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DI-Guy SDK Documentation
13.1
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This is the complete list of members for diguyScenario, including all inherited members.
| add_appearance(const char *appearance, char **equipment_list, char **character_types, const char *actor) | diguyScenario | |
| add_appearance_based_on_existing_appearance(const char *appearance, const char *existing_appearance, char **equipment_list) | diguyScenario | |
| add_callback(int callback_id, diguyScenarioCallback *callback, void *callback_params=0, void *callback_user_data=0, int remove_on_scenario_load=1) | diguyScenario | |
| add_callback_script(int callback_id, const char *callback_script, const char *callback_script_type=NULL, int remove_on_scenario_load=1) | diguyScenario | |
| add_character_to_octtree(diguyCharacter *character, int use_bounding_box_only=0) | diguyScenario | |
| add_default_callback(int callback_id, diguyScenarioCallback *callback, void *callback_params=0, void *callback_user_data=0) | diguyScenario | static |
| add_default_callback_script(int callback_id, const char *callback_script, const char *callback_script_type) | diguyScenario | static |
| add_default_camera_callback(int callback_id, diguyViewCameraCallback *callback, void *callback_params, void *callback_user_data, int add_to_existing_objects_flag=0, int remove_on_scenario_load=1) | diguyScenario | |
| add_default_camera_callback_script(int callback_id, const char *callback_script, const char *callback_script_type=NULL, int add_to_existing_objects_flag=0, int remove_on_scenario_load=1) | diguyScenario | |
| add_default_character_callback(int callback_id, diguyCharacterCallback *callback, void *callback_params, void *callback_user_data, int add_to_existing_objects_flag=0, int remove_on_scenario_load=1) | diguyScenario | |
| add_default_character_callback_script(int callback_id, const char *callback_script, const char *callback_script_type=NULL, int add_to_existing_objects_flag=0, int remove_on_scenario_load=1) | diguyScenario | |
| add_default_fog_callback(int callback_id, diguyViewFogCallback *callback, void *callback_params, void *callback_user_data, int add_to_existing_objects_flag=0, int remove_on_scenario_load=1) | diguyScenario | |
| add_default_fog_callback_script(int callback_id, const char *callback_script, const char *callback_script_type=NULL, int add_to_existing_objects_flag=0, int remove_on_scenario_load=1) | diguyScenario | |
| add_default_light_callback(int callback_id, diguyViewLightCallback *callback, void *callback_params, void *callback_user_data, int add_to_existing_objects_flag=0, int remove_on_scenario_load=1) | diguyScenario | |
| add_default_light_callback_script(int callback_id, const char *callback_script, const char *callback_script_type=NULL, int add_to_existing_objects_flag=0, int remove_on_scenario_load=1) | diguyScenario | |
| add_default_sensor_region_callback(int callback_id, diguySensorRegionCallback *callback, void *callback_params, void *callback_user_data, int add_to_existing_objects_flag=0, int remove_on_scenario_load=1) | diguyScenario | |
| add_default_sensor_region_callback_script(int callback_id, const char *callback_script, const char *callback_script_type=NULL, int add_to_existing_objects_flag=0, int remove_on_scenario_load=1) | diguyScenario | |
| add_default_signal_callback(int callback_id, diguySignalCallback *callback, void *callback_params, void *callback_user_data, int add_to_existing_objects_flag=0, int remove_on_scenario_load=1) | diguyScenario | |
| add_default_signal_callback_script(int callback_id, const char *callback_script, const char *callback_script_type=NULL, int add_to_existing_objects_flag=0, int remove_on_scenario_load=1) | diguyScenario | |
| add_default_variable_callback(int callback_id, diguyVariableCallback *callback, void *callback_params, void *callback_user_data, int add_to_existing_objects_flag=0, int remove_on_scenario_load=1) | diguyScenario | |
| add_default_variable_callback_script(int callback_id, const char *callback_script, const char *callback_script_type=NULL, int add_to_existing_objects_flag=0, int remove_on_scenario_load=1) | diguyScenario | |
| add_default_view_callback(int callback_id, diguyViewCallback *callback, void *callback_params, void *callback_user_data, int add_to_existing_objects_flag=1, int remove_on_scenario_load=1) | diguyScenario | |
| add_default_view_callback_script(int callback_id, const char *callback_script, const char *callback_script_type=NULL, int add_to_existing_objects_flag=0, int remove_on_scenario_load=1) | diguyScenario | |
| bdiScenario class | diguyScenario | friend |
| broadcast_message(diguyCharacter *from_character, float radius, const char *message_type, const char *message, const char *message_params=NULL) | diguyScenario | |
| broadcast_message_to_group(diguyCharacter *from_character, const char *group_name, float radius, const char *message_type, const char *message, const char *message_params=NULL) | diguyScenario | |
| calculate_character_lods() | diguyScenario | |
| CALLBACK_ID_CREATE enum value | diguyScenario | |
| CALLBACK_ID_DESTROY enum value | diguyScenario | |
| CALLBACK_ID_INPUT_MODE_CHANGED enum value | diguyScenario | |
| CALLBACK_ID_LEFT_CLICK_SCENE enum value | diguyScenario | |
| CALLBACK_ID_LOAD enum value | diguyScenario | |
| CALLBACK_ID_LOAD_SCENARIO_FILE enum value | diguyScenario | |
| CALLBACK_ID_MANUALLY_INVOKED enum value | diguyScenario | |
| CALLBACK_ID_PLAYBACK_MODE_CHANGED enum value | diguyScenario | |
| CALLBACK_ID_POST_DRAW enum value | diguyScenario | |
| CALLBACK_ID_POST_LOAD_CHECKPOINT enum value | diguyScenario | |
| CALLBACK_ID_POST_REINITIALIZE enum value | diguyScenario | |
| CALLBACK_ID_PRE_REINITIALIZE enum value | diguyScenario | |
| CALLBACK_ID_RENDER_MODE_CHANGED enum value | diguyScenario | |
| CALLBACK_ID_RESET enum value | diguyScenario | |
| CALLBACK_ID_RIGHT_CLICK_SCENE enum value | diguyScenario | |
| CALLBACK_ID_SAVE enum value | diguyScenario | |
| CALLBACK_ID_SAVE_SCENARIO_FILE enum value | diguyScenario | |
| CALLBACK_ID_SCENE_OBJECT_IMPACT enum value | diguyScenario | |
| CALLBACK_ID_TIMED_EVENT enum value | diguyScenario | |
| CALLBACK_ID_WAIT_CURSOR_HIDE enum value | diguyScenario | |
| CALLBACK_ID_WAIT_CURSOR_SHOW enum value | diguyScenario | |
| check_visibility(float x1, float y1, float z1, float x2, float y2, float z2) | diguyScenario | |
| clear_transient_script_events() | diguyScenario | |
