Character male_pedestrian2 |
(Description Pending)Quality Bias: 3
Default Appearance
yari_suit
Type Map Information
Field Value    Character Class    human    Category    civilian    Subcategory    pedestrian Actions
Name Speed (m/s) Distance (m) Duration (s) Direction of Travel Facing Direction Posture Primary Variant Secondary Variants Aimable? stand 0 0 0.5 none inherit upright normal (none) no stand_handsup 0 0 0.5 none inherit upright normal (none) no stand_handshead 0 0 0.5 none inherit upright normal (none) no kneel_handsup 0 0 0.5 none inherit crouched normal (none) no kneel_handshead 0 0 0.5 none inherit crouched normal (none) no prone 0 0 0.5 none inherit prone normal (none) no walk 1.17 1.22 1.05 forward forward upright normal (none) no jog 2.58 1.75 0.68 forward forward upright normal (none) no greet 0 0 1.76 none inherit upright socialize (none) no angry_1 0 0 5.53 none inherit upright angry (none) no angry_2 0 0 5.83 none inherit upright angry (none) no throw 0.88 4.2 4.77 nonlinear forward upright angry (none) no hostage 0 0 7.13 none inherit upright normal (none) no dance 0.167 4.97 29.8 nonlinear forward upright normal (none) no run 5.26 2.63 0.5 forward forward upright normal (none) no stand_8th_turn_left 0 0 1.3 turn_left (mixed) upright normal (none) no stand_8th_turn_right 0 0 1.4 turn_right (mixed) upright normal (none) no stand_qtr_turn_right 0 0 1.43 turn_right (mixed) upright normal (none) no stand_qtr_turn_left 0 0 1.43 turn_left (mixed) upright normal (none) no dead 0 0 0.5 none inherit prone dead (none) no Available Appearances
Skinned Appearances
- sk_haitian_male_1
- sk_haitian_male_10
- sk_haitian_male_11
- sk_haitian_male_12
- sk_haitian_male_2
- sk_haitian_male_3
- sk_haitian_male_4
- sk_haitian_male_5
- sk_haitian_male_6
- sk_haitian_male_7
- sk_haitian_male_8
- sk_haitian_male_9
- sk_indian_male_1
- sk_male_casual_1
- sk_male_casual_1_camcorder
- sk_male_casual_1_cell_phone
- sk_male_casual_1_glock
- sk_male_casual_2
- sk_male_casual_2_camcorder
- sk_male_casual_2_cell_phone
- sk_male_casual_2_glock
- sk_male_casual_3
- sk_male_casual_3_camcorder
- sk_male_casual_3_cell_phone
- sk_male_casual_3_glock
- sk_male_casual_4
- sk_male_casual_4_camcorder
- sk_male_casual_4_cell_phone
- sk_male_casual_4_glock
- sk_male_casual_5
- sk_male_casual_5_camcorder
- sk_male_casual_5_cell_phone
- sk_male_casual_5_glock
- sk_male_suit_1
- sk_male_suit_1_camcorder
- sk_male_suit_1_cell_phone
- sk_male_suit_1_glock
- sk_male_suit_2
- sk_male_suit_2_camcorder
- sk_male_suit_2_cell_phone
- sk_male_suit_2_glock
- sk_male_suit_3
- sk_male_suit_3_camcorder
- sk_male_suit_3_cell_phone
- sk_male_suit_3_glock
- sk_male_suit_4
- sk_male_suit_4_camcorder
- sk_male_suit_4_cell_phone
- sk_male_suit_4_glock
- sk_male_suit_5
- sk_male_suit_5_camcorder
- sk_male_suit_5_cell_phone
- sk_male_suit_5_glock
