27 #ifndef __diguyRenderSettings_H
28 #define __diguyRenderSettings_H
32 class bdiShaderUniform;
33 class bdiShaderUniformArray;
34 class bdiGeometryGeosetState;
35 class bdiGeometryGeoset;
51 int m_graphics_state_switch_index;
52 bdiGeometryGeoset* m_cached_switched_graphics_mesh;
53 bdiGeometryGeosetState* m_cached_switched_graphics_state;
55 void create_per_shape_materials();
56 bdiShaderUniformArray * m_uniform_array;