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diguy_changes.h
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1 
2 /*****************************************************************************
3  **
4  *t DI-Guy Changes and Version History
5  */
6 /****************************************************************************/
7 
8 /*****************************************************************************
9  *****************************************************************************
10  **
11  *2 DI-Guy Version 12.5
12  **
13  *****************************************************************************
14  *****************************************************************************
15  **
16 
17  **************************************
18  *3 DI-Guy API
19  **************************************
20  **
21  *b Note that most changes to the DI-Guy API also apply to DI-Guy Scenario.
22  **
23  *4 Version 12.5.1
24  **
25  *- - Fixed bug where customer sourced dds files failed to load because we assumed
26  *- they were lz4'ed.
27  *- - Fixed bug where files with capitalized extensions eg "FLT" failed to load.
28  *- - Fixed bug where invalid xrefs caused parent bounding boxes to fail to register
29  *- as possibly valid.
30  *- - Fixed hard crash when drawing empty octtree.
31  *- - Fixed matrix state glitch when drawing octtree and scene object bounds
32  *- - Fixed path planning bug in funnel code when far above the z origin.
33  *- - Fixed bug where browsing for a new scene object file name didn't force octtree
34  *- recreation.
35  *- - Fixed logic bug in check visibility code.
36  *- - Fixed bug where changing appearances could cause single frame muzzle flashes and
37  *- loss of character skinning matrices.
38  *- - Fixed bug where flt files were unable to have their material edited by
39  *- the character viewer
40  *- - Fixed bug where changing character type caused all action beads to collapse
41  *- on a path.
42  *- - Added additional guide example showing differences between similar and dissimilar
43  *- character types.
44  *- - Fixed bug in built-in OpenGL renderer where fixed function mode didn't properly
45  *- bind textures. Fixes textureless segmented characters rendering in Motion Editor.
46  *- - Fixed joystick not properly loading in I-Guy mode.
47  *- - Fixed ray testing against scaled scene objects.
48  *- - Fixed off by one error in link combo in character viewer.
49  *- - Fixed bug in Lua debugger. "Step over" and "Step out" buttons were not working correctly
50  *- - General improvements to code that tests get_enabled() and get_dead() on a character, the
51  *- code will now also test the character's t_out compared to current time.
52  *- - Added diguyAgentParams:set_influence_box_enabled() (and get)
53  *- - Fixed bug with ground clamping on large scenarios.
54  *- - Fixed performance issue with receiving props over the network.
55  *- - Improved shadow pass rendering performance.
56  *- - Shader cleanup.
57  *- - Changed Graphics API shader samples to default point light #define to off.
58  *- - Fixed crash when executing gesture that wasn't made for a character.
59  *- - Fixed crash when loading degenerate flt file xrefs.
60  *- - Improved memory use when decompressing many dds files.
61  *- - diguyCharacter::set_orientation() now checks if the character has a vehicle
62  *- controller and if so, it now allows the caller to hard-set the vehicle's
63  *- orientation. Previously, only the vehicle controller determined this.
64  *- - diguyCharacter::find_path() now checks if the character_type contains the
65  *- substring 'vehicle' and if so, the path produced will be wide enough to allow
66  *- the character to pass, based upon character's bounding-box's width.
67  *- - Added a number of try/catch blocks to deal with running out of memory while
68  *- loading extremely large scenarios.
69  *- - Added code/UI to allow DI-Guy Scenario to unload textures when not used for
70  *- a long time. Off by default.
71  *- - Added diguyCharacter::trigger_shader_refresh(), a function that triggers
72  *- a refresh of the shader for a character.
73  *- - Added a number of experimental diguyApp memory management functions:
74  *>
75  *- - diguyApp::set_threshold_to_unload_textures()
76  *- - diguyApp::get_threshold_to_unload_textures()
77  *- - diguyApp::set_texture_unload_frequency()
78  *- - diguyApp::get_texture_unload_frequency()
79  *- - diguyApp::get_unload_unused_after_scenario_load()
80  *- - diguyApp::set_unload_unused_after_scenario_load()
81  **
82  *4 Version 12.5.0
83  **
84  *b CRITICAL api changes
85  *- - C++ callback:<br>
86  *b float AltitudeFunction( diguyScenario* scenario, float x, float y, float old_z); <br>
87  *- has been replaced with <br>
88  *b float AltitudeFunction( diguyScenario* scenario, float x, float y, float old_z, int * valid);<br>
89  *- code will need to be updated before recompiling.
90  *- - Graphics API
91  *>
92  *- - bdiGraphicsInitGraphicsAPI.use_4x3_shader_matrices must be set to 0 if you
93  *- aren't planning on upgrading shaders to use 4x3 matrices.
94  *- - As a performance optimization we are no longer transposing our internal matrix
95  *- representation in C++ before sending to OpenGL.
96  *- 4x4 matrix bind should get updated to
97  *e glUniformMatrix4fv(m_bind_location_ufrm_link_matrices, // uniform var location
98  *e num_mats, // number of matrices
99  *e !get_transposed_matrix_data(), // whether to transpose matrix
100  *e mat_data); // pointer to matrix data
101  *- where bdiGraphicsInitGraphicsAPI.transpose_shader_matrices has been properly set
102  *- see diguyOglGraphicsShaderProgram.cpp for example.
103  *<
104  **
105  *b New Features
106  *- - New adaptive guide allowing characters to fix dead reckoning errors with appropriate
107  *- step and strafe motions. Now the default in the networking system as well as featured
108  *- in the guide example.
109  *- - New texture variation system allowing for infinite variations on next-gen
110  *- characters. See diguyCharacter::set_use_texture_variations().
111  *- - Next-gen characters now have a number of multiple available head appearances.
112  *- - Motion engine should now be fully multi-threaded, thread control api is part of diguyApp.
113  *- - New C++ documentation system, utilizing doxygen.
114  *- - Fixed matrix update issues with motion lod system and skinned characters,
115  *- motion lod system can be used again with them, same issues had been happening with
116  *- segmented characters as well. We recommend using multi-threaded pipeline instead
117  *- of motion lods at this point.
118  *- - New ground clamp option 'g' - approximation based on ground clamping vehicle bounds
119  *- - Scene objects can now be collada DAEs.
120  *- - Added support for bump maps on scene objects.
121  *- - New multi-threaded asynchronous texture loader, controllable via scenario UI and
122  *- diguyCharacter::set_texture_load_behavior() and diguySceneObject::set_texture_load_behavior()
123  *-
124  *- - Collision Infrastructure Improvements:
125  *>
126  *- - Improved performance of ray tests with scenes with many props.
127  *- - Scene Object spatial partitioning system has been overhauled allowing scene objects
128  *- to be reposition without recreating the octtree.
129  *- - Octtree memory usage has been reduced by 10%.
130  *- - Octtree is now available for end users who's objects are not flt files, see
131  *- scene_object_mesh programming example.
132  *<
133  *- - New Scene Object collision control API functions:
134  *>
135  *- - diguyScenario::create_user_defined_scene_object()
136  *- - diguySceneObject::add_vertex_to_user_defined()
137  *- - diguySceneObject::add_triangle_to_user_defined()
138  *- - diguySceneObject::add_vertex_array_to_user_defined();
139  *- - diguySceneObject::add_triangle_array_to_user_defined()
140  *- - diguySceneObject::add_triangle_to_user_defined();
141  *- - diguySceneObject::build_user_defined();
142  *<
143  *- - New API functions:
144  *>
145  *- - diguyCharacter::get_facefx_node_value()
146  *- - diguyCharacter::get_max_shader_quality_level()
147  *- - diguyCharacter::get_texture_load_behavior()
148  *- - diguyCharacter::get_use_texture_variations()
149  *- - diguyCharacter::set_max_shader_quality_level()
150  *- - diguyCharacter::set_texture_load_behavior()
151  *- - diguyCharacter::set_use_texture_variations()
152  *- - diguyImpact::get_impact_velocity(float* x, float* y, float* z)
153  *- - diguyImpact::get_is_from_net_detonation()
154  *- - diguyImpact::get_DIS_munition_septet_value(int septet_index)
155  *- - diguyImpact::get_DIS_site()
156  *- - diguyImpact::get_DIS_host()
157  *- - diguyImpact::get_DIS_event_number()
158  *- - diguyImpact::get_DIS_munition_number()
159  *- - diguyImpact::get_DIS_detonation_result()
160  *- - diguyImpact::get_DIS_burst_warhead_type()
161  *- - diguyImpact::get_DIS_burst_fuze()
162  *- - diguyImpact::get_DIS_burst_quantity()
163  *- - diguyImpact::get_DIS_burst_rate()
164  *- - diguyScenario::get_character_type_from_appearance();
165  *- - diguyScenario::get_num_character_types_with_appearance()
166  *- - diguyScenario::get_weapon_fire_effects_enabled()
167  *- - diguyScenario::set_default_intersection_function()
168  *- - diguyScenario::set_intersection_function()
169  *- - diguyScenario::set_particle_module_disabled()
170  *- - diguyScenario::set_weapon_fire_effects_enabled()
171  *- - diguySceneObject::get_max_shader_quality_level()
172  *- - diguySceneObject::get_texture_load_behavior()
173  *- - diguySceneObject::set_max_shader_quality_level()
174  *- - diguySceneObject::set_texture_load_behavior()
175  *- - diguy_ogl_apply_active_lights();
176  *<
177  *- - Upgraded lua/C++ binding library. Should greatly improve the readablity of error warnings
178  *- when lua improperly calls C++.
179  *- - diguyCharacter::get_ai_state_string() signature has changed to have flags for
180  *- optionally including callstack info.
181  *- - diguyCharacter::is_within_distance_n_of_member_of_group() factors in if a character
182  *- is enabled.
183  *- - Fixes to the bead constraints system (and user interface) renamed beads should
184  *- keep the script and decision constraints attached to them.
185  *- - Fixed bugs where script and decision beads attached to the end of paths and stop
186  *- signs didn't always trigger, or triggered later then might be expected. This might
187  *- introduce slight timing changes to existing scenarios.
188  *- - Characters are now sorted before drawing, and depending on the rendering pass
189  *- drawn front to back or back to front.
190  *- - Fixed bug in diguyCharacter::force_partial_path() when a target action bead is specified.
191  *- - Fixed crash in diguyScenario::preload_appearance() when a non-existant appearance is specified.
192  *- - diguyScenario::preload_appearance() should now preload textures for appearances
193  *- that are based on material swaps.
194  *- - References to aim algorithm 7 have been removed.
195  *- - Deprecated Functions Removed:
196  *>
197  *- - diguyApp::create_load_manager() replaced with diguyScenario::create_load_manager()
198  *- - diguyApp::get_load_manager() replaced with diguyScenario::get_character_load_manager()
199  *- - diguyApp::get_load_manager() replaced with diguyScenario::get_character_load_manager()->set_enabled(0)
200  *- - diguyCharacter::set_max_impact_hits() replaced with diguyCharacter::set_weapon_max_impacts()
201  *- - diguyCharacter::get_paused() replaced with diguyCharacter::get_is_network_paused()
202  *- - diguyCharacter::get_visible() replaced with diguyCharacter::get_is_drawn()
203  *- - diguyCharacter::set_aim_param_desired_locate_time()
204  *- - diguyCharacter::get_aim_param_desired_locate_time()
205  *- - diguyCharacter::set_aim_param_seek_tolerance()
206  *- - diguyCharacter::get_aim_param_seek_tolerance()
207  *- - diguyCharacter::set_aim_interpolation_flag()
208  *- - diguyCharacter::get_aim_interpolation_flag()
209  *- - diguyCharacter::set_aim_smooth_flag()
210  *- - diguyCharacter::get_aim_smooth_flag()
211  *- - diguyCharacter::set_aim_divisions()
212  *- - diguyCharacter::set_aim_param_time_constant() replaced with set_aim_param_acquire_factor()
213  *- - diguyCharacter::get_aim_param_time_constant() replaced with get_aim_param_acquire_factor()
214  *- - diguyCharacter::set_aim_param_time_constant2() replaced with set_aim_param_new_aim_duration()
215  *- - diguyCharacter::get_aim_param_time_constant2() replaced with get_aim_param_new_aim_duration()
216  *- - diguyCharacter::set_aim_param_reset_time_constant() replaced with set_aim_param_new_aim_factor()
217  *- - diguyCharacter::get_aim_param_reset_time_constant() replaced with get_aim_param_new_aim_factor()
218  *<
219  *- - Deprecated Callbacks Removed:
220  *>
221  *- - diguyCrowd::CALLBACK_ID_NEW_FOCUS_CHARACTER use diguyCharacter::CALLBACK_ID_AGENT_NEW_FOCUS_CHARACTER
222  *- - diguyCrowd::CALLBACK_ID_ATTACKER_OUT_OF_TARGETS use diguyCharacter::CALLBACK_ID_AGENT_ATTACK_OUT_OF_TARGETS
223  *- - diguyCrowd::CALLBACK_ID_ATTACKER_NO_VISIBLE_TARGETS use diguyCharacter::CALLBACK_ID_AGENT_ATTACK_NO_VISIBLE_TARGETS
224  *- - diguyCrowd::CALLBACK_ID_PURSUED_CHARACTER_REACHED use diguyCharacter::CALLBACK_ID_AGENT_PURSUE_TARGET_REACHED
225  *- - diguyCrowd::CALLBACK_ID_WANDER_TARGET_REACHED use diguyCharacter::CALLBACK_ID_AGENT_WANDER_TARGET_REACHED
226  *<
227  *- - Fixed bug with T-in/T-out and review data on scene object characters.
228  *- - Updated perl header file examples with lua equivalents.
229  *- - Character viewer debug shader can now be used on scene objects
230  *- - Fixed bug on blinking characters when t-in was not 0.
231  *- - Fixed Expressive Faces pop when interacting with gaze code.
232  *- - Added the ability to pause the shadow map update and lower the update frequency.
233  *- - Added controls for adjusting the shadow map frustum and shadow acne fudge factor.
234  *- - Character culling is now based on the base link, not the position link.
235  *- - New DI-Guy Author APIs:
236  *>
237  *- - diguyAuthorInterface
238  *- - diguyAuthorVisualMaterial
239  *- - diguyAuthorVisualMultiline
240  *- - diguyAuthorVisualObjectHandle
241  *- - diguyAuthorVisualObjectHandle
242  *- - diguyAuthorVisualRegionMesh
243  *- - diguyAuthorVisualRegionPaintbrush
244  *- - diguyAuthorVisualWaypoint
245  *<
246  **
247  **************************************
248  *3 DI-Guy Scenario
249  **************************************
250  **
251  *4 Version 12.5.0
252  **
253  *- - New lighting system triggered by particle effects and weapons fire.
254  *- - Improvements to 3d visuals for path editing.
255  *- - Merged some subwidgets in character page.
256  *- - Improved interactive Face Expression Editing.
257  *- - Improved determinism of fast forward, and setting current time via the VCR UI.
258  *- - Streamlined performance settings. Crowd Load Manager, Load Manager tabs have
259  *- been phased out, settings are now located in the performance page.
260  *- - Changing camera settings will now force a motion update on all characters.
261  *- - Property tree UI's now have slider widgets, easier to change values interactively.
262  *- - Labels above character's heads now autoscale and draw z-sorted.
263  *- - Right click menu now contains a shortcut to turning on the debug label.
264  *- - Right click on log window selection can now go to package selected or Character
265  *- selected.
266  *- - Shader UI includes the ability to edit character variation texture colors.
267  *- - Physx library has been rewritten to use Physx 3.2, this is upgraded from version 2.8, Physx
268  *- installer should no longer be needed.
269  *- - Fixed a number of sound looping issues.
270  **
271  **************************************
272  *3 DI-Guy AI
273  **************************************
274  **
275  *4 Version 12.5.0
276  **
277  *- - Improved turning motion system, now on by default.
278  *- - Variant system now treats the normal variant as an indicator to automatically
279  *- pick an appropriate variant for the character. Controlled by
280  *- diguyCharacter::agent_set_auto_variant_selection()
281  *- - System will now cycle through appropriate motions randomly.
282  *- - LuaCharacter - sleep_ignore_messages avoids resuming the coroutine.
283  *- - AI movement callbacks are now queued up and triggered at the end of the
284  *- multi-threaded update.
285  *- - New AI State Inspector - mini lua watch window, activate via right click menu.
286  *- - Added diguyCrowdProfile::create_character() short cut for using a profile to
287  *- create a character.
288  *- - Significantly improved speed of collision influence calculation for crowds.
289  *- - Crowd profiles have been updated to use new variation system.
290  *- - Performance improvement for adding/deleting/transforming scene objects.
291  *- - Performance improvement for intersection testing against scene objects and props.
292  *- - New API functions:
293  *>
294  *- - diguyAgentParams::set_turning_motions_enabled()
295  *- - diguyAgentParams::get_turning_motions_enabled()
296  *- - diguyCharacter::agent_set_auto_variant_selection()
297  *- - diguyCharacter::agent_get_auto_variant_selection()
298  *- - diguyCrowdProfile::create_character()
299  *<
300  ***
301  **************************************
302  *3 Graphics API Changes
303  **
304  *4 Version 12.5.1
305  *- - Added functionality to support color picking intersection testing for
306  *- scene graph implementations.
307  *- - Added sample code demonstrating intersection testing with OpenSceneGraph.
308  *- - New API Functions:
309  *>
310  *- - diguyGraphicsShape::get_bind_color_array()
311  *<
312  *4 Version 12.5.0
313  *- - Modified diguyOsgGraphicsMesh::build() to load appearance textures
314  *- on demand instead of pre-loading all appearance textures.
315  *- - Added support for 4x3 skinned matrices, saves 25% of the bandwidth and
316  *- uniform constants sent per character draw call. Now the default for OpenGL.
317  *- Configurable via bdiGraphicsInitOgl.use_4x3_shader_matrices and
318  *- bdiGraphicsInitGraphicsAPI.use_4x3_shader_matrices.
319  *- diguy_graphics_get_osg_defaults() and diguy_graphics_get_dx9_defaults()
320  *- have been added to make it a bit easier to get the defaults set up.
321  *- - Added sample code demonstrating use of 4x3 matrices for transform data.
322  *- - Greatly expanded shader techniques API, diguyGraphicsShaderTechnique can
323  *- now be subclassed and end users can create new shaders on the fly with
324  *- diguyGraphicsShaderTechnique::find_or_create_shader_variation(). End users
325  *- can override existing functionality and return alternatively compiled shaders
326  *- depending on their own criteria, sample code is provided demonstrating
327  *- conditionally compiling in point light support but only using shader when
328  *- necessary.
329  *- - Fixed matrix transpose mistake in diguyOglGraphicsLink.cpp
330  *- - Cleaned up computation of local space camera.
331  *- - Removed use of display lists from diguyOglGraphicsMaterial.cpp
332  *- - Cleaned up diguyOglGraphicsShaderInstance.cpp to reflect the use of shader
333  *- techniques.
334  *- - Added sample code demonstrating updating lighting state for simple point
335  *- lights on characters.
336  *- - Added sample code demonstrating using #defines to control compilation of
337  *- various shader features.
338  *- - Added support for variation system to sample code, this is shown in diguyOglGraphicsShape
339  *- and diguyOsgGraphicsShape.
340  *- - Added diguyOglGraphicsShaderTechnique demonstrating how to modify built-in
341  *- shaders and overriding our existing shader LOD system.
342  *- - New API Functions:
343  *>
344  *- - diguyGraphicsShaderProgram::get_num_additional_feature_names()
345  *- - diguyGraphicsShaderProgram::get_additional_feature_name()
346  *- - diguyGraphicsShaderProgram::has_additional_feature()
347  *- - diguyGraphicsShaderProgram::get_vertex_shader_filename()
348  *- - diguyGraphicsShaderProgram::get_pixel_shader_filename()
349  *- - diguyGraphicsShaderProgram::get_transposed_matrix_data()
350  *- - diguyGraphicsShaderProgram::load()
351  *- - diguyGraphicsShaderProgram::get_use_4x3_shader_matrix_data()
352  *- - diguyGraphicsShaderTechnique::get_shader_by_distance()
353  *- - diguyGraphicsShaderTechnique::get_program_index_by_distance()
354  *- - diguyGraphicsShaderTechnique::get_shadow_pass_shader()
355  *- - diguyGraphicsShaderTechnique::find_or_create_shader_variation()
356  *- - diguyGraphicsShaderTechnique::pick_shader_program()
357  *- - diguyGraphicsShaderTechnique::build();
358  *- - diguyGraphicsShaderTechnique::add_additional_shader()
359  *- - diguyGraphicsShaderTechnique::get_num_additional_shaders()
360  *- - diguyGraphicsShaderTechnique::get_additional_shader_at_index()
361  *- - diguyGraphicsShape::get_variation_texture()
362  *- - diguyGraphicsShape::get_variation_texture_size()
363  *- - diguyGraphicsShape::update_variation_texture()
364  *- - Init params: bdiGraphicsInitGraphicsAPI.transpose_shader_matrices
365  *- - Init params: bdiGraphicsInitGraphicsAPI.use_4x3_shader_matrices
366  *<
367  **************************************
368  *3 DI-Guy Networking Changes
369  **************************************
370  **
371  *4 Version 12.5
372  **
373  *- - New API Functions:
374  *>
375  *- - diguyNetInterface::set_use_adaptive_guide()
376  *- - diguyNetInterface::get_use_adaptive_guide()
377  *<
378  *- - New Custom PDU's ( Note: Functionality currently limited to DIS. )
379  *>
380  *- - DIGUY_CUSTOM_PDU_ID_SET_SHAPE_VARIATION replicates variation texture over the network
381  *- - DIGUY_CUSTOM_PDU_ID_EXECUTE_GESTURE replicates the diguyCharacter::execute_gesture()
382  *- call over the network
383  *- - DIGUY_CUSTOM_PDU_ID_CHARACTER_SCALE replicates the diguyCharacter::set_scale()
384  *- value over the network.
385  *<
386  *- - DIGUY_CUSTOM_PDU_ID_SET_CHAR_APPEARANCE Now contains a second optional
387  *- string for head appearances
388 
389  *****************************************************************************
390  *****************************************************************************
391  **
392  *2 DI-Guy Version 12.0
393  **
394  *****************************************************************************
395  *****************************************************************************
396  **
397  **************************************
398  *3 DI-Guy Scenario
399  **************************************
400  **
401  *4 Version 12.0.1
402  **
403  *- - Added visualization option for gaze vectors.
404  *- - Restored missing default face expressions and chain settings
405  *- libraries to new.dss.
406  *- - Added display of more callback information to the Event Mapper User
407  *- Interface.
408  *- - Fixed bugs with water shader.
409  **
410 
411  **************************************
412  *3 DI-Guy AI
413  **************************************
414  **
415  **************************************
416  *3 DI-Guy API
417  **************************************
418  **
419  *b Note that most changes to the DI-Guy API also apply to DI-Guy Scenario.
420  **
421  *4 Version 12.0.3
422  **
423  *- - Updated network model map for vehicles and also resolved issue with vehicles
424  *- stuttering on paths.
425  *- - Made fire and detonation PDUs use matching event ids. Added velocities to Fire
426  *- PDUs. M16 velocity is used by default for all weapons but can be overridden in
427  *- munition config file.
428  *- - Fixed DI-Guy Scenario bugs in copy/paste paths, action spreadsheet.
429  *- - Fixed minor content bugs involving missing torso on insurgent.
430  **
431  *4 Version 12.0.2
432  **
433  *- - Fixed diguyApp::reload_shader_programs() to support the graphics API.
434  *- See diguyOglGraphicsShaderProgram.cpp for minor change: shaders that
435  *- are already loaded must be detached on reload.
436  *- - Added diguyCharacter::set_shader_lod() and
437  *- diguyCharacter::get_shader_lod().
438  *- - Modified diguyCharacter::set_face_expression() to support a strength
439  *- multiplier.
440  *- - Modified diguyOsgGraphicsMesh::build() to load appearance textures
441  *- on demand instead of pre-loading all appearance textures.
442  *- - Call callbacks with id CALLBACK_ID_SCENE_OBJECT_IMPACT if
443  *- diguyScenario::trigger_detonation() or
444  *- diguyCharacter::trigger_detonation_on_character() are called.
445  *- - Values in diguy_dis_constants.h now available in scripting.
446  *- - Added a number of DIS detonation data values to diguyImpact; e.g.,
447  *- diguyImpact::get_DIS_detonation_result().
448  **
449  *4 Version 12.0.1
450  **
451  *- - AI flee code now properly uses feeler callback to pick the longest
452  *- available flee route when near buildings.
453  *- - Fleshed out FaceFX api, fixed a number of after action review issues,
454  *- added the following functions:
455  *>
456  *- - diguyCharacter::stop_facefx_animations()
457  *- - diguyCharacter::get_num_facefx_nodes();
458  *- - diguyCharacter::get_facefx_node_name();
459  *- - diguyCharacter::find_facefx_node_index();
460  *- - diguyCharacter::set_facefx_node_value();
461  *<
462  *- - Updates to FaceFX sample content.
463  **
464  *- - Added the following functions to help enable advanced shader materials
465  *- in the graphics api:
466  *>
467  *- - diguyOglGraphicsShaderProgram::bind_uniform_with_location()
468  *- - diguyOglGraphicsShaderProgram::bind_uniform_with_location()
469  *- - diguyOglGraphicsShaderProgram::get_attrib_bind_location()
470  *- - diguyOglGraphicsShaderProgram::get_uniform_bind_location()
471  *<
472  *- - Streamlined shader bind and unbind calls.
473  *- - Fixed issue where even with only 1 update thread was used some of the
474  *- multi-threaded infrastructure was active.
475  *- - Added warnings to various add_callback_script functions to warn if
476  *- the same callback is repeatedly added.
477  *- - Update Middle Eastern AI's to avoid perpetual memory growth.
478  *-
479  *- - Changed multi-threading to only use the Qt threading framework when
480  *- more than one thread is allocated to DI-Guy.
481  **
482  *4 Version 12.0.0
483  **
484  *- - In API programs shadow disks are off by default. Now the
485  *- "set_draw_character_shadow_disks" setting in .dss files will be
486  *- ignored. To turn shadow disks on or off an explicit call to
487  *- diguyScenario::set_draw_character_shadow_disks() needs to be made.
488  *- - Fixed diguyCharacter::agent_set_current_params_from_profile() so
489  *- arguments are in proper order. *Note*: If you have existing calls
490  *- to agent_set_initial_params_from_profile(), verify that you are
491  *- getting proper behavior.
492  *- - Added the following functions:
493  *>
494  *- - diguyAgentParams::set_wander_max_wander_dist()
495  *- - diguyAgentParams::set_wander_sets_desired_orientation()
496  *<
497  *- - Removed the following experimental functions; should use minds
498  *- instead:
499  *>
500  *- - diguyCharacter::add_state_machine_instance()
501  *- - diguyCharacter::remove_state_machine_instance()
502  *- - diguyCharacter::remove_all_state_machine_instances()
503  *- - diguyCharacter::find_state_machine_instance()
504  *- - diguyScenario::get_num_state_machines()
505  *- - diguyScenario::create_state_machine()
506  *- - diguyScenario::destroy_state_machine()
507  *- - diguyScenario::get_state_machine_at_index()
508  *- - diguyScenario::find_state_machine()
509  *- - diguyScenario::get_num_state_machine_instances()
510  *- - diguyScenario::add_state_machine_instance()
511  *- - diguyScenario::remove_state_machine_instance()
512  *- - diguyScenario::get_this_state_machine_instance()
513  *- - diguyCrowd::all_members_add_state_machine_instance()
514  *- - diguyCrowd::all_members_remove_state_machine_instance()
515  *<
516  *- - Removed the following deprecated functions:
517  *>
518  *- - diguyApp::set_student_log_callback()
519  *- - diguyApp::student_log_print()
520  *- - diguyApp::set_user_query_yes_no_callback()
521  *- - diguyApp::user_query_yes_no()
522  *- - diguyApp::set_user_query_text_callback()
523  *- - diguyApp::set_user_query_item_callback()
524  *- - diguyApp::user_query_item()
525  *- - diguyApp::set_user_inform_callback()
526  *- - diguyApp::user_inform()
527  *<
528  **************************************
529  *4 Graphics API Changes
530  **
531  */
532 
533 /*****************************************************************************
534  *****************************************************************************
535  **
536  *2 DI-Guy Version 11
537  **
538  *****************************************************************************
539  *****************************************************************************
540  **
541  **************************************
542  *3 DI-Guy API
543  **************************************
544  **
545  *b Note that most changes to the DI-Guy API also apply to DI-Guy Scenario.
