Character effect |
(Description Pending)Quality Bias: 5
Default Appearance
default_effect
Type Map Information
Field Value    Character Class    effect    Category    particles    Subcategory    unspecified Actions
Name Speed (m/s) Distance (m) Duration (s) Direction of Travel Facing Direction Posture Primary Variant Secondary Variants Aimable? still 0 0 0.5 none inherit upright normal (none) no slower 2 1 0.5 forward (mixed) upright normal (none) no slow 4 2 0.5 forward (mixed) upright normal (none) no medium 10 5 0.5 forward (mixed) upright normal (none) no fast 20 10 0.5 forward (mixed) upright normal (none) no faster 50 25 0.5 forward (mixed) upright normal (none) no fastest 100 50 0.5 forward (mixed) upright normal (none) no back_slower 2 1 0.5 backward (mixed) upright normal (none) no back_slow 4 2 0.5 backward (mixed) upright normal (none) no back_medium 10 5 0.5 backward (mixed) upright normal (none) no back_fast 20 10 0.5 backward (mixed) upright normal (none) no back_faster 50 25 0.5 backward (mixed) upright normal (none) no back_fastest 100 50 0.5 backward (mixed) upright normal (none) no dead 0 0 0.5 none inherit upright normal (none) no Available Appearances
Skinned Appearances
Segmented Appearances
- ambulance_blue_light_1
- ambulance_red_light_1
- ambulance_white_light_1
- ambulance_yellow_light_1
- brake_lights_1
- cloud_1
- cloud_2
- debris_1
- debris_2
- default_effect
- dust_1
- engine_fire_1
- engine_smoke_1
- explosion_1
- explosion_1_large
- explosion_1_xlarge
- explosion_2
- explosion_dust
- fire_1
- fire_2
- fire_engine_red_light_1
- fire_explosion
- flashing_headlight_1
- missile_trail_1
- missile_trail_2
- plane_red_light_1
- plane_white_light_1
- police_blue_light_1
- rain_1
- ricochet
- rifle_shell_eject_default
- rifle_smoke_default
- rifle_tracer_default
- rotor_wash_1
- smoke_1
- smoke_2
- sparker_1
- water_rings_character
Available Head Appearances
(none)
Links
- Actor: effect
Link Name Parent Link Offset Angle Offset Variables position ground (none) (none) q.rz,
q.rx,
q.ry,
q.x,
q.y,
q.z