| add_callback(int callback_id, diguyViewLightCallback *callback, void *callback_params=0, void *callback_user_data=0) | diguyViewLight | |
| add_callback_script(int callback_id, const char *callback_script, const char *callback_script_type=NULL) | diguyViewLight | |
| apply(int i=0) | diguyViewLight | |
| bdiLight class | diguyViewLight | friend |
| CALLBACK_ID_SETTINGS_CHANGED enum value | diguyViewLight | |
| diguyViewLight(bdiLight *light) | diguyViewLight | private |
| get_active() | diguyViewLight | |
| get_ambient_color(float *r, float *g, float *b, float *a) | diguyViewLight | |
| get_brightness_multiplier() | diguyViewLight | |
| get_casts_shadows() | diguyViewLight | |
| get_diffuse_color(float *r, float *g, float *b, float *a) | diguyViewLight | |
| get_direction(float *x, float *y, float *z) | diguyViewLight | |
| get_far_plane() | diguyViewLight | |
| get_name() | diguyViewLight | |
| get_near_plane() | diguyViewLight | |
| get_position(float *x, float *y, float *z) | diguyViewLight | |
| get_scene_objects_cast_shadows() | diguyViewLight | |
| get_scripted_object() | diguyViewLight | inline |
| get_shadow_map_update_frequency() | diguyViewLight | |
| get_shadow_map_update_paused() | diguyViewLight | |
| get_shadow_offset_multiplier() | diguyViewLight | |
| get_shadow_volume_size() | diguyViewLight | |
| get_specular_color(float *r, float *g, float *b, float *a) | diguyViewLight | |
| get_spotlight_angle() | diguyViewLight | |
| get_type_name() | diguyViewLight | |
| load_settings(const char *settings_name) | diguyViewLight | |
| load_settings(diguyViewLightSettings *settings) | diguyViewLight | |
| m_light | diguyViewLight | private |
| remove_callback(int callback_id, diguyViewLightCallback *callback) | diguyViewLight | |
| remove_callback_script(int callback_id, const char *callback_script, const char *callback_script_type=NULL) | diguyViewLight | |
| remove_callback_with_user_data(int callback_id, void *callback_user_data) | diguyViewLight | |
| set_active(int active) | diguyViewLight | |
| set_ambient_color(float r, float g, float b, float a) | diguyViewLight | |
| set_brightness_multiplier(float multiplier) | diguyViewLight | |
| set_casts_shadows(int casts_shadows) | diguyViewLight | |
| set_diffuse_color(float r, float g, float b, float a) | diguyViewLight | |
| set_direction(float x, float y, float z) | diguyViewLight | |
| set_far_plane(float far_plane) | diguyViewLight | |
| set_near_plane(float near_plane) | diguyViewLight | |
| set_position(float x, float y, float z) | diguyViewLight | |
| set_scene_objects_cast_shadows(int value) | diguyViewLight | |
| set_shadow_map_update_frequency(int frame_frequency) | diguyViewLight | |
| set_shadow_map_update_paused(int pause) | diguyViewLight | |
| set_shadow_offset_multiplier(float multiplier) | diguyViewLight | |
| set_shadow_volume_size(float volume) | diguyViewLight | |
| set_specular_color(float r, float g, float b, float a) | diguyViewLight | |
| set_spotlight_angle(float angle) | diguyViewLight | |
| set_texture_name(const char *name) | diguyViewLight | |