DI-Guy SDK Documentation  13.1
diguyApp Member List

This is the complete list of members for diguyApp, including all inherited members.

add_default_scenario_callback(int callback_id, diguyScenarioCallback *callback, void *callback_params=0, void *callback_user_data=0, int remove_on_scenario_load=1)diguyApp
add_default_scenario_callback_script(int callback_id, const char *callback_script, const char *callback_script_type, int remove_on_scenario_load=1)diguyApp
add_draw_pass(const diguyDrawPass *drawPass)diguyApp
bdiScenarioApp classdiguyAppfriend
create_log_channel()diguyApp
decompress_lz4_file(const char *source, const char *destination)diguyAppstatic
destroy_log_channel(diguyLogChannel *)diguyApp
diguyApp(bdiScenarioApp *scenario)diguyAppprivate
dump_motion_events_to_file(const char *filename, int show_event_id_strings=0, int indent=0)diguyApp
find_shader_program(const char *shader_name)diguyApp
find_shader_technique(const char *shader_technique_name)diguyApp
get_app()diguyAppstatic
get_author_interface()diguyApp
get_base_input_mode()diguyApp
get_blend_function_name_at_index(int index)diguyApp
get_cache_optimized_motion_files()diguyApp
get_collision_group_detection_flag(diguyPhysicsCollisionGroup collision_group1, diguyPhysicsCollisionGroup collision_group2)diguyApp
get_compiler_library_suffix()diguyAppstatic
get_current_bound_shader_program()diguyApp
get_current_scenario()diguyApp
get_diguy_base_dir_path()diguyAppstatic
get_diguy_subdir_path(const char *subdir)diguyAppstatic
get_diguy_version_library_suffix()diguyAppstatic
get_exercise_interface()diguyApp
get_ideal_num_threads()diguyApp
get_last_clicked_character()diguyApp
get_last_clicked_xyz(float *x, float *y, float *z)diguyApp
get_log_channel_at_index(int index)diguyApp
get_lua_object_waiting_for_input()diguyApp
get_max_character_shader_quality_level()diguyApp
get_max_scene_object_shader_quality_level()diguyApp
get_mouse_screen_xy(float *sx, float *sy)diguyApp
get_munition_type_from_DIS_septet(int sep1, int sep2, int sep3, int sep4, int sep5, int sep6, int sep7, int include_last_septet_value=1)diguyApp
get_name_of_plugin(int index)diguyApp
get_num_blend_functions()diguyApp
get_num_log_channels()diguyApp
get_num_plugins()diguyApp
get_num_rendering_passes()diguyApp
get_num_scenarios()diguyApp
get_num_shader_programs()diguyApp
get_num_shader_techniques()diguyApp
get_num_threads()diguyApp
get_physics_sim_ground_plane_enabled()diguyApp
get_physics_sim_ground_plane_height()diguyApp
get_precompute_quaternions_enabled()diguyApp
get_reflected_entity_message_list()diguyApp
get_render_pass_flags()diguyApp
get_scenario_at_index(int index)diguyApp
get_scene_object_file_name_from_ui()diguyApp
get_scripted_object()diguyAppinline
get_shader_program_at_index(int index)diguyApp
get_shader_technique_at_index(int index)diguyApp
get_sound_factory_is_initialized()diguyApp
get_standard_bdi_library_suffix()diguyAppstatic
get_texture_unload_frequency()diguyApp
get_threshold_to_unload_textures()diguyApp
get_unload_unused_after_scenario_load()diguyApp
get_use_intel_threading_infrastructure()diguyApp
get_use_qt_threading_infrastructure()diguyApp
get_use_sRGB_textures()diguyApp
get_view_painter()diguyApp
get_xyz_under_mouse(float *x, float *y, float *z)diguyApp
has_registered_scenario_event_handler(const char *handler_name)diguyApp
is_api_mode()diguyApp
is_debug()diguyApp
is_module_enabled(const char *module_name)diguyApp
