34 #ifndef __diguyVehicleNearCollision_H
35 #define __diguyVehicleNearCollision_H
40 #define CPLUSPLUS_ONLY
76 float get_approached_vehicle_speed();
89 const char* get_approached_vehicle_name();
102 float get_approaching_vehicle_speed();
115 const char* get_approaching_vehicle_name();
134 float get_approaching_vehicle_suggested_speed();
151 float get_distance();
168 float get_time_to_next_check();
185 int get_active() {
return m_is_active;}
187 #ifdef CPLUSPLUS_ONLY
198 friend class bdiScenario;
200 friend class bdiScenarioCharacter;
202 friend class bdiScenarioVehicleController;
217 float m_suggested_approaching_speed;
218 float m_time_to_next_check;