C++ SDK Reference  12.5
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DI-Guy

The portion of the API focused on adding entities to your world. More...

Classes

class  diguyApp
 An Singleton class representing the DI-Guy Application. More...
 
class  diguyCharacter
 The class that represents a DI-Guy Entity in the world. More...
 
class  diguyChainSettings
 
class  diguyChainSimulation
 
class  diguyCharacterFaceExpression
 Class acts as a wrapper around a individual face pose like mad or angry All functions in this class are callable from: More...
 
class  diguyCharacterGesture
 A class representing a overlaid performance on a character's base animation. More...
 
class  diguyCharacterGroup
 A group of DI-Guy characters, useful for organizing your scenarios. More...
 
class  diguyCharacterGuide
 diguyCharacterGuide Overview More...
 
class  diguyCharacterPath
 A interface for manipulating a characters spline path typically authored in DI-Guy Scenario. More...
 
class  diguyCharacterPathEvent
 Interface to base class of event beads, not often used. More...
 
class  diguyCharacterPathActionBead
 A bead that sits on a character's spline path and triggers a new action. More...
 
class  diguyCharacterPathAimBead
 A bead that sits on a character's spline path and triggers a new aim event. More...
 
class  diguyCharacterPathDecisionBead
 A bead that sits on a character's spline path and triggers a new decision. More...
 
class  diguyCharacterPathGazeBead
 A bead that sits on a character's spline path and triggers a new gaze. More...
 
class  diguyCharacterPathScriptBead
 A bead that sits on a character's spline path and triggers a new script evaluation. More...
 
class  diguyCharacterPoseOverride
 A class that allows end users to override a characters animation on a joint level. More...
 
class  diguyFormation
 A class that represents the layout of a group of characters. More...
 
class  diguyImpact
 A class that represents the a bullet impact in the world, often used by AI's to make reaction decisions. More...
 
class  diguyScenario
 
class  diguyScenarioMergeSettings
 
class  diguySceneObject
 A scene object is a static (i.e. – non-moving) object in the scenario. Scene objects are the basic terrain that characters are ground clamped and navigate around. Scene objects do not typically animate. More...
 
class  diguySensorRegion
 
class  diguySignal
 
class  diguyVariable
 
class  diguyVehicleController
 
class  diguyVehicleNearCollision
 
class  diguyLoadManager
 
class  diguyPathShape
 
class  diguySound
 This class is represents a sound file on disk. More...
 
class  diguySoundInstance
 
class  diguyWaypoint
 

Detailed Description

The portion of the API focused on adding entities to your world.