546  **
547  *4 Version 11.6.0
548  **
549  *- - Added diguyRegionPaintbrushMode enum to diguy_constants.h.
550  *- - Fixed problem with agent_set_current_params_from_profile() use in
551  *- decision clauses.
552  *- - Made the following functions callable from decisions:
553  *>
554  *- - diguyCharacter::agent_move_on()
555  *- - diguyCharacter::agent_move_to_region()
556  *- - diguyCharacter::agent_path_follow()
557  *- - diguyCharacter::agent_resume_path_follow()
558  *- - diguyCharacter::agent_set_current_focus_character()
559  *- - diguyCharacter::agent_set_current_focus_group()
560  *<
561  *- - Added the following functions:
562  *>
563  *- - diguyApp::set_region_paintrush_mode()
564  *- - diguyApp::get_region_paintrush_mode()
565  *- - diguyApp::set_munition_type_DIS_impact_septet()
566  *- - diguyApp::set_munition_type_DIS_tracer_septet()
567  *- - diguyCharacter::trigger_detonation_on_character()
568  *- - diguyCharacter::get_vehicle_body_orientation()
569  *- - diguyScenario::trigger_decision_delayed()
570  *- - diguyScenario::trigger_script_delayed()
571  *- - diguyScenario::get_altitude_from_point()
572  *- - diguyScenario::destroy_region()
573  *- - diguyScenario::save()
574  *- - diguyScenario::save_as()
575  *- - diguyScenario::get_filename()
576  *- - diguyScenario::get_filename_without_directory()
577  *- - diguyScenario::get_unsaved()
578  *- - diguyScenario::set_unsaved(int unsaved)
579  *- - diguyRegion::get_random_factor()
580  *<
581  *- - Remove unused playback mode enum DIGUY_SCENARIO_PLAYBACK_MODE_RECORD.
582  *- - Made changes to some scenario call operations. Previously the
583  *- diguyScenario::post_draw() call had no effect; it now allows various
584  *- post draw type operations to be optionally invoked. Previously
585  *- these operations were automatically done at the end of
586  *- diguyScenario::draw_pass2().
587  *- - Added the following functions:
588  *>
589  *- - diguyScenario::set_overall_history_type()
590  *- - diguyScenario::get_overall_history_type()
591  *- - diguyScenario::manually_invoke_callbacks_now()
592  *- - diguyScenario::set_current_region()
593  *- - diguyScenario::get_current_region()
594  *<
595  **
596  **************************************
597  *4 Graphics API Changes
598  **
599  *- - Moved the following functions from diguyGraphicsShaderInstance to
600  *- diguyGraphicsShaderProgram:
601  *>
602  *- - diguyGraphicsShaderInstance::bind_link_matrices()
603  *- - diguyGraphicsShaderInstance::bind_color_array()
604  *<
605  ** Your Graphics API subclasses will need to be updated.
606  ** bind_link_matrices() will now potentially be called multiple times per
607  ** character depending on its complexity. For example, animated faces
608  ** from facefx will cause multiple matrix binds.
609  **
610  ** The signature for diguyGraphicsTexture::bind_now() has changed to
611  ** diguyGraphicsTexture::bind_now(diguyTextureMapType texture_type) to
612  ** support multi-texturing. Your Graphics API subclasses need to be
613  ** updated.
614  **
615  **************************************
616  *4 Version 11.0.x
617  **
618  *- - Added ability to hear sounds when history is enabled and time is
619  *- rewound to a point midway in the sound. Note that the function
620  *- diguyScenario::set_history_max_sound_instances() lets users set how
621  *- many sound instances to be remembered; default is 100.
622  *- - Updated where DI-Guy looks for its license file. It is looked for
623  *- in this order:
624  *>
625  *- - file specified by the environment variable DIGUY_LICENSE_FILE
626  *- - file specified by the environment variable BDILM_LICENSE_FILE
627  *- - file specified by the environment variable LM_LICENSE_FILE
628  *- - license.dat in DI-Guy installation flexlm subdir
629  *<
630  *- - Turned off character shadow disks by default when using SDK; they're
631  *- still on by default in DI-Guy Scenario.
632  **
633  *4 Version 11.0.4
634  **
635  *- - Resolved issues with wheeled vehicles on paths, force_action, and resume_path
636  *>
637  *- - Problem with vehicles not resuming their path and remaining motionless after force_action("still")
638  *- - Problem with vehicles resuming path and wheels not spinning
639  *- - Problems with position discontinuities when force_action("still") is applied to a vehicle on a path
640  *<
641  *4 Version 11.0.2
642  **
643  *- - Updated where DI-Guy looks for its license file. It is looked for
644  *- in this order:
645  *>
646  *- - file specified by the environment variable DIGUY_LICENSE_FILE
647  *- - file specified by the environment variable BDILM_LICENSE_FILE
648  *- - file specified by the environment variable LM_LICENSE_FILE
649  *- - license.dat in DI-Guy installation flexlm subdir
650  *<
651  *- - Turned off character shadow disks by default when using SDK; they're
652  *- still on by default in DI-Guy Scenario.
653  *- - Removed use of glCallList in materials for the Graphics API sample
654  *- code and the internal OpenGL renderer. Call lists are deprecated
655  *- and have more overhead then just calling material functions
656  *- directly.
657  *- - Added early out sample code for materials to graphics API; end users
658  *- should now have the tools to skip unnecessary material binds.
659  *- - Added a new geode/mesh merge as part of the bdg creation; should
660  *- cut number of meshes and draw calls in half for most of the non-
661  *- skinned characters.
662  *- - Added new draw stats profiler to improve feedback on pipeline
663  *- bottlenecks. Profiler now available in Character Viewer. (Press
664  *- Ctrl-P a few times.)
665  *- - Added linear draw pipeline init argument.
666  *- - Updated Benchmark sample program with new options and statistics.
667  *- - Fixed bug where get link positions would not take character scale
668  *- into effect.
669  *- - Added the following functions to DI-Guy Graphics API:
670  *>
671  *- - diguyGraphicsLink::get_link_transformation_matrix()
672  *- - diguyGraphicsLink::begin_character_draw()
673  *- - diguyGraphicsLink::end_character_draw()
674  *- - diguyGraphicsLink::get_use_linear_traversal_draw()
675  *- - diguyGraphicsLink::set_use_linear_traversal_draw()
676  *- - diguyGraphicsTexture::get_last_bound_texture()
677  *- - diguyGraphicsTexture::clear_last_bound_texture()
678  *<
679  *- - Added sample code to the OpenGL graphics API reference
680  *- implementation demonstrating the use of the link local
681  *- transformation matrix to simplify the number of OpenGL function
682  *- made.
683  *- - Added sample code to the OpenGL graphics API reference
684  *- implementation to demonstrate using
685  *- diguyGraphicsTexture::get_last_bound_texture() to minimize state
686  *- changes.
687  *- - Added the following functions to DI-Guy OpenGL rendering API:
688  *>
689  *- - diguy_ogl_get_num_frame_stats()
690  *- - diguy_ogl_frame_stat_name()
691  *- - diguy_ogl_get_frame_stat();
692  *- - diguy_ogl_clear_all_frame_stats()
693  *<
694  *4 Version 11.0.1
695  **
696  *- - Added the following functions to DI-Guy Graphics API:
697  *>
698  *- - diguyGraphicsMaterial::get_last_bound_material()
699  *- - diguyGraphicsMaterial::clear_last_bound_material()
700  *<
701  *- - Added sample code to the OpenGL Graphics API reference
702  *- implementation to demonstrate using
703  *- diguyGraphicsMaterial::get_last_bound_material() to minimize state
704  *- changes.
705  *- - Fixed binary geometry serialization bug on x64 machines.
706  *- - Added diguyScenario::is_valid_character_group_pointer()
707  **
708  *4 Version 11.0.0
709  **
710  *- - Removed deprecated functions:
711  *>
712  *- - diguyChainSimulation::set_connection_character()
713  *<
714  *- - New APIs:
715  *>
716  *- - diguyFormation
717  *- - diguyVehicleController
718  *- - diguyViewButtonPanel (DI-Guy Scenario only)
719  *<
720  *4 Version 10.5.1
721  **
722  *- - Removed deprecated functions:
723  *>
724  *- - diguyScenario::set_tin()
725  *- - diguyScenario::get_tin()
726  *- - diguyScenario::trigger_script_event()
727  *- - diguyScenario::add_custom_appearance()
728  *- - diguyScenario::add_custom_appearance_based_on_existing_appearance()
729  *- - diguyScenario::add_named_callback()
730  *- - diguyScenario::remove_named_callback()
731  *- - diguyScenario::call_named_callback()
732  *- - diguyScenario::set_iguy_character()
733  *<
734  **
735  *4 Version 10.1.7
736  **
737  *- - Added the following functions:
738  *>
739  *- - diguyCharacter::set_max_unprocessed_impacts()
740  *- - diguyCharacter::get_max_unprocessed_impacts()
741  *- - diguyScenario::set_max_unprocessed_impacts()
742  *- - diguyScenario::get_max_unprocessed_impacts()
743  *- - diguyCharacter::reset_shader_program_to_default()
744  *- - diguySceneObject::reset_shader_program_to_default()
745  *<
746  *4 Version 10.1.6
747  **
748  *- - Added functions to diguyViewCamera and diguyViewCameraSettings:
749  *>
750  *- - diguyViewCamera::set_speed_fov_degrees_per_wheel_click()
751  *- - diguyViewCamera::get_speed_fov_degrees_per_wheel_click()
752  *- - diguyViewCameraSettings::set_speed_fov_degrees_per_wheel_click()
753  *- - diguyViewCameraSettings::get_speed_fov_degrees_per_wheel_click()
754  *<
755  *- - Added flag to diguyScenario that explicitly enables or disables
756  *- tout ("T Out") for the scenario, instead of using the arbitrary
757  *- value of 60000 seconds to mean tout should have no effect.
758  *- - Added flag similar to above that enables or disables character tout.
759  *>
760  *- - diguyScenario::set_tout_enabled()
761  *- - diguyScenario::get_tout_enabled()
762  *- - diguyCharacter::set_tout_enabled()
763  *- - diguyCharacter::get_tout_enabled()
764  *<
765  *- - Added the following functions:
766  *>
767  *- - diguyCharacter::get_muzzle_link()
768  *- - diguyCharacter::get_muzzle_offset()
769  *- - diguyCharacter::stop_appearance_effect()
770  *- - diguyCharacter::set_weapon_tracers_enabled()
771  *- - diguyCharacter::get_weapon_tracers_enabled()
772  *- - diguyCharacter::set_weapon_shell_eject_enabled()
773  *- - diguyCharacter::get_weapon_shell_eject_enabled()
774  *- - diguyCharacter::set_weapon_smoke_enabled()
775  *- - diguyCharacter::get_weapon_smoke_enabled()
776  *<
777  *4 Version 10.1.4
778  **
779  *- - Added diguyCharacter::CALLBACK_ID_AGENT_MIND_CURRENT_STATE_CHANGED.
780  *- - Added the following functions for getting and setting mind data.
781  *>
782  *- - diguyCharacter::get_mind_current_state_name()
783  *- - diguyCharacter::set_mind_field_as_string()
784  *- - diguyCharacter::set_mind_field_as_float()
785  *- - diguyCharacter::get_mind_field_as_float()
786  *- - diguyCharacter::set_mind_field_as_int()
787  *- - diguyCharacter::get_mind_field_as_int()
788  *<
789  *- - Added the following functions for setting agent params, and other
790  *- agent behavior.
791  *>
792  *- - diguyCharacter::agent_set_initial_params_from_profile()
793  *- - diguyCrowd::set_initial_params_from_profile()
794  *- - diguyAgentParams::set_move_on_t_min()
795  *- - diguyAgentParams::get_move_on_t_min()
796  *- - diguyAgentParams::set_move_on_t_max()
797  *- - diguyAgentParams::get_move_on_t_max()
798  *- - diguyCharacter::agent_move_on()
799  *<
800  *4 Version 10.1.3
801  **
802  *- - Added the following blink functions to diguyCharacter.
803  *>
804  *- - diguyCharacter::set_automatic_blink_duration_in()
805  *- - diguyCharacter::get_automatic_blink_duration_in()
806  *- - diguyCharacter::set_automatic_blink_duration_out()
807  *- - diguyCharacter::get_automatic_blink_duration_out()
808  *- - diguyCharacter::set_automatic_blink_target_in()
809  *- - diguyCharacter::get_automatic_blink_target_in()
810  *- - diguyCharacter::set_automatic_blink_target_out()
811  *- - diguyCharacter::get_automatic_blink_target_out()
812  *- - diguyCharacter::set_automatic_blinks_enabled()
813  *- - diguyCharacter::get_automatic_blinks_enabled()
814  *<
815  *- - Added the following gesture functions to diguyCharacter.
816  *>
817  *- - diguyCharacter::execute_table_gesture()
818  *- - diguyCharacter::set_executing_table_gesture_desired_action()
819  *- - diguyCharacter::end_executing_gesture()
820  *- - diguyCharacter::abort_executing_gesture()
821  *<
822  *- - Added the following misc functions to diguyCharacter.
823  *>
824  *- - diguyCharacter::get_gaze_is_active()
825  *- - diguyCharacter::get_lpoint_is_active()
826  *<
827  *4 Version 10.1.1
828  **
829  *- - Added the following functions to diguyCharacter.
830  *>
831  *- - diguyCharacter::get_is_aiming()
832  *<
833  *4 Version 10.1.0
834  **
835  *- - Added the following functions for improved LOD handling.
836  *>
837  *- - diguyScenario::set_scale_graphics_lod_ranges_from_view_settings()
838  *- - diguyScenario::get_scale_graphics_lod_ranges_from_view_settings()
839  *- - diguyLoadManager::set_scale_zone_extents_from_view_settings()
840  *- - diguyLoadManager::get_scale_zone_extents_from_view_settings()
841  *<
842  *- - Added the following functions to diguyCharacter.
843  *>
844  *- - diguyCharacter::set_graphics_ptr()
845  *- - diguyCharacter::get_num_pose_overrides()
846  *- - diguyCharacter::get_pose_override_at_index()
847  *<
848  **
849  **************************************
850  *3 DI-Guy Scenario
851  **************************************
852  **
853  *4 Version 11.5.1
854  **
855  *- - Fixed intersection test issue with scene objects
856  *- - Fixed bogus fog changed notification
857  *- - Improved sound history recording and playback
858  **
859  *4 Version 11.0.1
860  **
861  *- - Fixed crash with using qt_invoke without lqt loaded.
862  **
863  **************************************
864  *3 DI-Guy Motion Editor
865  **************************************
866  **
867  *4 Version 11.0.1
868  **
869  *- - Fixed Motion Arc extended info handling.
870  *- - Fixed issue with the poser not being available on some skinned
871  *- character links.
872  **
873  *4 Version 11.0.0
874  **
875  *- - Initial support for handling skinned characters.
876  **
877  **************************************
878  *3 DI-Guy Character Viewer
879  **************************************
880  **
881  *4 Version 11
882  **
883  *- - Added Shadow and normal previewer.
884  *- - Added LOD picker.
885  **
886  **************************************
887  *3 DI-Guy for Vega Prime
888  **************************************
889  **
890  *4 Version 11.5.1
891  **
892  *- - Initial support for vegaPrime 5.x.
893  *- - fixed crash on exit using some modules.
894  *- - Changed setScriptPerlEnable default from true to false.
895  **
896  *4 Version 11.0.1
897  **
898  *- - Initial support for vegaPrime 4.x.
899  **
900  **************************************
901  *3 DI-Guy Networking
902  **************************************
903  **
904  *4 Version 11.0.1
905  **
906  *- - Fixed a number of bugs with transmitting gazing and aiming behavior
907  *- over network.
908  *- - Improvements to log messages.
909  **
910  */
911 
912 /*****************************************************************************
913  *****************************************************************************
914  **
915  *2 DI-Guy Applications Version 10
916  **
917  *****************************************************************************
918  *****************************************************************************
919  **
920  **************************************
921  *3 DI-Guy API 10
922  **************************************
923  **
924  *b Note that most changes to the DI-Guy API also apply to DI-Guy Scenario.
925  **
926  *4 Version 10.0.10
927  **
928  *- - Impact processing on characters now considers mind wakeup callbacks
929  *- when deciding how the impact affects the character, in addition to
930  *- the straight callbacks that are considered now.
931  *- - Added functions:
932  *>
933  *- - diguyAgentParams::set_vehicle_base_influence_box()
934  *- - diguyAgentParams::get_vehicle_base_influence_box()
935  *<
936  *- - Added the following diguyCharacter callbacks that report when
937  *- an agent is being push around by other characters of vehicles.
938  *>
939  *- - diguyCharacter::CALLBACK_ID_AGENT_NON_ZERO_REPULSION
940  *- - diguyCharacter::CALLBACK_ID_AGENT_ZERO_REPULSION
941  *<
942  **
943  *4 Version 10.0.8
944  **
945  *- - Added merging of regions during scenario merge.
946  *- - Fixed merging of crowds to include merging of crowd behavior
947  *- regions.
948  *- - Added diguyScenario::CALLBACK_ID_PLAYBACK_MODE_CHANGED.
949  *- - Added diguy_set_diguy_base_dir_path() function.
950  *- - Added remove_on_scenario_load argument to most
951  *- add_default_*_callback() functions; allows for "permanent" callbacks
952  *- to be added that persist through scenario loads. The default is
953  *- 0, meaning remove the callback when a scenario is loaded.
954  *-
955  *4 Version 10.0.6
956  **
957  *- - Fixed visual issues of skinned appearances when the character is
958  *- scaled or is using a motion LOD greater than 1.
959  *- - Fixed issue where default scenario callbacks were not being called.
960  *- - Added functions:
961  *>
962  *- - diguyCharacter::set_graphics_api_node_ptr()
963  *- - diguyCharacter::get_graphics_api_node_ptr()
964  *- - diguyScenario::set_graphics_api_node_ptr()
965  *- - diguyScenario::get_graphics_api_node_ptr()
966  *<
967  *4 Version 10.0.5
968  **
969  *- - Fixed hard crashes with on-screen labels outside of the ogl pipeline.
970  *- - Fixed issues with octtree creation and visibility checks.
971  *- - Fix for vc8 mdd examples using lua.
972  *- - Added missing header file for DI-Guy Bench Marking example.
973  *- - Added infrastructure for hooking up callbacks so visibility tests
974  *- can work in the SDK. See the following functions:
975  *>
976  *- - diguyScenario::set_default_point_los_function()
977  *- - diguyScenario::set_default_character_los_function()
978  *- - diguyCharacter::set_point_los_function()
979  *- - diguyCharacter::get_point_los_function()
980  *- - diguyCharacter::set_character_los_function()
981  *- - diguyCharacter::get_character_los_function()
982  *<
983  *4 Version 10.0.4
984  **
985  *- - Fixed bug where green boxes were appearing at the origin in some
986  *- DI-Guy Graphics API examples.
987  *- - Characters with skinned appearances specified will switch to their
988  *- default unskinned appearance on platforms without skinning support.
989  *- - Added diguyScenario::get_altitude_function() and
990  *- diguyScenario::set_altitude_function() mainly needed for force local
991  *- path via the API.
992  *- - Added bdiGraphicsInitGraphicsAPI::characters_have_world_space_triangle_query
993  *- and bdiGraphicsInitGraphicsAPI::scene_objects_have_world_space_triangle_query
994  *- function allow octtree to be built from internally loaded scene objects.
995  *- *Note*: this functionality requires that diguyGraphicsMesh::free_loader_memory()
996  *- not be called.
997  **
998  *4 Version 10.0.3
999  **
1000  *- - Changed diguyScenario::set_default_lod_ranges() to accept "all"
1001  *- for the character type. Passing "all" will set the default LOD
1002  *- ranges for all character types, not just one specific one.
1003  *- - Added the following functions to DI-Guy Graphics API for more
1004  *- flexibility in handling graphics LODs.
1005  *>
1006  *- - diguyGraphicsShape::set_graphics_lod_ranges()
1007  *- - diguyGraphicsShape::set_graphics_lod()
1008  *- - diguyGraphicsShape::get_graphics_lod()
1009  *<
1010  *4 Version 10.0.1
1011  **
1012  *- - Fixed bugs with intersecting characters added to the octtree.
1013  *- - Fixed bugs where custom directory env variable was being ignored when
1014  *- looking up lua scripts.
1015  *- - Added functions diguyCharacter::create_complete_pose_override() and
1016  *- diguyCharacter::destroy_complete_pose_override().
1017  *- - Fixed bug where OGL skinned characters were missing some polygons;
1018  *- please see graphics API samples if you are seeing this bug. Your VBO
1019  *- class may need slight changes.
1020  **
1021  *4 Version 10.0.0
1022  **
1023  *- - Added support for character "type maps". Type maps add extra data
1024  *- to characters that make it easier to decide which character type
1025  *- and appearance best match the desired role for characters to be
1026  *- added to the scenario. See the class diguyCharacterTypeMap, and
1027  *- information about the "Appearance Wizard" for DI-Guy Scenario.
1028  *- - Added the following functions to diguyCharacter API:
1029  *>
1030  *- - diguyCharacter::get_nearest_character_type_map()
1031  *<
1032  *- - The DI-Guy Graphics API example directories osg_12_examples and
1033  *- osg_22_examples have been removed. They have been replaced with
1034  *- osg_2_examples.
1035  *- - The osg_2_examples reference implementation now has support for
1036  *- skinned appearances. It uses the DI-Guy built-in geometry loader
1037  *- instead of OSG's, as DI-Guy has some specific requirements for
1038  *- loaded skinned geometry.
1039  *- - diguyScenario::add_callback() and diguyScenario::add_callback_script()
1040  *- have been modified with an addition argument that specifies whether
1041  *- the callback should remain after a new scenario has been loaded. The
1042  *- previous behavior was for the callback to not be removed, which could
1043  *- cause problems. Users will now need to explicitly request that the
1044  *- callback remain.
1045  **
1046  *4 Version 9.1.5
1047  **
1048  *- - The ability to show bar graph information has been added to the
1049  *- diguyViewLabel class. See diguyViewLabel::enable_bar_graph().
1050  *- - Added the following functions to diguyCharacter API:
1051  *>
1052  *- - diguyCharacter::set_weapon_munition_type_override()
1053  *- - diguyCharacter::get_weapon_munition_type_override()
1054  *- - diguyCharacter::get_weapon_muzzle_munition_type()
1055  *- - diguyCharacter::get_default_muzzle_munition_type()
1056  *<
1057  *- - Added the following functions to DI-Guy Graphics API:
1058  *>
1059  *- - diguyGraphicsLink::post_build()
1060  *- - diguyGraphicsLink::set_shader_instance()
1061  *- - diguyGraphicsMaterial::get_is_unlit()
1062  *<
1063  *- - Added new DI-Guy Graphics API classes: diguyGraphicsShaderProgram
1064  *- and diguyGraphicsShaderInstance.
1065  *- - Added time_to_live to network.cfg file.
1066  *- - Removed the following experimental functions:
1067  *>
1068  *- - diguyScenario::load_shader()
1069  *- - diguyScenario::reload_shader_programs()
1070  *<
1071  *- - Added new DI-Guy functions to allow SDK users to intercept fire
1072  *- requests and plug in their own intersection test; see
1073  *- diguyScenario::set_fire_weapon_intersection_function() for more info.
1074  **
1075  *4 Version 9.1.4
1076  **
1077  *- - Added the following functions to diguyCharacter API:
1078  *>
1079  *- - diguyCharacter::set_initial_path()
1080  *- - diguyCharacter::get_initial_path()
1081  *<
1082  *- - The way that weapon sounds are handled has been changed.
1083  *>
1084  *- Previously weapon sounds were largely determined by the
1085  *- character's default weapon sound setting, as set by
1086  *- set_default_weapon_sound(). Weapon sounds (and other data) are
1087  *- now set automatically based on the munition type(s) of the weapon
1088  *- the character is carrying. The default munition type sound can
1089  *- be overridden by calling set_weapon_sound_override(). Note that
1090  *- existing, deprecated calls to set_default_weapon_sound() will
1091  *- have the same effect as calling set_weapon_sound_override().
1092  **
1093  *- - The following functions have been deprecated:
1094  *>
1095  *- - diguyCharacter::set_default_weapon_sound()
1096  *- - diguyCharacter::get_default_weapon_sound()
1097  *- - diguyCharacter::set_default_weapon_sound_gain()
1098  *- - diguyCharacter::get_default_weapon_sound_gain()
1099  *<
1100  *- - The above deprecated functions are replaced by:
1101  *>
1102  *- - diguyCharacter::set_weapon_sound_override()
1103  *- - diguyCharacter::get_weapon_sound_override()
1104  *- - diguyCharacter::set_weapon_sound_gain_override()
1105  *- - diguyCharacter::get_weapon_sound_gain_override()
1106  *<
1107  *<
1108  *- - Added the following diguyCharacter callbacks to make it easier to
1109  *- tie events to editing characters in the UI.
1110  *>
1111  *- - diguyCharacter::CALLBACK_ID_UI_MOUSE_DOWN
1112  *- - diguyCharacter::CALLBACK_ID_UI_MOUSE_UP
1113  *<
1114  *- - Added diguyViewPainter class that allows the drawing of lines and
1115  ** other primitives in DI-Guy Scenario 3D view windows. For access to
1116  ** this object call diguyApp::get_painter().
1117  *- - Added diguyScenario::CALLBACK_ID_POST_DRAW, allowing the scripting
1118  *- engine a chance to draw in the 3D view in DI-Guy Scenario.
1119  *- Characters with minds are also given the opportunity to draw; see
1120  *- the default luaCharacter script.
1121  **
1122  *4 Version 9.1.2
1123  **
1124  *- - Added diguyImpact::get_impact_type() and diguyImpact::get_impact_type_string()
1125  *- which provide information about how the impact was generated. New
1126  *- accessors for querying normal information are also available.
1127  *- - Added new Lua Scripting module:
1128  *>
1129  *- - The Lua module has all the functionality of the current Perl
1130  *- module.
1131  *- - Lua is popular in the game development industry for it's speed
1132  *- and efficiency. Lua script execution is much less performance
1133  *- intensive than a similar Perl script.
1134  *- - Lua is the basis for the new DI-Guy AI Mind framework.
1135  *<
1136  *- - Scripts are no longer limited in length (was 32K).
1137  *- - Deprecated functions:
1138  *>
1139  *- - diguyCharacter::get_base_link() replaced with
1140  *- diguyCharacter::get_position_link()
1141  *<
1142  *- - Added the following diguyCharacter callbacks to make it easier to
1143  *- tie events to editing characters in the UI.