| copy_path_shape(diguyPathShape *existing_path_shape, const char *name) | diguyScenario | |
| create_chain_settings(const char *name) | diguyScenario | |
| create_character(const char *name, const char *character_type, const char *appearance=NULL, const char *head_appearance=NULL, const char *hand_item=NULL) | diguyScenario | |
| create_crowd(const char *name, int make_companion_of_all=1) | diguyScenario | |
| create_crowd_profile(const char *name) | diguyScenario | |
| create_face_expression(const char *name, const char *target_actor="exface") | diguyScenario | |
| create_formation(const char *name) | diguyScenario | |
| create_group(const char *name) | diguyScenario | |
| create_interaction_machine(const char *name) | diguyScenario | |
| create_merge_settings(diguyScenarioMergeInitialSettings initial_settings=DIGUY_MERGE_INITIAL_SETTINGS_DEFAULT) | diguyScenario | |
| create_particle_system(const char *description_name, float x, float y, float z, int record_transient_event=1, float duration=-1.0f) | diguyScenario | |
| create_particle_system_with_orientation(const char *description_name, float x, float y, float z, float rz, float rx, float ry, int record_transient_event=1, float duration=-1.0f) | diguyScenario | |
| create_path_shape(const char *name) | diguyScenario | |
| create_pending_reflected_character(const char *name, const char *character_type, const char *appearance=NULL) | diguyScenario | |
| create_region(const char *name) | diguyScenario | |
| create_scene_object(const char *name, const char *filename) | diguyScenario | |
| create_signal(const char *name) | diguyScenario | |
| create_sound(const char *name, const char *sound_filename=NULL) | diguyScenario | |
| create_temporary_character(const char *name, const char *character_type, const char *appearance=NULL) | diguyScenario | |
| create_user_defined_scene_object(const char *name) | diguyScenario | |
| create_waypoint(float x=0.0f, float y=0.0f, float z=0.0f, float yaw=0.0f, float roll=0.0f, float pitch=0.0f, float weight_in=DIGUY_DEFAULT_FLOAT, float weight_out=DIGUY_DEFAULT_FLOAT) | diguyScenario | |
| derive_playback_mode_dt(float dt_in) | diguyScenario | |
| derive_render_mode_from_light_settings(int set_current_to_derived=1) | diguyScenario | |
| destroy_chain_settings(diguyChainSettings *chain_settings) | diguyScenario | |
| destroy_character(diguyCharacter *character) | diguyScenario | |
| destroy_character_later(diguyCharacter *) | diguyScenario | |
| destroy_crowd(diguyCrowd *crowd, int also_destroy_crowd_members=0, int also_destroy_path_shapes=0, int delay_destruction=0) | diguyScenario | |
| destroy_crowd_profile(diguyCrowdProfile *crowd_profile) | diguyScenario | |
| destroy_face_expression(diguyCharacterFaceExpression *face_expression) | diguyScenario | |
| destroy_formation(diguyFormation *formation) | diguyScenario | |
| destroy_group(diguyCharacterGroup *group) | diguyScenario | |
| destroy_interaction_machine(diguyInteractionMachine *interaction_machine) | diguyScenario | |
| destroy_label(diguyViewLabel *label) | diguyScenario | |
| destroy_merge_settings(diguyScenarioMergeSettings *merge_settings) | diguyScenario | |
| destroy_panel(diguyViewButtonPanel *panel) | diguyScenario | |
| destroy_path_shape(diguyPathShape *path_shape) | diguyScenario | |
| destroy_region(diguyRegion *region) | diguyScenario | |
| destroy_scene_object(diguySceneObject *scene_object) | diguyScenario | |
| destroy_signal(diguySignal *signal) | diguyScenario | |
| destroy_sound(diguySound *sound) | diguyScenario | |
| destroy_variable(diguyVariable *variable) | diguyScenario | |
| destroy_waypoint(diguyWaypoint *waypoint) | diguyScenario | |
| diguyScenario(bdiScenario *scenario) | diguyScenario | private |
| draw() | diguyScenario | |
| draw_character_labels() | diguyScenario | |
| draw_pass1() | diguyScenario | |
| draw_pass2(int also_call_post_draw=1) | diguyScenario | |
| dump_package_info(const char *package_name) | diguyScenario | |
| eval_script(const char *script_text, int save_as_transient=0, const char *script_type=NULL, const char *script_source=NULL) | diguyScenario | |
| eval_script_file(const char *filename, const char *script_type=NULL) | diguyScenario | |
| exp_intersect_geometry(float origin_x, float origin_y, float origin_z, float dir_x, float dir_y, float dir_z, float max_distance_to_test, int use_callback=1) | diguyScenario | |
| facefx_mount_animset(const char *actor_name, const char *file_name) | diguyScenario | |
| find_camera(const char *name) | diguyScenario | |
| find_camera_settings(const char *settings_name) | diguyScenario | |
| find_chain_settings(const char *name) | diguyScenario | |
| find_character(const char *name) | diguyScenario | |
| find_character_at_screen_coords(diguyView *view, float sx, float sy) | diguyScenario | |
| find_crowd(const char *crowd_name) | diguyScenario | |
| find_crowd_profile(const char *name) | diguyScenario | |
| find_face_expression(const char *name) | diguyScenario | |
| find_fog(const char *name) | diguyScenario | |
| find_fog_settings(const char *settings_name) | diguyScenario | |
| find_formation(const char *name) | diguyScenario | |
| find_formation_of_size(int size) | diguyScenario | |
| find_group(const char *name) | diguyScenario | |
| find_info_popup(const char *name) | diguyScenario | |
| find_interaction_machine(const char *name) | diguyScenario | |
| find_label(const char *name) | diguyScenario | |
| find_light(const char *name) | diguyScenario | |
| find_light_settings(const char *settings_name) | diguyScenario | |
| find_navigation_path(float x1, float y1, float z1, float x2, float y2, float z2, const char *via_region, diguyPathShape *path_shape, float cost_bias_for_preferred_regions=0.25f, int preferred_subregions_mask=DIGUY_SUBREGION_MASK_NONE, float cost_bias_for_neutral_regions=1.1f, int repulsed_regions_mask=DIGUY_SUBREGION_MASK_NONE, float cost_bias_for_repulsive_regions=100.0f) | diguyScenario | |
| find_or_create_crowd(const char *crowd_name, int make_companion_of_all=1) | diguyScenario | |
| find_or_create_fog(const char *name) | diguyScenario | |
| find_or_create_formation(const char *name) | diguyScenario | |
| find_or_create_group(const char *name) | diguyScenario | |
| find_or_create_label(const char *name) | diguyScenario | |
| find_or_create_panel(const char *name, int horizontal=0, int title=1) | diguyScenario | |
| find_or_create_region(const char *name) | diguyScenario | |
| find_or_create_sensor_region(const char *name) | diguyScenario | |
