DI-Guy SDK Documentation
13.1
Main Page
Related Pages
Modules
Classes
Files
File List
File Members
diguy_release_notes.h
Go to the documentation of this file.
1
2
/*****************************************************************************
3
**
4
*t DI-Guy Release Notes
5
*/
6
16
/*****************************************************************************
17
*****************************************************************************
18
**
19
*2 DI-Guy Version 9 Release Notes
20
**
21
*****************************************************************************
22
**
23
**************************************
24
*3 DI-Guy SDK
25
**************************************
26
**
27
**************************************
28
*4 Version 10.0.0
29
**************************************
30
**
31
*- - Release notes pending.
32
**
33
**************************************
34
*4 Version 9.0.0
35
**************************************
36
**
37
*- - Added support for the Visual Studio 8 compiler (aka VC++ 2005).
38
*- - Added support for Vega Prime 2.2.
39
**
40
**************************************
41
*3 DI-Guy Scenario
42
**************************************
43
**
44
**************************************
45
*4 Version 10.0.0
46
**************************************
47
**
48
*- - Release notes pending.
49
**
50
**************************************
51
*4 Version 9.0.0
52
**************************************
53
**
54
*- - Scenarios with long paths will use considerably less memory.
55
*- - DI-Guy now supports multiple active formations.
56
*- - Better support for changing character type and appearance without
57
*- losing authored content.
58
*- - Added new movie maker; DI-Guy Scenario can now directly output AVIs.
59
*- (Tiff output is still available; see preferences window.)
60
*- - New munition system. It is now possible to specify different
61
*- munition types, with an associated DIS identifier. Munition
62
*- detonations can have radius effects, and will report impact
63
*- callbacks.
64
*- - Added ability to cull characters that are far away from the camera.
65
*- - Scene culling in worlds with xrefs and rotated objects is handled
66
*- more efficiently.
67
**
68
**************************************
69
*3 DI-Guy AI
70
**************************************
71
**
72
**************************************
73
*4 Version 9.0.0
74
**************************************
75
**
76
*- - Improved user interface, stability, added a number of query functions
77
*- for developing more elaborate responses with decision beads.
78
*- - Improvements to scene object grid framework to allow region painting
79
*- and better collision detection.
80
*- - DI-Guy SAF has been renamed to DI-Guy AI.
81
**
82
**************************************
83
*3 DI-Guy Networking
84
**************************************
85
**
86
**************************************
87
*4 Version 9.0.0
88
**************************************
89
**
90
*- - Added support for Flat Earth and Geocentric coordinates.
91
*- - Munition system improvements, see above.
92
*- - Added diguy_module_net.h, replaces the deprecated diguy_module_hla.h,
93
*- and diguy_module_dis.h header files.
94
**
95
**/
96
97
/*****************************************************************************
98
*****************************************************************************
99
**
100
*2 DI-Guy Version 8 Release Notes
101
**
102
*****************************************************************************
103
**
104
**************************************
105
*4 Version 8.5.0
106
**************************************
107
**
108
*- - Initial DI-Guy SAF release.
109
**
110
*- - IMPORTANT CHANGES FROM EARLIER VERSIONS:
111
*- It is intended that DI-Guy is always fully backwards compatible.
112
*- However, the following two items are areas where backwards
113
*- compatibility has been sacrificed for improved DI-Guy functionality:
114
*>
115
*- - The default aim algorithm for aiming characters is now
116
*- algorithm 8 instead of algorithm 7. In almost all cases
117
*- version 8 exhibits better behavior, but if it breaks some
118
*- aspect of your scenario you can set the aim algorithm back to
119
*- version 7 by calling diguyCharacter::set_aim_algorithm().
120
*<
121
**
122
**************************************
123
*4 Version 8.0.2
124
**************************************
125
**
126
*- - Initial DI-Guy 8.0 release. See DI-Guy 8.0 New Features document.
127
**
128
*- - IMPORTANT CHANGES FROM EARLIER VERSIONS:
129
*- It is intended that DI-Guy is always fully backwards compatible.
130
*- However, the following two items are areas where backwards
131
*- compatibility has been sacrificed for improved DI-Guy functionality:
132
*>
133
*- - DI-Guy characters now fire live rounds by default when
134
*- functions such as diguyCharacter::fire_weapon() are called.
135
*- The old behavior can be restore in two ways:
136
*>
137
*- - In DI-Guy Scenario, the Weapon Params tab on the Character
138
*- Elements palette has a checkbox called "Weapon Fires Live
139
*- Rounds". The checkbox can be unchecked, followed by pressing
140
*- the "Copy to All Characters" button.