1144  *>
1145  *- - diguyCharacter::CALLBACK_ID_UI_PRE_TRANSLATION
1146  *- - diguyCharacter::CALLBACK_ID_UI_POST_TRANSLATION
1147  *<
1148  **
1149  *4 Version 9.1.1
1150  **
1151  *- - Added the following function to diguyCharacter API:
1152  *>
1153  *- - diguyCharacter::get_random_factor()
1154  *<
1155  *- - Added the following functions to diguyCharacter API for getting
1156  *- and setting character variables with a compact function name:
1157  *>
1158  *- - diguyCharacter::set_ivar()
1159  *- - diguyCharacter::get_ivar()
1160  *- - diguyCharacter::set_fvar()
1161  *- - diguyCharacter::get_fvar()
1162  *- - diguyCharacter::set_svar()
1163  *- - diguyCharacter::get_svar()
1164  *<
1165  *- - Sound Module Improvements:
1166  *>
1167  *- - Adding looping flag to diguyCharacter::play_3d_sound() and
1168  *- diguyCharacter::play_sound() allows sounds to repeat until
1169  *- explicitly stopped with diguyCharacter::stop_sound() or
1170  *- diguyCharacter::stop_all_sounds()
1171  *- - 3D Sounds should now Doppler shift depending on the velocity of
1172  *- the emitter and listener.
1173  *- - More a number of diguySound functions have been added to allow
1174  *- querying a sounds properties.
1175  *<
1176  *- - Fixed problem with the OpenFlight geometry loader. Light point
1177  *- records were causing the loader to fail.
1178  *- - Added two new diguyCharacter callback ids:
1179  *>
1180  *- - diguyCharacter::CALLBACK_ID_POST_CREATE_GEOMETRY
1181  *- - diguyCharacter::CALLBACK_ID_PRE_DESTROY_GEOMETRY
1182  *<
1183  *- - Added new plugin function, post_reset(). Allows plugins to do
1184  *- reset operations at the end of a scenario reset, instead of only
1185  *- at the beginning.
1186  **
1187  *4 Version 9.1.0
1188  **
1189  *- - Added the following functions to diguyCharacter API:
1190  *>
1191  *- - diguyCharacter::get_current_traveled_path_is()
1192  *- - diguyCharacter::get_current_appearance_is()
1193  *- - diguyCharacter::get_current_head_appearance_is()
1194  *- - diguyCharacter::execute_table_gesture()
1195  *<
1196  **
1197  **************************************
1198  *3 DI-Guy Scenario 10
1199  **************************************
1200  **
1201  *b Note that most changes to the DI-Guy API also apply to DI-Guy Scenario.
1202  **
1203  *4 Version 10.0.2
1204  **
1205  *- - Fixed the appearance of state functions in the code browser.
1206  **
1207  *4 Version 10.0.0
1208  **
1209  *- - Added the "Appearance Wizard" to places where character type and
1210  *- appearance can be selected. The Appearance Wizard provides an
1211  *- interactive UI for selecting desired attributes of the character
1212  *- to be created, such as category, age, sex, race, military branch,
1213  *- carried object, etc.
1214  *- - Character types and appearances are now marked as "Recommended" and
1215  *- "Not Recommended". Many older character types and appearances have
1216  *- been nominally replaced with newer versions which should be
1217  *- preferred over the older ones. By default DI-Guy Scenario will show
1218  *- only the preferred ones, but can be changed to show all of them.
1219  *- Scenarios that currently use now not-recommended character types and
1220  *- appearances will still work as before.
1221  **
1222  *4 Version 9.1.3
1223  **
1224  *- - Improvements to autocomplete, including DIGUY_* constants as well as
1225  *- dynamic analysis of lua objects.
1226  **
1227  *4 Version 9.1.2
1228  **
1229  *- - Added new documentation viewer, accessible under the help menu.
1230  **
1231  *4 Version 9.1.1
1232  **
1233  *- - When selecting which agents' parameters are going to be edited,
1234  *- multi-select can now be used.
1235  *- - Replaced Scenario Elements, Character Elements, View Settings,
1236  *- Event Handlers, and DI-Guy AI Elements windows with a single
1237  *- revamped Scenario Elements window that has collapsible tab groups.
1238  *- - Removed experimental, incomplete "Merge Blitz" capability.
1239  **
1240  *4 Version 9.1.0
1241  **
1242  *- - Script editing now uses an editing component based on Scintilla,
1243  *- this provides syntax highlighting/coloring, line numbering, basic
1244  *- auto-complete, and code folding.
1245  *- Currently supported control keys:
1246  *>
1247  *- - Ctrl '{' or Ctrl '}' - jump to matching brace
1248  *- - Ctrl f - find dialog
1249  *- - F3 - find again
1250  *<
1251  *- - Added a number of ui improvements:
1252  *>
1253  *- - Beads now display the time they occur instead of just an index.
1254  *- - The Action Spreadsheet is available in the character elements
1255  *- page.
1256  *- - A number of element types can now be sorted in their selector
1257  *- view at the top of the page. Most widgets can be sorted by index
1258  *- and name. Some add the ability to be sorted by time, appearance,
1259  *- character type, etc.
1260  *- - The path page has a sorted list of all beads on a path.
1261  *<
1262  **
1263  **************************************
1264  *3 DI-Guy AI 10
1265  **************************************
1266  **
1267  *4 Version 10.0.4
1268  **
1269  *- - Added new AI_Populate SDK example; demonstrates populating the
1270  *- environment with lua minds based Agents via the SDK.
1271  **
1272  *4 Version 10.0.3
1273  **
1274  *- - Improved behavior of paintbrush far from origin and at different
1275  *- heights.
1276  *- - Added bright red log/package indicator on lua syntax errors.
1277  *- - Improved behavior of code browser recompile button, pops up log
1278  *- window on syntax errors.
1279  **
1280  *4 Version 10.0.2
1281  **
1282  ** - Fixed hard crash in path planner when pursuing with no behavior
1283  ** region set.
1284  ** - Fixed a number of bugs with agents colliding with props.
1285  ** - Fixed bug with crowd awareness code far from the origin.
1286  **
1287  *4 Version 9.1.4
1288  **
1289  *- - Significant improvements to A* path planning performance, 10x speed
1290  *- up in most cases.
1291  **
1292  *4 Version 9.1.3
1293  **
1294  *- - Improvements to path planning API, added the following functions to
1295  *- diguyCharacter API for navigating the world
1296  *>
1297  *- - diguyCharacter::agent_move_to_point()
1298  *- - diguyCharacter::agent_move_to_point_via_subregions()
1299  *- - diguyCharacter::agent_move_to_region()
1300  *- - diguyCharacter::agent_move_to_region_via_subregions()
1301  *<
1302  **
1303  *4 Version 9.1.2
1304  **
1305  *- - New Lua based mind framework:
1306  *>
1307  *- - New Lua Mind Editor in UI
1308  *- - The crowd/people blitzers can now create characters with minds.
1309  *<
1310  **
1311  *- - Added the following functions to diguyCharacter API:
1312  *>
1313  *- - diguyCharacter::agent_get_crowd()
1314  *- - diguyCharacter::agent_flee_crowd()
1315  *<
1316  *- - Added diguyCharacter::CALLBACK_ID_AGENT_VEHICLE_COLLISION; this
1317  *- callback is triggered on a vehicle when a vehicle hits an agent.
1318  *- - Added diguyRegion, an API wrapper for painted meshes. Retrievable
1319  *- with the function diguyScenario::find_region().
1320  *- - Vehicle bounds are now smoothed when the vehicle changes speed.
1321  *- - Added simple gazing model into agent focus behavior.
1322  *- - Added Idle Behavior, agent will stop moving and be responsive
1323  *- to focus and simple requests but won't spontaneously move.
1324  *- - Added diguyCharacter::agent_begin_behavior() allows starting a
1325  *- behavior by name. Typically some of the more elaborate functions are
1326  *- preferred, but this can be useful for idling and such.
1327  *- - Changes to None behavior. Agent will attempt to do less and clear
1328  *- out some transient state to make the behavior of the behavior more
1329  *- consistent.
1330  **
1331  *4 Version 9.1.1
1332  **
1333  *- - The following diguyCrowd callbacks are deprecated, and have been
1334  *- replaced with diguyCharacter equivalents.
1335  *>
1336  *- - diguyCrowd::CALLBACK_ID_NEW_FOCUS_CHARACTER
1337  *- - diguyCrowd::CALLBACK_ID_ATTACKER_NO_VISIBLE_TARGETS
1338  *- - diguyCrowd::CALLBACK_ID_ATTACKER_OUT_OF_TARGETS
1339  *- - diguyCrowd::CALLBACK_ID_PURSUED_CHARACTER_REACHED
1340  *- - diguyCrowd::CALLBACK_ID_WANDER_TARGET_REACHED
1341  *- - diguyCrowd::agents_flee_crowd()
1342  *<
1343  *- - Added the following diguyCharacter callbacks to make it easier to
1344  *- detect important events in agent behavior.
1345  *>
1346  *- - diguyCharacter::CALLBACK_ID_AGENT_NEW_BEHAVIOR
1347  *- - diguyCharacter::CALLBACK_ID_AGENT_NEW_FOCUS_CHARACTER
1348  *- - diguyCharacter::CALLBACK_ID_AGENT_ATTACK_OUT_OF_TARGETS
1349  *- - diguyCharacter::CALLBACK_ID_AGENT_ATTACK_NO_VISIBLE_TARGETS
1350  *- - diguyCharacter::CALLBACK_ID_AGENT_PURSUE_TARGET_REACHED
1351  *- - diguyCharacter::CALLBACK_ID_AGENT_PURSUE_TARGET_LOST
1352  *- - diguyCharacter::CALLBACK_ID_AGENT_MINGLE_TARGET_REACHED
1353  *- - diguyCharacter::CALLBACK_ID_AGENT_MINGLE_TARGET_LOST
1354  *- - diguyCharacter::CALLBACK_ID_AGENT_WANDER_TARGET_REACHED
1355  *- - diguyCharacter::CALLBACK_ID_AGENT_WANDER_TARGET_LOST
1356  *- - diguyCharacter::CALLBACK_ID_AGENT_FLEE_AREA_LEFT
1357  *- - diguyCharacter::CALLBACK_ID_AGENT_FLEE_AREA_ENTERED
1358  *- - diguyCharacter::CALLBACK_ID_AGENT_TRAVEL_WAYPOINT_REACHED
1359  *- - diguyCharacter::CALLBACK_ID_AGENT_TRAVEL_FORWARD_DEST_REACHED
1360  *- - diguyCharacter::CALLBACK_ID_AGENT_TRAVEL_BACKWARD_DEST_REACHED
1361  *<
1362  *- - DI-Guy AI agents can now flee from multiple characters, groups, and
1363  *- locations instead of just one.
1364  *- - Functions diguyCharacter::agent_set_current_params_from_profile()
1365  *- and diguyCrowd::set_current_params_from_profile() have a new
1366  *- argument, retain_focus_objects. Setting this to 1 allows the
1367  *- specified to be loaded without changing the agents' current focus
1368  *- character or group.
1369  **
1370  **************************************
1371  *3 DI-Guy Motion Editor
1372  **************************************
1373  **
1374  *- - Added support for filtering the action table editor, eases editing
1375  *- of large action tables.
1376  *- - Added code to reverse motions.
1377  *- - Grabbing a pose on a Linear Offset should interpolate properly.
1378  *- - Motion arc list and action table motion list are now in sync.
1379  **
1380  **************************************
1381  *3 DI-Guy Character Viewer 10
1382  **************************************
1383  **
1384  *4 Version 10.0.0
1385  **
1386  *- - Added "Appearance Wizard" button to make selecting an appropriate
1387  *- character type and appearance easier.
1388  **
1389  **************************************
1390  *3 DI-Guy for Vega Prime 10
1391  **************************************
1392  **
1393  *4 Version 10.0.4
1394  **
1395  *- - Initial release compiling with vp 3.0.
1396  **
1397  *4 Version 9.1.2
1398  **
1399  *- - Added support for turning on DI-Guy AI from vpDiguySettings UI.
1400  *- DI-Guy AI functionality is limited inside of Vega Prime
1401  *- - Added support for turning on Lua scripting module from the
1402  *- the UI.
1403  *- - Fixed long standing issue with character's having link offsets
1404  *- applied multiple times. (Also in 9.0.4)
1405  **
1406  **************************************
1407  *3 DI-Guy Networking
1408  **************************************
1409  **
1410  *4 Version 9.1.6
1411  **
1412  *- - Fire PDUs position should now be the muzzle of the gun, the entity
1413  *- type should match the munition type fired, and the velocity should
1414  *- be the normalized direction of the muzzle.
1415  *- - Fixed issue where agents on non-flat terrains were sending erroneous
1416  *- z values.
1417  **
1418  **
1419  */
1420 
1421 /*****************************************************************************
1422  *****************************************************************************
1423  **
1424  *2 DI-Guy Applications, 9.0 and Earlier
1425  **
1426  *****************************************************************************
1427  *****************************************************************************
1428  **
1429  **************************************
1430  *3 DI-Guy API
1431  **************************************
1432  **
1433  *b Note that most changes to the DI-Guy API also apply to DI-Guy Scenario.
1434  **
1435  *4 Version 9.0.4
1436  **
1437  *- - Added new argument to diguyCharacter::force_action() that allows
1438  *- the forced action to begin partway into the action.
1439  *- - Added the following functions to diguyCharacter API:
1440  *>
1441  *- - diguyCharacter::get_most_recent_forced_action()
1442  *- - diguyCharacter::get_most_recent_forced_action_t()
1443  *- - diguyCharacter::get_most_recent_forced_action_t_offset()
1444  *<
1445  *4 Version 9.0.1
1446  **
1447  *- - Added new guide example, see $(DIGUY)\programming_examples\diguy_ogl\guide_example
1448  *- - Added the following functions to diguyCharacter API:
1449  *>
1450  *- - diguyCharacter::get_distance_to_impact()
1451  *- - diguyCharacter::set_is_scene_object()
1452  *- - diguyCharacter::get_is_scene_object()
1453  *- - diguyCharacter::set_apply_actor_scale_to_action_bead_xy_travel() deprecated;
1454  *- use diguyCharacter::set_apply_actor_scale_to_action_bead_travel() instead
1455  *- - diguyCharacter::get_apply_actor_scale_to_action_bead_xy_travel() deprecated;
1456  *- use diguyCharacter::get_apply_actor_scale_to_action_bead_travel() instead
1457  *<
1458  *- - Manually invoking a diguyCharacter perl script callback via
1459  *- diguyCharacter::manually_invoke_event_handler() will now have the
1460  *- $callback_object variable properly set.
1461  *- - Minor munition system improvements:
1462  *>
1463  *- - Munitions sound effects now include sound gain.
1464  *- - Added diguyScenario::trigger_detonation(), a function for
1465  *- creating a detonation at an arbitrary xyz location.
1466  *- - Fixed bug with location of munition particle effects.
1467  *<
1468  *- - Added new Munition system demonstration; see AI_Munitions_Demo.dss in
1469  *- scenarios directory.
1470  *- - Improved default 3d sound behavior; prior default 3d sound falloff
1471  *- was much too aggressive. Future DI-Guy releases will make more of
1472  *- these values tuneable.
1473  **
1474  *4 Version 9.0.0
1475  **
1476  *- - Promoted the following functions from experimental to
1477  *- official status:
1478  *>
1479  *- - diguyScenario::find_character_at_screen_coords()
1480  *- - diguyScenario::get_impact_at_screen_coords()
1481  *- - diguyScenario::get_intersection_at_screen_coords()
1482  *- - diguyScenario::force_octtree_generation()
1483  *- - diguyScenario::intersect_static_geometry()
1484  *- - diguyScenario::add_character_to_octtree()
1485  *- - diguyScenario::remove_character_from_octtree()
1486  *- - diguyCharacter::set_apply_actor_scale_to_action_bead_xy_travel()
1487  *- - diguyCharacter::get_apply_actor_scale_to_action_bead_xy_travel()
1488  *<
1489  *- - Added functions to allow user to specify custom feeler functions:
1490  *>
1491  *- - diguyScenario::set_default_agent_feeler_function()
1492  *- - diguyCharacter::agent_set_feeler_function()
1493  *- - diguyCharacter::agent_get_feeler_function()
1494  *<
1495  *- - Fixed more issues with recent changes to reduce path memory overhead.
1496  *- - Changing current appearance will now complain less if the resulting
1497  *- change doesn't require recompilation of path data.
1498  *- - diguy_dis_constants.h now includes custom PDU enumeration.
1499  *- - Changes made to aim algorithm 8 parameter functions in an effort
1500  *- to make them more descriptive. Note that only the set functions
1501  *- are listed; the corresponding get functions have changed, too.
1502  *>
1503  *- - diguyCharacter::set_aim_param_time_constant() deprecated;
1504  *- use diguyCharacter::set_aim_param_acquire_factor() instead
1505  *- - diguyCharacter::set_aim_param_reset_time_constant() deprecated;
1506  *- use diguyCharacter::set_aim_param_new_aim_factor() instead
1507  *- - diguyCharacter::set_aim_param_time_constant2() deprecated;
1508  *- use diguyCharacter::set_aim_param_new_aim_duration() instead
1509  *<
1510  *4 Version 8.6.3
1511  **
1512  *- - Fixed some issues with recent changes to reduce path memory overhead.
1513  **
1514  *4 Version 8.6.2
1515  **
1516  *- - Changes made to support multiple active formations. New arguments
1517  *- added to diguyCharacter::call_formation() and
1518  *- diguyCharacter::break_formation() to support multiple formations.
1519  *- Default behavior remains the same as before.
1520  *- - Significant memory savings when dealing with characters with
1521  *- long paths.
1522  *- - Added new argument to diguyCharacter::set_current_appearance()
1523  *- function: allow_actor_change. Previously changes to a character's
1524  *- appearance that would result in an actor (size of character) change
1525  *- were not allowed. Passing 1 (the default) for this argument now
1526  *- allows such a change.
1527  **
1528  *4 Version 8.6.1
1529  **
1530  *- - Added function diguyCharacter::get_current_traveled_path().
1531  *- - Improved logic for picking dead action.
1532  *- - Removed deprecated functions:
1533  *>
1534  *- - diguyLoadManager::set_max_update_period()
1535  *- - diguyLoadManager::set_nonvisible_update_rate()
1536  *- - diguyLoadManager::set_zone_bounds()
1537  *- - diguyLoadManager::set_zone_parameters()
1538  *<
1539  *- - Improved DIS/HLA Networking:
1540  *>
1541  *- - Added support for Flat Earth and Geocentric coordinates.
1542  *- - Coordinate system changes can now be applied while the system is
1543  *- connected to the network.
1544  *- - DI-Guy characters can now have different Munition types which are
1545  *- sent over the network as part of the detonation pdus.
1546  *<
1547  *- - Improved Munition Support:
1548  *>
1549  ** Heavy rewrite/solidification of our munition and detonation code.
1550  *>
1551  *- - Characters now have a munition type, defaults to "m16".
1552  *- - Munition definitions are stored in the munition_type.cfg file.
1553  *- They have a number of required and optional fields including
1554  *- septet, radius, and special effects to create when triggered.
1555  *- - The munition name and radius is now part of diguyImpact
1556  *- structure. This allows the end user to build damage models in
1557  *- scripts that are based on the munition type of an impact, along
1558  *- with fall-off effects based on distance from impact location.
1559  *- - Characters hit by broadcast detonations will now call the
1560  *- CALLBACK_ID_IMPACT callback if they have one, this emulates what
1561  *- happens when characters are shot by other DI-Guys. If they are
1562  *- members of a crowd and the crowd has an impact callback that will
1563  *- be called, if no impact callback exists they will die.
1564  *- - Crowds should now react to remote detonations.
1565  *- - Impacting a scene object will now transmit a detonation.
1566  *<
1567  *<
1568  *4 Version 8.5.0
1569  **
1570  *- - Many new function calls available from decisions.
1571  *- - Changed default aim algorithm from 7 to 8. To change it back to 7,
1572  *- call diguyCharacter::set_aim_algorithm(), passing 7 as the
1573  *- aim_algorithm argument.
1574  *- - Improved diguyCharacter::check_character_visibility(). Character
1575  *- will now use the cervical joint as the source point, and test
1576  *- multiple positions on the target.
1577  *- - Promoted diguyCharacter version 8 aim algorithm functions from
1578  *- experimental to official.
1579  *- - Characters that are flagged as scene object are no longer baked
1580  *- into the world octtree. Editing them no longer requires an expensive
1581  *- octtree rebuild.
1582  *- - Fixed access bug in diguyScenario::find_path_shape().
1583  *- - Added functions:
1584  *>
1585  *- - diguyCharacter::get_last_impact_is_from_vehicle()
1586  *- - diguyCharacter::get_last_impact_speed_is_greater_than()
1587  *- - diguyCharacterGuide::set_position_acquired()
1588  *- - diguyCharacterGuide::set_orientation_acquired()
1589  *- - diguyImpact::get_impact_speed()
1590  *<
1591  *4 Version 8.1.0
1592  **
1593  *- - Added function diguyScenario::preload_sound()
1594  *- - Added callback id diguyScenario::CALLBACK_ID_SAVE_SCENARIO_FILE
1595  *- - Added experimental functions:
1596  *>
1597  *- - diguyCharacter::get_nearest_waypoint_index_in_path()
1598  *- - diguyCharacter::set_desired_orientation_to_current_orientation()
1599  *- - diguyCharacter::check_character_visibility()
1600  *<
1601  *4 Version 8.0.6
1602  **
1603  *- - Fixed issue where turreted vehicles broadcast angle did not match
1604  *- the DIS standard.
1605  *- - Added experimental aim functions. These functions are for the new
1606  *- DI-Guy version 8 aim algorithm.
1607  *>
1608  *- - diguyCharacter::set_aim_algorithm()
1609  *- - diguyCharacter::get_aim_algorithm()
1610  *- - diguyCharacter::set_aim_param_seek_tolerance()
1611  *- - diguyCharacter::get_aim_param_seek_tolerance()
1612  *- - diguyCharacter::set_aim_param_time_constant()
1613  *- - diguyCharacter::get_aim_param_time_constant()
1614  *- - diguyCharacter::set_aim_param_time_constant2()
1615  *- - diguyCharacter::get_aim_param_time_constant2()
1616  *- - diguyCharacter::set_aim_param_reset_time_constant()
1617  *- - diguyCharacter::get_aim_param_reset_time_constant()
1618  *- - diguyCharacter::set_aim_param_azimuth_acquired_range()
1619  *- - diguyCharacter::get_aim_param_azimuth_acquired_range()
1620  *- - diguyCharacter::set_aim_param_elevation_acquired_range()
1621  *- - diguyCharacter::get_aim_param_elevation_acquired_range()
1622  *- - diguyCharacter::set_aim_param_max_per_frame_adj_factor()
1623  *- - diguyCharacter::get_aim_param_max_per_frame_adj_factor()
1624  *- - diguyCharacter::set_aim_converge_every_frame()
1625  *- - diguyCharacter::get_aim_converge_every_frame()
1626  *- - diguyCharacter::aim_converge()
1627  *<
1628  *4 Version 8.0.5
1629  **
1630  *- - Fixed issue with TXP geometry loader. If external textures are
1631  *- marked as "Unknown" format, the actual format is now derived from
1632  *- the filename extension in the case of .rgb, .rgba, .int, and .inta
1633  *- texture files.
1634  **
1635  *4 Version 8.0.4
1636  **
1637  *- - Improved documentation for function diguyScenario::update().
1638  *- - Fixed some issues with I-Guy and its use of joystick input. I-Guy
1639  *- input for DI-Guy 8 now more closely matches that of previous
1640  *- versions.
1641  *- - Fixed some issues with muzzle flashes. In particular, muzzle
1642  *- flashes were not consistently showing up in DI-Guy Scenario, both
1643  *- during initial simulation and during review data playback.
1644  *- - DI-Guy now includes a DIGuyLicenseTool application that makes it
1645  *- easier to gather the appropriate information needed to request a
1646  *- license from Boston Dynamics. This utility program can be run
1647  *- during Applications installation, or, after installation is
1648  *- complete, from the DI-Guy folder in the Start Menu.
1649  *- - Fixed a problem with programming examples that used OpenAL
1650  *- with the VC7 static libs (Makefile.vc7_md, for example)
1651  *- would crash when an .ogg file was loaded.
1652  **
1653  *4 Version 8.0.3
1654  **
1655  *- - Fixed some issues with I-Guy:
1656  *>
1657  *- - Firing the I-Guy's weapon now correctly uses the trajectory
1658  *- to the crosshair, instead of along the weapon barrel.
1659  *- - Keyboard control of looking up and down now possible; use
1660  *- 'Page Up' and 'Page Down' keys.
1661  *<
1662  *- - Fixed problem with networked characters climbing hills.
1663  *- - Fixed problem with networked characters transitioning too quickly.
1664  *- - Added Visual Studio 7.1 solution for diguy_ogl/simple_playback
1665  *- example.
1666  *- - Fixed issue with diguyCharacter::stop_all_sounds() and
1667  *- diguyScenario::stop_all_sounds() not saving history events.
1668  **
1669  *4 Version 8.0.2
1670  **
1671  *- - Fixed problem with some textures not loading properly.
1672  *- - Fixed problem with DirectX examples not shutting down cleanly
1673  *- if there is a license problem.
1674  **
1675  *4 Version 8.0.1
1676  **
1677  *- - Fixed issues with temporary characters not always being destroyed.
1678  *- - Fixed issues with temporary characters showing up in review
1679  *- playback.
1680  *- - Fixed issues with appearance effects being recycled properly.
1681  *- - Fixed problem with eyes not participating in gazing.
1682  *- - Rework of many examples in the programming_examples directory.
1683  *- Some new examples added, some older ones removed.
1684  *- - Added README.txt files to diguy_plugin examples that better describe
1685  *- what the examples show, and how to use them in DI-Guy Scenario.
1686  **
1687  *4 Version 8.0.0
1688  **
1689  *- - Initial 8.0 release candidate.
1690  *- - Setting of tin (T In) and tout (T Out) calls for characters have
1691  *- been tightened up. For example, a character's tin can no longer
1692  *- be set to before the current scenario t. It could be before, but
1693  *- would cause potential problems. Warning messages are printed to
1694  *- the log when improper tin or tout times are attempted.
1695  **
1696  *4 Version 7.1.20
1697  **
1698  *- - Added new diguySignal and diguyScenario functions:
1699  *>
1700  *- - diguySignal::set_info_text()
1701  *- - diguySignal::get_info_text()
1702  *- - diguyScenario::signal_palette_show_all()
1703  *- - diguyScenario::signal_palette_hide_all()
1704  *<
1705  *- - The signal info_text field allows signals to be tagged in the DI-Guy
1706  *- Scenario Signal Palette with text different than the signal name.
1707  *- The new show all and hide all functions take an optional filter
1708  *- that can be used to make the operation work on a subset of the
1709  *- signals.
1710  **
1711  *4 Version 7.1.19
1712  **
1713  *- - Fixed problem with vehicle_wheels character in which first frame
1714  *- of playback had wheels in incorrect position.
1715  *- - Improved documentation for diguyCharacter Performance Functions.
1716  *- - Improved documentation for diguyCharacter functions that
1717  *- deal with enabling and disabling characters in various ways.