| find_or_create_variable(const char *name) | diguyScenario | |
| find_panel(const char *name) | diguyScenario | |
| find_path_shape(const char *name) | diguyScenario | |
| find_region(const char *name) | diguyScenario | |
| find_scene_object(const char *name) | diguyScenario | |
| find_sensor_region(const char *name) | diguyScenario | |
| find_signal(const char *name) | diguyScenario | |
| find_sound(const char *name) | diguyScenario | |
| find_variable(const char *name) | diguyScenario | |
| find_view(const char *name) | diguyScenario | |
| force_octtree_generation() | diguyScenario | |
| get_action_bead_labels_visible() | diguyScenario | |
| get_active_interaction_machine() | diguyScenario | |
| get_active_light_data(int index, diguyLightRenderDesc *light_desc) | diguyScenario | |
| get_aim_trajectories_visible() | diguyScenario | |
| get_altitude_function() | diguyScenario | |
| get_altitude_max_climb() | diguyScenario | |
| get_altitude_max_drop() | diguyScenario | |
| get_appearance_quality_bias(const char *appearance) | diguyScenario | |
| get_author_selection_handles_visible() | diguyScenario | |
| get_automatic_graphics_lod_switching() | diguyScenario | |
| get_automatic_motion_lod_switching() | diguyScenario | |
| get_base_datetime(int *year=NULL, int *month=NULL, int *day=NULL, int *hour=NULL, int *minute=NULL, int *second=NULL, int *msec=NULL) | diguyScenario | |
| get_base_datetime_default_to_now() | diguyScenario | |
| get_base_datetime_default_to_today() | diguyScenario | |
| get_bead_array_visible() | diguyScenario | |
| get_camera_settings_at_index(int index) | diguyScenario | |
| get_chain_settings_at_index(int index) | diguyScenario | |
| get_character_at_index(int index) | diguyScenario | |
| get_character_culling_distance() | diguyScenario | |
| get_character_culling_enabled() | diguyScenario | |
| get_character_labels_visible() | diguyScenario | |
| get_character_load_manager() | diguyScenario | |
| get_character_type_abbreviation(const char *character_type) | diguyScenario | |
| get_character_type_action_at_index(const char *character_type, int index) | diguyScenario | |
| get_character_type_action_direction(const char *character_type, const char *action_name) | diguyScenario | |
| get_character_type_action_distance(const char *character_type, const char *action_name) | diguyScenario | |
| get_character_type_action_duration(const char *character_type, const char *action_name) | diguyScenario | |
| get_character_type_action_facing_angle_in(const char *character_type, const char *action_name) | diguyScenario | |
| get_character_type_action_facing_angle_out(const char *character_type, const char *action_name) | diguyScenario | |
| get_character_type_action_num_variants(const char *character_type, const char *action_name) | diguyScenario | |
| get_character_type_action_posture(const char *character_type, const char *action_name) | diguyScenario | |
| get_character_type_action_primary_variant(const char *character_type, const char *action_name) | diguyScenario | |
| get_character_type_action_speed(const char *character_type, const char *action_name) | diguyScenario | |
| get_character_type_action_variant_at_index(const char *character_type, const char *action_name, int index) | diguyScenario | |
| get_character_type_appearance_at_index(const char *character_type, int index) | diguyScenario | |
| get_character_type_at_index(int index) | diguyScenario | |
| get_character_type_class(const char *character_type) | diguyScenario | |
| get_character_type_default_appearance(const char *character_type) | diguyScenario | |
| get_character_type_default_skinned_appearance(const char *character_type) | diguyScenario | |
| get_character_type_deprecated_at_version(const char *character_type) | diguyScenario | |
| get_character_type_deprecated_suggested_alternatives(const char *character_type) | diguyScenario | |
| get_character_type_direction_at_index(const char *character_type, int index) | diguyScenario | |
| get_character_type_from_appearance(const char *appearance_name, int index=0) | diguyScenario | |
| get_character_type_gesture_at_index(const char *character_type, int index) | diguyScenario | |
| get_character_type_head_appearance_at_index(const char *character_type, int index) | diguyScenario | |
| get_character_type_map(const char *character_type) | diguyScenario | |
| get_character_type_map_entry_at_index(int index) | diguyScenario | |
| get_character_type_num_actions(const char *character_type) | diguyScenario | |
| get_character_type_num_appearances(const char *character_type) | diguyScenario | |
| get_character_type_num_directions(const char *character_type) | diguyScenario | |
| get_character_type_num_gestures(const char *character_type) | diguyScenario | |
| get_character_type_num_head_appearances(const char *character_type) | diguyScenario | |
| get_character_type_num_postures(const char *character_type) | diguyScenario | |
| get_character_type_num_variants(const char *character_type) | diguyScenario | |
| get_character_type_posture_at_index(const char *character_type, int index) | diguyScenario | |
| get_character_type_quality_bias(const char *character_type) | diguyScenario | |
| get_character_type_variant_at_index(const char *character_type, int index) | diguyScenario | |
| get_character_visible() | diguyScenario | |
| get_character_visualize_bounds_enabled() | diguyScenario | |
| get_checkpoint_frequency() | diguyScenario | |
| get_checkpointing_enabled() | diguyScenario | |
| get_create_network_crowds() | diguyScenario | |
| get_crowd_at_index(int index) | diguyScenario | |
| get_crowd_behavior_visible() | diguyScenario | |
| get_crowd_feelers_visible() | diguyScenario | |
| get_crowd_influence_visible() | diguyScenario | |
| get_crowd_profile_at_index(int index) | diguyScenario | |
| get_crowd_regions_visible() | diguyScenario | |
| get_current_character() | diguyScenario | |
| get_current_crowd() | diguyScenario | |
| get_current_crowd_profile() | diguyScenario | |
| get_current_datetime(int *year=NULL, int *month=NULL, int *day=NULL, int *hour=NULL, int *minute=NULL, int *second=NULL, int *msec=NULL) | diguyScenario | |
| get_current_datetime_advance_factor() | diguyScenario | |
| get_current_datetime_advance_method() | diguyScenario | |
| get_current_datetime_string(const char *format) | diguyScenario | |
| get_current_path_shape() | diguyScenario | |
| get_current_region() | diguyScenario | |
| get_current_render_mode() | diguyScenario | |
