1 #ifndef __diguyOglGraphicsShaderInstance_H
2 #define __diguyOglGraphicsShaderInstance_H
14 #include "ogl_headers.h"
A class that represents the unique per-character shader object.
Definition: diguyGraphicsShaderInstance.h:55
Definition: diguyOglGraphicsShaderTechnique.h:24
diguyGraphicsShaderInstance * diguyOglGraphicsShaderInstance_create_func(void *internal_data)
Create function declaration.
Definition: diguyOglGraphicsShaderInstance.cpp:148
virtual int unbind()
This function will be called by DI-Guy when the object this shader is attached to is done being rende...
Definition: diguyOglGraphicsShaderInstance.cpp:127
diguyOglGraphicsShaderInstance(void *internal_data)
4 Header files and forward declarations
Definition: diguyOglGraphicsShaderInstance.cpp:49
virtual int bind()
This function will be called by DI-Guy when it is time for the object that this shader instance is at...
Definition: diguyOglGraphicsShaderInstance.cpp:105
diguyOglGraphicsShaderTechnique * m_shader_technique
Definition: diguyOglGraphicsShaderInstance.h:33
Definition: diguyOglGraphicsShaderInstance.h:22