1 #ifndef __diguyOglGraphicsShaderProgram_H
2 #define __diguyOglGraphicsShaderProgram_H
6 #include "ogl_headers.h"
90 const float* color_data);
92 const float* mat_data);
118 const char* shader_filename,
119 bool& shader_loaded);
diguyOglGraphicsShaderProgram(void *internal_data)
4 Header files and forward declarations
Definition: diguyOglGraphicsShaderProgram.cpp:66
bool m_linked
Definition: diguyOglGraphicsShaderProgram.h:131
int m_bind_location_attr_weight_array
Definition: diguyOglGraphicsShaderProgram.h:46
virtual int load_vertex_shader_source(const char *filename_base)
This function will be called by DI-Guy when it is time for the vertex part of this shader to be loade...
Definition: diguyOglGraphicsShaderProgram.cpp:181
int m_bind_location_ufrm_link_matrices_start
Definition: diguyOglGraphicsShaderProgram.h:59
int m_bind_location_ufrm_specular_map_enabled
Definition: diguyOglGraphicsShaderProgram.h:68
int m_bind_location_ufrm_light_dir_os
Definition: diguyOglGraphicsShaderProgram.h:62
GLhandleARB m_gl_vertex_shader_object
Definition: diguyOglGraphicsShaderProgram.h:125
~diguyOglGraphicsShaderProgram()
Definition: diguyOglGraphicsShaderProgram.cpp:152
int m_bind_location_ufrm_component_map_enabled
Definition: diguyOglGraphicsShaderProgram.h:69
int m_bind_location_ufrm_light_array
Definition: diguyOglGraphicsShaderProgram.h:74
int m_bind_location_ufrm_bump_map_enabled
Definition: diguyOglGraphicsShaderProgram.h:67
virtual int get_attrib_bind_location(const char *name)
This function will be called by DI-Guy when core code is attempting to identify the capabilities of t...
Definition: diguyOglGraphicsShaderProgram.cpp:558
int m_bind_location_attr_index_array
Definition: diguyOglGraphicsShaderProgram.h:47
int m_bind_location_ufrm_base_matrices_start
Definition: diguyOglGraphicsShaderProgram.h:57
bool m_vertex_shader_loaded
Definition: diguyOglGraphicsShaderProgram.h:124
int m_bind_location_ufrm_link_colors
Definition: diguyOglGraphicsShaderProgram.h:54
Definition: diguyOglGraphicsShaderProgram.h:22
int m_include_point_lights
Definition: diguyOglGraphicsShaderProgram.h:75
virtual void set_apply_matrices_flag(int apply_matrices_flag)
Definition: diguyOglGraphicsShaderProgram.cpp:1139
virtual int bind_link_matrices(int num_mats, const float *mat_data)
This function will be called by DI-Guy when the matrix data of a character's links needs to be sent t...
Definition: diguyOglGraphicsShaderProgram.cpp:1051
virtual int bind_color_array(int num_colors, const float *color_data)
This function will be called by DI-Guy when the color data of a character's links needs to be sent to...
Definition: diguyOglGraphicsShaderProgram.cpp:1101
const float * m_last_matrix_data
Definition: diguyOglGraphicsShaderProgram.h:133
int m_bind_location_ufrm_inverse_transform_matrix
Definition: diguyOglGraphicsShaderProgram.h:52
int m_bind_location_ufrm_link_matrices
Definition: diguyOglGraphicsShaderProgram.h:53
virtual int link()
This function will be called by DI-Guy when it is time for the shader program to be linked...
Definition: diguyOglGraphicsShaderProgram.cpp:259
int m_bind_location_ufrm_misc_1_map_enabled
Definition: diguyOglGraphicsShaderProgram.h:71
virtual int get_uniform_bind_location(const char *name)
This function will be called by DI-Guy when core code is attempting to identify the capabilities of t...
Definition: diguyOglGraphicsShaderProgram.cpp:579
bool m_pixel_shader_loaded
Definition: diguyOglGraphicsShaderProgram.h:128
GLhandleARB m_gl_program_object
Definition: diguyOglGraphicsShaderProgram.h:40
int m_bind_location_ufrm_link_matrix
Definition: diguyOglGraphicsShaderProgram.h:51
virtual void set_textures_enabled(int enabled)
Definition: diguyOglGraphicsShaderProgram.cpp:1183
float m_last_light_update_time
Definition: diguyOglGraphicsShaderProgram.h:132
int load_and_compile_shader(GLhandleARB shader_object, const char *shader_filename, bool &shader_loaded)
Definition: diguyOglGraphicsShaderProgram.cpp:795
virtual int reload()
This function will be called by DI-Guy if this shader program should be reloaded. ...
Definition: diguyOglGraphicsShaderProgram.cpp:727
void free_shader_source(char *source_source)
Definition: diguyOglGraphicsShaderProgram.cpp:1030
void update_light_uniforms()
b Description:
Definition: diguyOglGraphicsShaderProgram.cpp:627
int m_bind_location_ufrm_link_matrices_tbo
Definition: diguyOglGraphicsShaderProgram.h:56
virtual int bind_uniform_with_location(int location, const char *name, int value_size, float *values)
These functions will be called by DI-Guy when there is a shader uniform that needs to be updated and ...
Definition: diguyOglGraphicsShaderProgram.cpp:1165
virtual int unbind()
In general variables that were set in bind() should be unset or unbound here.
Definition: diguyOglGraphicsShaderProgram.cpp:696
char m_vertex_shader_filename[512]
Definition: diguyOglGraphicsShaderProgram.h:123
int m_bind_location_ufrm_eye_point_os
Definition: diguyOglGraphicsShaderProgram.h:63
int m_bind_location_ufrm_apply_matrices_flag
Definition: diguyOglGraphicsShaderProgram.h:50
int m_bind_location_ufrm_link_matrices_count
Definition: diguyOglGraphicsShaderProgram.h:60
virtual int bind()
This function will be called by DI-Guy when this program is being bound for rendering.
Definition: diguyOglGraphicsShaderProgram.cpp:600
char * load_shader_source(const char *shader_filename)
Definition: diguyOglGraphicsShaderProgram.cpp:964
A class that represents the unique per-character non-shared joint of a character. A diguyCharacter is...
Definition: diguyGraphicsLink.h:49
int m_bind_location_attr_tangent
Definition: diguyOglGraphicsShaderProgram.h:48
int m_bind_location_ufrm_base_matrices_count
Definition: diguyOglGraphicsShaderProgram.h:58
diguyGraphicsShaderProgram * diguyOglGraphicsShaderProgram_create_func(void *internal_data)
Create function declaration.
Definition: diguyOglGraphicsShaderProgram.cpp:1230
virtual int get_gl_program_object()
This function will be called by DI-Guy when core code is attempting to identify send shader low level...
Definition: diguyOglGraphicsShaderProgram.h:38
This class implements shader programs for use with DI-Guy character graphics.
Definition: diguyGraphicsShaderProgram.h:94
GLhandleARB m_gl_pixel_shader_object
Definition: diguyOglGraphicsShaderProgram.h:129
int m_bind_location_ufrm_misc_2_map_enabled
Definition: diguyOglGraphicsShaderProgram.h:72
int m_bind_location_ufrm_textures_enabled
Definition: diguyOglGraphicsShaderProgram.h:65
virtual int load_pixel_shader_source(const char *filename_base)
This function is the pixel shader (AKA fragment shader in OpenGL) equivalent of load_vertex_shader_so...
Definition: diguyOglGraphicsShaderProgram.cpp:223
char m_pixel_shader_filename[512]
Definition: diguyOglGraphicsShaderProgram.h:127