1718  *- - Added functions:
1719  *>
1720  *- - diguyLoadManager::set_zone_all_blends_disabled()
1721  *- - diguyLoadManager::get_zone_all_blends_disabled()
1722  *- - diguyLoadManager::set_zone_shape_switches_disabled()
1723  *- - diguyLoadManager::get_zone_shape_switches_disabled()
1724  *- - diguyLoadManager::set_zone_shape_callbacks_disabled()
1725  *- - diguyLoadManager::get_zone_shape_callbacks_disabled()
1726  *- - diguyLoadManager::set_zone_graphics_api_shape_update_disabled()
1727  *- - diguyLoadManager::get_zone_graphics_api_shape_update_disabled()
1728  *- - diguyCharacter::get_is_active()
1729  *- - diguyCharacter::set_invisible_flag()
1730  *- - diguyCharacter::get_invisible_flag()
1731  *<
1732  *- - Added function diguyCharacterGroup::get_is_network_paused(), and
1733  *- deprecated function diguyCharacterGroup::get_paused()
1734  *- - Added function diguyCharacterGroup::get_visible(), and
1735  *- deprecated function diguyCharacterGroup::get_is_drawn()
1736  *- - Made the following functions callable from decisions:
1737  *>
1738  *- - diguyCharacter::get_is_network_paused()
1739  *- - diguyCharacter::get_is_network_published()
1740  *- - diguyCharacter::get_is_network_reflected()
1741  *<
1742  *4 Version 7.1.18
1743  **
1744  *- - Added functions:
1745  *>
1746  *- - diguy_extract_translation_and_euler_angles_from_matrix()
1747  *- - diguy_create_matrix_from_translation_and_euler_angles()
1748  *- - diguyCharacter::set_appearance()
1749  *- - diguyCharacter::get_aim_is_possible()
1750  *<
1751  *- - Changed the name of several experimental functions:
1752  *>
1753  *- - diguyCharacter::start_appearance_effect() -> diguyCharacter::begin_appearance_effect()
1754  *- - diguyCharacter::stop_appearance_effect() -> diguyCharacter::end_appearance_effect()
1755  *<
1756  *- - The following experimental functions were promoted to
1757  *- official API status:
1758  *>
1759  *- - diguyScenario::create_temporary_character()
1760  *- - diguyScenario::send_character_to_recycle_bin()
1761  *- - diguyScenario::retrieve_character_from_recycle_bin()
1762  *- - diguyScenario::set_playback_mode()
1763  *- - diguyScenario::set_playback_mode_stop()
1764  *- - diguyScenario::set_playback_mode_play()
1765  *- - diguyCharacter::get_is_temporary()
1766  *- - diguyCharacter::translate_all_paths()
1767  *- - diguyCharacter::rotate_all_paths_about_point()
1768  *- - diguyCharacter::rotate_all_paths_about_current_waypoint()
1769  *- - diguyCharacter::manually_invoke_event_handler()
1770  *<
1771  *- - The ability to change the tin ("T In") time of a scenario has been
1772  *- removed. THIS CHANGE WILL AFFECT SCENARIOS THAT USED THIS
1773  *- FUNCTIONALITY. Setting the tin of a scenario to anything other than
1774  *- 0 has always had unintended side-effects for DI-Guy, which is why
1775  *- this capability has been removed. The functions
1776  *- diguyScenario::set_tin() and diguyScenario::get_tin() are now
1777  *- deprecated as a result. (Note that diguyCharacter::set_tin()
1778  *- has not been changed.)
1779  **
1780  *4 Version 7.1.16
1781  **
1782  *- - Added the following functions:
1783  *>
1784  *- - diguyCharacter::set_initial_up_vector()
1785  *- - diguyCharacter::get_initial_up_vector()
1786  *- - diguyCharacter::get_up_vector()
1787  *<
1788  *4 Version 7.1.14
1789  **
1790  *- - Fixed issues with scenario merging. Chain settings and particle
1791  *- systems in particular did not merge well.
1792  **
1793  *4 Version 7.1.13
1794  **
1795  *- - The following experimental functions were promoted to
1796  *- official API status:
1797  *>
1798  *- - diguyCharacter::set_minimum_cpl()
1799  *- - diguyCharacter::get_minimum_cpl()
1800  *- - diguyCharacter::get_maximum_possible_current_cpl()
1801  *- - diguyCharacter::maximize_current_cpl()
1802  *- - diguyCharacter::set_automatic_cpl_switching_enabled()
1803  *- - diguyCharacter::get_automatic_cpl_switching_enabled()
1804  *- - diguyCharacter::set_current_cpl()
1805  *- - diguyCharacter::get_current_cpl()
1806  *- - diguyCharacter::set_position_accumulation_disabled()
1807  *- - diguyCharacter::get_position_accumulation_disabled()
1808  *- - diguyCharacter::set_all_blends_disabled()
1809  *- - diguyCharacter::get_all_blends_disabled()
1810  *- - diguyCharacter::set_shape_switches_disabled()
1811  *- - diguyCharacter::get_shape_switches_disabled()
1812  *- - diguyCharacter::set_shape_callbacks_disabled()
1813  *- - diguyCharacter::get_shape_callbacks_disabled()
1814  *- - diguyCharacter::set_graphics_api_shape_update_disabled()
1815  *- - diguyCharacter::get_graphics_api_shape_update_disabled()
1816  *- - diguyCharacter::optimized_update()
1817  *- - diguyCharacter::get_is_recycled()
1818  *- - diguyCharacter::get_last_impact_record()
1819  *- - diguyCharacter::get_last_impact_number()
1820  *- - diguyCharacter::get_last_impact_been_processed()
1821  *- - diguyCharacter::set_last_impact_been_processed()
1822  *- - diguyCharacter::get_last_impact_link()
1823  *- - diguyCharacter::get_last_impact_link_is()
1824  *- - diguyCharacter::set_weapon_projectile_is_visible()
1825  *- - diguyCharacter::get_weapon_projectile_is_visible()
1826  *- - diguyCharacter::start_appearance_effect()
1827  *- - diguyCharacter::stop_appearance_effect()
1828  *- - diguyApp::set_precompute_quaternions_enabled()
1829  *- - diguyApp::get_precompute_quaternions_enabled()
1830  *- - diguyApp::set_num_rendering_passes()
1831  *- - diguyApp::get_num_rendering_passes()
1832  *<
1833  *- - The following deprecated functions were removed:
1834  *>
1835  *- - diguyApp::set_use_varsets_enabled()
1836  *- - diguyApp::get_use_varsets_enabled()
1837  *- - diguyCharacterGroup::set_all_members_t()
1838  *<
1839  *4 Version 7.1.12
1840  **
1841  *- - Added new functions to diguyCharacter:
1842  *>
1843  *- - diguyCharacter::set_position_to_other_character_position()
1844  *- - diguyCharacter::set_desired_position_to_current_position()
1845  *- - diguyCharacter::set_desired_position_to_waypoint()
1846  *- - diguyCharacter::set_desired_position_to_path_waypoint()
1847  *- - diguyCharacter::set_desired_position_to_path_shape_waypoint()
1848  *- - diguyCharacter::find_guide()
1849  *<
1850  *4 Version 7.1.11
1851  **
1852  *- - The following functions were added to diguySensorRegion that
1853  *- make it easier to write callback handlers for sensor regions:
1854  *>
1855  *- - get_autosense_callback_candidate_entered()
1856  *- - get_autosense_callback_candidate_left()
1857  *<
1858  *- - Characters now fire live rounds by default when
1859  *- diguyCharacter::fire_weapon() is called. THIS IS A CHANGE
1860  *- FROM PREVIOUS DEFAULT BEHAVIOR.
1861  *- The old behavior can be restored in two ways:
1862  *>
1863  *- - In DI-Guy Scenario, the Weapon Params tab on the Character
1864  *- Elements palette has a checkbox called "Weapon Fires Live
1865  *- Rounds". The checkbox can be unchecked, followed by pressing
1866  *- the "Copy to All Characters" button.
1867  *- - In a program using the DI-Guy API, the function
1868  *- diguyCharacter::set_weapon_fires_live_rounds() can be called.
1869  *<
1870  *- - Character Labels Visibility is now set to 'None' in the default
1871  *- .dss file.
1872  *- - Added function to diguyCharacterGuide:
1873  *>
1874  *- - diguyCharacterGuide::remove_all_disabled_guides()
1875  *<
1876  *- - Made the following functions available to Decision Beads and Decision
1877  *- Events:
1878  *>
1879  *- - diguyCharacter::remove_all_guides()
1880  *- - diguyCharacter::remove_all_disabled_guides()
1881  *<
1882  *- - Removed DI-Guy Graphics API programming example
1883  *- ogl_examples_high_precision/simple_playback_high_precision.
1884  *- Replaced it with streamlined example
1885  *- ogl_examples/simple_playback_far_positions.
1886  *- - Fixed problem with props/scene objects showing up at origin
1887  *- in after-action review.
1888  **
1889  *4 Version 7.1.10
1890  **
1891  *- - Fixed a problem with the DI-Guy Graphics API that prevented
1892  *- textures on some characters from being correctly bound under
1893  *- certain circumstances.
1894  **
1895  *4 Version 7.1.9
1896  **
1897  *- - The following optional functions were added to plugins:
1898  *>
1899  *- - void key_press()
1900  *- - void key_release()
1901  *<
1902  *- - Added diguyIGuyController class for C++ and script control over
1903  *- the I-Guy character.
1904  *- - Setting the dead reckoning time threshold is now done by setting the
1905  *- variable time_threshold in the network.cfg file. The variable
1906  *- tick_period has been deprecated and will no longer have any effect.
1907  *- The default value is 5 seconds.
1908  **
1909  *4 Version 7.1.8
1910  **
1911  *- - Added callback and event handling support for scenario variables:
1912  *>
1913  *- - diguyScenario::add_default_variable_callback()
1914  *- - diguyScenario::remove_default_variable_callback()
1915  *- - diguyScenario::remove_default_variable_callback_with_user_data()
1916  *- - diguyScenario::add_default_variable_callback_script()
1917  *- - diguyScenario::remove_default_variable_callback_script()
1918  *- - diguyScenario::register_variable_event_handler()
1919  *- - diguyScenario::register_variable_event_handler_from_library()
1920  *- - diguyScenario::register_variable_event_handler_script()
1921  *- - diguyScenario::has_registered_variable_event_handler()
1922  *- - diguyScenario::unregister_variable_event_handler()
1923  *- - diguyVariable::CALLBACK_ID_VALUE_CHANGED
1924  *- - diguyVariable::add_callback()
1925  *- - diguyVariable::remove_callback()
1926  *- - diguyVariable::remove_callback_with_user_data()
1927  *- - diguyVariable::add_callback_script()
1928  *- - diguyVariable::remove_callback_script()
1929  *- - diguyVariable::map_event_handler_to_callback_id()
1930  *- - diguyVariable::unmap_event_handler_from_callback_id()
1931  *<
1932  *4 Version 7.1.7
1933  **
1934  *- - Added parameters polygon_offset_factor and polygon_offset_units
1935  *- to bdiGraphicsInitOgl structure to allow for better control
1936  *- over subface rendering in OpenGL.
1937  *- - Addressed some issues with diguyGraphicsLink and far positions.
1938  **
1939  *4 Version 7.1.6
1940  **
1941  *- - Added functions to diguySensorRegion:
1942  *>
1943  *- - diguySensorRegion::contains_character_from_group()
1944  *<
1945  *- - Added experimental functions
1946  *- diguyScenario::create_temporary_character() and
1947  *- diguyCharacter::get_is_temporary(). These functions allow
1948  *- for the creation of 'temporary' characters that are not saved
1949  *- in a .dss file and are recycled on scenario reset. Temporary
1950  *- characters are useful as fired munitions, effects, etc.
1951  *- - Added functions to diguyCharacterGuide:
1952  *>
1953  *- - diguyCharacterGuide::get_position_acquired()
1954  *- - diguyCharacterGuide::get_orientation_acquired()
1955  *<
1956  *- - Added new callbacks to diguyCharacter:
1957  *>
1958  *- - diguyCharacter::CALLBACK_ID_GUIDE_POSITION_ACQUIRED
1959  *- - diguyCharacter::CALLBACK_ID_GUIDE_POSITION_UNACQUIRED
1960  *- - diguyCharacter::CALLBACK_ID_GUIDE_ORIENTATION_ACQUIRED
1961  *- - diguyCharacter::CALLBACK_ID_GUIDE_ORIENTATION_UNACQUIRED
1962  *- - diguyCharacter::CALLBACK_ID_CURRENT_TOUT_REACHED
1963  *<
1964  *- - Added function diguyCharacter::set_custom_orientation_rx_and_ry().
1965  *- This function allows the roll and pitch components of a
1966  *- character to be set without taking the character off of its
1967  *- current path, if there is one. The character's up vector
1968  *- (as set by diguyCharacter::set_up_vector()) must be 'c'
1969  *- (custom) for these values to have an effect.
1970  *- - Added new distance calculation functions:
1971  *>
1972  *- - diguyCharacter::get_distance_to_character()
1973  *- - diguyCharacter::get_distance_xy_to_character()
1974  *- - diguyCharacter::get_distance_to_path()
1975  *<
1976  *- - Added new experimental functions for locating a nearby character.
1977  *- These functions have a check_visibility argument; if 1, the
1978  *- function will do a simple ray trace against scene object geometry.
1979  *>
1980  *- - diguyCharacter::get_nearest_active_character()
1981  *- - diguyCharacter::get_nearest_active_character_in_group()
1982  *<
1983  *- - Added diguySensorRegion::contains_character_by_type()
1984  *- - Added diguyCharacter::force_local_path() new function that
1985  *- can grab a preexisting path. copy and transform it into the
1986  *- local space of the character and switch to it.
1987  *- - Removed function diguy_dis_get_action_from_entity_state() from
1988  *- diguy_module_dis.h. diguyCharacter::get_action_from_entity_state()
1989  *- should be called instead to map DIS values to an action.
1990  **
1991  *4 Version 7.1.5
1992  **
1993  *- - Added experimental transformation functions for paths:
1994  *>
1995  *- - diguyCharacterPath::translate()
1996  *- - diguyCharacterPath::rotate_about_point()
1997  *- - diguyPathShape::translate()
1998  *- - diguyPathShape::rotate_about_point()
1999  *<
2000  *- - Added experimental performance tuning functions:
2001  *>
2002  *- - diguyScenario::send_character_to_recycle_bin()
2003  *- - diguyScenario::retrieve_character_from_recycle_bin()
2004  *<
2005  *- - Deprecated experimental performance tuning functions:
2006  *>
2007  *- - diguyApp::set_use_varsets_enabled()
2008  *- - diguyApp::get_use_varsets_enabled()
2009  *<
2010  *4 Version 7.1.4
2011  **
2012  *- - Added function diguyCharacterPath::get_path_shape(), that
2013  *- provides access to a path's underlying path shape.
2014  *- - Added functions diguyCharacter::get_nearest_active_character()
2015  *- and diguyCharacter::get_nearest_active_character_in_group().
2016  *- These functions will walk through either all characters or all
2017  *- characters in a group, and return the nearest character that is
2018  *- both alive and enabled. An optional argument specifies whether
2019  *- to skip characters that are invisible to the caller because a
2020  *- scene object is in the way.
2021  *- - Added convenience functions diguyCharacter::get_distance() and
2022  *- diguyCharacter::get_distance_xy() for getting the distance
2023  *- between two characters.
2024  **
2025  *4 Version 7.1.3
2026  **
2027  *- - Deprecated diguyChainSimulation::set_connection_character()
2028  *- function. Replaced with
2029  *- diguyChainSimulation::set_chain_mass_connection_character().
2030  *- - Added ability to set all chain mass positions in the
2031  *- call diguyChainSimulation::set_chain_mass_position()
2032  *- by passing -1 for the chain_mass_index.
2033  *- - Added ability to fix all chain mass positions in the
2034  *- call diguyChainSimulation::set_chain_mass_position_is_fixed()
2035  *- by passing -1 for the chain_mass_index.
2036  *- - Added aiming ability for characters with turrets.
2037  *- - Fixed problems with debug versions of programming examples
2038  *- that caused heap corruption on some Windows systems.
2039  **
2040  *4 Version 7.1.2
2041  **
2042  *- - Added new callback to diguyCharacter:
2043  *>
2044  *- - diguyCharacter::CALLBACK_ID_DESIRED_ACTION_REACHED
2045  *<
2046  *4 Version 7.1.1
2047  **
2048  *- - Added a new experimental character type called "chain_simulation"
2049  *- that can do realtime simulation of chains, ropes, and hoses.
2050  *- The appearance of the chain_simulation character determines its
2051  *- simulation settings. Chain simulation settings are created and
2052  *- on the DI-Guy Scenario Chain Sim Settings page, or via the
2053  *- diguyChainSettings class. Runtime parameters of the chain
2054  *- simulation are set by obtaining a diguyChainSimulation object
2055  *- via the diguyCharacter::get_chain_simulation() call.
2056  *- - Fixed issues with diguyCharacter::set_current_appearance().
2057  *- 0 was returned even if appearance change failed; not correctly
2058  *- returns -1 on failure.
2059  *- - Added new experimental functions to event bead classes. These
2060  *- functions make it possible to specify that event beads should
2061  *- begin and/or when a specific action bead or waypoint is reached.
2062  *- Members are:
2063  *>
2064  *- - diguyCharacterPathAimBead::get_begin_at_object_name()
2065  *- - diguyCharacterPathAimBead::set_begin_at_object_name()
2066  *- - diguyCharacterPathAimBead::get_end_at_object_name()
2067  *- - diguyCharacterPathAimBead::set_end_at_object_name()
2068  *- - diguyCharacterPathDecisionBead::get_begin_at_object_name()
2069  *- - diguyCharacterPathDecisionBead::set_begin_at_object_name()
2070  *- - diguyCharacterPathDecisionBead::get_end_at_object_name()
2071  *- - diguyCharacterPathDecisionBead::set_end_at_object_name()
2072  *- - diguyCharacterPathGazeBead::get_begin_at_object_name()
2073  *- - diguyCharacterPathGazeBead::set_begin_at_object_name()
2074  *- - diguyCharacterPathGazeBead::get_end_at_object_name()
2075  *- - diguyCharacterPathGazeBead::set_end_at_object_name()
2076  *- - diguyCharacterPathScriptBead::get_begin_at_object_name()
2077  *- - diguyCharacterPathScriptBead::set_begin_at_object_name()
2078  *- - diguyCharacterPathScriptBead::get_end_at_object_name()
2079  *- - diguyCharacterPathScriptBead::set_end_at_object_name()
2080  *<
2081  *- - Function diguyApp::load_plugin() has three new optional arguments:
2082  *- required_by_scenario, unload_on_scenario_close, and
2083  *- accepts_mouse_input.
2084  *- - Added functions to diguyImpact:
2085  *>
2086  *- - diguyImpact::get_location_in_link_coordinates()
2087  *<
2088  *- - Added functions to diguyScenario:
2089  *>
2090  *- - diguyScenario::get_impact_at_screen_coords()
2091  *<
2092  *- - Added functions to diguyCharacter:
2093  *>
2094  *- - diguyCharacter::set_label_text_shadow_color()
2095  *- - diguyCharacter::get_label_text_shadow_color()
2096  *- - diguyCharacter::set_label_text_shadow_is_visible()
2097  *- - diguyCharacter::get_label_text_shadow_is_visible()
2098  *<
2099  *- - Character label information is now saved in the scenario
2100  *- file and restored when the scenario is loaded.
2101  **
2102  *4 Version 7.1.0
2103  **
2104  *- - Added function diguy_get_app(), a cleaner function for
2105  *- retrieving the diguyApp object than diguyApp::get_app().
2106  *- - Added experimental transformation functions for paths:
2107  *>
2108  *- - diguyCharacter::translate_all_paths()
2109  *- - diguyCharacter::rotate_all_paths_about_point()
2110  *- - diguyCharacter::rotate_all_paths_about_current_waypoint()
2111  *- - diguyCharacterGroup::translate_all_paths()
2112  *- - diguyCharacterGroup::rotate_all_paths_about_point()
2113  *- - diguyCharacterGroup::rotate_all_paths_about_current_waypoint()
2114  *<
2115  *- - Added functions diguyApp::get_diguy_base_dir() and
2116  *- diguyApp::get_diguy_subdir().
2117  *- - Added diguyCharacter::get_parent() function.
2118  *- - Added diguyViewLight::set_shadowmap_size() and
2119  *- diguyViewLight::get_shadowmap_size(); allows setting shadow
2120  *- map resolution.
2121  *- Must be a power of 2.
2122  *- - Made various internal performance enhancements for scenario
2123  *- updates.
2124  *- - Fixed a problem with motion LODs updating all links every
2125  *- now and then, even if the current action hasn't changed.
2126  *- - Made the scenario be able to go past 60000 seconds. Now a
2127  *- scenario tout greater than 60000 seconds is interpreted as
2128  *- unlimited.
2129  *- - Fixed a problem with motion LODs updating too many links.
2130  *- - Made various internal performance enhancements for scenario
2131  *- updates.
2132  *- - Added performance tuning functions:
2133  *>
2134  *- - diguyCharacter::set_automatic_cpl_switching_enabled()
2135  *- - diguyCharacter::get_automatic_cpl_switching_enabled()
2136  *- - diguyCharacter::set_minimum_cpl()
2137  *- - diguyCharacter::get_minimum_cpl()
2138  *- - diguyCharacter::get_maximum_possible_current_cpl()
2139  *- - diguyCharacter::maximize_current_cpl()
2140  *- - diguyCharacter::get_current_cpl()
2141  *- - diguyCharacter::set_position_accumulation_disabled()
2142  *- - diguyCharacter::get_position_accumulation_disabled()
2143  *- - diguyCharacter::set_all_blends_disabled()
2144  *- - diguyCharacter::get_all_blends_disabled()
2145  *- - diguyCharacter::set_shape_switches_disabled()
2146  *- - diguyCharacter::get_shape_switches_disabled()
2147  *- - diguyCharacter::set_shape_callbacks_disabled()
2148  *- - diguyCharacter::get_shape_callbacks_disabled()
2149  *- - diguyCharacter::set_graphics_api_shape_update_disabled()
2150  *- - diguyCharacter::get_graphics_api_shape_update_disabled()
2151  *- - diguyCharacter::optimized_update()
2152  *- - diguyScenario::optimized_update()
2153  *- - diguyScenario::send_character_to_recycle_bin()
2154  *- - diguyScenario::retrieve_character_from_recycle_bin()
2155  *- - diguyGraphicsLink::get_data_ptr()
2156  *- - diguyGraphicsLink::get_translation_data_index()
2157  *- - diguyGraphicsLink::get_rotation_data_index()
2158  *- - diguyGraphicsLink::get_scale_data_index()
2159  *- - diguyGraphicsLink::get_quat_data_ptr()
2160  *- - diguyGraphicsLink::get_quat_data_index()
2161  *- - diguyApp::set_use_varsets_enabled()
2162  *- - diguyApp::get_use_varsets_enabled()
2163  *- - diguyApp::set_precompute_quaternions_enabled()
2164  *- - diguyApp::get_precompute_quaternions_enabled()
2165  *<
2166  *4 Version 7.0.9
2167  **
2168  *- - Rewrote portions of network mapping code, custom pdus/specialized
2169  *- motions will now work with more characters.
2170  *- This requires a new version of data, but any character that has
2171  *- been properly tagged with variants and postures should transmit
2172  *- better.
2173  *- - Rewrote speed code, networked characters should scale speed to
2174  *- try and match packets that are coming in.
2175  **
2176  *4 Version 7.0.8
2177  **
2178  *- - Trying to get the position of a invalid link will behave a bit
2179  *- better.
2180  **
2181  *4 Version 7.0.6
2182  **
2183  *- - Creating a path when a character has none will properly set
2184  *- the initial path name.
2185  **
2186  *4 Version 7.0.5
2187  **
2188  *- - Fixed a crash that sometimes happened while reading comments
2189  *- out of texture .attr files.
2190  **
2191  *4 Version 7.0.3
2192  **
2193  *- - Fixed a problem with the diguyGraphicsShape::update() function not
2194  *- always being called.
2195  *- - Fixed various bugs with VR-Link and DI-Guy time sync code.
2196  *- - Added warning if diguyCharacter::set_desired_action() is called
2197  *- with 0.0f as the speed.
2198  **
2199  *4 Version 7.0.2
2200  **
2201  *- - Fixed a problem with gazing and aiming not zeroing in on the
2202  *- correct positions when using DI-Guy for Vega.
2203  **
2204  *4 Version 7.0.1
2205  **
2206  *- - Deprecated "named_callback" functions in diguyApp. Event handler
2207  *- functions should be used instead.
2208  *- - Renamed some diguyViewCamera functions:
2209  *>
2210  *- - diguyViewCamera::get_world_offset_position() has become
2211  *- diguyViewCamera::get_segment_origin()
2212  *- - diguyViewCamera::get_local_position() has become
2213  *- diguyViewCamera::get_position_segment_offset()
2214  *- - diguyViewCamera::get_local_fix() has become
2215  *- diguyViewCamera::get_fix_segment_offset()
2216  *<
2217  *- - Added function diguyCharacterGroup::update_all_members(), and
2218  *- deprecated function diguyCharacterGroup::set_all_members_t()
2219  *- - Fixed problem with deleting one scenario and creating another
2220  *- causing a crash.
2221  *- - Fixed crash problem with function diguy_set_cfg_file().
2222  *- - Changed the default settings of automatic switching of graphics
2223  *- LODs and motion LODs, as set by
2224  *- diguyScenario::set_automatic_graphics_lod_switching() and
2225  *- diguyScenario::set_automatic_motion_lod_switching(). Previously
2226  *- automatic LOD switching was always enabled unless explicitly
2227  *- disabled by calling the above functions. Now automatic LOD
2228  *- switching will be disabled by default in DI-Guy API applications,
2229  *- but remain enabled by default in DI-Guy Scenario.
2230  *- - Added the following functions for adding and removing appearances:
2231  *>
2232  *- - diguyScenario::add_appearance()
2233  *- - diguyScenario::add_appearance_based_on_existing_appearance()
2234  *- - diguyScenario::remove_appearance()
2235  *<
2236  *- - diguyScenario::add_custom_appearance() deprecated;
2237  *- use diguyScenario::add_appearance().
2238  *- - diguyScenario::add_custom_appearance_based_on_existing_appearance()
2239  *- deprecated; use
2240  *- diguyScenario::add_appearance_based_on_existing_appearance().
2241  *- - Promoted the following functions from experimental to
2242  *- official status:
2243  *>
2244  *- - diguyCharacter::get_label_text()
2245  *- - diguyCharacter::set_label_text()
2246  *- - diguyCharacter::get_label_is_visible()
2247  *- - diguyCharacter::set_label_is_visible()
2248  *- - diguyCharacter::set_label_text_color()
2249  *- - diguyCharacter::get_label_text_color()
2250  *- - diguyCharacter::set_label_background_color()
2251  *- - diguyCharacter::get_label_background_color()
2252  *<
2253  *- - Removed diguyLoadManager camera functions (load manager camera
2254  *- now always tracks the scenario's primary view camera):
2255  *>
2256  *- - diguyLoadManager::add_camera()
2257  *- - diguyLoadManager::add_view_camera()
2258  *- - diguyLoadManager::move_camera()
2259  *- - diguyLoadManager::change_view_camera_settings()
2260  *- - diguyLoadManager::remove_camera()
2261  *- - diguyLoadManager::remove_all_cameras()
2262  *<
2263  *4 Version 7.0.0
2264  **
2265  *- - Fixed problem with diguyCharacter::set_speed(). The set speed
2266  *- was being reset to the action's default speed after a short time,
2267  *- which is not correct behavior.
2268  *- - Changed values returned by diguyCharacter::get_aim_azimuth()
2269  *- and diguyCharacter::get_aim_elevation() to be character-
2270  *- relative rather than world-relative.
2271  **
2272  *4 Version 6.1.10
2273  **
2274  *- - Fixed event propagation bug when event tout is -1 and scenario
2275  *- tout is changed.
2276  *- - Added optional actor argument to
2277  *- diguyScenario::add_custom_appearance() function. This
2278  *- fixes a problem with characters not being able to switch
2279  *- to custom appearances with
2280  *- diguyCharacter::set_current_appearance() because of actors
2281  *- being different.
2282  *- - Added simple_playback_high_precision and view_far_position that
2283  *- demonstrate off the use of high precision position values.