| get_current_scenario() | diguyScenario | static |
| get_datetimes_are_utc() | diguyScenario | |
| get_default_character_scene_graph_mask() | diguyScenario | |
| get_default_character_shader(const char *render_mode) | diguyScenario | |
| get_default_particle_system_shader(const char *render_mode) | diguyScenario | |
| get_default_scene_object_scene_graph_mask() | diguyScenario | |
| get_default_scene_object_shader(const char *render_mode) | diguyScenario | |
| get_description() | diguyScenario | |
| get_desired_t() | diguyScenario | |
| get_draw_authoring_visuals() | diguyScenario | |
| get_draw_character_shadow_disks() | diguyScenario | |
| get_draw_ik_visuals() | diguyScenario | |
| get_draw_skeletons() | diguyScenario | |
| get_eval_decisions_as_scripts() | diguyScenario | |
| get_face_expression_at_index(int index) | diguyScenario | |
| get_filename() | diguyScenario | |
| get_filename_without_directory() | diguyScenario | |
| get_fog_settings_at_index(int index) | diguyScenario | |
| get_formation_at_index(int index) | diguyScenario | |
| get_graphics_api_node_ptr() | diguyScenario | |
| get_group_at_index(int index) | diguyScenario | |
| get_hand_item_class(const char *char_type_name, const char *appearance_name=NULL) | diguyScenario | |
| get_hand_item_from_class(const char *hand_item_class, int index) | diguyScenario | |
| get_hide_author_selection_handles_during_play() | diguyScenario | |
| get_history_type() | diguyScenario | |
| get_iguy_controller() | diguyScenario | |
| get_impact_at_screen_coords(diguyView *view, float sx, float sy, int use_octtree=0) | diguyScenario | |
| get_impact_on_line(float from_x, float from_y, float from_z, float to_x, float to_y, float to_z) | diguyScenario | |
| get_info_popup_at_index(int index) | diguyScenario | |
| get_info_popup_default_encoding() | diguyScenario | |
| get_initial_render_mode() | diguyScenario | |
| get_instancing_enabled() const | diguyScenario | |
| get_instancing_min_lod() const | diguyScenario | |
| get_interaction_machine_at_index(int index) | diguyScenario | |
| get_intersection_at_screen_coords(diguyView *view, float sx, float sy, int use_octtree=0) | diguyScenario | |
| get_label_at_index(int index) | diguyScenario | |
| get_last_env_impact_info() | diguyScenario | |
| get_last_update_time() | diguyScenario | inline |
| get_light_array_visible() | diguyScenario | |
| get_light_settings_at_index(int index) | diguyScenario | |
| get_loaded_from_review_data() | diguyScenario | |
| get_lua_field_as_float(const char *object_name, const char *field_name, int warn_if_no_field=1, int *found_field=NULL) | diguyScenario | |
| get_lua_field_as_string(const char *object_name, const char *field_name, int warn_if_no_field=1) | diguyScenario | |
| get_lua_objects_visible() | diguyScenario | |
| get_lua_state() | diguyScenario | |
| get_max_distance_planning_multiplier() | diguyScenario | |
| get_max_ticks_behind_until_drop() | diguyScenario | |
| get_mesh_region_array_visible() | diguyScenario | |
| get_mind_name_at_index(int index) | diguyScenario | |
| get_multithreaded_path_planning_enabled() | diguyScenario | |
| get_name() | diguyScenario | |
| get_nearest_character_type_map(diguyCharacterTypeMapField field1, const char *field1_value, const char *field1_alternate_value, diguyCharacterTypeMapField field2=DIGUY_CHARACTER_TYPE_MAP_FIELD_UNKNOWN, const char *field2_value=NULL, const char *field2_alternate_value=NULL, diguyCharacterTypeMapField field3=DIGUY_CHARACTER_TYPE_MAP_FIELD_UNKNOWN, const char *field3_value=NULL, const char *field3_alternate_value=NULL, diguyCharacterTypeMapField field4=DIGUY_CHARACTER_TYPE_MAP_FIELD_UNKNOWN, const char *field4_value=NULL, const char *field4_alternate_value=NULL, diguyCharacterTypeMapField field5=DIGUY_CHARACTER_TYPE_MAP_FIELD_UNKNOWN, const char *field5_value=NULL, const char *field5_alternate_value=NULL, diguyCharacterTypeMapField field6=DIGUY_CHARACTER_TYPE_MAP_FIELD_UNKNOWN, const char *field6_value=NULL, const char *field6_alternate_value=NULL, diguyCharacterTypeMapField field7=DIGUY_CHARACTER_TYPE_MAP_FIELD_UNKNOWN, const char *field7_value=NULL, const char *field7_alternate_value=NULL, diguyCharacterTypeMapField field8=DIGUY_CHARACTER_TYPE_MAP_FIELD_UNKNOWN, const char *field8_value=NULL, const char *field8_alternate_value=NULL) | diguyScenario | |
| get_nearest_character_type_map_id_match(const char *type_map_id) | diguyScenario | |
| get_nearest_character_type_map_using_field_strings(const char *field1_string, const char *field1_value, const char *field1_alternate_value, const char *field2_string=NULL, const char *field2_value=NULL, const char *field2_alternate_value=NULL, const char *field3_string=NULL, const char *field3_value=NULL, const char *field3_alternate_value=NULL, const char *field4_string=NULL, const char *field4_value=NULL, const char *field4_alternate_value=NULL, const char *field5_string=NULL, const char *field5_value=NULL, const char *field5_alternate_value=NULL, const char *field6_string=NULL, const char *field6_value=NULL, const char *field6_alternate_value=NULL, const char *field7_string=NULL, const char *field7_value=NULL, const char *field7_alternate_value=NULL, const char *field8_string=NULL, const char *field8_value=NULL, const char *field8_alternate_value=NULL) | diguyScenario | |
| get_network_datetime(int *year=NULL, int *month=NULL, int *day=NULL, int *hour=NULL, int *minute=NULL, int *second=NULL, int *msec=NULL) | diguyScenario | |
| get_network_translation(float *x, float *y, float *z) | diguyScenario | |
| get_num_active_fire_effects() | diguyScenario | |
| get_num_active_lights() | diguyScenario | |
| get_num_active_point_lights() | diguyScenario | |
| get_num_camera_settings() | diguyScenario | |
| get_num_chain_settings() | diguyScenario | |
| get_num_character_type_map_entries() | diguyScenario | |
| get_num_character_types() | diguyScenario | |
| get_num_character_types_with_appearance(const char *appearance_name) | diguyScenario | |
| get_num_characters() | diguyScenario | |
| get_num_crowd_profiles() | diguyScenario | |
| get_num_crowds() | diguyScenario | |
| get_num_face_expressions() | diguyScenario | |
| get_num_fog_settings() | diguyScenario | |
| get_num_formations() | diguyScenario | |
| get_num_groups() | diguyScenario | |
| get_num_hand_items_in_class(const char *hand_item_class) | diguyScenario | |
| get_num_info_popups() | diguyScenario | |
| get_num_interaction_machines() | diguyScenario | |
| get_num_labels() | diguyScenario | |