141
*- - In a program using the DI-Guy API, the function
142
*- diguyCharacter::set_weapon_fires_live_rounds() can be called.
143
*<
144
*- - The concept of a non-zero Tin ("T In") value for scenarios is no
145
*- longer supported. There is no work-around for this, except to
146
*- subtract out the old Tin value from the scenario Tout value.
147
*- Scenarios that have used a non-zero Tin value will have to be
148
*- changed.
149
*- - Removed function diguy_dis_get_action_from_entity_state() from
150
*- diguy_module_dis.h. diguyCharacter::get_action_from_entity_state()
151
*- should be called instead to map DIS values to an action.
152
*<
153
*- - DI-Guy 8 for Vega Prime is intended to be compatible with
154
*- Vega Prime 2.1 and vpNet 2.1.1.
155
*- - We have experienced issues with 7900 GTX graphics cards when running
156
*- DI-Guy Scenario. These include GL_SELECT being performed in software
157
*- instead of hardware, and issues with DI-Guy Scenario being recognized
158
*- as a graphics program. These issues were resolved by rolling back
159
*- drivers from the latest update from the chipset manufacturer to the
160
*- driver version provided by the computer manufacturer. If you
161
*- encounter unusual performance problems with DI-Guy when migrating to
162
*- such a machine, please let us know so that we can improve our support
163
*- and understanding of this issue.
164
**/
165
166
/*****************************************************************************
167
*****************************************************************************
168
**
169
*2 DI-Guy Version 7 Release Notes
170
**
171
*****************************************************************************
172
*****************************************************************************
173
**
174
**************************************
175
*4 Version 7.0.11
176
**************************************
177
**
178
*- - Enabled DI-Guy for Vega Prime to interoperate successfully with all
179
*- the different earth models provided in vpNet, including Flat Earth.
180
**
181
**************************************
182
*4 Version 7.0.10
183
**************************************
184
**
185
*- - Upgraded VR-Link version to 3.9.6. This also means that DI-Guy for
186
*- Vega Prime customers should use vpNet 2.1 with Vega Prime 2.0.
187
**
188
**************************************
189
*4 Version 7.0.9
190
**************************************
191
**
192
*- - Enabled DI-Guy Scenario to broadcast in 1278.1 format by setting
193
*- "protocol_version" in the network.cfg file to "5".
194
*- - Improved behavior of DI-Guy characters when networking and
195
*- varying character speed.
196
*- - Enhanced DI-Guy characters' abilities to find the best action when
197
*- driven from the network using standard PDUs.
198
*- - Fixed problem with hands on some flight deck characters; increased
199
*- available appearances for flight deck characters.
200
**
201
**************************************
202
*4 Version 7.0.8
203
**************************************
204
**
205
*- - Fixed "ignore script events" checkbox in Camera Control of
206
*- DI-Guy Scenario. Improved handling of bogus numeric input.
207
*- - Removed VR-Link license dependency from DI-Guy for Vega Prime.
208
*- - Added documentation for the vpDiguy classes.
209
*- - Added static libraries to distribution for DI-Guy for Vega Prime.
210
*- - Added example for creating a vpDiguyCharacter at runtime.
211
*- - Fixed glitches when creating and deleting particle descriptions.
212
*- - Fixed minor bug with opening textures in DI-Guy Scenario.
213
*- - Improved network settings page responsiveness in DI-Guy Scenario.
214
**
215
**************************************
216
*4 Version 7.0.7
217
**************************************
218
**
219
*- - Formalized support for just-released vpNet 2.0 in DI-Guy for
220
*- Vega Prime.
221
*- NOTE: In order to increase reliability of vpNet interaction, the
222
*- reading of UTM coordinates out of scenario objects (terrains) has
223
*- been disabled in vpDiguy. It is recommended that the UTM coordinates
224
*- for a simulation be explicitly defined in the vpNet Connection gcf
225
*- panel.
226
**
227
**************************************
228
*4 Version 7.0.6
229
**************************************
230
**
231
*- - Fixed problem where character's initial path has incorrect name.
232
*- - Added fixes for destruction and reference counting in
233
*- DI-Guy for Vega Prime.
234
**
235
**************************************
236
*4 Version 7.0.5
237
**************************************
238
**
239
*- - Fixed a crash that sometimes happened while reading comments
240
*- out of texture .attr files.
241
**
242
**************************************
243
*4 Version 7.0.3
244
**************************************
245
**
246
*- - Fixed a problem with the diguyGraphicsShape::update() function not
247
*- always being called.
