Character soldier_smaw

(Description Pending)

Quality Bias: 5

Default Appearance

bdu_smaw

Type Map Information

Field Value
   Character Class    human
   Category    military
   Subcategory    soldier

Actions

Name Speed (m/s) Distance (m) Duration (s) Direction of Travel Facing Direction Posture Primary Variant Secondary Variants Aimable?
stand_free 0 0 0.5 none inherit upright normal (none) no
stand_hand 0 0 0.5 none inherit upright normal (none) no
stand_aim 0 0 0.5 none inherit upright aim (none) yes
stand_scope 0 0 0.5 none inherit upright normal (none) no
stand_arm 0 0 0.5 none inherit upright aim (none) yes
stand_fire 0 0 0.5 none inherit upright aim (none) yes
kneel_aim 0 0 0.5 none inherit crouched aim (none) yes
kneel_scope 0 0 0.5 none inherit crouched aim (none) yes
kneel_arm 0 0 0.5 none inherit crouched aim (none) yes
kneel_fire 0 0 0.5 none inherit crouched aim (none) yes
sit1_aim 0 0 0.5 none inherit sitting aim (none) yes
sit1_scope 0 0 0.5 none inherit sitting aim (none) yes
sit1_arm 0 0 0.5 none inherit sitting aim (none) yes
sit1_fire 0 0 0.5 none inherit sitting aim (none) yes
sit2_aim 0 0 0.5 none inherit sitting aim (none) yes
sit2_scope 0 0 0.5 none inherit sitting aim (none) yes
sit2_arm 0 0 0.5 none inherit sitting aim (none) yes
sit2_fire 0 0 0.5 none inherit sitting aim (none) yes
prone_free 0 0 0.5 none inherit prone normal (none) no
prone_aim 0 0 0.5 none inherit prone aim (none) yes
prone_scope 0 0 0.5 none inherit prone aim (none) yes
prone_arm 0 0 0.5 none inherit prone aim (none) yes
prone_fire 0 0 0.5 none inherit prone aim (none) yes
walk_hand 1.07 1.2 1.12 forward forward upright normal (none) no
walklo_hand 1.37 1.27 0.93 forward forward crouched normal (none) no
jog_hand 1.8 1.3 0.72 forward forward upright normal (none) no
dead 0 0 1.23 none inherit prone dead (none) no
sit_ready 0 0 0.5 none inherit sitting normal (none) no
passenger_in_car 0 0 0.5 none inherit upright normal (none) no
driver_in_car 0 0 0.5 none inherit upright normal (none) no

Available Appearances

Skinned Appearances

Segmented Appearances

Available Head Appearances

(none)

Links

Link Name Parent Link Offset Angle Offset Variables
position ground (none) (none) q.rz,
q.rx,
q.ry,
q.x,
q.y,
q.z
base position (none) (none) q.base_rz,
q.base_rx,
q.base_ry,
q.base_tx,
q.base_ty,
q.base_tz
back base 0,
0,
0.225425
(none) q.back_rz,
q.back_rx,
q.back_ry
cervical back 0,
0,
0.42545
(none) q.cervical_rz,
q.cervical_rx,
q.cervical_ry
exface_attach_pt cervical 0.035,
0,
-0.02
(none) (none)
shoulder_l back 0,
0.161925,
0.2794
(none) q.shoulder_l_rz,
q.shoulder_l_rx,
q.shoulder_l_ry
elbow_l shoulder_l 0,
0,
-0.301625
(none) q.elbow_l_rz,
q.elbow_l_rx,
q.elbow_l_ry
wrist_l elbow_l 0,
0,
-0.257175
(none) q.wrist_l_rz,
q.wrist_l_rx,
q.wrist_l_ry
shoulder_r back 0,
-0.161925,
0.2794
(none) q.shoulder_r_rz,
q.shoulder_r_rx,
q.shoulder_r_ry
elbow_r shoulder_r 0,
0,
-0.301625
(none) q.elbow_r_rz,
q.elbow_r_rx,
q.elbow_r_ry
wrist_r elbow_r 0,
0,
-0.257175
(none) q.wrist_r_rz,
q.wrist_r_rx,
q.wrist_r_ry
rifle_joint wrist_r (none) (none) q.rifle_rz,
q.rifle_rx,
q.rifle_ry,
q.rifle_tx,
q.rifle_ty,
q.rifle_tz
hip_l base 0,
0.085725,
0
(none) q.hip_l_rz,
q.hip_l_rx,
q.hip_l_ry
knee_l hip_l 0,
0,
-0.454025
(none) q.knee_l_rz,
q.knee_l_rx,
q.knee_l_ry
ankle_l knee_l 0,
0,
-0.4318
(none) q.ankle_l_rz,
q.ankle_l_rx,
q.ankle_l_ry
hip_r base 0,
-0.085725,
0
(none) q.hip_r_rz,
q.hip_r_rx,
q.hip_r_ry
knee_r hip_r 0,
0,
-0.454025
(none) q.knee_r_rz,
q.knee_r_rx,
q.knee_r_ry
ankle_r knee_r 0,
0,
-0.4318
(none) q.ankle_r_rz,
q.ankle_r_rx,
q.ankle_r_ry
accessory1_joint position (none) (none) q.accessory1_rz,
q.accessory1_rx,
q.accessory1_ry,
q.accessory1_tx,
q.accessory1_ty,
q.accessory1_tz


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