| get_num_light_settings() | diguyScenario | |
| get_num_minds() | diguyScenario | |
| get_num_panels() | diguyScenario | |
| get_num_path_shapes() | diguyScenario | |
| get_num_regions() | diguyScenario | |
| get_num_scene_objects() | diguyScenario | |
| get_num_secondary_views() | diguyScenario | |
| get_num_sensor_regions() | diguyScenario | |
| get_num_signals() | diguyScenario | |
| get_num_sounds() | diguyScenario | |
| get_num_type_map_categories(const char *character_class) | diguyScenario | |
| get_num_type_map_character_classes() | diguyScenario | |
| get_num_type_map_subcategories(const char *character_class, const char *category) | diguyScenario | |
| get_num_variables() | diguyScenario | |
| get_overall_history_type() | diguyScenario | |
| get_panel_at_index(int index) | diguyScenario | |
| get_path_shape_at_index(int index) | diguyScenario | |
| get_playback_loop() | diguyScenario | |
| get_playback_mode() | diguyScenario | |
| get_primary_view() | diguyScenario | |
| get_project_filename() | diguyScenario | |
| get_prop_culling_distance() | diguyScenario | |
| get_realtime_ik_enabled() | diguyScenario | |
| get_realtime_t() | diguyScenario | |
| get_region_at_index(int index) | diguyScenario | |
| get_replaying_history() | diguyScenario | |
| get_scale_graphics_lod_ranges_from_view_settings() | diguyScenario | |
| get_scenario_camera() | diguyScenario | |
| get_scenario_camera_affected_by_script_events() | diguyScenario | |
| get_scenario_camera_affected_by_script_events_when_iguy_active() | diguyScenario | |
| get_scenario_fog() | diguyScenario | |
| get_scenario_light(int i=0) | diguyScenario | |
| get_scene_object_at_index(int index) | diguyScenario | |
| get_scene_object_culling_enabled() | diguyScenario | |
| get_scene_object_sub_culling_enabled() | diguyScenario | |
| get_scene_object_visualize_bounds_enabled() | diguyScenario | |
| get_scene_objects_enabled() | diguyScenario | |
| get_scripted_object() | diguyScenario | |
| get_secondary_view_at_index(int index) | diguyScenario | |
| get_sensor_region_array_visible() | diguyScenario | |
| get_sensor_region_at_index(int index) | diguyScenario | |
| get_shadow_map_size() | diguyScenario | |
| get_shared_interaction_machine() | diguyScenario | |
| get_signal_at_index(int index) | diguyScenario | |
| get_sound_at_index(int index) | diguyScenario | |
| get_spath_visible() | diguyScenario | |
| get_t() | diguyScenario | |
| get_tick_dt() | diguyScenario | |
| get_ticks_can_be_dropped() | diguyScenario | |
| get_time_of_day() | diguyScenario | |
| get_time_spent_path_planning_this_frame() | diguyScenario | |
| get_tin_time_of_day() | diguyScenario | |
| get_tout() | diguyScenario | |
| get_tout_enabled() | diguyScenario | |
| get_type_map_category_at_index(const char *character_class, int index) | diguyScenario | |
| get_type_map_character_class_at_index(int index) | diguyScenario | |
| get_type_map_subcategory_at_index(const char *character_class, const char *category, int index) | diguyScenario | |
| get_type_name() | diguyScenario | |
| get_unique_crowd_name(const char *base_name) | diguyScenario | |
| get_unsaved() | diguyScenario | |
| get_use_local_tz_utc_offset_hours() | diguyScenario | |
| get_utc_offset_hours() | diguyScenario | |
| get_variable_at_index(int index) | diguyScenario | |
| get_vehicle_culling_distance() | diguyScenario | |
| get_vehicle_smoothing_enabled() | diguyScenario | |
| get_waypoint_array_visible() | diguyScenario | |
| get_weapon_fire_effect_data(int index, float *radius, float *position_x, float *position_y, float *position_z, float *color_r, float *color_g, float *color_b, float *falloff_r, float *falloff_rsq) | diguyScenario | |
| get_weapon_fire_effects_enabled() | diguyScenario | |
| get_world_bounds(float *x_min, float *y_min, float *z_min, float *x_max, float *y_max, float *z_max) | diguyScenario | |
| ground_clamp(float x, float y, float z, int *valid=NULL, int use_altitude_function=1, int use_octtree=0) | diguyScenario | |
| has_particle_description(const char *description_name) | diguyScenario | |
| has_registered_character_event_handler(const char *handler_name) | diguyScenario | |
| has_registered_sensor_region_event_handler(const char *handler_name) | diguyScenario | |
| has_registered_signal_event_handler(const char *handler_name) | diguyScenario | |
| has_registered_variable_event_handler(const char *handler_name) | diguyScenario | |
| include_object_library(const char *library_name) | diguyScenario | |
| intersect_static_geometry(float origin_x, float origin_y, float origin_z, float dir_x, float dir_y, float dir_z, float max_distance_to_test, float *intersection_x, float *intersection_y, float *intersection_z, float *normal_x=NULL, float *normal_y=NULL, float *normal_z=NULL, int use_callback=1) | diguyScenario | |
| is_valid_character_group_pointer(diguyCharacterGroup *character_group) | diguyScenario | |
| is_valid_character_pointer(diguyCharacter *character) | diguyScenario | |
| load(const char *filename) | diguyScenario | |
| load_camera_settings(const char *settings_name, int update_current_camera=1) | diguyScenario | |
| load_current_fog(const char *name) | diguyScenario | |
| load_fog_settings(const char *settings_name) | diguyScenario | |
| load_light_settings(const char *settings_name, int light_num=0) | diguyScenario | |
| load_package(const char *filename, const char *language=NULL, int warn_if_not_found=1) | diguyScenario | |
| load_package_with_dependancy(const char *filename, const char *depends_on_package, const char *language=NULL, int warn_if_not_found=1) | diguyScenario | |
| load_transient_script_events(const char *filename) | diguyScenario | |
| look_at_character(diguyCharacter *character) | diguyScenario | |
| lua_evaluate_global_function_4a_flex(const char *function_name, const char *arg_type, void *argument, const char *arg_type2, void *argument2, const char *arg_type3, void *argument3, const char *arg_type4, void *argument4, int has_return_string=0) | diguyScenario | |
| lua_evaluate_object_function(const char *lua_object, const char *function_name, const char *argument=NULL, int has_return_string=0) | diguyScenario | |
| lua_evaluate_object_function_2a(const char *lua_object, const char *function_name, const char *argument, const char *argument2, int has_return_string=0) | diguyScenario | |
| lua_evaluate_object_function_3a(const char *lua_object, const char *function_name, const char *argument, const char *argument2, const char *argument3, int has_return_string=0) | diguyScenario | |