load_module_library(const char *module_lib_name, int include_diguy_standard_library_suffixes=1, int *load_status=NULL)diguyAppstatic
load_plugin(const char *plugin_name, int required_by_scenario=0, int unload_on_scenario_close=0, int accepts_mouse_input=1)diguyApp
load_shader_program(const char *shader_name, const char *vertex_shader_filename, const char *pixel_shader_filename, const char *shader_version)diguyApp
m_scripted_objectdiguyAppprivate
memory_tracker_drop_marker()diguyApp
memory_tracker_print_report(int include_permanent_objects=0, int just_markers=0)diguyApp
print_process_memory_info()diguyApp
register_scenario_event_handler(const char *handler_name, diguyScenarioCallback *callback, void *callback_user_data=0)diguyApp
register_scenario_event_handler_from_library(const char *handler_name, const char *library_name, const char *function_name, void *callback_user_data=0)diguyApp
register_scenario_event_handler_script(const char *handler_name, const char *handler_script, const char *handler_script_type=NULL)diguyApp
reload_shader_programs()diguyApp
reload_texture_files()diguyApp
remove_all_draw_passes()diguyApp
remove_default_scenario_callback(int callback_id, diguyScenarioCallback *callback)diguyApp
remove_default_scenario_callback_script(int callback_id, const char *callback_script, const char *callback_script_type)diguyApp
remove_default_scenario_callback_with_user_data(int callback_id, void *callback_user_data)diguyApp
reserve_num_threads(int num_reserve_threads)diguyApp
resolve_module_library_symbol(void *module_handle, const char *symbol_name)diguyAppstatic
set_base_input_mode(diguyScenarioInputMode mode)diguyApp
set_cache_optimized_motion_files(int enabled=0)diguyApp
set_collision_group_detection_flag(diguyPhysicsCollisionGroup collision_group1, diguyPhysicsCollisionGroup collision_group2, int enable_collisions)diguyApp
set_current_painting_subregion(diguySubregionIndex index)diguyApp
set_last_clicked_xyz(float x, float y, float z)diguyApp
set_lua_object_waiting_for_input(const char *object_name)diguyApp
set_max_character_shader_quality_level(int quality_level)diguyApp
set_max_scene_object_shader_quality_level(int quality_level)diguyApp
set_motion_events_log_enabled(int enabled)diguyApp
set_munition_type_DIS_impact_septet(const char *munition_type, int sep1, int sep2, int sep3, int sep4, int sep5, int sep6, int sep7)diguyApp
set_munition_type_DIS_tracer_septet(const char *munition_type, int sep1, int sep2, int sep3, int sep4, int sep5, int sep6, int sep7)diguyApp
set_no_blend_test(int flag)diguyApp
set_num_rendering_passes(int num_rendering_passes)diguyApp
set_num_threads(int num_threads)diguyApp
set_physics_sim_ground_plane_enabled(int enabled)diguyApp
set_physics_sim_ground_plane_height(float height)diguyApp
set_precompute_quaternions_enabled(int enabled)diguyApp
set_reflected_entity_message_list(const char *message)diguyApp
set_render_pass_flags(int flags)diguyApp
set_texture_unload_frequency(float seconds)diguyApp
set_threshold_to_unload_textures(int number)diguyApp
set_unload_unused_after_scenario_load(int val)diguyApp
set_use_intel_threading_infrastructure()diguyApp
set_use_qt_threading_infrastructure()diguyApp
show_generate_navmesh_ui()diguyApp
unload_all_plugins()diguyApp
unload_module_library(void *module_handle)diguyAppstatic
unload_plugin(const char *plugin_name)diguyApp
unload_unreferenced_graphics_files(int garbage_collect_appearances=1)diguyApp
unregister_scenario_event_handler(const char *handler_name)diguyApp
~diguyApp()diguyAppprivatevirtual