248
*- - Fixed various bugs with VR-Link and DI-Guy time sync code.
249
*- - Added warning if diguyCharacter::set_desired_action() is called
250
*- with 0.0f as the speed.
251
**
252
**************************************
253
*4 Version 7.0.2
254
**************************************
255
**
256
*- - Fixed a problem with gazing and aiming not zeroing in on the
257
*- correct positions when using DI-Guy for Vega Prime.
258
**
259
**************************************
260
*4 Version 7.0.1
261
**************************************
262
**
263
*- - Deprecated "named_callback" functions in diguyApp. Event handler
264
*- functions should be used instead.
265
*- - Renamed some diguyViewCamera functions:
266
*>
267
*- - diguyViewCamera::get_world_offset_position() has become
268
*- diguyViewCamera::get_segment_origin
269
*- - diguyViewCamera::get_local_position() has become
270
*- diguyViewCamera::get_position_segment_offset()
271
*- - diguyViewCamera::get_local_fix() has become
272
*- diguyViewCamera::get_fix_segment_offset()
273
*<
274
*- - Added function diguyCharacterGroup::update_all_members(), and
275
*- deprecated function diguyCharacterGroup::set_all_members_t()
276
*- - Fixed problem with deleting one scenario and creating another
277
*- causing a crash.
278
*- - Fixed crash problem with function diguy_set_cfg_file().
279
*- - Changed the default settings of automatic switching of graphics
280
*- LODs and motion LODs, as set by
281
*- diguyScenario::set_automatic_graphics_lod_switching() and
282
*- diguyScenario::set_automatic_motion_lod_switching(). Previously
283
*- automatic LOD switching was always enabled unless explicitly
284
*- disabled by calling the above functions. Now automatic LOD
285
*- switching will be disabled by default in DI-Guy API applications,
286
*- but remain enabled by default in DI-Guy Scenario.
287
*- - Added the following functions for adding and removing appearances:
288
*>
289
*- - diguyScenario::add_appearance()
290
*- - diguyScenario::add_appearance_based_on_existing_appearance()
291
*- - diguyScenario::remove_appearance()
292
*<
293
*- - diguyScenario::add_custom_appearance() deprecated;
294
*- use diguyScenario::add_appearance().
295
*- - diguyScenario::add_custom_appearance_based_on_existing_appearance()
296
*- deprecated; use
297
*- diguyScenario::add_appearance_based_on_existing_appearance().
298
*- - Promoted the following functions from experimental to
299
*- official status:
300
*>
301
*- - diguyCharacter::get_label_text()
302
*- - diguyCharacter::set_label_text()
303
*- - diguyCharacter::get_label_is_visible()
304
*- - diguyCharacter::set_label_is_visible()
305
*- - diguyCharacter::set_label_text_color()
306
*- - diguyCharacter::get_label_text_color()
307
*- - diguyCharacter::set_label_background_color()
308
*- - diguyCharacter::get_label_background_color()
309
*<
310
*- - Removed diguyLoadManager camera functions (load manager camera
311
*- now always tracks the scenario's primary view camera):
312
*>
313
*- - diguyLoadManager::add_camera()
314
*- - diguyLoadManager::add_view_camera()
315
*- - diguyLoadManager::move_camera()
316
*- - diguyLoadManager::change_view_camera_settings()
317
*- - diguyLoadManager::remove_camera()
318
*- - diguyLoadManager::remove_all_cameras()
319
**
320
**************************************
321
*4 Version 7.0.0
322
**************************************
323
**
324
*- - Fixed problem with diguyCharacter::set_speed(). The set speed
325
*- was being reset to the action's default speed after a short time,
326
*- which is not correct behavior.
327
*- - Changed values returned by diguyCharacter::get_aim_azimuth()
328
*- and diguyCharacter::get_aim_elevation() to be character-
329
*- relative rather than world-relative.
330
*- - New character types:
331
*>
332
*- - chem_bio_pedestrian
333
*- - fdc_chock_and_chains
334
*- - fdc_fuelman
335
*- - fdc_grounding
336
*- - fdc_pallet
337
*- - fdc_pedestrian
338
*- - firefighter
339
*- - fireman_silver
340
*- - vehicle_wheels
341
*<
342
*/
343
344
/*****************************************************************************
345
*****************************************************************************
346
**
347
*2 DI-Guy Version 6 Applications Notes
348
**
349
*****************************************************************************
350
*****************************************************************************
351
**
352
**************************************
353
*3 DI-Guy API
354
**************************************
355
**
356
*b Note that most changes to the DI-Guy API also apply to DI-Guy Scenario.