| lua_evaluate_object_function_4a(const char *lua_object, const char *function_name, const char *argument, const char *argument2, const char *argument3, const char *argument4, int has_return_string=0) | diguyScenario | |
| lua_evaluate_object_function_4a_flex(const char *lua_object, const char *function_name, const char *arg1_type, void *argument1, const char *arg2_type, void *argument2, const char *arg3_type, void *argument3, const char *arg4_type, void *argument4, int has_return_string=0) | diguyScenario | |
| lua_get_object_field_as_string(const char *lua_object, const char *field_name) | diguyScenario | |
| lua_log_printf(int notify_level, const char *string) | diguyScenario | |
| lua_send_message_to_object(const char *lua_object, const char *sender, const char *message_type, const char *message, const char *message_params=NULL) | diguyScenario | |
| m_last_update_time | diguyScenario | private |
| m_scenario | diguyScenario | private |
| manually_invoke_callbacks_now(int callback_id) | diguyScenario | |
| manually_invoke_event_handler(const char *handler_name) | diguyScenario | |
| map_color_to_impact(char r, char g, char b) | diguyScenario | |
| map_event_handler_to_callback_id(int callback_id, const char *handler_name) | diguyScenario | |
| merge(const char *filename, diguyScenarioMergeSettings *merge_settings=NULL) | diguyScenario | |
| merge_asset(const char *string) | diguyScenario | |
| merge_object(const char *string) | diguyScenario | |
| play_3d_sound(const char *name, float x, float y, float z, float gain, int save_event) | diguyScenario | |
| post_draw(int call_plugins_post_draw=1, int call_lua_packages_draw=1, int call_post_draw_callback=1) | diguyScenario | |
| post_draw_cull_state_save() | diguyScenario | |
| pre_draw_cull_state_reset() | diguyScenario | |
| preload_appearance(const char *appearance) | diguyScenario | |
| preload_character_type(const char *character_type) | diguyScenario | |
| preload_gesture(const char *character_type, const char *gesture_name) | diguyScenario | |
| preload_octtree(const char *character_type, const char *appearance) | diguyScenario | |
| preload_sound(diguySound *sound) | diguyScenario | |
| print_to_log(int notify_level, const char *string) | diguyScenario | |
| push_qt_pointer_to_lua(void *lua_state, const char *class_name, void *ptr) | diguyScenario | |
| push_transient_script_event(float t, const char *script_text, const char *script_type) | diguyScenario | |
| register_character_event_handler(const char *handler_name, diguyCharacterCallback *callback, void *callback_user_data=0) | diguyScenario | |
| register_character_event_handler_from_library(const char *handler_name, const char *library_name, const char *function_name, void *callback_user_data=0) | diguyScenario | |
| register_character_event_handler_script(const char *handler_name, const char *handler_script, const char *handler_script_type=0) | diguyScenario | |
| register_sensor_region_event_handler(const char *handler_name, diguySensorRegionCallback *callback, void *callback_user_data=0) | diguyScenario | |
| register_sensor_region_event_handler_from_library(const char *handler_name, const char *library_name, const char *function_name, void *callback_user_data=0) | diguyScenario | |
| register_sensor_region_event_handler_script(const char *handler_name, const char *handler_script, const char *handler_script_type=0) | diguyScenario | |
| register_signal_event_handler(const char *handler_name, diguySignalCallback *callback, void *callback_user_data=0) | diguyScenario | |
| register_signal_event_handler_from_library(const char *handler_name, const char *library_name, const char *function_name, void *callback_user_data=0) | diguyScenario | |
| register_signal_event_handler_script(const char *handler_name, const char *handler_script, const char *handler_script_type=0) | diguyScenario | |
| register_variable_event_handler(const char *handler_name, diguyVariableCallback *callback, void *callback_user_data=0) | diguyScenario | |
| register_variable_event_handler_from_library(const char *handler_name, const char *library_name, const char *function_name, void *callback_user_data=0) | diguyScenario | |
| register_variable_event_handler_script(const char *handler_name, const char *handler_script, const char *handler_script_type=0) | diguyScenario | |
| remove_appearance(const char *appearance) | diguyScenario | |
| remove_callback(int callback_id, diguyScenarioCallback *callback) | diguyScenario | |
| remove_callback_script(int callback_id, const char *callback_script, const char *callback_script_type=NULL) | diguyScenario | |
| remove_callback_with_user_data(int callback_id, void *callback_user_data) | diguyScenario | |
| remove_character_from_octtree(diguyCharacter *character) | diguyScenario | |
| remove_default_callback(int callback_id, diguyScenarioCallback *callback) | diguyScenario | static |
| remove_default_callback_script(int callback_id, const char *callback_script, const char *callback_script_type) | diguyScenario | static |
| remove_default_callback_with_user_data(int callback_id, void *callback_user_data) | diguyScenario | static |
| remove_default_camera_callback(int callback_id, diguyViewCameraCallback *callback) | diguyScenario | |
| remove_default_camera_callback_script(int callback_id, const char *callback_script, const char *callback_script_type=NULL) | diguyScenario | |
| remove_default_camera_callback_with_user_data(int callback_id, void *callback_user_data) | diguyScenario | |
| remove_default_character_callback(int callback_id, diguyCharacterCallback *callback) | diguyScenario | |
| remove_default_character_callback_script(int callback_id, const char *callback_script, const char *callback_script_type=NULL) | diguyScenario | |
| remove_default_character_callback_with_user_data(int callback_id, void *callback_user_data) | diguyScenario | |
| remove_default_fog_callback(int callback_id, diguyViewFogCallback *callback) | diguyScenario | |
| remove_default_fog_callback_script(int callback_id, const char *callback_script, const char *callback_script_type=NULL) | diguyScenario | |
| remove_default_fog_callback_with_user_data(int callback_id, void *callback_user_data) | diguyScenario | |
| remove_default_light_callback(int callback_id, diguyViewLightCallback *callback) | diguyScenario | |
| remove_default_light_callback_script(int callback_id, const char *callback_script, const char *callback_script_type=NULL) | diguyScenario | |
