Character soldier_smaw |
(Description Pending)Quality Bias: 5
Default Appearance
bdu_smaw
Type Map Information
Field Value    Character Class    human    Category    military    Subcategory    soldier Actions
Name Speed (m/s) Distance (m) Duration (s) Direction of Travel Facing Direction Posture Primary Variant Secondary Variants Aimable? stand_free 0 0 0.5 none inherit upright normal (none) no stand_hand 0 0 0.5 none inherit upright normal (none) no stand_aim 0 0 0.5 none inherit upright aim (none) yes stand_scope 0 0 0.5 none inherit upright normal (none) no stand_arm 0 0 0.5 none inherit upright aim (none) yes stand_fire 0 0 0.5 none inherit upright aim (none) yes kneel_aim 0 0 0.5 none inherit crouched aim (none) yes kneel_scope 0 0 0.5 none inherit crouched aim (none) yes kneel_arm 0 0 0.5 none inherit crouched aim (none) yes kneel_fire 0 0 0.5 none inherit crouched aim (none) yes sit1_aim 0 0 0.5 none inherit sitting aim (none) yes sit1_scope 0 0 0.5 none inherit sitting aim (none) yes sit1_arm 0 0 0.5 none inherit sitting aim (none) yes sit1_fire 0 0 0.5 none inherit sitting aim (none) yes sit2_aim 0 0 0.5 none inherit sitting aim (none) yes sit2_scope 0 0 0.5 none inherit sitting aim (none) yes sit2_arm 0 0 0.5 none inherit sitting aim (none) yes sit2_fire 0 0 0.5 none inherit sitting aim (none) yes prone_free 0 0 0.5 none inherit prone normal (none) no prone_aim 0 0 0.5 none inherit prone aim (none) yes prone_scope 0 0 0.5 none inherit prone aim (none) yes prone_arm 0 0 0.5 none inherit prone aim (none) yes prone_fire 0 0 0.5 none inherit prone aim (none) yes walk_hand 1.07 1.2 1.12 forward forward upright normal (none) no walklo_hand 1.37 1.27 0.93 forward forward crouched normal (none) no jog_hand 1.8 1.3 0.72 forward forward upright normal (none) no dead 0 0 1.23 none inherit prone dead (none) no sit_ready 0 0 0.5 none inherit sitting normal (none) no passenger_in_car 0 0 0.5 none inherit upright normal (none) no driver_in_car 0 0 0.5 none inherit upright normal (none) no Available Appearances
Skinned Appearances
Segmented Appearances
Available Head Appearances
(none)
Links
- Actor: greg
Link Name Parent Link Offset Angle Offset Variables position ground (none) (none) q.rz,
q.rx,
q.ry,
q.x,
q.y,
q.zbase position (none) (none) q.base_rz,
q.base_rx,
q.base_ry,
q.base_tx,
q.base_ty,
q.base_tzback base 0,
0,
0.225425(none) q.back_rz,
q.back_rx,
q.back_rycervical back 0,
0,
0.42545(none) q.cervical_rz,
q.cervical_rx,
q.cervical_ryexface_attach_pt cervical 0.035,
0,
-0.02(none) (none) shoulder_l back 0,
0.161925,
0.2794(none) q.shoulder_l_rz,
q.shoulder_l_rx,
q.shoulder_l_ryelbow_l shoulder_l 0,
0,
-0.301625(none) q.elbow_l_rz,
q.elbow_l_rx,
q.elbow_l_rywrist_l elbow_l 0,
0,
-0.257175(none) q.wrist_l_rz,
q.wrist_l_rx,
q.wrist_l_ryshoulder_r back 0,
-0.161925,
0.2794(none) q.shoulder_r_rz,
q.shoulder_r_rx,
q.shoulder_r_ryelbow_r shoulder_r 0,
0,
-0.301625(none) q.elbow_r_rz,
q.elbow_r_rx,
q.elbow_r_rywrist_r elbow_r 0,
0,
-0.257175(none) q.wrist_r_rz,
q.wrist_r_rx,
q.wrist_r_ryrifle_joint wrist_r (none) (none) q.rifle_rz,
q.rifle_rx,
q.rifle_ry,
q.rifle_tx,
q.rifle_ty,
q.rifle_tzhip_l base 0,
0.085725,
0(none) q.hip_l_rz,
q.hip_l_rx,
q.hip_l_ryknee_l hip_l 0,
0,
-0.454025(none) q.knee_l_rz,
q.knee_l_rx,
q.knee_l_ryankle_l knee_l 0,
0,
-0.4318(none) q.ankle_l_rz,
q.ankle_l_rx,
q.ankle_l_ryhip_r base 0,
-0.085725,
0(none) q.hip_r_rz,
q.hip_r_rx,
q.hip_r_ryknee_r hip_r 0,
0,
-0.454025(none) q.knee_r_rz,
q.knee_r_rx,
q.knee_r_ryankle_r knee_r 0,
0,
-0.4318(none) q.ankle_r_rz,
q.ankle_r_rx,
q.ankle_r_ryaccessory1_joint position (none) (none) q.accessory1_rz,
q.accessory1_rx,
q.accessory1_ry,
q.accessory1_tx,
q.accessory1_ty,
q.accessory1_tz