Character usmc_mortar |
Primary dismounted infantry soldier.This is DI-Guy's primary soldier character, suitable for most dismounted infantry character needs.
Quality Bias: 10
Default Skinned Appearance
sk_usmc_1_desert_60mm_mortar
Default Non-Skinned Appearance
usmc_1_60mm_mortar
Type Map Information
Field Value    Character Class    human    Category    military    Subcategory    soldier Actions
Name Speed (m/s) Distance (m) Duration (s) Direction of Travel Facing Direction Posture Primary Variant Secondary Variants Aimable? stand_ready 0 0 0.51 none inherit upright normal (none) no kneel_ready 0 0 0.49 none inherit upright normal (none) no kneel_fire_mortar 0 0 2.71 none inherit crouched normal (none) no prone 0 0 1.96 none inherit prone normal (none) no crawl 0.158 0.401 2.53 forward (mixed) prone normal (none) no walk 1.03 1.25 1.21 forward (mixed) upright normal (none) no run 4.01 2.77 0.69 forward forward upright normal (none) no jog 3.04 2.19 0.72 forward forward upright normal (none) no dead 0 0 0.5 none inherit prone dead (none) no dead1 0 0 0.49 none inherit prone dead (none) no dead3 0 0 0.51 none inherit prone dead (none) no inj_prone 0 0 4.53 none inherit prone dead (none) no sit 0 0 0.5 none inherit sitting normal (none) no passenger_in_car 0 0 0.5 none inherit upright normal (none) no driver_in_car 0 0 0.5 none inherit upright normal (none) no Available Appearances
Skinned Appearances
- sk_acu_1_60mm_mortar
- sk_acu_1_81mm_mortar
- sk_acu_2_60mm_mortar
- sk_acu_2_81mm_mortar
- sk_acu_3_60mm_mortar
- sk_acu_3_81mm_mortar
- sk_acu_4_60mm_mortar
- sk_acu_4_81mm_mortar
- sk_acu_5_60mm_mortar
- sk_acu_5_81mm_mortar
- sk_multicam_1_60mm_mortar
- sk_multicam_1_81mm_mortar
- sk_multicam_2_60mm_mortar
- sk_multicam_2_81mm_mortar
- sk_multicam_3_60mm_mortar
- sk_multicam_3_81mm_mortar
- sk_multicam_4_60mm_mortar
- sk_multicam_4_81mm_mortar
- sk_multicam_5_60mm_mortar
- sk_multicam_5_81mm_mortar
- sk_usmc_1_60mm_mortar
- sk_usmc_1_81mm_mortar
- sk_usmc_1_desert_60mm_mortar
- sk_usmc_1_desert_81mm_mortar
- sk_usmc_2_60mm_mortar
- sk_usmc_2_81mm_mortar
- sk_usmc_2_desert_60mm_mortar
- sk_usmc_2_desert_81mm_mortar
- sk_usmc_3_60mm_mortar
- sk_usmc_3_81mm_mortar
- sk_usmc_3_desert_60mm_mortar
- sk_usmc_3_desert_81mm_mortar
- sk_usmc_4_60mm_mortar
- sk_usmc_4_81mm_mortar
- sk_usmc_4_desert_60mm_mortar
- sk_usmc_4_desert_81mm_mortar
- sk_usmc_5_60mm_mortar
- sk_usmc_5_81mm_mortar
- sk_usmc_5_desert_60mm_mortar
- sk_usmc_5_desert_81mm_mortar
Segmented Appearances
Available Head Appearances
(none)
Links
- Actor: greg
Link Name Parent Link Offset Angle Offset Variables position ground (none) (none) q.rz,
q.rx,
q.ry,
q.x,
q.y,
q.zbase position (none) (none) q.base_rz,
q.base_rx,
q.base_ry,
q.base_tx,
q.base_ty,
q.base_tzback base 0,
0,
0.225425(none) q.back_rz,
q.back_rx,
q.back_rycervical back 0,
0,
0.42545(none) q.cervical_rz,
q.cervical_rx,
q.cervical_ryexface_attach_pt cervical 0.035,
0,
-0.02(none) (none) shoulder_l back 0,
0.161925,
0.2794(none) q.shoulder_l_rz,
q.shoulder_l_rx,
q.shoulder_l_ryelbow_l shoulder_l 0,
0,
-0.301625(none) q.elbow_l_rz,
q.elbow_l_rx,
q.elbow_l_rywrist_l elbow_l 0,
0,
-0.257175(none) q.wrist_l_rz,
q.wrist_l_rx,
q.wrist_l_ryshoulder_r back 0,
-0.161925,
0.2794(none) q.shoulder_r_rz,
q.shoulder_r_rx,
q.shoulder_r_ryelbow_r shoulder_r 0,
0,
-0.301625(none) q.elbow_r_rz,
q.elbow_r_rx,
q.elbow_r_rywrist_r elbow_r 0,
0,
-0.257175(none) q.wrist_r_rz,
q.wrist_r_rx,
q.wrist_r_ryrifle_joint wrist_r (none) (none) q.rifle_rz,
q.rifle_rx,
q.rifle_ry,
q.rifle_tx,
q.rifle_ty,
q.rifle_tzhip_l base 0,
0.085725,
0(none) q.hip_l_rz,
q.hip_l_rx,
q.hip_l_ryknee_l hip_l 0,
0,
-0.454025(none) q.knee_l_rz,
q.knee_l_rx,
q.knee_l_ryankle_l knee_l 0,
0,
-0.4318(none) q.ankle_l_rz,
q.ankle_l_rx,
q.ankle_l_ryhip_r base 0,
-0.085725,
0(none) q.hip_r_rz,
q.hip_r_rx,
q.hip_r_ryknee_r hip_r 0,
0,
-0.454025(none) q.knee_r_rz,
q.knee_r_rx,
q.knee_r_ryankle_r knee_r 0,
0,
-0.4318(none) q.ankle_r_rz,
q.ankle_r_rx,
q.ankle_r_ryaccessory1_joint position (none) (none) (none)