| remove_default_light_callback_with_user_data(int callback_id, void *callback_user_data) | diguyScenario | |
| remove_default_sensor_region_callback(int callback_id, diguySensorRegionCallback *callback) | diguyScenario | |
| remove_default_sensor_region_callback_script(int callback_id, const char *callback_script, const char *callback_script_type=NULL) | diguyScenario | |
| remove_default_sensor_region_callback_with_user_data(int callback_id, void *callback_user_data) | diguyScenario | |
| remove_default_signal_callback(int callback_id, diguySignalCallback *callback) | diguyScenario | |
| remove_default_signal_callback_script(int callback_id, const char *callback_script, const char *callback_script_type=NULL) | diguyScenario | |
| remove_default_signal_callback_with_user_data(int callback_id, void *callback_user_data) | diguyScenario | |
| remove_default_variable_callback(int callback_id, diguyVariableCallback *callback) | diguyScenario | |
| remove_default_variable_callback_script(int callback_id, const char *callback_script, const char *callback_script_type=NULL) | diguyScenario | |
| remove_default_variable_callback_with_user_data(int callback_id, void *callback_user_data) | diguyScenario | |
| remove_default_view_callback(int callback_id, diguyViewCallback *callback) | diguyScenario | |
| remove_default_view_callback_script(int callback_id, const char *callback_script, const char *callback_script_type=NULL) | diguyScenario | |
| remove_default_view_callback_with_user_data(int callback_id, void *callback_user_data) | diguyScenario | |
| reset() | diguyScenario | |
| reset_labels() | diguyScenario | |
| reset_signals() | diguyScenario | |
| retrieve_character_from_recycle_bin(const char *name, const char *character_type, const char *appearance, int make_character_temporary=0) | diguyScenario | |
| save() | diguyScenario | |
| save_as(const char *filename) | diguyScenario | |
| save_review_data(const char *filename) | diguyScenario | |
| save_transient_script_events(const char *filename) | diguyScenario | |
| send_character_to_recycle_bin(diguyCharacter *character) | diguyScenario | |
| send_label_to_back(diguyViewLabel *label) | diguyScenario | |
| send_label_to_front(diguyViewLabel *label) | diguyScenario | |
| send_message(diguyCharacter *to_character, diguyCharacter *from_character, const char *message_type, const char *message, const char *message_params=NULL) | diguyScenario | |
| set_action_bead_labels_visible(diguyVisibleFlag vflag) | diguyScenario | |
| set_aim_trajectories_visible(diguyVisibleFlag vflag) | diguyScenario | |
| set_altitude_function(diguyScenarioAltitudeFunction *altitude_function) | diguyScenario | |
| set_altitude_max_climb(float altitude_max_climb) | diguyScenario | |
| set_altitude_max_drop(float altitude_max_drop) | diguyScenario | |
| set_author_selection_handles_visible(diguyVisibleFlag vflag) | diguyScenario | |
| set_automatic_graphics_lod_switching(int enable_graphics_lod_switching) | diguyScenario | |
| set_automatic_motion_lod_switching(int enable_motion_lod_switching) | diguyScenario | |
| set_base_datetime(int year=-1, int month=-1, int day=-1, int hour=-1, int minute=-1, int second=-1, int msec=-1) | diguyScenario | |
| set_base_datetime(const char *datetime_string, const char *format) | diguyScenario | |
| set_base_datetime_default_to_now(int to_now) | diguyScenario | |
| set_base_datetime_default_to_today(int to_today) | diguyScenario | |
| set_bead_array_visible(diguyVisibleFlag vflag) | diguyScenario | |
| set_character_culling_distance(float dist) | diguyScenario | |
| set_character_culling_enabled(int character_culling) | diguyScenario | |
| set_character_labels_visible(diguyVisibleFlag vflag) | diguyScenario | |
| set_character_visible(diguyVisibleFlag vflag) | diguyScenario | |
| set_character_visualize_bounds_enabled(int visualize_bounds) | diguyScenario | |
| set_checkpoint_frequency(float freq) | diguyScenario | |
| set_checkpointing_enabled(int enable_checkpointing) | diguyScenario | |
| set_create_network_crowds(int do_create) | diguyScenario | |
| set_crowd_behavior_visible(diguyVisibleFlag flag) | diguyScenario | |
| set_crowd_feelers_visible(diguyVisibleFlag flag) | diguyScenario | |
| set_crowd_influence_visible(diguyVisibleFlag flag) | diguyScenario | |
| set_crowd_regions_visible(diguyVisibleFlag flag) | diguyScenario | |
| set_current_character(diguyCharacter *current_character) | diguyScenario | |
| set_current_crowd(diguyCrowd *current_crowd) | diguyScenario | |
| set_current_crowd_profile(diguyCrowdProfile *current_profile) | diguyScenario | |
| set_current_crowd_profile_by_name(const char *crowd_profile_name) | diguyScenario | |
| set_current_datetime(int year=-1, int month=-1, int day=-1, int hour=-1, int minute=-1, int second=-1, int msec=-1) | diguyScenario | |
| set_current_datetime(const char *datetime_string, const char *format) | diguyScenario | |
| set_current_datetime_advance_factor(float advance_factor) | diguyScenario | |
| set_current_datetime_advance_method(diguyDatetimeAdvanceMethod advance_method) | diguyScenario | |
| set_current_region(diguyRegion *current_region) | diguyScenario | |
| set_current_render_mode(const char *render_mode) | diguyScenario | |
| set_datetimes_are_utc(int are_utc) | diguyScenario | |
| set_default_agent_feeler_function(diguyFeelerFunction *feeler_function) | diguyScenario | |
| set_default_character_altitude_function(diguyAltitudeFunction *altitude_function) | diguyScenario | |
| set_default_character_los_function(diguyCharacterLOSFunction *character_los_function) | diguyScenario | |
| set_default_character_scene_graph_mask(unsigned long mask) | diguyScenario | |
| set_default_character_shader(const char *render_mode, const char *shader_name, int update_existing_characters=1) | diguyScenario | |
| set_default_fire_weapon_intersection_function(diguyScenarioFindImpactOnLineFunction *impact_function) | diguyScenario | static |
| set_default_intersection_function(diguyScenarioIntersectionFunction *intersection_function) | diguyScenario | static |
| set_default_lod_ranges(const char *character_type, float *ranges) | diguyScenario | |
| set_default_particle_system_shader(const char *render_mode, const char *shader_name, int update_existing_particle_systems=1) | diguyScenario | |
| set_default_point_los_function(diguyPointLOSFunction *point_los_function) | diguyScenario | |
| set_default_scene_object_scene_graph_mask(unsigned long mask) | diguyScenario | |
