Character prop |
An object that can be added to a scene.This character type is used to add simple objects to a scene. The objects typically do not move.
Quality Bias: 5
Default Appearance
cardboard_box
Type Map Information
Field Value    Character Class    object    Category    prop    Subcategory    unspecified Actions
Name Speed (m/s) Distance (m) Duration (s) Direction of Travel Facing Direction Posture Primary Variant Secondary Variants Aimable? still 0 0 0.5 none inherit upright normal (none) no slow 4 2 0.5 forward (mixed) upright normal (none) no dead 0 0 0.5 none inherit upright normal (none) no Available Appearances
Skinned Appearances
Segmented Appearances
- 155mm_IED_1
- 155mm_IED_Daisy_Chain_1
- 60mm_mortar
- 6_pack
- 82mm_mortar
- Cypress-a_Lawsons_20_1
- IED
- Pine_aleppo_29_1
- acp_45cal
- afghan_lounge
- afghan_market_1
- afghan_market_2
- airport_barrier_1
- airport_barrier_2
- airport_sign
- bakey_poster
- barb_wire
- barb_wire_posts
- barn
- barrier
- beercan
- beretta_25cal
- beretta_9mm
- berreta
- blood_decal
- blue_chair
- bong
- book_shelf
- calendar
- camel_poster
- cardboard_box
- cargo_bin
- cargo_bin_2
- cargo_bin_3
- cell_phone
- cellular_phone
- chains
- chair_big
- chair_small
- chock
- clock
- cocaine
- cocaine2
- cocaine_multiple
- coke_machine
- computer
- court_house
- court_house_sign
- crater_lg_1
- crater_md_1
- crater_sm_1
- cross_posts
- cubicle
- decon_pool
- desk
- detector_green
- detector_off
- detector_red
- drug_lab
- drug_lab_barrels
- drug_lab_barrels_sacks
- drug_lab_blue_barrel
- drug_lab_brown_barrel
- drug_lab_press
- drug_lab_runoff
- drug_lab_sack_pile
- drum_blue
- drum_brown
- drum_rust
- drum_yellow
- duffle_bag
- explosion_decal
- farmhouse
- file_cabinet
- fire_hydrant
- flag_pole_0
- flag_pole_1
- flag_pole_2
- flag_pole_3
- flat_screen_computer
- fob_hesco
- fob_tent
- fob_watch_tower
- food_stand
- footbridge
- fuelman_hose_prop
- glock
- grenade
- headset
- house_121
- house_128
- house_144a
- house_151
- invisible_prop
- iraq_provinces_map
- knife
- laptop_closed
- laptop_opened
- level_a_hazmat_boots
- level_a_hazmat_inner_gloves
- level_a_hazmat_mask
- level_a_hazmat_outer_gloves
- level_a_hazmat_suit
- level_a_hazmat_suit_lower
- level_a_hazmat_suit_upper
- level_a_hazmat_tank
- level_b_hazmat_boots
- level_b_hazmat_inner_gloves
- level_b_hazmat_mask
- level_b_hazmat_outer_gloves
- level_b_hazmat_suit_prop
- level_b_hazmat_tank
- level_c_hazmat_boots
- level_c_hazmat_mask
- level_c_hazmat_outer_gloves
- level_c_hazmat_suit_prop
- locker
- loveseat
- luggage_1
- luggage_2
- luggage_3
- luggage_4
- luggage_5
- luggage_6
- m224_60mm_mortar
- m252_81mm_mortar
- marijuana_brick
- molotov_cocktail
- mosque_1
- mosque_2
- mosque_3
- mosque_partition
- mud_brick_wall_1
- mud_brick_wall_2
- mud_house_1
- mud_house_10
- mud_house_11
- mud_house_2
- mud_house_3
- mud_house_3_od
- mud_house_4
- mud_house_5
- mud_house_6
- mud_house_7
- mud_house_8
- mud_house_9
- newspaper
- office_desk
- old_barn
- orange_cone
- palletlifter_prop
- palm_1
- palm_2
- palm_3
- palm_4
- palm_5
- palm_6
- phone_desk
- phone_wall
- poster
- postit_note
- pressure_plate_IED_1
- pressure_plate_IED_2
- pressure_plate_IED_3
- radiation_detector
- rail_road_crossing
- red_chair
- refrigerator
- rock_pile_1
- rock_wall_1
- rural_market_1
- rural_market_2
- rural_market_3
- screen
- shelves
- shelves_low
- silverbox
- small_cabinet
- small_cabinet_open
- sofa
- store_front_1
- store_front_2
- table
- table_big
- table_coffee
- table_end
- table_small
- tank_car_hole
- target_house
- target_house_od
- tool_box
- traffic_barrel
- traffic_cone
- tree_1
- tree_2
- tree_3
- tree_green
- tree_red
- vehicle_checkpoint
- vending
- wall_clock
- wall_mideast1_10x5
- wall_mideast1_5x2half
- water_prop
- water_prop_circle
- weapon_m16
- weapon_pile
- well_1
- woodbox
- xray_computer
Available Head Appearances
(none)
Links
- Actor: still
Link Name Parent Link Offset Angle Offset Variables position ground (none) (none) q.rz,
q.rx,
q.ry,
q.x,
q.y,
q.z