| add_person_to_building(new_diguy_name) | luaSmartProp | |
| add_scheduled_event(callback_data) | luaCharacter | |
| begin_state(_name) | luaCharacter | |
| bump_building(delta) | luaSmartProp | |
| char_type | luaFoodStand | |
| character | luaCharacter | |
| character | luaCharacter | |
| crowd | luaFoodStand | |
| DERIVED_CLASS | luaCharacter | |
| deselected() | luaSmartProp | |
| destroy() | luaFoodStand | |
| die_now() | luaCharacter | |
| display_name | luaFoodStand | |
| distributed_choice(appearances, force_uniqueness) | luaSmartProp | |
| distributed_choice_clear(appearances) | luaSmartProp | |
| draw() | luaCharacter | |
| draw_building_outline_highlighted() | luaSmartProp | |
| draw_building_outline_rotational() | luaSmartProp | |
| draw_building_outline_translational() | luaSmartProp | |
| draw_building_subregion_boundaries(repositioning) | luaSmartProp | |
| draw_highlighted() | luaSmartProp | |
| draw_line_from_self() | luaCharacter | |
| draw_path() | luaCharacter | |
| entry_point() | luaSmartProp | |
| execute_plan(luaChar) | luaFoodStand | |
| field_name | luaFoodStand | |
| find_or_create_character(params) | luaSmartProp | |
| first_update() | luaSmartProp | |
| get_character_actions(character_name) | luaSmartProp | |
| get_current_and_previous_states() | luaCharacter | |
| get_state_name(state_function, object) | luaCharacter | |
| get_ui_signals() | luaSmartProp | |
| get_ui_state_label() | luaCharacter | |
| get_user_selected_character(_options) | luaCharacter | |
| get_user_selected_path(message, use_default_ui_draw_function) | luaCharacter | |
| get_user_selected_point(_options) | luaCharacter | |
| group | luaFoodStand | |
| hide_ui_label() | luaSmartProp | |
| idle_state() | luaSmartProp | |
| init() | luaFoodStand | |
| luaCharacter::init(arg0, arg1, arg2) | luaCharacter | |
| init_code | luaCharacter | |
| init_package() | luaFoodStand | |
| internal_get_user_selected(options) | luaCharacter | |
| invoke_state(new_state, cleanup_function, extra_info) | luaCharacter | |
| is_new_state(ret) | luaCharacter | |
| MESSAGE_HANDLED | luaCharacter | |
| movement_signals | luaSmartProp | |
| name_suffix | luaFoodStand | |
| normalize_dist(appearances) | luaSmartProp | |
| num | luaSmartProp | |
| num | luaSmartProp | |
| offset | luaFoodStand | |
| on_creation() | luaSmartProp | |
| one_time_init() | luaCharacter | |
| orientation | luaFoodStand | |
| package_init_code | luaSmartProp | |
| people_to_string | luaSmartProp | |
| person_died_callback(building_name) | luaSmartProp | |
| position_building_state() | luaSmartProp | |
| process_broadcast(message_object) | luaSmartProp | |
| process_callback(message_object) | luaSmartProp | |
| process_messages(message_object) | luaSmartProp | |
| process_messages_enroute(message_obj) | luaCharacter | |
| process_signal(message_object) | luaSmartProp | |
| reposition_state(args) | luaSmartProp | |
| reset() | luaSmartProp | |
| reset_package() | luaFoodStand | |
| revive_dead_person(data) | luaSmartProp | |
| roof_takeover_state(luaChar, optional_delay) | luaSmartProp | |
| scheduler_heartbeat() | luaCharacter | |
| selected() | luaSmartProp | |
| send_message_to_character(to, from, msg_type, message, params) | luaCharacter | |
| serialize_instance() | luaSmartProp | |
| setup_subregions(erase) | luaSmartProp | |
| shop1 | luaSmartProp | |
| shop_inside | luaFoodStand | |
| shop_outside | luaFoodStand | |
| should_create_people() | luaSmartProp | |
| show_ui_label(message) | luaSmartProp | |
| simple_move_to_path_state(path, message_handler, bg_check_func, bg_check_freq, force_a_star) | luaCharacter | |
| simple_move_to_state(x, y, z, message_handler, bg_check_func, bg_check_freq, force_a_star) | luaCharacter | |
| sleep(duration) | luaCharacter | |
| sleep_ignore_messages(duration) | luaCharacter | |
| sleep_process_messages(duration, message_handler) | luaCharacter | |
| sleep_until(wake_time) | luaCharacter | |
| state_coroutine | luaCharacter | |
| state_manager(sender, message_type, message, params) | luaCharacter | |
| tostring | luaSmartProp | |
| update_scheduler() | luaCharacter | |
| wait_for_message(message_to_wait_for, message_handler, bg_check_func, bg_freq) | luaCharacter | |
| wait_for_multichoice(...) | luaCharacter | |