| set_default_scene_object_shader(const char *render_mode, const char *shader_name, int update_existing_scene_objects=1) | diguyScenario | |
| set_disable_profiler() | diguyScenario | |
| set_draw_authoring_visuals(int visible) | diguyScenario | |
| set_draw_character_shadow_disks(int draw_character_shadow_disks) | diguyScenario | |
| set_draw_ik_visuals(int val) | diguyScenario | |
| set_draw_skeletons(int val) | diguyScenario | |
| set_eval_decisions_as_scripts(int eval_decisions_as_scripts) | diguyScenario | |
| set_fire_weapon_intersection_function(diguyScenarioFindImpactOnLineFunction *impact_function) | diguyScenario | |
| set_global_wind(float x, float y, float z) | diguyScenario | |
| set_graphics_api_node_ptr(void *node_ptr) | diguyScenario | |
| set_graphics_attach_ptr(void *graphics_attach_ptr) | diguyScenario | |
| set_hide_author_selection_handles_during_play(int visible) | diguyScenario | |
| set_history_max_sound_instances(int num_sound_instances) | diguyScenario | |
| set_history_type(diguyHistoryType history_type) | diguyScenario | |
| set_info_popup_default_encoding(const char *info_popup_default_encoding) | diguyScenario | |
| set_initial_render_mode(const char *render_mode) | diguyScenario | |
| set_instancing_enabled(int val) | diguyScenario | |
| set_instancing_min_lod(int val) | diguyScenario | |
| set_internal_float(int var, float val) | diguyScenario | |
| set_internal_int(int var, int val) | diguyScenario | |
| set_intersection_function(diguyScenarioIntersectionFunction *intersection_function) | diguyScenario | |
| set_last_env_impact_info(const diguyImpact &impact) | diguyScenario | |
| set_last_impact_been_processed() | diguyScenario | |
| set_light_array_visible(diguyVisibleFlag vflag) | diguyScenario | |
| set_lua_objects_visible(diguyVisibleFlag flag) | diguyScenario | |
| set_max_distance_planning_multiplier(float mul) | diguyScenario | |
| set_max_ticks_behind_until_drop(long max_ticks_behind_until_drop) | diguyScenario | |
| set_max_unprocessed_impacts(int max_unprocessed_impacts) | diguyScenario | |
| set_mesh_region_array_visible(diguyVisibleFlag vflag) | diguyScenario | |
| set_multithreaded_path_planning_enabled(int value) | diguyScenario | |
| set_network_translation(float x, float y, float z) | diguyScenario | |
| set_num_active_point_lights(int active_lights) | diguyScenario | |
| set_overall_history_type(diguyHistoryType overall_history_type) | diguyScenario | |
| set_particle_module_disabled(int disable_particle_module) | diguyScenario | |
| set_playback_loop(int playback_loop) | diguyScenario | |
| set_playback_mode(diguyScenarioPlaybackMode playback_mode) | diguyScenario | |
| set_playback_mode_play() | diguyScenario | |
| set_playback_mode_stop() | diguyScenario | |
| set_project_filename(const char *project_filename) | diguyScenario | |
| set_prop_culling_distance(float dist) | diguyScenario | |
| set_realtime_ik_enabled(int val) | diguyScenario | |
| set_render_camera(diguyViewCamera *camera) | diguyScenario | |
| set_scale_graphics_lod_ranges_from_view_settings(int do_scale) | diguyScenario | |
| set_scenario_camera_affected_by_script_events(int flag) | diguyScenario | |
| set_scenario_camera_affected_by_script_events_when_iguy_active(int flag) | diguyScenario | |
| set_scene_object_culling_enabled(int object_culling) | diguyScenario | |
| set_scene_object_sub_culling_enabled(int object_culling) | diguyScenario | |
| set_scene_object_visualize_bounds_enabled(int val) | diguyScenario | |
| set_scene_objects_enabled(int scene_objects_enabled) | diguyScenario | |
| set_sensor_region_array_visible(diguyVisibleFlag vflag) | diguyScenario | |
| set_shadow_map_size(int shadow_size) | diguyScenario | |
| set_spath_visible(diguyVisibleFlag vflag) | diguyScenario | |
| set_tick_dt(float tick_dt) | diguyScenario | |
| set_ticks_can_be_dropped(int ticks_can_be_dropped) | diguyScenario | |
| set_tin_time_of_day(float t) | diguyScenario | |
| set_tout(float tout) | diguyScenario | |
| set_tout_enabled(int tout_enabled) | diguyScenario | |
| set_unsaved(int unsaved) | diguyScenario | |
| set_use_local_tz_utc_offset_hours(int use_local_tz) | diguyScenario | |
| set_utc_offset_hours(float utc_offset_hours) | diguyScenario | |
| set_vehicle_culling_distance(float dist) | diguyScenario | |
| set_vehicle_smoothing_enabled(int enable_smoothing) | diguyScenario | |
| set_waypoint_array_visible(diguyVisibleFlag vflag) | diguyScenario | |
| set_weapon_fire_effects_enabled(int enabled) | diguyScenario | |
| set_world_bounds(float x_min, float y_min, float z_min, float x_max, float y_max, float z_max) | diguyScenario | |
| show_notification_with_shared_interaction_machine(const char *heading, const char *info, int pause_scenario=0, const char *input_text=NULL, int ui_appearance=diguyInteractionMachine::UI_APPEARANCE_NOTIFICATION) | diguyScenario | |
| signal_palette_hide_all(const char *filter=NULL) | diguyScenario | |
| signal_palette_show_all(const char *filter=NULL) | diguyScenario | |
| sort_active_lights() | diguyScenario | |
| stop_all_sounds(float rampdown_time=0.0f) | diguyScenario | |
| this_character() | diguyScenario | |
| this_event_bead() | diguyScenario | |
| trigger_decision(const char *decision_name) | diguyScenario | |
| trigger_decision_delayed(const char *decision_name, float t_delay) | diguyScenario | |
| trigger_detonation(const char *munition_name, float x, float y, float z, const char *attacker_name=NULL, float radius_override=-1.0f, int broadcast_on_network=1) | diguyScenario | |
| trigger_script(const char *script_name) | diguyScenario | |
| trigger_script_delayed(const char *script_name, float t_delay) | diguyScenario | |
| uninclude_object_library(const char *library_name) | diguyScenario | |
| unmap_event_handler_from_callback_id(int callback_id, const char *handler_name, int unmap_all_matches=0) | diguyScenario | |
| unregister_character_event_handler(const char *handler_name) | diguyScenario | |
| unregister_sensor_region_event_handler(const char *handler_name) | diguyScenario | |
| unregister_signal_event_handler(const char *handler_name) | diguyScenario | |
| unregister_variable_event_handler(const char *handler_name) | diguyScenario | |
| update(float t) | diguyScenario | |
| update2(float t, float realtime_t) | diguyScenario | |
| update_character_labels() | diguyScenario | |
| wait_cursor_pop() | diguyScenario | |
| wait_cursor_push() | diguyScenario | |
| ~diguyScenario() | diguyScenario | privatevirtual |