2284  **
2285  *4 Version 6.1.9
2286  **
2287  *- - Fixed problem with various diguyWaypoint "get" functions
2288  *- that return angles (e.g., diguyWaypoint::get_yaw_in());
2289  *- they weren't properly returning angles in degrees.
2290  *- - Fixed problem with merging scenarios: merged waypoints at
2291  *- the origin were not being rotated correctly.
2292  *- - Fixed problem with config file appearance syntax. The
2293  *- item "shapeset:shape" format caused a crash; it now works
2294  *- again.
2295  *- - Fixed problems with required plug-in list not saving or
2296  *- resetting properly.
2297  **
2298  *4 Version 6.1.8
2299  **
2300  *- - Far positions rendering are now off by default, though
2301  *- DI-Guy Scenario and DI-Guy Scenario UI V6 turn them on.
2302  *- Practically this means that while internally things are
2303  *- done at a higher precision format, the render camera being
2304  *- in local space will be a change that needs to be explicitly
2305  *- asked for.
2306  *- - Added the following functions for controlling far position
2307  *- state:
2308  *>
2309  *- - diguy_ogl_get_use_far_positions()
2310  *- - diguy_ogl_set_use_far_positions()
2311  *- - diguy_graphics_get_use_far_positions()
2312  *- - diguy_graphics_set_use_far_positions()
2313  *<
2314  *- - Added accessors for setting character and scene object culling
2315  *- on/off.
2316  *>
2317  *- - diguyScenario::set_character_culling_enabled()
2318  *- - diguyScenario::get_character_culling_enabled()
2319  *- - diguyScenario::set_scene_object_culling_enabled()
2320  *- - diguyScenario::get_scene_object_culling_enabled()
2321  *<
2322  *- - Added accessors for setting character and scene object bounding
2323  *- volume visualization on/off. (only works for OpenGL)
2324  *>
2325  *- - diguyScenario::set_character_visualize_bounds_enabled()
2326  *- - diguyScenario::get_character_visualize_bounds_enabled()
2327  *- - diguyScenario::set_scene_object_visualize_bounds_enabled()
2328  *- - diguyScenario::get_scene_object_visualize_bounds_enabled()
2329  *<
2330  *- - Fixed a bug with diguyCharacter::set_current_appearance().
2331  *- - Added warning message if a proposed appearance change is null;
2332  *- fixes crash bug.
2333  *- - diguyScenario::trigger_script_event() deprecated;
2334  *- use diguyScenario::trigger_script().
2335  *- - Added function diguyScenario::trigger_decision().
2336  **
2337  *4 Version 6.1.7
2338  **
2339  *- - Added new experimental functions. (Experimental
2340  *- functions are typically for probationary features whose final
2341  *- functionality or API has not been fully worked out.)
2342  *>
2343  *- - diguyCharacter::set_weapon_projectile_is_visible()
2344  *- - diguyCharacter::get_weapon_projectile_is_visible()
2345  *- - diguyCharacter::get_label_text()
2346  *- - diguyCharacter::set_label_text()
2347  *- - diguyCharacter::get_label_is_visible()
2348  *- - diguyCharacter::set_label_is_visible()
2349  *- - diguyCharacter::set_label_text_color()
2350  *- - diguyCharacter::get_label_text_color()
2351  *- - diguyCharacter::set_label_background_color()
2352  *- - diguyCharacter::get_label_background_color()
2353  *- - diguyScenario::find_character_at_screen_coords()
2354  *- - diguyScenario::set_playback_mode()
2355  *- - diguyScenario::set_playback_mode_stop()
2356  *- - diguyScenario::set_playback_mode_play()
2357  *<
2358  *- - Removed the function diguyLoadManager::set_enable_culling().
2359  *- - Added optional arguments initial_posture and initial_variant
2360  *- to diguyScenario::set_iguy_character().
2361  *- - Added function diguyScenario::get_time_of_day().
2362  *- - Fixed bug in diguyCharacter::is_speaking(). It was
2363  *- sometimes improperly returning FALSE.
2364  *- - Added the following functions that control whether the scenario
2365  *- will be reset (as if diguyScenario::reset() were called) when
2366  *- a merge happens:
2367  *>
2368  *- - diguyScenarioMergeSettings::set_reset_flag()
2369  *- - diguyScenarioMergeSettings::get_reset_flag()
2370  *<
2371  *- - Now incoming XC_MERGE_SCENARIO PDUs do not cause the running
2372  *- scenario to stop and reset.
2373  *- - Now incoming XC_MERGE_SCENARIO PDUs cause a
2374  *- XC_MERGE_SCENARIO_COMPLETE PDU to be sent when the merge
2375  *- operation is done.
2376  *- - Now incoming XC_LOAD_SCENARIO PDUs cause a
2377  *- XC_LOAD_SCENARIO_COMPLETE PDU to be sent when the load
2378  *- operation is complete.
2379  *- - Added the following functions:
2380  *>
2381  *- - diguyExerciseInterface::send_pdu_xc_eval_script()
2382  *- - diguyExerciseInterface::send_pdu_xc_time_now()
2383  *<
2384  *- - Now incoming XC_TIME_NOW messages cause the scenario to chase
2385  *- sync.
2386  *- - Now incoming XC_EVAL_SCRIPT messages cause the script therein
2387  *- to be evaluated.
2388  *- - diguyScenario::load() has been changed to not accept .flt
2389  *- filenames. The new function diguyScenario::create_scene_object()
2390  *- should be used instead.
2391  *- - Added the following functions:
2392  *>
2393  *- - diguyScenario::create_scene_object()
2394  *- - diguyScenario::destroy_scene_object()
2395  *<
2396  *- - Fixed problem with DX99 version of the library that prevented
2397  *- gazing from working correctly.
2398  *- - Added better detection of and error message for missing
2399  *- DI-Guy Data installation.
2400  *- - Renamed experimental "shot" class, function names, and
2401  *- callback ids to use the more generic term "impact":
2402  *>
2403  *- - diguyShot
2404  *>
2405  *- - diguyShot (class name) -> diguyImpact
2406  *- - get_shooter_name() -> get_attacker_name()
2407  *- - get_shooter() -> get_attacker()
2408  *- - get_shot_number() -> get_impact_number()
2409  *- - set_shot_number() -> set_impact_number()
2410  *- - get_shot_been_processed() -> get_impact_been_processed()
2411  *- - set_shot_been_processed() -> set_impact_been_processed()
2412  *<
2413  *- - diguyCharacter
2414  *>
2415  *- - CALLBACK_ID_GOT_SHOT -> CALLBACK_ID_IMPACT
2416  *- - CALLBACK_ID_SHOT_SUCCESS -> CALLBACK_ID_FIRE_WEAPON_SUCCESS
2417  *- - get_last_shot_record() -> get_last_impact_record()
2418  *- - get_last_shot_number() -> get_last_impact_number()
2419  *- - get_last_shot_been_processed() -> get_last_impact_been_processed()
2420  *- - set_last_shot_been_processed() -> set_last_impact_been_processed()
2421  *- - get_last_shot_link() -> get_last_impact_link()
2422  *- - get_last_shot_link_is() -> get_last_impact_link_is()
2423  *- - set_max_shot_hits() -> set_max_impact_hits()
2424  *<
2425  *- - diguyScenario
2426  *>
2427  *- - CALLBACK_ID_ENVIRONMENTAL_DETONATION -> CALLBACK_ID_SCENE_OBJECT_IMPACT
2428  *- - get_last_env_shot_info() -> get_last_env_impact_info()
2429  *<
2430  *<
2431  *- - Added function diguyExerciseInterface::send_pdu_xc_time_now().
2432  *- - Added code to properly respond to incoming XC_TIME_NOW PDUs.
2433  **
2434  *4 Version 6.1.6
2435  **
2436  *- - Added functions and diguyExerciseInterface class for
2437  *- enhanced networking support:
2438  *>
2439  *- - diguyApp::get_exercise_interface()
2440  *- - diguyExerciseInterface::send_pdu_xc_load_scenario()
2441  *- - diguyExerciseInterface::send_pdu_xc_merge_scenario()
2442  *- - diguyExerciseInterface::send_pdu_xc_trigger_script()
2443  *- - diguyExerciseInterface::send_pdu_xc_control()
2444  *- - diguyScenario::set_tin_time_of_day()
2445  *- - diguyScenario::get_tin_time_of_day()
2446  *<
2447  *- - Added new functions diguyView::get_width() and
2448  *- diguyView::get_height().
2449  *- - Experimental plugin infrastructure has been reworked a fair amount.
2450  *>
2451  *- - Function diguyScenario::add_plugin() has been changed to
2452  *- diguyApp::load_plugin().
2453  *- - Function diguyScenario::remove_plugin() has been changed to
2454  *- diguyApp::unload_plugin().
2455  *- - The following functions will be imported when a plugin
2456  *- is loaded. Note that not only diguy_version() must be
2457  *- implemented:
2458  *>
2459  *- - void diguy_version(int* version_major, int* version_minor, int* version_point)
2460  *- - void initialize_plugin(diguyApp* app)
2461  *- - void deinitialize_plugin(diguyApp* app)
2462  *- - void initialize(diguyScenario* s)
2463  *- - void deinitialize(diguyScenario* s)
2464  *- - void pre_update(diguyScenario* s)
2465  *- - void post_update(diguyScenario* s)
2466  *- - void pre_draw(diguyScenario* s)
2467  *- - void post_draw(diguyScenario* s)
2468  *- - void reset(diguyScenario* s)
2469  *- - diguyPluginMouseCursor get_mouse_cursor(diguyScenario* s)
2470  *- - void mouse_press(diguyScenario* s, diguyPluginMouseEvent* mouse_event)
2471  *- - void mouse_drag(diguyScenario* s, diguyPluginMouseEvent* mouse_event)
2472  *- - void mouse_release(diguyScenario* s, diguyPluginMouseEvent* mouse_event)
2473  *- - void mouse_move(diguyScenario* s, diguyPluginMouseEvent* mouse_event)
2474  *- - void save_review_data(diguyScenario* s, const char* filename)
2475  *- - void load_review_data(diguyScenario* s, const char* filename)
2476  *<
2477  *<
2478  *- - Added an additional argument, merge_settings, to the
2479  *- diguyScenario::merge() function.
2480  *- - Added the following functions to enable better control of
2481  *- merging scenarios:
2482  *>
2483  *- - diguyScenario::create_merge_settings()
2484  *- - diguyScenario::destroy_merge_settings()
2485  *<
2486  *- - Added the following functions:
2487  *>
2488  *- - diguyCharacter::revive_now()
2489  *<
2490  *- - Added the following functions in support of 3D positional sound:
2491  *>
2492  *- - diguyCharacter::set_default_weapon_sound()
2493  *- - diguyCharacter::get_default_weapon_sound()
2494  *- - diguyCharacter::set_default_weapon_sound_gain()
2495  *- - diguyCharacter::get_default_weapon_sound_gain()
2496  *- - diguyCharacter::play_3d_sound()
2497  *- - diguySoundInstance::set_is_3d_sound_flag()
2498  *- - diguySoundInstance::get_is_3d_sound_flag()
2499  *<
2500  *- - Added new optional argument "gain" to diguyCharacter::play_sound()
2501  *- function.
2502  *- - Made following functions available to Decision Beads and Decision
2503  *- Events:
2504  *>
2505  *- - diguyCharacter::aim_at_character()
2506  *- - diguyCharacter::end_aim()
2507  *- - diguyCharacter::end_gaze()
2508  *- - diguyCharacter::end_lpoint()
2509  *- - diguyCharacter::gaze_at_character()
2510  *- - diguyCharacter::lpoint_at_character()
2511  *- - diguyCharacter::resume_interrupted_path()
2512  *- - diguyCharacter::play_3d_sound()
2513  *<
2514  *- - Removed unused variable "working_directory" from bdiExFaceInit
2515  *- structure. Replaced with variable "placeholder", leaving the
2516  *- option open for future init variables. Calls passing NULL for
2517  *- the bdiExFaceInit structure to diguy_exface_initialize() will
2518  *- not need to change.
2519  *- - Fixed problem with Decision Bead that incorrectly put function
2520  *- variable_less_than_string() in variable query functions instead
2521  *- of character query functions.
2522  *- - Added script_type argument to diguyScenario::eval_script() and
2523  *- diguyScenario::eval_script_file() functions.
2524  **
2525  *4 Version 6.1.5
2526  **
2527  *- - Fixed problem that newly created characters were not
2528  *- appearing until the next scenario tick dt boundary was
2529  *- crossed.
2530  *- - diguyCharacter::set_t() deprecated;
2531  *- use diguyCharacter::update().
2532  *- - Added new function diguyCharacterPath::get_length().
2533  *- - Fixed potential crash from call to function
2534  *- diguyCharacterPath::update().
2535  *- - Character positions now stored in higher precision format.
2536  *>
2537  *- - Added new functions:
2538  *>
2539  *- - diguyCharacter::set_position_double()
2540  *- - diguyCharacter::get_position_double()
2541  *- - diguyCharacter::get_link_position_double()
2542  *- - diguyCharacter::get_link_position_with_offset_double()
2543  *- - diguyGraphicsLink::get_translation_double()
2544  *- - diguyViewCamera::get_position_double()
2545  *<
2546  *- - New local space camera. DI-Guy can now render in the local
2547  *- space of the camera. This allows DI-Guy to avoid putting
2548  *- large values on the rendering stack, avoiding numerical
2549  *- imprecision on objects that are far from the origin.
2550  *- - Added new local space camera functions:
2551  *>
2552  *- - diguyScenario::set_render_camera()
2553  *- - diguyViewCamera::get_local_fix()
2554  *- - diguyViewCamera::get_local_position()
2555  **
2556  ** In OpenGL, use gluLookAt(local_position_x, local_position_y,
2557  ** local_position_z, local_fix_x, local_fix_y, local_fix_z,
2558  ** 0.0, 0.0, 1.0); to emulate the DI-Guy camera.
2559  *<
2560  *<
2561  *4 Version 6.1.4
2562  **
2563  *- - Added new function diguyGraphicsShape::get_is_hidden().
2564  *- - Added new functions to diguyCharacterGroup class:
2565  *>
2566  *- - diguyCharacterGroup::get_num_members()
2567  *- - diguyCharacterGroup::get_member_at_index()
2568  *<
2569  *- - Added new functions to diguySensorRegion class:
2570  *>
2571  *- - diguySensorRegion::add_characters_in_region_to_group()
2572  *- - diguySensorRegion::add_candidate_characters_in_region_to_group()
2573  *<
2574  *- - Removed unused functions from diguySensorRegion class:
2575  *>
2576  *- - diguySensorRegion::get_characters_in_region()
2577  *- - diguySensorRegion::update_characters_in_region()
2578  *- - diguySensorRegion::update_candidate_characters_in_region()
2579  *<
2580  *4 Version 6.1.3
2581  **
2582  *- - Added new utility function diguy_convert_euler_angle_order().
2583  *- This function should help DI-Guy API users convert the DI-Guy
2584  *- standard Euler angle order of ZXY (yaw then roll then pitch)
2585  *- into other Euler angle orders.
2586  *- - Added new argument rampup_interval to function
2587  *- diguyCharacter::add_motion_texture(). This function makes it
2588  *- possible to more smoothly enter a motion texture. Previously
2589  *- the rampup was hard-coded to 0.2 seconds. If the function
2590  *- is to end existing motion textures, it also uses the passed
2591  *- rampup interval as the rampdown interval for ending the
2592  *- existing motion textures.
2593  *- - Fixed annoying error message that was printed when motion textures
2594  *- ended.
2595  *- - Added new variants that can be added to custom motions:
2596  *>
2597  *- - DIGUY_MOTION_VARIANT_MISC0
2598  *- - DIGUY_MOTION_VARIANT_MISC1
2599  *- - DIGUY_MOTION_VARIANT_MISC2
2600  *- - DIGUY_MOTION_VARIANT_MISC3
2601  *- - DIGUY_MOTION_VARIANT_MISC4
2602  *- - DIGUY_MOTION_VARIANT_MISC5
2603  *- - DIGUY_MOTION_VARIANT_MISC6
2604  *- - DIGUY_MOTION_VARIANT_MISC7
2605  *- - DIGUY_MOTION_VARIANT_MISC8
2606  *- - DIGUY_MOTION_VARIANT_MISC9
2607  *<
2608  *4 Version 6.1.2
2609  **
2610  *- - Changed win32 programming examples so that when examples are
2611  *- compiled for different versions of LIBC (i586_md_debug as
2612  *- opposed to i586_md, for example), the object files will be
2613  *- placed in separate directories.
2614  *- - Added new function calls that will free memory allocated by
2615  *- the DI-Guy Graphics API loader once platform-specific objects
2616  *- have been created:
2617  *>
2618  *- - diguyGraphicsMaterial::free_loader_memory()
2619  *- - diguyGraphicsMesh::free_loader_memory()
2620  *- - diguyGraphicsState::free_loader_memory()
2621  *- - diguyGraphicsTexture::free_loader_memory()
2622  *<
2623  *- - Fixed a problem with gazing in which a character with orientation
2624  *- change enabled would do an extra shuffle to the left and back
2625  *- again when the character was already facing the gaze angle at
2626  *- gaze start.
2627  *- - Added new side-effects to characters that die, including those
2628  *- for which the diguyCharacter::die_now() function is called:
2629  *>
2630  *- - all aiming is ended
2631  *- - all gazing is ended
2632  *- - all pointing is ended
2633  *- - head nodding and shaking are stopped
2634  *- - all gestures are aborted
2635  *- - all sounds originated by the character are stopped
2636  *<
2637  *- - Added new function call limitations to dead characters. The
2638  *- following function calls will have no effect on dead characters:
2639  *>
2640  *- - diguyCharacter::add_motion_texture()
2641  *- - diguyCharacter::aim_at_angle()
2642  *- - diguyCharacter::aim_at_angle_local()
2643  *- - diguyCharacter::aim_at_character()
2644  *- - diguyCharacter::aim_at_point()
2645  *- - diguyCharacter::aim_at_point_local()
2646  *- - diguyCharacter::create_and_force_bridge_path()
2647  *- - diguyCharacter::execute_gesture()
2648  *- - diguyCharacter::execute_1stage_gesture()
2649  *- - diguyCharacter::execute_2stage_gesture()
2650  *- - diguyCharacter::execute_3stage_gesture()
2651  *- - diguyCharacter::fire_screen_space_bullet()
2652  *- - diguyCharacter::fire_weapon()
2653  *- - diguyCharacter::fire_weapon_n_times()
2654  *- - diguyCharacter::force_action()
2655  *- - diguyCharacter::force_action_and_path_shape()
2656  *- - diguyCharacter::force_action_with_duration()
2657  *- - diguyCharacter::force_partial_path()
2658  *- - diguyCharacter::force_path()
2659  *- - diguyCharacter::gaze_at_angle()
2660  *- - diguyCharacter::gaze_at_angle_local()
2661  *- - diguyCharacter::gaze_at_character()
2662  *- - diguyCharacter::gaze_at_point()
2663  *- - diguyCharacter::gaze_at_point_local()
2664  *- - diguyCharacter::lpoint_at_angle()
2665  *- - diguyCharacter::lpoint_at_angle_local()
2666  *- - diguyCharacter::lpoint_at_character()
2667  *- - diguyCharacter::lpoint_at_point()
2668  *- - diguyCharacter::lpoint_at_point_local()
2669  *- - diguyCharacter::nod_head()
2670  *- - diguyCharacter::play_sound()
2671  *- - diguyCharacter::push_path()
2672  *- - diguyCharacter::resume_interrupted_path()
2673  *- - diguyCharacter::set_aim()
2674  *- - diguyCharacter::set_desired_action()
2675  *- - diguyCharacter::set_nod()
2676  *- - diguyCharacter::shake_head()
2677  *<
2678  *- - Added diguyCharacterPath::get_point_at_distance() function that
2679  *- makes it possible to sample path points. The function is very
2680  *- similar to diguyPathShape::get_point_at_distance().
2681  *- - Changed diguyScenario::create_waypoint() function to take an
2682  *- additional argument. Waypoints created with the function can
2683  *- now have different initial weights for entering and leaving the
2684  *- waypoint.
2685  **
2686  *4 Version 6.1.1
2687  **
2688  *- - Added new member function:
2689  *>
2690  *- - diguyLoadManager::remove_all_cameras()
2691  *<
2692  *- - Added new member functions to diguyVariable that allow for
2693  *- setting and getting the initial value of the variable, and
2694  *- for retrieving the scenario and/or character the variable
2695  *- belongs to:
2696  *>
2697  *- - diguyVariable::get_scenario()
2698  *- - diguyVariable::get_character()
2699  *- - diguyVariable::get_initial_value_as_int()
2700  *- - diguyVariable::get_initial_value_as_float()
2701  *- - diguyVariable::get_initial_value_as_string()
2702  *- - diguyVariable::set_initial_value_as_int()
2703  *- - diguyVariable::set_initial_value_as_float()
2704  *- - diguyVariable::set_initial_value_as_string()
2705  *<
2706  *- - Added character variables to characters. Character variables
2707  *- are almost exactly like scenario variables but are local to each
2708  *- character instead of being shared across the scenario. For
2709  *- example, all characters in a scenario could be given a variable
2710  *- named "panic_level" that tracks how panicked the character is.
2711  *- Character variables use the same class as scenario variables:
2712  *- diguyVariable. The following functions are available for
2713  *- accessing character variables:
2714  *>
2715  *- - diguyCharacter::get_num_variables()
2716  *- - diguyCharacter::get_variable_at_index()
2717  *- - diguyCharacter::find_variable()
2718  *- - diguyCharacter::find_or_create_variable()
2719  *- - diguyCharacter::destroy_variable()
2720  *- - diguyCharacter::variable_equal_to_int()
2721  *- - diguyCharacter::variable_greater_than_int()
2722  *- - diguyCharacter::variable_less_than_int()
2723  *- - diguyCharacter::variable_equal_to_float()
2724  *- - diguyCharacter::variable_greater_than_float()
2725  *- - diguyCharacter::variable_less_than_float()
2726  *- - diguyCharacter::variable_equal_to_string()
2727  *- - diguyCharacter::variable_greater_than_string()
2728  *- - diguyCharacter::variable_less_than_string()
2729  *<
2730  *4 Version 6.1.0
2731  **
2732  *- - Added new functions to the DI-Guy Graphics API to make it easier
2733  *- to know which character links or shapes belong to, and to easily
2734  *- get a pointer to the character's base link:
2735  *>
2736  *- - diguyGraphicsLink::get_character()
2737  *- - diguyGraphicsShape::get_character()
2738  *- - diguyCharacter::get_position_link()
2739  *<
2740  *- - Added new function diguyGraphicsLink::get_transformation_matrix().
2741  *- This function provides access to the link transformation in matrix
2742  *- form rather than separate vectors for translation, rotation, etc.
2743  *- - Added new blend functions "StepHalfway" and "Waver". The
2744  *- "StepHalfway" blend function makes an instant step from 0 to 1
2745  *- halfway through the blend. The "Waver" blend function wavers from 0
2746  *- to 1 back to 0 and back to 1 using a three-quarter sine wave.
2747  *- - Added functions to diguyScenario API:
2748  *>
2749  *- - diguyScenario::get_character_type_num_gestures()
2750  *- - diguyScenario::get_character_type_gesture_at_index()
2751  *<
2752  *- - Added functions to diguyCharacterGesture API:
2753  *>
2754  *- - diguyCharacterGesture::force_table_action()
2755  *<
2756  *4 Version 6.0.8
2757  **
2758  *- - Changed DI-Guy Graphics API to not print a warning if a geometry
2759  *- file is not found. This allows external loaders to load their
2760  *- own version of a geometry file without warnings, and without the
2761  *- file having to be present in $DIGUY/geometry.
2762  *- - Added function diguyCharacter::is_group_member().
2763  *- - For Windows, added the DI-Guy version number as a suffix to the
2764  *- .dll that gets installed in the bin directory.
2765  **
2766  *4 Version 6.0.6
2767  **
2768  *- - Changed default for gaze parameter "orientation enabled for
2769  *- gaze". In DI-Guy 5.x this parameter defaulted to 0 for all
2770  *- characters except the sergeant. In earlier versions of 6.0 this
2771  *- was changed to "1 if character has turning actions, else 0".
2772  *- This change has, however, resulted in too much confusion and
2773  *- user astonishment. The new (and hopefully final) change
2774  *- is to default the parameter to 0 for *all* characters. This fixes
2775  *- a backwards incompatibility problem where some version 5 characters
2776  *- that were gazing would leave their path on version 6 and thus not
2777  *- complete the actions specified by their path.
2778  *- - Implemented function diguyCharacter::end_aim(). This function
2779  *- had been omitted from the DI-Guy API.
2780  *- - Fixed problem with initial value of scenario variables, where
2781  *- the integer value of each variable was initialized to zero,
2782  *- even if the intended initial value was nonzero.
2783  *- - Fixed problem when merging two scenarios with different
2784  *- values for tick dt. Decision beads, Script event beads, Aim
2785  *- beads and Gaze beads were being improperly scheduled.
2786  **
2787  *4 Version 6.0.5
2788  **
2789  *- - Fixed diguyCharacter::get_aim_azimuth() and
2790  *- diguyCharacter::get_aim_elevation(). They were returning
2791  *- zero. Now they return meaningful values if the character is
2792  *- aiming.
2793  **
2794  *4 Version 6.0.4
2795  **
2796  *- - DI-Guy can now use OpenGL's multitexturing mechanism. The
2797  *- OpenGL texture unit that DI-Guy will use can be set by
2798  *- setting the bdiGraphicsInitOgl::use_multitexture_extension
2799  *- and bdiGraphicsInitOgl::texture_unit initialization variables.
2800  **
2801  *4 Version 6.0.3
2802  **
2803  *- - Fixed a problem with DI-Guy Graphics API functions not being
2804  *- correctly declared for DLL use.
2805  *- - Fixed a problem with calling path edit functions on a path
2806  *- that is in use. The change was not being fully propagated
2807  *- to the character's motions.
2808  *- - Eliminated GoThere camera instability at low frame rates.
2809  *- - Eliminated aiming instability at low frame rates and at low
2810  *- desired locate times.
2811  **
2812  *4 Version 6.0.2
2813  **
2814  *- - No changes.
2815  **
2816  *4 Version 6.0.1
2817  **
2818  *- - Fixed problem with motion scaling where the scale factor was
2819  *- being applied twice in some cases. (PR 3029)
2820  *- - Removed deprecated diguyCharacter functions:
2821  *>
2822  *- - diguyCharacter::force_action_by_name()
2823  *- - diguyCharacter::get_desired_action_name()
2824  *- - diguyCharacter::set_desired_action_by_name()
2825  *- - diguyCharacter::force_partial_path_by_name()
2826  *- - diguyCharacter::force_path_by_name()
2827  *- - diguyCharacter::push_path_by_name()
2828  *- - diguyCharacter::set_parent_by_name()
2829  *<
2830  *- - Removed deprecated diguySensorRegion function
2831  *- diguySensorRegion::contains_character_by_name().
2832  *- - Removed deprecated diguySignal function diguySignal::play_sound().
2833  *- - Removed deprecated diguyScenario function
2834  *- diguyScenario::find_or_create_face_expression().
2835  **
2836  *4 Version 6.0.0
2837  **
2838  *- - Made aiming precise. Characters now actually aim at the
2839  *- targets specified by aim beads, rather than giving an
2840  *- approximation of proper aim.
2841  *- - Made aiming dynamic. Character aiming motion is now much more
2842  *- realistic, homing in on the specified target.