357
**
358
*4 Version 6.1.6
359
**
360
*- - Removed unused variable "working_directory" from bdiExFaceInit
361
*- structure. Replaced with variable "placeholder", leaving the
362
*- option open for future init variables. Calls passing NULL for
363
*- the bdiExFaceInit structure to diguy_exface_initialize() will
364
*- not need to change.
365
**
366
*4 Version 6.1.4
367
**
368
*- - Removed unused functions from diguySensorRegion class:
369
*>
370
*- - diguySensorRegion::get_characters_in_region()
371
*- - diguySensorRegion::update_characters_in_region()
372
*- - diguySensorRegion::update_candidate_characters_in_region()
373
*<
374
*4 Version 6.0.8
375
**
376
** - For Win32, DI-Guy DLLs now include version information in their
377
** filenames, to make it easier for multiple versions of DI-Guy to
378
** exist side-by-side.
379
**
380
*4 Version 6.0.6
381
**
382
*- - Made all characters default to not using stepping gaze. This fixes
383
*- a backwards incompatibility problem where some version 5 characters
384
*- that were gazing would leave their path on version 6 and thus not
385
*- complete the actions specified by their path.
386
**
387
*4 Version 6.0.1
388
**
389
*- - Removed deprecated diguyCharacter functions:
390
*>
391
*- - diguyCharacter::force_action_by_name()
392
*- - diguyCharacter::get_desired_action_name()
393
*- - diguyCharacter::set_desired_action_by_name()
394
*- - diguyCharacter::force_partial_path_by_name()
395
*- - diguyCharacter::force_path_by_name()
396
*- - diguyCharacter::push_path_by_name()
397
*- - diguyCharacter::set_parent_by_name()
398
*<
399
*- - Removed deprecated diguySensorRegion function
400
*- diguySensorRegion::contains_character_by_name().
401
*- - Removed deprecated diguySignal function diguySignal::play_sound().
402
*- - Removed deprecated diguyScenario function
403
*- diguyScenario::find_or_create_face_expression().
404
**
405
*4 Version 6.0.0
406
**
407
*- - Users who are upgrading their earlier versions of DI-Guy should
408
*- uninstall their existing DI-Guy Applications, DI-Guy Data, (and DI-Guy
409
*- for Vega Prime for Vega Prime users), and then install the 6.0
410
*- versions.
411
*- - Uninstalling will not delete your existing customizations located in
412
*- the "custom" folder. You can copy that folder to the new
413
*- installation.
414
*- - Users with FLOATING LICENSES *must* upgrade to the latest version of
415
*- the license manager. The necessary files and documentation are in the
416
*- folder %DIGUY%\3rdparty\flexlm\diguy_flexlm_10.1_win32. Existing
417
*- DI-Guy 5 license files *will* work with the new license manager. To
418
*- upgrade your license server:
419
*>
420
*- - Shutdown the old license server:
421
*>
422
*- - Start the OLD lmtools.
423
*- - On the Server/License file tab, select the OLD DI-Guy license
424
*- server
425
*- - On the Start/Stop/Reread tab, click "Stop Server"
426
*- - On the Config Services tab, click "Remove Service"
427
*- - Exit lmtools
428
*<
429
*- - To be really certain the old server is gone, you can check the
430
*- services control panel applet and verify the DI-Guy license
431
*- server is no longer there. To be compulsively certain, reboot
432
*- the server and make sure DI-Guy license server doesn't come back.
433
*- - Remove the old license server files: lmtools.exe, lmgrd.exe,
434
*- bdilm.exe. DO NOT Delete the license file.
435
*- - Copy %DIGUY%\3rdparty\flexlm\diguy_flexlm_10.1_win32 to the license
436
*- server computer
437
*- - Copy the license file to the new folder.
438
*- - Start the NEW license service with the new license manager daemon
439
*- and the copied license file. Follow the instructions in
440
*- %DIGUY%\3rdparty\flexlm\diguy_flexlm_10.1_win32\diguy-win32-server.txt.
441
*- - Test by running a DI-Guy app on a client.
442
*<
443
*- - Removed support for character history types
444
*- DIGUY_HISTORY_TYPE_FIRST and DIGUY_HISTORY_TYPE_LAST. Characters
445
*- saved using these history types will have their history type
446
*- set to DIGUY_HISTORY_TYPE_COMPLETE.
