Character suspect4

(Description Pending)

Quality Bias: 5

Default Appearance

carl_with_glock_pistol

Type Map Information

Field Value
   Character Class    human
   Category    civilian
   Subcategory    suspect

Actions

Name Speed (m/s) Distance (m) Duration (s) Direction of Travel Facing Direction Posture Primary Variant Secondary Variants Aimable?
stand 0 0 0.5 none inherit upright normal (none) no
stand_nervous 0 0 6.36 none inherit upright normal (none) no
stand_fight 0 0 1.62 none inherit upright assault (none) no
stand_aim 0 0 0.5 none inherit upright aim (none) yes
stand_weaver_aim 0 0 0.5 none inherit upright aim (none) yes
stand_isosceles_aim 0 0 0.5 none inherit upright aim (none) yes
stand_hands_up_low 0 0 0.5 none inherit upright normal (none) no
stand_hands_up_high 0 0 0.5 none inherit upright normal (none) no
wave_forward 0 0 0.66 none inherit upright normal (none) no
wave_back 0 0 0.78 none inherit upright normal (none) no
kneel 0 0 0.5 none inherit crouched normal (none) no
squat 0 0 0.5 none inherit crouched normal (none) no
legsout 0 0 0.5 none inherit sitting normal (none) no
kneel_aim 0 0 0.5 none inherit crouched aim (none) yes
walk_weaver_aim 0.646 1.2 1.86 forward forward upright aim (none) no
stand_inj_head_R 0 0 2.31 none inherit upright injured (none) no
walk_inj_head_R 0.869 1.23 1.41 forward forward upright injured (none) no
stand_inj_head_L 0 0 0.5 none inherit upright injured (none) no
walk_inj_head_L 0.89 1.18 1.32 forward forward upright injured (none) no
stand_inj_arm_R 0 0 0.5 none inherit upright injured (none) no
walk_inj_arm_R 0.889 1.2 1.35 forward forward upright injured (none) no
stand_inj_arm_L 0 0 0.51 none inherit upright injured (none) no
walk_inj_arm_L 0.812 1.19 1.47 forward forward upright injured (none) no
stand_inj_leg_R 0 0 0.51 none inherit upright injured (none) no
walk_inj_leg_R 0.753 0.745 0.99 forward forward upright injured (none) no
stand_inj_leg_L 0 0 0.51 none inherit upright injured (none) no
walk_inj_leg_L 0.906 0.924 1.02 forward forward upright injured (none) no
step_forward 0.25 0.495 1.98 forward forward upright normal (none) no
step_backward 0.165 0.466 2.82 backward forward upright normal (none) no
step_forward_hands_up_low 0.304 0.601 1.98 forward forward upright normal (none) no
step_backward_hands_up_low 0.229 0.605 2.64 backward forward upright normal (none) no
step_forward_hands_up_high 0.283 0.628 2.22 forward forward upright normal (none) no
step_backward_hands_up_high 0.295 0.681 2.31 backward forward upright normal (none) no
step_forward_aim 0.307 0.718 2.34 forward forward upright aim (none) no
step_backward_aim 0.289 0.59 2.04 backward forward upright aim (none) no
side_step_L 0.287 0.654 2.28 left forward upright normal (none) no
side_step_R 0.294 0.608 2.07 right forward upright normal (none) no
side_step_L_hands_up_low 0.279 0.586 2.1 left forward upright normal (none) no
side_step_R_hands_up_low 0.241 0.548 2.28 right forward upright normal (none) no
side_step_L_hands_up_high 0.272 0.652 2.4 left forward upright normal (none) no
side_step_R_hands_up_high 0.244 0.579 2.37 right forward upright normal (none) no
side_step_L_aim 0.288 0.545 1.89 left forward upright aim (none) no
side_step_R_aim 0.328 0.531 1.62 right forward upright aim (none) no
sit 0 0 0.5 none inherit sitting normal (none) no
sit_aim 0 0 0.5 none inherit sitting aim (none) no
sit_hands_up_low 0 0 0.5 none inherit sitting normal (none) no
sit_hands_up_high 0 0 0.5 none inherit sitting normal (none) no
sit_offer 0 0 0.5 none inherit sitting normal (none) no
sit_suicide 0 0 8.76 none inherit sitting normal (none) no
sit_threaten_with_gun 0 0 13.9 none inherit sitting aim (none) no
stand_talk_on_radio 0 0 11.2 none inherit upright normal (none) no
stand_look_at_watch 0 0 6.48 none inherit upright normal (none) no