- sk_male_suit_6
- sk_male_suit_6_camcorder
- sk_male_suit_6_cell_phone
- sk_male_suit_6_glock
- sk_male_suit_7
- sk_male_suit_7_camcorder
- sk_male_suit_7_cell_phone
- sk_male_suit_7_glock
- sk_male_suit_8
- sk_male_suit_8_camcorder
- sk_male_suit_8_cell_phone
- sk_male_suit_8_glock
- sk_male_suit_9
- sk_male_suit_9_camcorder
- sk_male_suit_9_cell_phone
- sk_male_suit_9_glock
- sk_rex_jeans
Segmented Appearances
- alan
- bob_blazer
- bob_shorts
- bob_suit
- border_agent_1_without_weapon
- border_agent_2_without_weapon
- brian_plaid
- carl
- cc_civilian_01
- cc_civilian_02
- cc_civilian_03
- cc_civilian_04
- cc_civilian_05
- cc_civilian_06
- cc_civilian_07
- cc_civilian_08
- cc_civilian_09
- cc_civilian_10
- chris_shorts
- chris_slacks
- daniel
- darrin_jeans
- darrin_old
- eric
- firefighter
- frank
- french_firefighter
- geo
- george
- henry
- invisible_human
- ivan
- jason
- jason_pistol
- jered
- jered_glasses
- jered_pistol
- jim_suit
- level_a_hazmat_suit_1
- level_a_hazmat_suit_2
- level_b_hazmat_suit_1
- level_b_hazmat_suit_2
- level_c_hazmat_1
- level_c_hazmat_2
- level_c_hazmat_3
- level_c_hazmat_4
- male_nurse
- male_nurse_mask
- marc_2000
- marc_fat
- marc_suit
- marc_sweater
- martin
- max_slacks
- navy_enlisted_male
- navy_officer_male
- paramedic_male
- raku_dancer
- raku_slacks
- ray_injured
- ray_slacks
- rex
- rex_suit
- scott
- security_guard_1
- security_guard_2
- security_guard_3
- steve
- yari_suit
Available Head Appearances
(none)
Links
- Actor: ken
Link Name Parent Link Offset Angle Offset Variables position ground (none) (none) q.rz,
q.rx,
q.ry,
q.x,
q.y,
q.zbase position (none) (none) q.base_rz,
q.base_rx,
q.base_ry,
q.base_tx,
q.base_ty,
q.base_tzback base 0,
0,
0.15(none) q.back_rz,
q.back_rx,
q.back_rycervical back 0.067,
0,
0.532(none) q.cervical_rz,
q.cervical_rx,
q.cervical_ryexface_attach_pt cervical -0.025,
0,
-0.04(none) (none) shoulder_l back 0,
0.171,
0.396(none) q.shoulder_l_rz,
q.shoulder_l_rx,
q.shoulder_l_ryelbow_l shoulder_l 0,
0,
-0.27(none) q.elbow_l_rz,
q.elbow_l_rx,
q.elbow_l_rywrist_l elbow_l 0,
0,
-0.23(none) q.wrist_l_rz,
q.wrist_l_rx,
q.wrist_l_ryshoulder_r back 0,
-0.171,
0.396(none) q.shoulder_r_rz,
q.shoulder_r_rx,
q.shoulder_r_ryelbow_r shoulder_r 0,
0,
-0.27(none) q.elbow_r_rz,
q.elbow_r_rx,
q.elbow_r_rywrist_r elbow_r 0,
0,
-0.23(none) q.wrist_r_rz,
q.wrist_r_rx,
q.wrist_r_ryrifle_joint wrist_r (none) (none) (none) hip_l base 0,
0.1,
0(none) q.hip_l_rz,
q.hip_l_rx,
q.hip_l_ryknee_l hip_l 0,
0,
-0.375(none) q.knee_l_rz,
q.knee_l_rx,
q.knee_l_ryankle_l knee_l 0,
0,
-0.39(none) q.ankle_l_rz,
q.ankle_l_rx,
q.ankle_l_ryhip_r base 0,
-0.1,
0(none) q.hip_r_rz,
q.hip_r_rx,
q.hip_r_ryknee_r hip_r 0,
0,
-0.375(none) q.knee_r_rz,
q.knee_r_rx,
q.knee_r_ryankle_r knee_r 0,
0,
-0.39(none) q.ankle_r_rz,
q.ankle_r_rx,
q.ankle_r_ryaccessory1_joint position (none) (none) (none)