2843  *- - Added new diguyCharacter functions:
2844  *>
2845  *- - diguyCharacter::aim_at_angle()
2846  *- - diguyCharacter::aim_at_angle_local()
2847  *- - diguyCharacter::aim_at_point()
2848  *- - diguyCharacter::aim_at_point_local()
2849  *- - diguyCharacter::aim_at_character()
2850  *- - diguyCharacter::set_aim_param_desired_locate_time()
2851  *- - diguyCharacter::get_aim_param_desired_locate_time()
2852  *- - diguyCharacter::get_aim_is_acquired()
2853  *- - diguyCharacter::get_aim_is_steady()
2854  *- - diguyCharacter::set_weapon_near_range()
2855  *- - diguyCharacter::set_weapon_far_range()
2856  *<
2857  *- - Added diguyLoadManager class. Members are:
2858  *>
2859  *- - diguyLoadManager::add_camera()
2860  *- - diguyLoadManager::add_view_camera()
2861  *- - diguyLoadManager::move_camera()
2862  *- - diguyLoadManager::change_view_camera_settings()
2863  *- - diguyLoadManager::remove_camera()
2864  *- - diguyLoadManager::set_enable_culling()
2865  *- - diguyLoadManager::set_nonvisible_update_rate()
2866  *- - diguyLoadManager::set_zone_bounds()
2867  *- - diguyLoadManager::set_zone_parameters()
2868  *- - diguyLoadManager::set_max_update_period()
2869  *<
2870  *- - Added new diguyApp functions:
2871  *>
2872  *- - diguyApp::create_load_manager()
2873  *- - diguyApp::get_load_manager()
2874  *- - diguyApp::destroy_load_manager()
2875  *<
2876  *- - Added new diguyCharacter functions:
2877  *>
2878  *- - diguyCharacter::get_bounding_radius()
2879  *- - diguyCharacter::get_default_bounding_radius()
2880  *- - diguyCharacter::set_bounding_radius()
2881  *<
2882  *- - Added new diguyApp class. There is only one diguyApp object per
2883  *- application. It is available after the diguy_*_initialize() call
2884  *- by calling the static function diguyApp::get_app(). The diguyApp
2885  *- object will hold data that is application-wide, which in the past
2886  *- has been somewhat artificially placed in the diguyScenario class.
2887  *- - Removed support for character history types
2888  *- DIGUY_HISTORY_TYPE_FIRST and DIGUY_HISTORY_TYPE_LAST. Characters
2889  *- saved using these history types will have their history type
2890  *- set to DIGUY_HISTORY_TYPE_COMPLETE.
2891  *- - Moved some static functions from diguyScenario to diguyApp:
2892  *>
2893  *- - diguyScenario::add_default_callback() deprecated;
2894  *- use diguyApp::add_default_scenario_callback()
2895  *- - diguyScenario::remove_default_callback() deprecated;
2896  *- use diguyApp::remove_default_scenario_callback()
2897  *- - diguyScenario::remove_default_callback_with_user_data() deprecated;
2898  *- use diguyApp::remove_default_scenario_callback_with_user_data()
2899  *- - diguyScenario::add_default_callback_script() deprecated;
2900  *- use diguyApp::add_default_scenario_callback_script()
2901  *- - diguyScenario::remove_default_callback_script() deprecated;
2902  *- use diguyApp::remove_default_scenario_callback_script()
2903  *<
2904  *- - Deprecated two diguyCharacterPath callback ids. A decision
2905  *- bead or script bead at the appropriate place in the path
2906  *- should be used instead of the deprecated callbacks:
2907  *>
2908  *- - CALLBACK_ID_TIME_LEFT has been changed to
2909  *- CALLBACK_ID_TIME_LEFT_DEPRECATED
2910  *- - CALLBACK_ID_TIME_INTO has been changed to
2911  *- CALLBACK_ID_TIME_INTO_DEPRECATED
2912  *<
2913  *- - Fixed problem with gestures not range checking stage
2914  *- argument. If 0 was passed as the stage in some functions,
2915  *- memory overwrites could have occurred or garbage results could
2916  *- have been returned. Also updated doc of affected functions
2917  *- to specify that stages are between 1 and 3.
2918  *- - Added functions to character for manually applying path
2919  *- bead effects:
2920  *>
2921  *- - diguyCharacter::apply_aim_bead()
2922  *- - diguyCharacter::apply_decision_bead()
2923  *- - diguyCharacter::apply_gaze_bead()
2924  *- - diguyCharacter::apply_script_bead()
2925  *<
2926  *- - Added new diguyCharacterPathDecisionBead class. Members are:
2927  *>
2928  *- - diguyCharacterPathDecisionBead::get_name()
2929  *- - diguyCharacterPathDecisionBead::set_name()
2930  *- - diguyCharacterPathDecisionBead::get_distance_into_path()
2931  *- - diguyCharacterPathDecisionBead::set_distance_into_path()
2932  *- - diguyCharacterPathDecisionBead::get_length()
2933  *- - diguyCharacterPathDecisionBead::set_length()
2934  *- - diguyCharacterPathDecisionBead::get_tin()
2935  *- - diguyCharacterPathDecisionBead::set_tin()
2936  *- - diguyCharacterPathDecisionBead::get_duration()
2937  *- - diguyCharacterPathDecisionBead::set_duration()
2938  *<
2939  *- - Added new diguyCharacterPathAimBead class. Members are:
2940  *>
2941  *- - diguyCharacterPathAimBead::get_name()
2942  *- - diguyCharacterPathAimBead::set_name()
2943  *- - diguyCharacterPathAimBead::get_distance_into_path()
2944  *- - diguyCharacterPathAimBead::set_distance_into_path()
2945  *- - diguyCharacterPathAimBead::get_length()
2946  *- - diguyCharacterPathAimBead::set_length()
2947  *- - diguyCharacterPathAimBead::get_tin()
2948  *- - diguyCharacterPathAimBead::set_tin()
2949  *- - diguyCharacterPathAimBead::get_duration()
2950  *- - diguyCharacterPathAimBead::set_duration()
2951  *<
2952  *- - Added new diguyCharacterPathGazeBead class. Members are:
2953  *>
2954  *- - diguyCharacterPathGazeBead::get_name()
2955  *- - diguyCharacterPathGazeBead::set_name()
2956  *- - diguyCharacterPathGazeBead::get_distance_into_path()
2957  *- - diguyCharacterPathGazeBead::set_distance_into_path()
2958  *- - diguyCharacterPathGazeBead::get_length()
2959  *- - diguyCharacterPathGazeBead::set_length()
2960  *- - diguyCharacterPathGazeBead::get_tin()
2961  *- - diguyCharacterPathGazeBead::set_tin()
2962  *- - diguyCharacterPathGazeBead::get_duration()
2963  *- - diguyCharacterPathGazeBead::set_duration()
2964  *<
2965  *- - Added function diguyCharacter::find_waypoint(). This
2966  *- function finds a waypoint by name.
2967  *- - Added functions to access new bead types. Also added find
2968  *- functions for action beads and script beads. The following
2969  *- functions have been added to diguyCharacterPath:
2970  *>
2971  *- - diguyCharacterPath::find_waypoint()
2972  *- - diguyCharacterPath::find_action_bead()
2973  *- - diguyCharacterPath::find_script_bead()
2974  *- - diguyCharacterPath::get_num_aim_beads()
2975  *- - diguyCharacterPath::get_aim_bead_at_index()
2976  *- - diguyCharacterPath::find_aim_bead()
2977  *- - diguyCharacterPath::get_num_decision_beads()
2978  *- - diguyCharacterPath::get_decision_bead_at_index()
2979  *- - diguyCharacterPath::find_decision_bead()
2980  *- - diguyCharacterPath::get_num_gaze_beads()
2981  *- - diguyCharacterPath::get_gaze_bead_at_index()
2982  *- - diguyCharacterPath::find_gaze_bead()
2983  *<
2984  *- - Added functions to diguyCharacterGesture API:
2985  *>
2986  *- - diguyCharacterGesture::set_table_action_begin()
2987  *- - diguyCharacterGesture::get_table_action_begin()
2988  *- - diguyCharacterGesture::set_table_action_end()
2989  *- - diguyCharacterGesture::get_table_action_end()
2990  *- - diguyCharacterGesture::get_table_action_now()
2991  *- - diguyCharacterGesture::get_table_action_next()
2992  *- - diguyCharacterGesture::get_rampup_duration()
2993  *- - diguyCharacterGesture::set_rampup_duration()
2994  *- - diguyCharacterGesture::get_rampup_blend_function_name()
2995  *- - diguyCharacterGesture::set_rampup_blend_function_name()
2996  *- - diguyCharacterGesture::get_rampdown_duration()
2997  *- - diguyCharacterGesture::set_rampdown_duration()
2998  *- - diguyCharacterGesture::get_rampdown_blend_function_name()
2999  *- - diguyCharacterGesture::set_rampdown_blend_function_name()
3000  *- - diguyCharacterGesture::get_table_action_rep_duration()
3001  *- - diguyCharacterGesture::get_table_transition_duration()
3002  *- - diguyCharacterGesture::get_default_blend_duration()
3003  *- - diguyCharacterGesture::get_num_table_actions()
3004  *- - diguyCharacterGesture::get_table_action_at_index()
3005  *<
3006  *- - Added functions for setting initial motion texture parameters:
3007  *>
3008  *- - diguyCharacter::set_initial_motion_texture()
3009  *- - diguyCharacter::get_initial_motion_texture()
3010  *- - diguyCharacter::set_initial_motion_texture_gain()
3011  *- - diguyCharacter::get_initial_motion_texture_gain()
3012  *<
3013  *- - Plugins require a license.
3014  *- - Moved to flexlm 10.1 on Windows for license management.
3015  *- - Particles now work in locked scenarios.
3016  *- - Made characters with non default actors display properly in
3017  *- Vega Prime.
3018  *- - Saving review data now saves all generated data, not just up to
3019  *- the time slider.
3020  *- - Fixed a bug with history saving.
3021  **
3022  *4 Version 5.3.5
3023  **
3024  *- - Fixed problem with .flt loader not dealing well with .flt files that
3025  *- contain multiple nodes that have the same name. The .flt loader now
3026  *- more vigorously checks for name collisions.
3027  *- - Removed one unused level of Motion LODs. The unused LOD 6 was not
3028  *- mentioned in documentation nor was it used in motion generation
3029  *- code. This change requires use of DI-Guy Data 5.3.5.
3030  *- - Worked on diguyCharacterGesture API:
3031  *>
3032  *- - diguyCharacterGesture::get_num_stages() deprecated;
3033  *- use diguyCharacterGesture::get_num_progression_stages()
3034  *- - diguyCharacterGesture::set_stage_duration() deprecated;
3035  *- use diguyCharacterGesture::set_progression_stage_duration()
3036  *- - diguyCharacterGesture::get_stage_duration() deprecated;
3037  *- use diguyCharacterGesture::get_progression_stage_duration()
3038  *- - diguyCharacterGesture::get_stage_optimal_duration() deprecated;
3039  *- use diguyCharacterGesture::get_progression_stage_optimal_duration()
3040  *<
3041  *- - Worked on diguyCharacterGesture documentation. Added more
3042  *- which functions can be called for which gesture types.
3043  *- - Added type diguyCharacterGestureType and corresponding function
3044  *- diguyCharacterGesture::get_type().
3045  *- - New experimental shooting functionality:
3046  *>
3047  *- - Added callback diguyCharacter::CALLBACK_ID_GOT_SHOT.
3048  *- - Added callback diguyCharacter::CALLBACK_ID_SHOT_SUCCESS.
3049  *- - Added new find all hits functionality.
3050  *- - Added new diguyShot class accessible from scripts,
3051  *- records who got shot and where.
3052  *- - Characters can now shoot multiple targets; added
3053  *- max_shot_hits to control the maximum number of
3054  *- shots to report. By default scene objects stop bullets.
3055  *- - Weapon spread shots test against the octtree first (speed up).
3056  *<
3057  *- - Fixed some bugs with review data.
3058  *- - Experimental plugin infrastructure:
3059  *>
3060  *- - Added functions diguyScenario::add_plugin() and
3061  *- diguyScenario::remove_plugin().
3062  *- - The following functions can be exported from the dll to plug
3063  *- into DI-Guy code:
3064  *>
3065  *- - void initialize(diguyScenario* s)
3066  *- - void deinitialize(diguyScenario* s)
3067  *- - void pre_draw(diguyScenario* s)
3068  *- - void post_draw(diguyScenario* s)
3069  *- - void update(diguyScenario* s)
3070  *- - void reset(diguyScenario* s)
3071  *- - void save_review_data(const char* filename)
3072  *- - void load_review_data(const char* filename)
3073  *<
3074  *- - See Documentation for more information.
3075  *<
3076  **
3077  *4 Version 5.3.4
3078  **
3079  *- - Added new callbacks for use with the diguyCharacter::add_callback()
3080  *- function:
3081  *>
3082  *- - CALLBACK_ID_CURRENT_APPEARANCE_CHANGED
3083  *- - CALLBACK_ID_CURRENT_HEAD_APPEARANCE_CHANGED
3084  *<
3085  *- - Added new gesture type: table gestures. Table gestures are much
3086  *- like character action tables, and allow a single gesture to employ
3087  *- many different motions.
3088  **
3089  *4 Version 5.3.3
3090  **
3091  *- - Improved SDK's initialization time. Version 5.3.3 should take about
3092  *- half the time of version 5.3.2 to initialize.
3093  *- - Changed default override stage of function
3094  *- diguyCharacter::create_pose_override() from 2 to 3.
3095  *- - Improved documentation for diguyCharacter "Pose Functions"
3096  *- section.
3097  *- - Improved documentation for
3098  *- diguyScenario::set_automatic_motion_lod_switching() function.
3099  *- - Added function diguyCharacter::end_all_gestures(), a gentler way
3100  *- than diguyCharacter::abort_all_gestures() to stop a character's
3101  *- active gestures.
3102  *- - Fixed problem with changing an existing character's type via the
3103  *- diguyCharacter::set_character_type() function. The geometry of the
3104  *- character wasn't displaying properly until the scenario was reset.
3105  *- This has been fixed.
3106  *- - Fixed documentation for the
3107  *- diguyCharacterPoseOverride::get_pose_in_radians() function; it was
3108  *- incorrectly implying that it could be used to read the current pose
3109  *- of the character, when it really only returns the most recent pose
3110  *- as set by diguyCharacterPoseOverride::set_pose_in_radians().
3111  *- - Fixed problem where specifying a non-existent default appearance
3112  *- for a character caused a crash.
3113  *- - Fixed problem where characters with no links due to config file
3114  *- syntax errors caused a crash.
3115  **
3116  *4 Version 5.3.2
3117  **
3118  *- - Added missing initial position and orientation functions to
3119  *- diguyCharacter:
3120  *>
3121  *- - diguyCharacter::set_initial_position()
3122  *- - diguyCharacter::get_initial_position()
3123  *- - diguyCharacter::set_initial_orientation()
3124  *- - diguyCharacter::get_initial_orientation()
3125  *<
3126  *- - Added set_name() functions to most DI-Guy API objects.
3127  *- - Added better access to path data such as waypoints and action
3128  *- beads. The following functions have been added to
3129  *- diguyCharacterPath:
3130  *>
3131  *- - diguyCharacterPath::update()
3132  *- - diguyCharacterPath::get_num_waypoints()
3133  *- - diguyCharacterPath::get_waypoint_at_index()
3134  *- - diguyCharacterPath::create_waypoint()
3135  *- - diguyCharacterPath::get_num_action_beads()
3136  *- - diguyCharacterPath::get_action_bead_at_index()
3137  *- - diguyCharacterPath::create_action_bead()
3138  *- - diguyCharacterPath::destroy_action_bead()
3139  *- - diguyCharacterPath::get_num_script_beads()
3140  *- - diguyCharacterPath::get_script_bead_at_index()
3141  *- - diguyCharacterPath::create_script_bead()
3142  *- - diguyCharacterPath::destroy_script_bead()
3143  *<
3144  *- - Added better access to path shape data such as waypoints. The
3145  *- following functions have been added to diguyPathShape:
3146  *>
3147  *- - diguyPathShape::update()
3148  *- - diguyPathShape::get_num_waypoints()
3149  *- - diguyPathShape::get_waypoint_at_index()
3150  *- - diguyPathShape::create_waypoint()
3151  *<
3152  *- - Added new diguyCharacterPathActionBead class. Members are:
3153  *>
3154  *- - diguyCharacterPathActionBead::get_name()
3155  *- - diguyCharacterPathActionBead::get_action()
3156  *- - diguyCharacterPathActionBead::set_action()
3157  *- - diguyCharacterPathActionBead::get_distance_into_path()
3158  *- - diguyCharacterPathActionBead::set_distance_into_path()
3159  *- - diguyCharacterPathActionBead::get_length()
3160  *- - diguyCharacterPathActionBead::set_length()
3161  *- - diguyCharacterPathActionBead::get_derive_length_flag()
3162  *- - diguyCharacterPathActionBead::set_derive_length_flag()
3163  *- - diguyCharacterPathActionBead::get_tin()
3164  *- - diguyCharacterPathActionBead::set_tin()
3165  *- - diguyCharacterPathActionBead::get_duration()
3166  *- - diguyCharacterPathActionBead::set_duration()
3167  *- - diguyCharacterPathActionBead::get_derive_duration_flag()
3168  *- - diguyCharacterPathActionBead::set_derive_duration_flag()
3169  *- - diguyCharacterPathActionBead::get_desired_duration()
3170  *- - diguyCharacterPathActionBead::set_desired_duration()
3171  *- - diguyCharacterPathActionBead::get_derive_desired_duration_flag()
3172  *- - diguyCharacterPathActionBead::set_derive_desired_duration_flag()
3173  *- - diguyCharacterPathActionBead::get_motion_reps()
3174  *- - diguyCharacterPathActionBead::set_motion_reps()
3175  *- - diguyCharacterPathActionBead::get_derive_motion_reps_flag()
3176  *- - diguyCharacterPathActionBead::set_derive_motion_reps_flag()
3177  *- - diguyCharacterPathActionBead::get_transition_before_bead_flag()
3178  *- - diguyCharacterPathActionBead::set_transition_before_bead_flag()
3179  *<
3180  *- - Added new diguyCharacterPathScriptBead class. Members are:
3181  *>
3182  *- - diguyCharacterPathScriptBead::get_name()
3183  *- - diguyCharacterPathScriptBead::set_name()
3184  *- - diguyCharacterPathScriptBead::get_script()
3185  *- - diguyCharacterPathScriptBead::set_script()
3186  *- - diguyCharacterPathScriptBead::get_distance_into_path()
3187  *- - diguyCharacterPathScriptBead::set_distance_into_path()
3188  *- - diguyCharacterPathScriptBead::get_length()
3189  *- - diguyCharacterPathScriptBead::set_length()
3190  *- - diguyCharacterPathScriptBead::get_tin()
3191  *- - diguyCharacterPathScriptBead::set_tin()
3192  *- - diguyCharacterPathScriptBead::get_duration()
3193  *- - diguyCharacterPathScriptBead::set_duration()
3194  *<
3195  *- - Changed API of diguyWaypoint object to have more intuitive function
3196  *- names. Old function names have been deprecated but will still work.
3197  *- - Improved behavior of reflected characters when the remote scenario is
3198  *- reset. After remote reset, on remote play, local reflected
3199  *- characters now immediately perform their desired actions rather than
3200  *- gradually transitioning into them.
3201  *- - Switched to using asynchronous I/O for DIS networking. This improves
3202  *- DI-Guy's robustness on networks with lots of entities.
3203  *- - Fixed problem with diguyPathShape::get_length(). The
3204  *- diguyPathShape::update() function must be called after waypoints have
3205  *- been added to the path shape for the length to be updated. After
3206  *- the update() call, get_length() will return a valid length. (PR 2852)
3207  *- - Fixed problem with diguyCharacter::get_current_path_index()
3208  *- function. The value 0 was being returned when the character was not
3209  *- on a path, and when the character was on the first path. The return
3210  *- value for "not on a path" has been changed to -1. (PR 2856)
3211  *- - Fixed problem with diguyCharacter::get_path_name_at_index() function.
3212  *- An empty string was being returned when the path at the specified
3213  *- index had a zero-length name, and when there was no path at the
3214  *- specified index. The return value for no path at index has been
3215  *- changed to NULL.
3216  *- - Fixed problem which, under DIS using DI-Guy custom information,
3217  *- caused newly created reflected characters not to receive custom action
3218  *- information for up to five seconds. Now custom action information is
3219  *- sent immediately after the first entity state PDU is sent.
3220  **
3221  *4 Version 5.3.1
3222  **
3223  *- - Added support for "live reckoning". Live reckoning provides more
3224  *- accurate display of the behavior of remote characters, using less
3225  *- networking bandwidth.
3226  *- - Added network support for multiple concurrent scenario instances.
3227  *- Characters in all scenarios are published to the network. Incoming
3228  *- entities are created in the scenario which is passed to
3229  *- diguy_dis_go_online() or diguy_hla_go_online().
3230  *- - Improved behavior of reflected entities when the local scenario is
3231  *- reset.
3232  *- - Removed some options from network.cfg. It is recommended that the
3233  *- current network.cfg be deleted and let DI-Guy recreate it.
3234  *- - Improved behavior of reflected entities when the remote scenario is
3235  *- paused. Now they can move to their correct location even when
3236  *- paused, rather than staying still in a location that is suboptimal.
3237  *- - Fixed bug preventing incoming (reflected) non-soldier characters from
3238  *- walking when DI-Guy custom action information is not available.
3239  *- - Removed Review Data dt data member from diguyScenario objects
3240  *- and from the DI-Guy Scenario UI. Any scenario review data is
3241  *- now recorded at the scenario's tick dt.
3242  *- - Added access to the DirectX 9 world stack used by DI-Guy through
3243  *- the new function diguy_dx9_get_world_stack(). This allows users
3244  *- of DI-Guy for DirectX 9 to offset the origin used by characters
3245  *- from 0,0,0. Use of the new function is demonstrated in the
3246  *- example program $DIGUY/programming_examples/diguy_dx9/offset_example.
3247  *- - Made it possible to set the tick dt of a scenario using the
3248  *- function diguyScenario::set_tick_dt(). This was previously
3249  *- possible only in the DI-Guy Scenario UI.
3250  *- - Made it possible to turn off review data generation for scenarios.
3251  *- By default, scenarios created in the DI-Guy Scenario editor will
3252  *- have review data enabled; scenarios created using the DI-Guy API
3253  *- will have review data disabled. Turning on review data can add
3254  *- significantly to memory usage. Changing review data settings can
3255  *- be done using the function diguyScenario::set_history_type().
3256  *- - Turned off review data by default for characters created using the
3257  *- DI-Guy API. The significantly reduces the memory overhead of each
3258  *- character. Review data can be re-enabled using the function
3259  *- diguyCharacter::set_history_type().
3260  *- - Added new callbacks for use with the diguyCharacter::add_callback()
3261  *- function:
3262  *>
3263  *- - CALLBACK_ID_PRE_DIE
3264  *- - CALLBACK_ID_POST_DIE
3265  *- - CALLBACK_ID_PRE_FIRE_WEAPON
3266  *- - CALLBACK_ID_POST_FIRE_WEAPON
3267  *<
3268  *- - Fixed problem with setting character's current appearance too soon
3269  *- after the character was created. This caused a crash.
3270  **
3271  *4 Version 5.2.2
3272  **
3273  *- - New function diguyCharacter::set_weapon_fires_live_rounds() sets
3274  *- whether firing causes collision search for characters to be killed.
3275  *- Default is to fire blanks. Old scenarios that used this
3276  *- functionality need to call this function to re-enable firing to kill
3277  *- other characters.
3278  *- - Fixed problem for expressive faces in Vega. If a model without
3279  *- texture or material was drawn just before the expressive face,
3280  *- the expressive face would inherit its color.
3281  *- - Fixed various memory leaks.
3282  **
3283  *4 Version 5.2.1
3284  **
3285  *- - Improved DIS/HLA Networking:
3286  *>
3287  *- - Motion behavior improved when receiving standard PDUs in DIS.
3288  *- - Motion behavior improved when not using DI-Guy Custom FOM in HLA.
3289  *<
3290  *- - Improved vpNet/DI-Guy for Vega Prime interaction:
3291  *>
3292  *- - DI-Guy for Vega Prime now shares the network connection created
3293  *- by vpNet (MaK Technologies networking add-on to
3294  *- MultiGen-Paradigm's Vega Prime product).
3295  *- - Special programming no longer required to have DI-Guy for Vega
3296  *- Prime/vpNet work together.
3297  *- - Users need to maintain two separate modelmaps, but mapping to
3298  *- NULL is now implemented for both vpNet and DI-Guy, so that
3299  *- entities being drawn by other modules in Vega will not be
3300  *- drawn a second time by DI-Guy for Vega Prime and vice-versa.
3301  *- - Programming examples have been expanded to show simple
3302  *- examples of vpNet/DI-Guy for Vega Prime interaction. Note
3303  *- that these programming examples are copied to the samples
3304  *- directory of the Vega Prime installation.
3305  *- - Added function call diguy_net_get_character_from_id()
3306  *- which returns the diguyCharacter associated with the entity id.
3307  *- Works with both DIS and HLA. (see ref. manual).
3308  *- - Added option hla_advisories to network.cfg. When using HLA,
3309  *- if the RTI uses advisories, hla_advisories should be set to 1.
3310  *- If not, set this to zero. Mismatch between the settings should
3311  *- be avoided.
3312  *<
3313  *- - Fixed problem for expressive faces in Vega. The normals
3314  *- on the head were being scaled incorrectly, causing strange
3315  *- shading artifacts.
3316  *- - Fixed problem for expressive faces in Vega. If more than one
3317  *- expressive face was in a scene, all expressive faces would
3318  *- use the texture of the first expressive face.
3319  **
3320  *4 Version 5.2.0
3321  **
3322  *- - Added dynamic (dll) versions of DI-Guy libraries for win32.
3323  *- - Discontinued support of MT and MTd versions of DI-Guy libraries for
3324  *- win32.
3325  *- - Fixed nmake-based makefiles for win32 programming examples
3326  *- so that they'll work if DI-Guy is installed in a directory with
3327  *- spaces.
3328  **
3329  *4 Version 5.1.25
3330  **
3331  *- - Initial release of version 5.1.
3332  **
3333  *4 Versions 5.1.0 - 5.1.24
3334  **
3335  *- - These versions are 5.1 pre-releases.
3336  **
3337  **
3338  **************************************
3339  *3 DI-Guy Scenario
3340  **************************************
3341  **
3342  *b Note that most changes to the DI-Guy API also apply to DI-Guy Scenario.
3343  **
3344  *4 Version 9.1.4
3345  **
3346  *- - Scenario can now be stopped, run, and reset in I-Guy Input
3347  *- Mode by hitting Shift-Space (toggle stop and run) an Shift-Ctrl-Space
3348  *- (reset). Keyboard reset can be disabled in I-Guy mode in the I-Guy
3349  *- Page.
3350  **
3351  *4 Version 9.1.0
3352  **
3353  *- - Large rework of Object pages. There is now one Scenario Objects page
3354  *- that contains all of the pages from previous versions' Scenario
3355  *- Elements, Character Elements, View Settings, Event Handlers, and
3356  *- DI-Guy AI Elements. Pages are separated into multiple tab groups.
3357  **
3358  *4 Version 9.0.2
3359  **
3360  *- - Fixed bug where network page wouldn't remember current coordinate
3361  *- converter settings when closed and reopened.
3362  **
3363  *4 Version 9.0.0
3364  **
3365  *- - Near and far parameters of character weapon parameters are now
3366  *- always enabled, and will alway be taken into consideration.
3367  *- Before they only had an effect if the "spread" of a weapon was
3368  *- greater than 0.
