherit upright normal (none) no push_in 0 0 0.5 none inherit upright normal (none) no dead 0 0 0.5 none inherit upright normal (none) no Available Appearances
Skinned Appearances
Segmented Appearances
- door_left_1
- door_left_1_window
- door_left_2
- door_left_3
- door_left_4
- door_left_5
- door_left_6
- door_left_7
- door_left_8
- door_left_9
- door_left_glass
Available Head Appearances
(none)
Links
- Actor: door_left
Link Name Parent Link Offset Angle Offset Variables position ground (none) (none) q.rz,
q.rx,
q.ry,
q.x,
q.y,
q.zbase position (none) (none) q.base_rz,
q.base_rx,
q.base_ry,
q.base_tx,
q.base_ty,
q.base_tzhinge base (none) (none) q.hinge_rz,
q.hinge_rx,
q.hinge_ry