447
**
448
**************************************
449
*3 DI-Guy Scenario
450
**************************************
451
**
452
*b Note that most changes to the DI-Guy API also apply to DI-Guy Scenario.
453
**
454
*4 Version 6.0.8
455
**
456
*- - In DI-Guy Scenario, incoming networked characters will now
457
*- automatically be assigned to groups "net_opposing", "net_friendly",
458
*- or "net_neutral" based on their network force id. Outgoing
459
*- networked characters will check if a character belongs to such a
460
*- group when setting its network force id.
461
**
462
*4 Version 6.0.0
463
**
464
*- - DI-Guy Scenario may play sounds too fast on some PCs equipped with
465
*- hardware sound accelerators. (This may also be true for DI-Guy SDK
466
*- programs using diguy_module_sound_gap). We are working on the
467
*- problem. A work-around is to reduce the level of hardware
468
*- acceleration for audio playback. To change the acceleration:
469
*>
470
*- - Open Control Panel.
471
*- - Open Sounds and Multimedia.
472
*- - Open the "Audio" tab.
473
*- - Under "Sound Playback" click "Advanced".
474
*- - Open the "Performance" tab.
475
*- - Move the "Hardware acceleration" slider to the left.
476
*- - Click Okay to close "Advanced Audio Properties".
477
*- - Click Okay to close "Sounds and Multimedia Properties".
478
*- - Test to see if sounds play correctly.
479
*<
480
**
481
**************************************
482
*3 DI-Guy Motion Editor
483
**************************************
484
**
485
*4 Version 6.0.6
486
**
487
*- - Fixed DI-Guy Motion Editor bug where some repeated actions caused
488
*- performance degradation.
489
*- - Enhanced DI-Guy Motion Editor importing to support non-base 6-DOF
490
*- joints.
491
*- - Made all characters default to not using stepping gaze. This fixes
492
*- a backwards incompatibility problem where some version 5 characters
493
*- that were gazing would leave their path on version 6 and thus not
494
*- complete their performance.
495
**
496
**
497
**************************************
498
*3 DI-Guy for Vega Prime
499
**************************************
500
**
501
*4 Version 6.0.8
502
**
503
*- - Fixed problems to improve interaction with HLA - update recommended
504
*- for HLA Vega Prime users.
505
**
506
*4 Version 6.0.7
507
**
508
*- - Fixed problems with dumping .cpp from LynxPrime using DI-Guy for
509
*- Vega Prime.
510
*- - Fixed bug where isectors did not work on some DI-Guy characters in
511
*- Vega Prime.
512
*- - Fixed bug where including DI-Guy in a Vega Prime application would
513
*- block keystrokes being sent through the display window.
514
*- - Two new examples, "view_settings" and "simple" have been added
515
*- to coding examples for DI-Guy for Vega Prime.
516
**
517
*b BACKWARDS INCOMPATIBILITY NOTICE FOR DI-GUY FOR VEGA PRIME:
518
**
519
** ACF files made using early versions of DI-Guy 6 will require users to
520
** find all strings in the file that use "DI-Guy" and replace them
521
** with "Diguy". The vpDiguy.h and vpDiguy classes have been replaced
522
** with vpDiguySettings.h and the vpDiguySettings class.
523
**
524
*4 Version 6.0.5
525
**
526
** DI-Guy for Vega Prime now works with DIS/HLA for Vega Prime. As of
527
** version 6.0.5, DI-Guy for Vega Prime works with Vega Prime 1.2.2 from
528
** MultiGen Paradigm and vpNet 1.2.2 from MAK Technologies.
529
**
530
*/
531
532
533
/*****************************************************************************
534
*****************************************************************************
535
**
536
*2 DI-Guy Version 6 Data Notes
537
**
538
*****************************************************************************
539
*****************************************************************************
540
**
541
*4 Version 6.1.2
542
**
543
*- - Fixed problem with config file appearance syntax. The
544
*- item "shapeset:shape" format caused a crash; it now works
545
*- again.
546
*- - Replaced default scene object
547
*- (sets/default_stage/default_stage.flt) with new default
548
*- (sets/default_stage7/flt/default_stage7.flt). The new
549
*- default_stage7.flt scene object has a number of different
550
*- areas in which example scenarios can be placed.
551
**
552
*4 Version 6.1.1
553
**
554
*- - Added new appearance "invisible_human"; Using this appearance
555
*- for a human character will remove all geometry from the
556
*- character, effectively making it invisible.
557
**
558
*/
include
diguy_release_notes.h
Generated on Mon Sep 7 2015 20:33:54 for DI-Guy SDK Documentation by
1.8.9.1