3369  *- - New command line flag added: -runtime_only. If this flag is
3370  *- specified, DI-Guy Scenario will not attempt to check out the
3371  *- development license feature but instead will remain in runtime mode,
3372  *- leaving the development license available to another program.
3373  **
3374  *4 Version 8.6.3
3375  **
3376  *- - Changing a character's character type no longer deletes all action
3377  *- beads. The actions of the existing beads are changed to the nearest
3378  *- equivalent of the new character type.
3379  *- - Region/crowd painting now works on scene object grids. delayed
3380  *- loading of grids should be more responsive as well.
3381  *- - Fixed issues with feelers: changes made via UI now change all crowd
3382  *- members, 3D rep of feelers now updated immediately when changed and
3383  *- on reset.
3384  *- - Fixed set_playback_mode_play() so that it works in decisions.
3385  *- - Ctrl-a will now restore previous visibility settings if hit 2 times
3386  *- in a row.
3387  *- - Added experimental feeler callback option.
3388  *- - Minor UI preference bug fixes.
3389  **
3390  *4 Version 8.6.2
3391  **
3392  *- - Improved speed of particle system rendering.
3393  *- - Fixes to scene object grid rendering.
3394  *- - Fixed problem that character initial path could not be deleted.
3395  *- - If last character path is deleted, initial position and orientation
3396  *- controls now become enabled as they should.
3397  *- - Added preference for changing the fast-forward playback factor.
3398  *- Default is 4. Can be changed in the Preferences dialog.
3399  *- - Symbolic View: Characters merging into a crowd symbol should now work
3400  *- outside of ortho_xy view.
3401  *- - 3d UI: Added right click pop-up menu to character mode.
3402  *- - Added smoothing to ground clamp function.
3403  **
3404  *4 Version 8.6.1
3405  **
3406  *- - Added one click movie creation to DI-Guy Scenario.
3407  *- - More of the UI has up/down sorting arrows.
3408  *- - Added is_speaking as a decision bead query.
3409  *- - Fixed bug with "this_character" not properly having sub-objects
3410  *- listed in decision beads.
3411  *- - Added the ability for labels to reflect character state, accessible
3412  *- in the character label UI.
3413  *- - Fixed math issues with scene object sub-culling, feature should be
3414  *- significantly more robust with scaled and rotated scene objects.
3415  *- - Character's added to dynamic octtree and scene object characters
3416  *- should require less memory, and be more efficient.
3417  *- - Minor improvements to advanced light UI.
3418  *- - Action bead page now lists the current action's information.
3419  *- - Fixed bug where 1st person I-Guy could not be killed.
3420  *- - Better performance when populating or repopulating crowds.
3421  *-
3422  **
3423  *4 Version 8.5.0
3424  **
3425  *- - Initial DI-Guy SAF release.
3426  *- - Added new SAF Elements palette that provides access to DI-Guy SAF
3427  *- objects.
3428  *- - Added shortcut ctrl-a: turns off *all* supplemental visuals,
3429  *- providing better viewing for non-demo scenario run.
3430  *- - Added "Ortho XY" Projection Mode to Camera settings. This provides
3431  *- an alternative planview that uses an orthonormal projection rather
3432  *- that a perspective-based one.
3433  *- - Added "Symbolic View" checkbox to Camera settings. When this is
3434  *- checked characters will be represented as flat polygons rather than
3435  *- their full animated graphics. This, along with the Ortho XY
3436  *- Projection Mode, provides a good SAF-like view of a scenario.
3437  **
3438  *4 Version 8.0.3
3439  **
3440  *- - Fixed issue with I-Guy not using a joystick for input, even through
3441  *- the UI says it is enabled.
3442  *- - Fixed issue with children's bounding volumes not being factored into
3443  *- culling calculation.
3444  *- - User interface polish:
3445  *>
3446  *- - Added more context sensitive input mode buttons.
3447  *- - Labels identifying what character and path is selected have
3448  *- been replaced with combo boxes, allowing for faster editing of
3449  *- complex scenarios.
3450  *- - Fixed various other small UI issues.
3451  *<
3452  *4 Version 8.0.2
3453  **
3454  *- - Fixed issue with sound not playing properly when scenario is
3455  *- fast-forwarded.
3456  *- - Fixed issues with jittery camera in I-Guy 3rd person mode.
3457  *- - Multisync masters now send and receive characters over the network.
3458  **
3459  *4 Version 8.0.0
3460  **
3461  *- - Initial 8.0 release candidate.
3462  *- - Improved plugin interface so that existing plugin name can be
3463  *- changed instead of just being deleted and a new one created.
3464  *- - DI-Guy plugin libraries can now be browsed for in the Plugins page,
3465  *- instead of just typing in the library name.
3466  *- - Added limits to the Tick dt parameter in the Performance page.
3467  *- The Tick dt must now be >= 0.01 seconds, and <= 0.1 seconds.
3468  **
3469  *4 Version 7.1.19
3470  **
3471  *- - Made improvements to DI-Guys sound system, sounds will now pause
3472  *- along with the scenario and can now be fast forwarded and rewound
3473  *- (to a degree).
3474  *-
3475  *4 Version 7.1.16
3476  **
3477  *- - Added 'Init. Up Vector' combo box to Character page. Allows
3478  *- user to set the up vector that the character will use. Previously
3479  *- this could only be done via script of decision.
3480  **
3481  *4 Version 7.1.15
3482  **
3483  *- - Added '-safe_mode' flag to command line. Passing this flag on
3484  *- the command line will cause DI-Guy Scenario to start up using
3485  *- default preferences, which may resolve some unexpected issues.
3486  **
3487  *4 Version 7.1.14
3488  **
3489  *- - Added chain settings to Merge Settings UI.
3490  *- - Fixed issues with selecting a different path by clicking on
3491  *- one of its waypoints in Path Edit Input Mode.
3492  **
3493  *4 Version 7.1.12
3494  **
3495  *- - Review data for new scenarios is now turned off by default.
3496  *- - New characters created in DI-Guy scenario now have no review data
3497  *- by default. Characters from existing scenarios will not be
3498  *- affected. Note that this removes the ability to rewind scenarios
3499  *- unless some review data is turned back on.
3500  **
3501  *4 Version 7.1.11
3502  **
3503  *- - Sounds now stop when a scenario loops or is rewound. Added a
3504  *- 'Stop All Sounds' button to the Scenario palette Sound page,
3505  *- to make it easier to stop playing long sounds.
3506  *- - Window menu now always opens UI windows instead of toggling whether
3507  *- they are shown or hidden. If a window is already open, it is
3508  *- brought to the top of the window stack.
3509  *- - The F-key shortcuts for opening UI windows have changed behavior.
3510  *- Pressing F2 for the Time Control window, for example, will make
3511  *- the Time Control window visible by either opening it or bringing it
3512  *- to the top. Old behavior toggled whether windows were shown or
3513  *- hidden. Use Shift-F-key to use old toggle behavior (hide if
3514  *- showing, show if hidden).
3515  *- - Character Labels Visibility is now set to 'None' in the default
3516  *- .dss file.
3517  **
3518  *4 Version 7.1.8
3519  **
3520  *- - Fixed problem with restoring all event mappings when reloading
3521  *- a previously saved scenario.
3522  **
3523  *4 Version 7.1.7
3524  **
3525  *- - Switch to new installer setup. Should better detect and remove
3526  *- previous versions, and in general be more stable.
3527  *- - Added preliminary support for TerraPage .txp files in scene objects.
3528  *- - Fixed issue with OpenAL not being able to play sounds on some
3529  *- machines.
3530  **
3531  *4 Version 7.1.6
3532  **
3533  *- - Added 3rd Parameter to Decision Beads.
3534  *- - Added diguyCharacter::create_and_force_bridge_spath() and
3535  *- diguyCharacter::force_local_path to Decision Beads editor.
3536  *- - Application now asks user to confirm whether an existing
3537  *- file can be overwritten when Save As is selected.
3538  *- - Added Comment field to Decisions and Decision Beads.
3539  *- - Added new cursor to represent current input mode.
3540  *- - Added events page to character as well as signal and sensor region.
3541  *- Same basic functionality as the event mapper but more distributed
3542  *- UI design.
3543  **
3544  *4 Version 7.1.4
3545  **
3546  *- - Added functionality to the character elements page that allows
3547  *- character list to be reordered using up and down arrows next to
3548  *- the list box.
3549  *- - Character list box will now display disabled characters in gray.
3550  **
3551  *4 Version 7.1.3
3552  **
3553  *- - Added offset XYZ line edits for aiming at characters on Aim
3554  *- Bead page.
3555  **
3556  *4 Version 7.1.2
3557  **
3558  *- - Added new "Character" Input Mode. While in this mode clicks and
3559  *- drags will have the following effects:
3560  *>
3561  *a click and drag - translate character
3562  *a shift-click and drag - rotate character
3563  *<
3564  *- - Made 'Delete' key work on more object types in the 3D window,
3565  *- depending on the current Input Mode:
3566  *>
3567  *a Character or PeopleBlitzer - delete current character
3568  *a Path Edit or Path Insert - delete current waypoint
3569  *a Action Edit or Action Insert - delete current action bead
3570  *a Sensor Edit or Sensor Insert - delete current sensor region
3571  *a Group - delete current group
3572  *<
3573  **
3574  *4 Version 7.1.1
3575  **
3576  *- - Added new "Group" Input Mode. While in the mode clicks and
3577  *- drags will have the following effects:
3578  *>
3579  *a click and drag - translate all group characters
3580  *a shift-click and drag - rotate all group characters
3581  *a ctrl-click - add or remove clicked character
3582  *a to group
3583  *<
3584  *- - Added Chain Sim Settings page to the Scenario Elements palette.
3585  *- - Added edit boxes to event beads (Aim, Decision, Gaze, and Script
3586  *- beads) that allow beginning and end of beads to be tied to
3587  *- specific waypoints or action beads.
3588  *- - Added ability to set character label colors on the Character page.
3589  *- - Added optional labels for action beads in the 3D window that show
3590  *- the action name and the time at which the action begins.
3591  *- - Current selected character index is now saved in .dss file and
3592  *- restored when the scenario is loaded.
3593  *- - Revamped Plugins page. Each plugin now has these parameters:
3594  *>
3595  *a Required By Scenario - If checked, this plugin is required
3596  *a for proper execution of this scenario.
3597  *a When the scenario is loaded this plugin
3598  *a will be loaded as well if it is not
3599  *a already active. Default is unchecked.
3600  *a Unload on Scenario Close - If checked, this plugin will be
3601  *a unloaded if this scenario is closed
3602  *a or a new scenario is opened. Default
3603  *a is unchecked.
3604  *a Accepts Mouse Input - If checked, this plugin will receive
3605  *a mouse events via the mouse plugin
3606  *a functions when the input mode is
3607  *a "Plugin". Default is checked.
3608  *<
3609  *- - Added new camera frustum culling functionality that works on the
3610  *- subshapes of a scene object. The functionality can be turned on
3611  *- via a check box in the performance page, or via
3612  *- diguyScenario::set_scene_object_sub_culling_enabled() and
3613  *- diguyScenario::get_scene_object_sub_culling_enabled().
3614  *- Potentially this can lead to 100%-200% rendering speed increase
3615  *- for large well segmented terrains. Note currently scene object
3616  *- culling must be on for this to work.
3617  **
3618  *4 Version 7.1.0
3619  **
3620  *- - Revamped Cut and Paste operations to use the merge functionality
3621  *- that makes sure objects added to a scenario have unique names.
3622  **
3623  *4 Version 7.0.8
3624  **
3625  *- - Camera speed UI input was broken, should be responsive again
3626  *- - Hitting cancel in particle system texture map property widget will
3627  *- no longer delete the currently selected texture.
3628  *- - Fixed Camera Affected by Script events check box; was actually an
3629  *- SDK fix.
3630  **
3631  *4 Version 7.0.5
3632  **
3633  *- - Enhanced character path following so that waypoints that
3634  *- have a roll parameter specified will roll the character
3635  *- as it travels along the path.
3636  *- - Enhanced character path following so that characters can
3637  *- now pitch "upside-down" along paths.
3638  **
3639  *4 Version 7.0.3
3640  **
3641  *- - Look At button now works for reflected characters.
3642  **
3643  *4 Version 7.0.1
3644  **
3645  *- - Velocity Noise on particles will now get transformed with the
3646  *- parent's orientation.
3647  *- - Fixed problems with various guide algorithms not working well
3648  *- if the desired z coordinate is not at the same altitude as the
3649  *- character.
3650  *- - Re-enabled "-C cfg_file" command line flag.
3651  **
3652  *4 Version 6.1.10
3653  **
3654  *- - Fixed problem that prevented some parameters from being
3655  *- editable in the Decision editor; in particular, when param 2
3656  *- was an appearance or a string.
3657  *- - Fixed aim trajectory rendering to more consistently render
3658  *- and use the proper color.
3659  *- - Fixed problem with I-Guy characters not being able to move
3660  *- forward and back.
3661  *- - Particles are more aggressive about requesting that octtree is
3662  *- rebuilt.
3663  *- - High velocity particles, stuck particles and bouncing particles all
3664  *- interact better after colliding with scene geometry.
3665  *- - BDI_LOG_FATAL errors will behave better in DI-Scenario, giving the
3666  *- option to save before exiting.
3667  *- - Fixed decision beads pseudocode description crash.
3668  **
3669  *4 Version 6.1.9
3670  **
3671  *- - Fixed problem with OpenGL renderer that prevented objects
3672  *- with subfaces from rendering correctly.
3673  *- - Fixed problem with Draw Mode radio buttons in the Preferences
3674  *- dialog not having the correct effect on rendering.
3675  *- - Changed info popups to show up as dialog windows separate
3676  *- from the main window. This prevents the Primary 3D Window
3677  *- from un-maximizing when an info popup pops up.
3678  *- - Fixed problem that scene objects did not correctly look in
3679  *- custom directory for models.
3680  *- - Added code to check positions of DI-Guy Scenario windows;
3681  *- if windows will not be visible (are off-screen, etc.), they
3682  *- are moved to screen coordinate 0,0.
3683  *- - Updated Networking Settings page to be consistent with V6 UI.
3684  *- - Numerous fixes to Networking Settings page.
3685  *- - Added About box with version information.
3686  *- - Fixed bug that preferences weren't correctly saved if app
3687  *- was closed by clicking 'X' button in upper right corner.
3688  *- - Fixed various problems with values entered into edit boxes
3689  *- being clobbered.
3690  *- - Added plugins page to DI-Guy Scenario to match page from V6 UI.
3691  **
3692  *4 Version 6.1.8
3693  **
3694  *- - Fixed world space collisions for particles, functionality was
3695  *- temporally broken.
3696  *- - Particle UI should be now be almost entirely working in DI-Guy
3697  *- Scenario.
3698  *>
3699  *- - Added load particle descriptions button to UI.
3700  *- - Added collision plane rendering check box to UI.
3701  *- - Added check box to particle page that optionally turns off
3702  *- placeholders.
3703  *- - Added orientation flag to particles, useful for parented
3704  *- emitters.
3705  *- - Renaming particles should validate names and echo to other
3706  *- appearance menus.
3707  *- - Adding or removing particle descriptions now properly updates
3708  *- the appearance section of the character page and people blitzer.
3709  *- - Particle manager was getting updated unnecessarily causing
3710  *- particles to playback 2x as fast.
3711  *<
3712  *- - Fixed a focus out problem that yielded a hard lock up if a load
3713  *- manager error message was produced.
3714  *- - Waypoints and sensor regions visuals weren't being properly
3715  *- updated when data changed.
3716  *- - Editing a Scene object triggers the unsaved flag more often.
3717  *- - Fixed a glitch where shadows and the profiler wouldn't work
3718  *- together.
3719  *- - Added UI for setting character and scene object culling active.
3720  *- - Added UI for setting character and scene object bounding volume
3721  *- visualization active.
3722  *-
3723  *4 Version 6.1.7
3724  **
3725  *- - Added UI for setting the character's label text and controlling
3726  *- whether the label is visible to the Character page.
3727  *- - Added new visibility option for Character Labels on the
3728  *- Visibility page: Per Object.
3729  *- - Major reworking of the DI-Guy Scenario user interface in
3730  *- preparation for the DI-Guy 7 release.
3731  *- A version of the program with the old interface (henceforth
3732  *- called the V6 UI) will be available in releases for awhile
3733  *- with a different filename. As time goes on new features that
3734  *- appear in DI-Guy Scenario may not appear in the V6 UI.
3735  *- - Changed the sound module of DI-Guy Scenario to be based on
3736  *- OpenAL. This fixed a problem with sounds playing back too
3737  *- fast on certain systems, and allows for 3D position sounds.
3738  **
3739  *4 Version 6.1.6
3740  **
3741  *- - Added "+plugin <plugin_name>" command line argument. This will
3742  *- load the specified plugin as the application is starting up.
3743  *- This is essentially the same as calling diguyApp::load_plugin()
3744  *- before the initial scenario is created.
3745  *- - Added "Plugin" page. This allows a scenario designer to specify
3746  *- which plugins are required for proper execution of the scenario.
3747  *- - Fixed crash bug that occasionally occurred when the "Trigger Now"
3748  *- button was clicked on the Script and Decision pages.
3749  *- - Added UTM Coordinates to the Networking page.
3750  *- - Added "Decisions", which are similar to Script Events but
3751  *- have a UI for constructing logic similar to Decision Beads.
3752  **
3753  *4 Version 6.1.4
3754  **
3755  *- - Fixed minor problems with decision bead page. The parameters for
3756  *- the sensor region function
3757  *- contains_character_by_type_and_appearance() did not include
3758  *- quotes and were not alphabetized.
3759  *- - Added buttons "Add All" and "Remove All" to Group page.
3760  **
3761  *4 Version 6.1.1
3762  **
3763  *- - Added Load Manager page to the Scenario window. Now users can
3764  *- enable load management, and adjust load management parameters
3765  *- from within DI-Guy Scenario.
3766  *- - Particle warm up time should now work properly on reset.
3767  *- - Added particle system life time, after which it will no longer emit
3768  *- particles.
3769  *- - Added new Particle position and velocity noise options, should allow
3770  *- for better control and movement options.
3771  *- - Added character variable querying to decision beads, can now query
3772  *- variables with: variable_equal_to_(float, int, string),
3773  *- variable_less_than_(float, int, string) and
3774  *- variable_greater_than_(float, int, string).
3775  *- - Added character variable actions to decision beads, can now have
3776  *- actions that affect variables, using
3777  *- variable_set_value_as_(float, int, string) and
3778  *- variable_increment and decrement.
3779  *- string) and variable_greater_than_(float, int, string).
3780  *- - Can now use decision beads to check whether someone's been shot,
3781  *- as well as where the shot hit.
3782  *- - Changed how decision beads get pointers to objects; previously
3783  *- if an object was referenced multiple times in a decision bead
3784  *- (e.g., multiple queries were made of character "soldier-1" in
3785  *- the if clauses), the same object was searched for multiple times.
3786  *- Now a pointer to the object is just searched for once.
3787  *- - Added Variable page to Character window. This page allows for
3788  *- creation, deletion, and editing of character variables. Character
3789  *- variables are almost exactly the same as scenario variables, but
3790  *- are private to each character instead of being shared across the
3791  *- entire scenario.
3792  **
3793  *4 Version 6.1.0
3794  **
3795  *- - Ctrl-'u' now pushes a scenario undo onto the undo stack.
3796  *- - Space bar toggles between play and pause; Ctrl-space bar does a
3797  *- reset.
3798  **
3799  *4 Version 6.0.8
3800  **
3801  *- - DI-Guy Scenario now properly sets the network Force ID for
3802  *- outgoing entities based on group membership. Groups
3803  *- net_friendly, net_opposing, and net_neutral should be used to
3804  *- indicate the Force ID of outgoing entities.
3805  *- - DI-Guy Scenario now assigns incoming entities to group
3806  *- net_friendly, net_opposing, or net_neutral based on the
3807  *- incoming Force ID.
3808  *- - Incoming entities cannot now be assigned to or removed from
3809  *- groups. As well, groups to which incoming entities belong
3810  *- cannot be deleted.
3811  **
3812  *4 Version 6.0.2
3813  **
3814  *- - Fixed problem with "Deflate" compression method for movie frame
3815  *- capture.
3816  *- - Changed label of "Reset" button on Movie Settings page to "Reset
3817  *- Next Frame Number", to differentiate it from the Reset button
3818  *- on the Control palette.
3819  **
3820  *4 Version 6.0.1
3821  **
3822  *- - Added setting of Scenario Review Data on Scenario Performance
3823  *- page to .dss file. It was not being saved and restored as
3824  *- scenarios were saved and loaded.
3825  *- - Changed scenario "Loop" functionality. If no characters have
3826  *- review data, the scenario will reset and play rather than
3827  *- rewind and show review data.
3828  *- - Removed unused "Altitude" edit box from Networking property page.
3829  *- (PR 3002)
3830  *- - Changed gaze bead logic so that faster gazes are possible. The
3831  *- desired locate time for gaze beads was effectively limiting the
3832  *- maximum angular velocity. Now if a gaze bead overrides gaze
3833  *- parameters, it also turns off use of the desired locate time for
3834  *- each link. (PR 3030)
3835  **
3836  *4 Version 6.0.0
3837  **
3838  *- - Added "GoThere" camera movement. In Camera mode, if there is
3839  *- neither a Look At character nor a Look From character selected
3840  *- and the camera projection mode is "free camera", if you hold
3841  *- the Shift key and left-click on anything in the scene, the
3842  *- camera will rapidly travel to what you Shift+clicked on and
3843  *- turn around to face the location from which the camera came.
3844  *- This also works from modes other than camera mode, if you press
3845  *- and hold Alt+Shift while left-clicking.
3846  *- - Changed Aim Bead UI to match Gaze Bead UI. Note that now
3847  *- aiming is also precise, and dynamic. See DI-Guy aiming change
3848  *- above.
3849  *- - Fixed problem with current light and fog settings being overwritten
3850  *- when a .dss file was loaded. (PR 2019)
3851  *- - Fixed problem with primary view of scenario returning 0 when
3852  *- diguyScenarioView::is_showing() was called on it. The correct
3853  *- value is now returned. (PR 2954)
3854  *- - Added ability to change window title of primary view using the
3855  *- call diguyView::set_window_title(). (PR 2953)
3856  *- - Fixed problem with looking at scene objects that are translated
3857  *- away from the origin. (PR 2722)
3858  *- - Fixed problem for character paths on load. Paths that weren't
3859  *- the initial path of the character weren't being fully initialized
3860  *- until they were used by the character. Now all paths receive
3861  *- an initial update call on load.
3862  *- (PR 2791)
3863  *- - Added new command line argument: -no_info_popup_server. Adding
3864  *- this argument to the command line causes DI-Guy Scenario to not
3865  *- attempt to start the program DIGuyInfoPopupServer. If the
3866  *- server is not started, info popup windows will not appear.
3867  *- - Fixed problem that if the Initial Script Filename on the Script
3868  *- Event property page specified a script that didn't exist,
3869  *- no warning was given. Now a log message at Warn level is
3870  *- printed for a missing script file. (PR 2826)
3871  *- - Fixed problem that prevented Performance settings from taking
3872  *- effect unless the scenario was saved and reloaded.
3873  *- - Added edit box for setting character's initial motion texture
3874  *- gain. (PR 2845)
3875  *- - Added UI preference for turning off the "DI-Guy Scenario by
3876  *- Boston Dynamics" overlay.
3877  **
3878  *4 Version 5.3.5
3879  **
3880  *- - Changed edit box for setting character's initial motion texture
3881  *- into a combo box that shows which motion textures are available.
3882  **
3883  *4 Version 5.3.2
3884  **
3885  *- - Small improvement to particle system UI, fixed outstanding issues
3886  *- with texture map browser widget. Color Widgets go right to a color
3887  *- picker. Clicking on static text opens subitems.
3888  *- - Particle Systems now populate better between ticks, i.e. release
3889  *- intervals smaller then the update time now work.
3890  *- - Performance improvements to the particle systems.
3891  **
3892  *4 Version 5.3.1
3893  **
3894  *- - Removed Review Data dt data member from diguyScenario objects
3895  *- and from the DI-Guy Scenario UI. Any scenario review data is
3896  *- now recorded at the scenario's tick dt.
3897  *- - Split Visibility / Performance page into two separate
3898  *- pages named Visibility and Performance.
3899  **
3900  *4 Version 5.3.0
3901  **
3902  *- - Made it possible to turn off review data generation for scenarios.
3903  *- By default, scenarios created in the DI-Guy Scenario editor will
3904  *- have review data enabled; scenarios created using the DI-Guy API
3905  *- will have review data disabled. Turning on review data can add
3906  *- significantly to memory usage. Changing review data settings can
3907  *- be done using the function diguyScenario::set_history_type(), or
3908  *- using the Review Data Type radio buttons on the Visibility /
3909  *- Performance page of the DI-Guy Scenario editor.
3910  **
3911  *4 Version 5.2.3
3912  **
3913  *- - Added joystick gain settings to Preferences. The gains allow
3914  *- DI-Guy Scenario users to adjust how sensitive the joystick will
3915  *- be. Gains of 1.0 retain previous behaviors. Gains less than
3916  *- 1.0 make joystick control less sensitive; i.e., it will take a
3917  *- larger movement to achieve a response. Gains more than
3918  *- 1.0 make joystick control more sensitive; i.e., it will take a
3919  *- smaller movement to achieve a response.
3920  **
3921  *4 Version 5.2.1
3922  **
3923  *- - Special Effects: DI-Guy Scenario now offers a new add-on option for
3924  *- particle-based special effects. Examples of particle effects include
3925  *- smoke, fire, debris, missile trails, rotor wash, explosions, and dust
3926  *- trails. A Particles tab is now available in the Scenario palette for
3927  *- easy control of effects parameters include size, number, color,
3928  *- texture map, velocity, wind effect, and gravity.
3929  *- - Fixed crashing bug when undoing path changes.
3930  *- - Fixed minor issues with using soldier character
3931  *- backward actions and companion waypoints.
3932  *- - Fixed problem where character sounds were not consistently
3933  *- playing when a scenario looped.
3934  *- - Fixed problem where path shapes were not always being drawn
3935  *- when they should have been.
3936  *- - Fixed problem where having path shapes in a scenario caused
3937  *- the program to crash on exit.
3938  *- - Fixed crashing bug when shutting down a scenario that
3939  *- contains characters with guides.
3940  **
3941  *4 Version 5.2.0
3942  **
3943  *- - Added ability to show character names as floating
3944  *- labels next to the character in the 3D window.
3945  *- Name labels can be shown for current character only,
3946  *- all characters, or no characters. Access via the
3947  *- Scenario | Visibility / Performance property page.
3948  *- - Added "Look At" buttons for characters, waypoints,
3949  *- and path beads on respective Elements pages.
3950  *- - Added special effects such as smoke and fire.
3951  *- - Fixed perl script interpreter so that it will work
3952  *- if DI-Guy is installed in a directory with spaces.
3953  *- - Fixed problem where LOD range scale factors weren't
3954  *- taking effect for scene objects.
3955  **
3956  **
3957  **************************************
3958  *3 DI-Guy AI
3959  **************************************
3960  **
3961  *4 Version 9.0.1
3962  **
3963  *- - Fixed bug where characters were improperly going through walls.
3964  *- - Fixed a number of minor crashes with creating behavior paths.
3965  **
3966  *4 Version 9.0.0
3967  **
3968  *- - To enable DI-Guy AI in programs using the DI-Guy SDK, the header
3969  *- file "diguy_ai.h" must be included, and the functions
3970  *- diguy_ai_initialize() and diguy_ai_deinitialize() must be called
3971  *- at the appropriate times.
3972  *- - New command line flag added to DI-Guy Scenario for optionally.