stand_talk_on_cell_phone 0 0 9.72 none inherit upright normal (none) no
stand_threaten_knife 0 0 3.48 none inherit upright assault (none) no
stand_threaten_gun 0 0 5.96 none inherit upright aim (none) no
move_bag 0 0 18.3 none inherit upright normal (none) no
kneel_bag_offer 0 0 0.5 none inherit crouched aim (none) no
kneel_bag_aim 0 0 0.5 none inherit crouched aim (none) no
stand_offer 0 0 0.5 none inherit upright normal (none) no
stand_suicide 0 0 6.51 none inherit upright aim (none) no
stand_agitated 0 0 10.9 none inherit upright normal (none) no
walk_non_compliance 0.863 2.41 2.79 forward forward upright normal (none) no
walk_aim_left 0.813 1.1 1.35 forward forward upright aim (none) no
prone_surrender 0 0 0.5 none forward prone normal (none) no
dead1 0 0 0.5 none inherit prone dead (none) no
dead2 0 0 0.5 none inherit prone dead (none) no
prone_inj 0 0 4.56 none inherit prone injured (none) no
run_weaver_aim 3.3 2.28 0.69 forward forward upright aim (none) no
run_head_low 3.68 2.43 0.66 forward forward crouched normal (none) no
run_aim 4.12 2.6 0.63 forward forward upright aim (none) no
run 4.35 2.61 0.6 forward forward upright normal (none) no
run_aim_back 3.73 2.69 0.72 forward forward upright aim (none) no
prone_taser 0 0 3.06 none inherit prone normal (none) no
prone_peppered 0 0 3.15 none inherit prone normal (none) no
lay_on_back 0 0 0.5 none inherit prone normal (none) no
lay_on_back_aim 0 0 0.5 none inherit prone aim (none) no
lay_on_side 0 0 0.5 none inherit prone normal (none) no
lay_on_side_aim 0 0 0.5 none inherit prone aim (none) no
lay_on_belly 0 0 0.5 none inherit prone normal (none) no
lay_on_belly_aim 0 0 0.5 none inherit prone aim (none) no
lay_cover_head 0 0 0.5 none inherit prone normal (none) no
walk 1.14 1.41 1.23 forward forward upright normal (none) no
jog 2.04 3.59 1.76 forward forward upright normal (none) no
dancing_feet 0.461 2.1 4.56 nonlinear (mixed) upright normal (none) no
turn_right 0 0 1.45 turn_right (mixed) upright normal (none) no
turn_left 0 0 1.42 turn_left (mixed) upright normal (none) no
take_hostage 0 0 5.72 none inherit upright aim (none) no
walk_aim 0.768 1.2 1.56 forward forward upright aim (none) no
walk_threaten_gun 0.556 1.53 2.76 forward forward upright aim (none) no
stand_shoot_around_corner_R 0 0 2.49 none inherit upright aim (none) no
stand_shoot_around_corner_L 0 0 2.16 none inherit upright aim (none) no
kneel_shoot_around_corner_R 0 0 2.61 none inherit crouched aim (none) no
kneel_shoot_around_corner_L 0 0 2.61 none inherit crouched aim (none) no
stand_hand_cuffed 0 0 0.5 none inherit upright normal (none) no
walk_forward_hand_cuffed 0.592 1.12 1.89 forward forward upright normal (none) no
walk_backward_hand_cuffed 0.512 1.15 2.25 backward forward upright normal (none) no
stand_hold_bag 0 0 0.5 none inherit upright normal (none) no
walk_hold_bag 0.977 1.34 1.37 forward forward upright normal (none) no
walk_aim_low 0.768 1.2 1.56 forward forward upright aim (none) no
run_look_back 4.16 2.54 0.61 forward forward upright normal (none) no
run_cover_head 2.68 1.87 0.7 forward forward upright normal (none) no
run_aim_crouched 3.87 2.48 0.64 forward forward crouched aim (none) no
stand_aim_gangster 0 0 0.5 none inherit upright aim (none) no
dead3 0 0 0.5 none inherit prone dead (none) no
behind_box 0 0 0.5 none inherit crouched normal (none) no
behind_box_peek 0 0 1.29 none inherit crouched normal (none) no
behind_box_shoot 0 0 1.58 none inherit crouched aim (none) no
take_hostage2 0 0 12.2 none inherit upright aim (none) no
stand_peek_around_corner_R 0 0 1.37 none inherit upright normal (none) no
stand_peek_around_corner_L 0 0 1.48 none inherit upright normal (none) no
passenger_in_car 0 0 0.5 none inherit sitting normal (none) no
driver_in_car 0 0 0.5 none inherit sitting normal (none) no

Available Appearances

Skinned Appearances

Segmented Appearances

Available Head Appearances

(none)

Links

Link Name Parent Link Offset Angle Offset Variables
position ground (none) (none) q.rz,
q.rx,
q.ry,
q.x,
q.y,
q.z
base position (none) (none) q.base_rz,
q.base_rx,
q.base_ry,
q.base_tx,
q.base_ty,
q.base_tz
back base 0,
0,
0.225425
(none) q.back_rz,
q.back_rx,
q.back_ry
cervical back 0,
0,
0.42545
(none) q.cervical_rz,
q.cervical_rx,
q.cervical_ry
exface_attach_pt cervical 0.035,
0,
-0.02
(none) (none)
shoulder_l back 0,
0.161925,
0.2794
(none) q.shoulder_l_rz,
q.shoulder_l_rx,
q.shoulder_l_ry
elbow_l shoulder_l 0,
0,
-0.301625
(none) q.elbow_l_rz,
q.elbow_l_rx,
q.elbow_l_ry
wrist_l elbow_l 0,
0,
-0.257175
(none) q.wrist_l_rz,
q.wrist_l_rx,
q.wrist_l_ry
shoulder_r back 0,
-0.161925,
0.2794
(none) q.shoulder_r_rz,
q.shoulder_r_rx,
q.shoulder_r_ry
elbow_r shoulder_r 0,
0,
-0.301625
(none) q.elbow_r_rz,
q.elbow_r_rx,
q.elbow_r_ry
wrist_r elbow_r 0,
0,
-0.257175
(none) q.wrist_r_rz,
q.wrist_r_rx,
q.wrist_r_ry
rifle_joint wrist_r (none) (none) q.rifle_rz,
q.rifle_rx,
q.rifle_ry,
q.rifle_tx,
q.rifle_ty,
q.rifle_tz
hip_l base 0,
0.085725,
0
(none) q.hip_l_rz,
q.hip_l_rx,
q.hip_l_ry
knee_l hip_l 0,
0,
-0.454025
(none) q.knee_l_rz,
q.knee_l_rx,
q.knee_l_ry
ankle_l knee_l 0,
0,
-0.4318
(none) q.ankle_l_rz,
q.ankle_l_rx,
q.ankle_l_ry
hip_r base 0,
-0.085725,
0
(none) q.hip_r_rz,
q.hip_r_rx,
q.hip_r_ry
knee_r hip_r 0,
0,
-0.454025
(none) q.knee_r_rz,
q.knee_r_rx,
q.knee_r_ry
ankle_r knee_r 0,
0,
-0.4318
(none) q.ankle_r_rz,
q.ankle_r_rx,
q.ankle_r_ry
accessory1_joint position (none) (none) (none)


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