3973  *- disabling DI-Guy AI. By default DI-Guy Scenario will look for the
3974  *- diguy_ai license feature and check it out if it is present. By
3975  *- putting "-module diguy_ai" on the command line, DI-Guy Scenario will
3976  *- not attempt to enable DI-Guy AI.
3977  *- - Fixed problem with DI-Guy AI agents having trouble killing animals.
3978  *- - Painting a non-continuous region will be more likely to successfully
3979  *- create a behavior path, the longest path from the start point to the
3980  *- mouse up location is used.
3981  *- - Fixed issues with feelers: changes made via UI now change all crowd
3982  *- members, 3D rep of feelers now updated immediately when changed and
3983  *- on reset.
3984  *- - Fixed problem that agent feeler collide distance could not be
3985  *- greater than turn distance.
3986  *- - It is now possible to add a feeler callback to enable DI-Guy AI agents
3987  *- to interact better with static geometry in the SDK. See the following
3988  *- functions for more details:
3989  *>
3990  *- - diguyCharacter::agent_set_feeler_function()
3991  *- - diguyCharacter::agent_get_feeler_function()
3992  *- - diguyScenario::agent_set_default_character_feeler_function()
3993  *<
3994  *- - Crowds and agents can now flee a group. Accessed via:
3995  *>
3996  *- - diguyCharacter::agent_flee_group()
3997  *- - diguyCrowd::agents_flee_group()
3998  *<
3999  **
4000  *4 Version 8.6.3
4001  **
4002  *- - Crowd UI Improvements:
4003  *>
4004  *- - Selected member will now only show postures and variants that it has
4005  *- available.
4006  *- - Selected edit mode with display better visual cues indicating which
4007  *- crowd members will be affected by changes
4008  *- - Added look at member button.
4009  *<
4010  *- - Crowd Blitzing: Blitzing a crowd into an area that is non-contiguous
4011  *- will now attempt to find the longest path from the start point to
4012  *- the end point, This should fix a frequent failure case with the
4013  *- Blitzer.
4014  **
4015  *4 Version 8.6.1
4016  **
4017  *- - DI-Guy SAF references changed to DI-Guy AI.
4018  **
4019  *4 Version 8.6.0
4020  **
4021  *- - New DI-Guy SAF functions:
4022  *>
4023  *- - diguyCharacter::agent_set_current_behavior_region_border_is_solid()
4024  *- - diguyCrowd::set_all_members_enabled()
4025  *- - diguyCrowd::set_current_behavior_region_border_is_solid()
4026  *- - diguyCrowd::is_current_behavior_and_focus_group()
4027  *- - diguyCrowd::is_current_behavior_and_focus_character()
4028  *- - diguyCrowd::is_current_behavior()
4029  *- - diguyCrowd::is_crowd_dead()
4030  *- - diguyScenario::set_create_network_crowds()
4031  *- - diguyScenario::get_create_network_crowds()
4032  *<
4033  *4 Version 8.5.0
4034  **
4035  *- - Initial DI-Guy SAF release.
4036  *- - Added/updated DI-Guy SAF classes:
4037  *>
4038  *- - diguyAgentParams
4039  *- - diguyCrowdProfile
4040  *- - diguyCrowd (extensive changes, promoted from experimental)
4041  *<
4042  *- - New DI-Guy SAF functions:
4043  *>
4044  *- - diguyScenario::destroy_crowd()
4045  *- - diguyScenario::get_num_crowds()
4046  *- - diguyScenario::find_crowd()
4047  *- - diguyScenario::get_crowd_at_index()
4048  *- - diguyScenario::create_crowd_profile()
4049  *- - diguyScenario::destroy_crowd_profile()
4050  *- - diguyScenario::get_num_crowd_profile()
4051  *- - diguyScenario::find_crowd_profile()
4052  *- - diguyScenario::get_crowd_profile_at_index()
4053  *- - diguyScenario::create_group_in_region()
4054  *- - diguyCharacter::agent_attack_group()
4055  *- - diguyCharacter::agent_flee_character()
4056  *- - diguyCharacter::agent_flee_location()
4057  *- - diguyCharacter::agent_remove_all_flee_objects()
4058  *- - diguyCharacter::agent_mingle_in_region()
4059  *- - diguyCharacter::agent_pursue_character()
4060  *- - diguyCharacter::agent_pursue_group()
4061  *- - diguyCharacter::agent_travel_behavior_path()
4062  *- - diguyCharacter::agent_travel_path_shape()
4063  *- - diguyCharacter::agent_travel_region_border()
4064  *- - diguyCharacter::agent_wander_region()
4065  *- - diguyCharacter::agent_stop_behavior()
4066  *- - diguyCharacter::agent_set_current_focus_character()
4067  *- - diguyCharacter::agent_set_current_focus_group()
4068  *- - diguyCharacter::agent_get_initial_params()
4069  *- - diguyCharacter::agent_get_current_params()
4070  *- - diguyCharacter::agent_set_current_params_from_profile()
4071  *- - diguyCharacter::agent_get_current_focus_character()
4072  *<
4073  **
4074  **************************************
4075  *3 DI-Guy Motion Editor
4076  **************************************
4077  **
4078  *4 Version 9.0.1
4079  **
4080  *- - Added sample bvh file to motions directory, should help document how
4081  *- DI-Guy expects bvh files to be structured.
4082  **
4083  *4 Version 9.0.0
4084  **
4085  *- - If motions are added to an action table, the proper default actor
4086  *- is now set automatically.
4087  *- - Improved support for editing offset poses, should be much easier, and
4088  *- not cause abrupt joint behavior.
4089  *- - Changing the actor of a motion arc now immediately applies the new
4090  *- scale to the motion, improvements to actor choosing, motion scaling,
4091  *- and importing code.
4092  *- - Fixed a number of action table editing issues: including hard crash
4093  *- with undo, "remove unused motions" causing corrupted action tables.
4094  *- - General UI improvements:
4095  *>
4096  *- - +/- keys behave more intuitively with regards to the yaw/pitch/roll
4097  *- of the poser.
4098  *- - Shift key alters magnitude of +/- change.
4099  *- - Poser editing gizmo now auto-scales based on camera distance.
4100  *- - Editing mode is now displayed in 3D window title bar.
4101  *- - Initial directories for me project, importing motions and saving
4102  *- motions are now set to expected values.
4103  *<
4104  **
4105  *4 Version 8.6.3
4106  **
4107  *- - Fixed issue with zero length animations causing div by zero.
4108  *- - Fixed minor bug with action tables not properly updating when unused
4109  *- motions were removed.
4110  **
4111  *4 Version 7.1.11
4112  **
4113  *- - Fixed problem that many error messages would appear when saving
4114  *- action tables.
4115  **
4116  *4 Version 7.1.0
4117  **
4118  *- - Fixed various problems with setting variants and angle
4119  *- extents for 2-axis motions in the Action Table Editor.
4120  *- - Added sliders for testing aim actions in the Action Table
4121  *- Editor.
4122  **
4123  *4 Version 6.1.9
4124  **
4125  *- - Fixed a number of bugs introduced with the upgrade to high
4126  *- precision positions.
4127  **
4128  *4 Version 6.1.0
4129  **
4130  *- - Added new gesture table editor, allows for the modification of
4131  *- the action tables of table gestures.
4132  *- - Null motion arcs are now editable, with blend type and duration
4133  *- as parameters.
4134  **
4135  *4 Version 6.0.6
4136  **
4137  *- - BVH file import now supports joint translations in addition to
4138  *- rotations.
4139  *- - Resultant BDM files contain only relevant variables.
4140  **
4141  *4 Version 6.0.0
4142  **
4143  *- - Initial 6.0 DI-Guy Motion Editor release.
4144  **
4145  **
4146  **************************************
4147  *3 DI-Guy Character Viewer
4148  **************************************
4149  **
4150  *4 Version 8.0.2
4151  **
4152  *- - Added view selection buttons that load new camera settings.
4153  **
4154  *4 Version 6.1.9
4155  **
4156  *- - Fixed a number of bugs introduced with the upgrade to high
4157  *- precision positions.
4158  *- - Fixed character transparency.
4159  *- - Fixed selecting the default appearance.
4160  **
4161  *4 Version 6.0.2
4162  **
4163  *- - Added default settings file that shows Character Type /
4164  *- Appearance / Action selection page.
4165  **
4166  *4 Version 6.0.1
4167  **
4168  *- - Fixed problem where appearances that used a different actor than
4169  *- the default actor for a character did not correctly display.
4170  **
4171  *4 Version 6.0.0
4172  **
4173  *- - DI-Guy Character Viewer added to DI-Guy Applications Suite.
4174  *- Allows quick review of character types, appearances, and
4175  *- actions.
4176  **
4177  **
4178  **************************************
4179  *3 DI-Guy for Vega Prime
4180  **************************************
4181  **
4182  *4 Version 9.0.3
4183  **
4184  *- - vpNet 2.2 should now be enabled.
4185  *- - Fixed issue with skyLight lighting and shaders not being properly
4186  *- applied.
4187  *- - Fixed Memory leak when characters were unrefed to zero. Note a slight
4188  *- change to the basics example.
4189  **
4190  *4 Version 9.0.1
4191  **
4192  *- - Fixed issue with new vpDiguys not having their locations properly
4193  *- set when reading out of an acf.
4194  *- - Fixed issue with vpDiguyCharacters parented to vpTransforms not
4195  *- being properly created.
4196  **
4197  *4 Version 9.0.0
4198  **
4199  *- - DI-Guy for Vega Prime now works with VP 2.2.
4200  **
4201  *4 Version 8.6.3
4202  **
4203  *- - Fixed crash on exit when a vpDiguyCharacter parent was not a
4204  *- scenario.
4205  *- - Fixed bug where characters would multiply render if they were
4206  *- parented to a vpObject
4207  *- - parented and translated characters will should start broadcasting
4208  *- over the network with proper values.
4209  **
4210  *4 Version 8.0.3
4211  **
4212  *- - Moved example_acfs to their own subdirectory instead of in
4213  ** simple_playback directory.
4214  *- - Added warning about setting channel LOD scale to zero, can cause
4215  ** character to not draw.
4216  *- - Fixed an issue where not having a valid license could cause vp
4217  ** applications to crash.
4218  *- - Fixed licensing issue effecting vpDiguy/vpNet/HLA/stealth.
4219  *- - Basics Programming example now demonstrates ground clamping. As well
4220  *- as some other polish to programming examples.
4221  **
4222  *4 Version 8.0.2
4223  **
4224  *- - Improved reporting of version information during installation.
4225  **
4226  *4 Version 8.0.0
4227  **
4228  *- - Initial 8.0 release candidate.
4229  *- - vpDiguy using vpNet should now support all coordinate conversion
4230  *- routines that vpNet supports.
4231  *- - Memory usage and rendering performance improvements.
4232  **
4233  *4 Version 7.0.8
4234  **
4235  *- - Fixed HLA networking licensing issue. Shouldn't need explicit hla
4236  *- license with vpNet.
4237  *- - Added new autogenerated vpDiguy SDK docs.
4238  *- - Added code to basics example that demonstrates creating a character
4239  *- after configure.
4240  *- - Added documentation about vpDiguy openAL audio module's
4241  *- incompatibility with vpAudio module.
4242  *- - Added static versions of vpDiguy libraries, updated autolinking
4243  *- code in vpDiguyCpp.cpp.
4244  **
4245  *4 Version 7.0.7
4246  **
4247  *- - Fixed a number of vpNet related bugs.
4248  *- - NOTE: In order to make vpNet interaction more solid reading of
4249  *- UTM coordinates out of Scenario Objects in vpDiguy has been
4250  *- disabled. UTM coordinates should be specified explicitly in the
4251  *- Net Connection gcf panel and the DI-Guy Scenario Network Page.
4252  **
4253  *4 Version 7.0.6
4254  **
4255  *- - Fixed a number of recreation/looping related bugs.
4256  **
4257  *4 Version 7.0.3
4258  **
4259  *- - Turned on vpNet/vpDiguy networking.
4260  *- - Updated all the acfs to be vp 2.0 compliant.
4261  *- - Updated vpDiguy gcf to include new 7.0 content.
4262  *- - Fixed bug in UTM support.
4263  *- - Fixed problem if multiple diguy particles attempt to instantiate
4264  *- the same type of vpFX. Fixed memory leak as well.
4265  *- - Fixed divide by zero bug in networking code, could cause 0th
4266  *- character to never show up.
4267  *- - Fixed bug where a character with an appearance change would
4268  *- not be recreated properly if a scenario was looping.
4269  **
4270  *4 Version 7.0.0
4271  **
4272  *- - Fixed a couple of vpDiguyScenario function calls to print a warning
4273  *- if the functions are called before configure, instead of crashing.
4274  *- - diguyCharacter's position syncs with vpDiguyCharacter on creation.
4275  *- - Distributed rendering should now support mapping from DI-Guy
4276  * particles.
4277  **
4278  *4 Version 6.1.11
4279  **
4280  *- - Consolidated networking examples, moved
4281  *- vpnet_(send/receive)_(dis/hla).acf
4282  *- into simple_playback because they didn't have unique c++ code.
4283  *- - Added postLoad function to vpDiguyCharacter building code to try
4284  *- and enable sensor prime.
4285  *- - Added vpDiguyScenario::set_time_independant_of_vp_sim_time() and
4286  *- vpDiguyScenario::get_time_independant_of_vp_sim_time() Allows
4287  *- time to be disconnected from sim time.
4288  **
4289  *4 Version 6.1.10
4290  **
4291  *- - Renamed vpDiguyScenario::SetSyncCameraEnable() to
4292  *- vpDiguyScenario::setSyncCameraEnable().
4293  **
4294  *4 Version 6.1.9
4295  **
4296  *- - Added per scenario time offset code.
4297  **
4298  *4 Version 6.1.8
4299  **
4300  *- - Code now compiles against Vega 2.0 libraries:
4301  *- - Added 2.0 style copy constructor for diguyCharacters to use in
4302  *- cloning.
4303  *- - Fixed a bug where locked off joints issued warnings.
4304  *- - Fixed a bug where some dynamic matrixes weren't being properly
4305  *- updating, fixes gazing inside Vega.
4306  *- - Altered how diguyScenarios get loaded to accommodate new
4307  *- merging code.
4308  *- - Unsupported Vega sound module now uses openAL.
4309  **
4310  *4 Version 6.1.1
4311  **
4312  *- - gcfs and xsd no longer use "DI-Guy" in the naming convention;
4313  *- instead "Diguy" is now used. This avoids uncompilable code
4314  *- generated from lynxPrime's export .cpp functionality, as well
4315  *- as being more consistent with Vega conventions.
4316  **
4317  *4 Version 6.0.8
4318  **
4319  *- - Fixed serious bug affecting HLA networking in DI-Guy for Vega
4320  *- Prime. This bug was causing various problems, ranging from
4321  *- missing or extra apparent network entities, to entities
4322  *- appearing at the wrong location.
4323  **
4324  *4 Version 6.0.7
4325  **
4326  *- - Changed all Vega Prime code/acfs that specify "DI-Guy" to "Diguy".
4327  *- This should allow cpp exports to work better.
4328  *- - Renamed vpDiguy.h/cpp to vpDiguySettings to better match acf info.
4329  *- - Added Vega Prime view settings example that shows off camera sync
4330  *- code.
4331  *- - Added Vega Prime simple example that shows how to initialize and
4332  *- run with no acf or dss.
4333  **
4334  *4 Version 6.0.6
4335  **
4336  *- - Fixed problem which inadvertently disabled standard Vega Prime
4337  *- "X" key functionality (enable / disable the position strategy
4338  *- for all observers) in a vpDiguy application.
4339  **
4340  *4 Version 6.0.5
4341  **
4342  *- - Fixed problems preventing DI-Guy for Vega Prime from
4343  *- working with DIS/HLA for Vega Prime. DI-Guy for Vega
4344  *- Prime now works with Vega Prime 1.2.2 from MultiGen
4345  *- Paradigm and vpNet 1.2.2 from MAK Technologies. Prior
4346  *- versions of vpNet are not supported.
4347  **
4348  *4 Version 6.0.2
4349  **
4350  *- - Switched bdiString to bdiString* in vpDiguyCharacter.h, to remove
4351  *- a dependency on a header file that is not distributed.
4352  **
4353  *4 Version 6.0.1
4354  **
4355  *- - Fixed problem in vpDiguy DIS networking. Outgoing entities were
4356  *- being published with entity numbers which conflicted with those
4357  *- being used by Vega Prime entities. On the receiving end, this
4358  *- would cause characters to pop from place to place.
4359  **
4360  *4 Version 5.3.4
4361  **
4362  *- - Added a circle example program to programming_examples/vpdiguy.
4363  **
4364  *4 Version 5.3.3
4365  **
4366  *- - DI-Guy characters types are now listed in a Character Type combo box.
4367  *- - A character type sensitive list of appearances are now listed in an
4368  *- Appearance combo box.
4369  *- - A character type sensitive list of actions are now listed in an
4370  *- Action combo box.
4371  *- - A character type sensitive list of head appearances are now listed
4372  *- in a Head Appearance combo box.
4373  *- - Altering the xyz position, heading or scale factor of a character
4374  *- now reflects on the character immediately.
4375  *- - Adding a ground clamp to a DI-Guy Scenario node now adds the ground
4376  *- clamp to all of its children that don't currently have a ground
4377  *- clamp.
4378  *- - Added new DI-Guy Settings functionality, including turning on/off
4379  *- scripting, sound effects, facial expressions, and the mapping of
4380  *- DI-Guy particles to Vega particles.
4381  *- - Added new options to DI-Guy Scenario panel.
4382  *- - Added toggle for showing scene objects found in the scenario file.
4383  *- - Added Sync Camera option that will slave the observer/motion controls
4384  *- to the DI-Guy camera.
4385  *- - Adding a DI-Guy character directly to a scene now creates one without
4386  *- a scenario being necessary.
4387  *- - DI-Guy characters dropped into a vpNet model map are now correctly
4388  *- cloned. (Requires the latest version of vpNet.)
4389  **
4390  *4 Version 5.2.1
4391  **
4392  *- - Better integration with MaK's vpNet module (see above).
4393  *- - Installation now occurs as a separate module on the DI-Guy CD.
4394  *- - Installation now automatically copies samples, documents to the Vega
4395  *- Prime installation as well as registering the DI-Guy for Vega Prime
4396  *- module.
4397  **
4398  */
4399 
4400 /*****************************************************************************
4401  *****************************************************************************
4402  **
4403  *2 DI-Guy Data, 9.0 and Earlier
4404  **
4405  *****************************************************************************
4406  *****************************************************************************
4407  **
4408  *4 Version 9.0.1
4409  **
4410  *- - Added character soldier_sa80, a British soldier with desert and
4411  *- temperate appearances using a sa80, based on the soldier_07 character.
4412  *- Available appearances:
4413  *>
4414  *- - uk_desert_sa80
4415  *- - uk_temperate_sa80
4416  *<
4417  *- - Added character "projectile" with meters per second motions.
4418  *- Character projectile appearances:
4419  *>
4420  *- - rpg_fired
4421  *- - sa7_fired
4422  *- - stinger_fired
4423  *- - javelin_fired
4424  *- - 120mm_tank_round_fired
4425  *- - at4_fired
4426  *- - 40mm_fired
4427  *<
4428  *- - Added sound files: m203_hit.wav, fire_m203.wav, arabic_street_sounds.wav
4429  *- sa7_flight.wav, sa7_fired.wav, stinger_fired.wav, stinger_flight.wav,
4430  *- javelin_flight.wav, javelin_impact.wav, at4_fired.wav, at4_flight.wav
4431  *- at4_impact.wav, javelin_fired.wav, pk74_fired.wav, m1a1_fired.wav
4432  **
4433  *4 Version 9.0.0
4434  **
4435  *- - Some character types have been made deprecated, and made "legacy"
4436  *- character types. If these character types are used in an existing
4437  *- .dss file or are created by a diguyScenario::create_character()
4438  *- call they will be created, but by default they will not show up
4439  *- in any DI-Guy Scenario character type selection controls. The
4440  *- legacy character types are:
4441  *>
4442  *- - soldier_m249
4443  *- - soldier_m4
4444  *- - soldier_qk
4445  *- - soldier_signals
4446  *- - soldier_fire
4447  *- - soldier_pistol
4448  *- - soldier_melios
4449  *- - afghan_child_crowd
4450  *- - male_pedestrian3
4451  *- - mped_sweeper
4452  *- - mped1_misc
4453  *- - mped2_misc
4454  *- - mped3_misc
4455  *- - mped5_crowd2
4456  *- - mped5_crowd3
4457  *- - mped5_crowd4
4458  *- - mped5_crowd5
4459  *- - mped5_crowd6
4460  *- - fped2_misc
4461  *- - fped3_crowd2
4462  *- - suspect3
4463  *- - marshaller
4464  *- - esil
4465  *- - soldier_precise
4466  *- - launcher
4467  *- - suspect
4468  *- - suspect2
4469  *- - fped_mother
4470  *- - sergeant
4471  *<
4472  *4 Version 8.0.0
4473  **
4474  *- - New character types:
4475  *>
4476  *- - chain_simulation
4477  *- - civilian_cc
4478  *- - soldier_cc
4479  *- - soldier_at4
4480  *- - soldier_javelin
4481  *- - soldier_m249
4482  *- - soldier_m9
4483  *- - soldier_m4
4484  *- - train
4485  *<
4486  *- - New human appearances:
4487  *>
4488  *- - 3 Security Guards
4489  *- - Hazmat Suits level A B and C
4490  *- - Assortment of Hazmat props
4491  **
4492  *- - 10 different Close Combat civilians
4493  *- - Close Combat BDU and DCU with M9, M249, M240, M60, AT4,
4494  *- Javelin M4 with M203, M16 with M203 Stinger weapons
4495  *- - Close Combat Opfor with SA16, RPG7, AK47 and PK74 weapons
4496  **
4497  *- - 3 Iraqi Insurgents
4498  *- - 2 Iraqi Soldier
4499  *- - 2 Iraqi Police
4500  **
4501  ** The following soldier appearances can have M9, M249, M240, M60,
4502  ** AT4, Javelin M4 with M203 and M16 with M203 weapons:
4503  **
4504  *- - 4 BDU with IBA
4505  *- - 4 ACU with IBA
4506  *- - 4 USMC with IBA
4507  *- - 4 USMC desert with IBA
4508  *<
4509  *- - New turret vehicle and technical vehicle appearances:
4510  *>
4511  *- - gaz_truck_w_ZSU23_turret
4512  *- - gaz_truck_w_ZSU23_turret_blown
4513  *- - toyota_pickup_tech_turret
4514  *- - toyota_pickup_tech_turret_blown
4515  *- - humvee_50cal_grn_turret
4516  *- - humvee_50cal_grn_turret_blown
4517  *- - humvee_50cal_des_turret
4518  *- - humvee_50cal_des_turret_blown
4519  *- - m1a2_abrams_grn_turret
4520  *- - m1a2_abrams_grn_turret_blown
4521  *- - m1a2_abrams_des_turret
4522  *- - m1a2_abrams_des_turret_blown
4523  *- - t72_tank_grn_turret
4524  *- - t72_tank_grn_turret_blown
4525  *- - t72_tank_des_turret
4526  *- - t72_tank_des_turret_blown
4527  *- - m2a3_bradley_grn_turret
4528  *- - m2a3_bradley_grn_turret_blown
4529  *- - m2a3_bradley_des_turret
4530  *- - m2a3_bradley_des_turret_blown
4531  *- - leclerc_tank_descamo_turret
4532  *- - leclerc_tank_descamo_turret_blown
4533  *- - leclerc_tank_camo_turret
4534  *- - leclerc_tank_camo_turret_blown
4535  *<
4536  *- - Added Motions to Soldier and Soldier2 characters:
4537  *>
4538  *- - stand_ready_8th_turn_left
4539  *- - stand_ready_8th_turn_right
4540  *- - stand_ready_qtr_turn_left
4541  *- - stand_ready_qtr_turn_right
4542  *- - stand_aim_extreme
4543  *- - kneel_aim_extreme
4544  *- - walk_aim
4545  *- - walk_aim_back
4546  *<
4547  *4 Version 7.0.0
4548  **
4549  *- - New character types:
4550  *>
4551  *- - chem_bio_pedestrian
4552  *- - fdc_chock_and_chains
4553  *- - fdc_fuelman
4554  *- - fdc_grounding
4555  *- - fdc_pallet
4556  *- - fdc_pedestrian
4557  *- - firefighter
4558  *- - fireman_silver
4559  *- - vehicle_technical
4560  *- - vehicle_turret
4561  *- - vehicle_wheels
4562  *<
4563  *4 Version 6.1.2
4564  **
4565  *- - Vehicles and props now have more accurate bounding volumes.
4566  *- - Fixed problem with config file appearance syntax. The
4567  *- item "shapeset:shape" format caused a crash; it now works
4568  *- again.
4569  *- - Replaced default scene object
4570  *- (sets/default_stage/default_stage.flt) with new default
4571  *- (sets/default_stage7/flt/default_stage7.flt). The new
4572  *- default_stage7.flt scene object has a number of different
4573  *- areas in which example scenarios can be placed.
4574  **
4575  *4 Version 6.1.1
4576  **
4577  *- - Added new appearance "invisible_human"; Using this appearance
4578  *- for a human character will remove all geometry from the
4579  *- character, effectively making it invisible.
4580  **
4581  *4 Version 6.1.0
4582  **
4583  *- - Added ability to specify in config files how long a null
4584  *- transition should take, and which blend function it should use.
4585  **
4586  *4 Version 6.0.2
4587  **
4588  *- - Modified stroll motions of female_pedestrian character to move
4589  *- hands further away from body.
4590  *- - Fixed some facing issues for soldier-type characters in transition
4591  *- motions between stand_aim and kneel_aim actions.
4592  **
4593  *4 Version 6.0.1
4594  **
4595  *- - Added particle_puff.rgba to list of effects textures.
4596  *- - Fixed the standing hip height of actor greg. It had been
4597  *- mistakenly changed to match that of actor bill. This caused
4598  *- problems for motion scaling for some actor / appearance
4599  *- combinations. (PR 3029)
4600  **
4601  *4 Version 6.0.0
4602  **
4603  *- - Initial 6.0 DI-Guy Data release.
4604  **
4605  *4 Version 5.3.5
4606  **
4607  *- - Removed one unused level of Motion LODs from data loaders
4608  *- config entries. The removed LOD 6 always had 0 variables in
4609  *- it, which wasn't useful for anything.
4610  *- This change requires use of DI-Guy Applications 5.3.5.
4611  **
4612  *4 Version 5.3.2
4613  **
4614  *- - Changed format of Motion Texture (motex) entries in DI-Guy
4615  *- config files. The new format gives motion textures their
4616  *- own config entry keyword, separate from motion arcs. This
4617  *- allows DI-Guy to know exactly which motions are going to be
4618  *- used as motion textures. Custom motion textures using the
4619  *- old format need to be updated.
4620  *- - Changed format of gesture entries in DI-Guy config files.
4621  *- Custom gestures using the old format need to be updated.
4622  **
4623  *4 Version 5.3.1
4624  **
4625  *- - Fixed problem with airport_crowd character selecting wrong
4626  *- action for default moving action.
4627  *- - Added sergeant2 character, which is similar to the sergeant
4628  *- character but better deals with transitions between actions.
4629  *- - Added fped_mother2 character, which is similar to the fped_mother
4630  *- character but better deals with transitions between actions.
4631  **
4632  *4 Version 5.2.2
4633  **
4634  *- - Running motion has been improved for the following characters:
4635  *- afghan_fighter, cbd, soldier, soldier2, soldier_precise, soldier_qk.
4636  *- Scenarios from previous revisions using these motions may behave
4637  *- slightly differently.
4638  **
4639  */