1 #ifndef __diguyOglGraphicsShape_H
2 #define __diguyOglGraphicsShape_H
6 #include "ogl_headers.h"
26 virtual void draw(
int lod);
virtual void unbuild()
This function will be called by DI-Guy when it is time for the renderer-specific shape objects create...
Definition: diguyOglGraphicsShape.cpp:92
diguyGraphicsShape * diguyOglGraphicsShape_create_func(void *internal_data)
Create function declaration.
Definition: diguyOglGraphicsShape.cpp:226
GLuint m_unique_texture_object
Variable containing data generated during the Build Stage.
Definition: diguyOglGraphicsShape.h:35
virtual void update_variation_texture(int num_pixels, unsigned char *pixel_data)
Pushes a char * pixel buffer of length num_pixels that represents the unique per shape texture...
Definition: diguyOglGraphicsShape.cpp:173
Definition: diguyOglGraphicsShape.h:16
A class that represents the unique per-character non-shared mesh object. DI-Guy encapsulates its text...
Definition: diguyGraphicsShape.h:53
diguyOglGraphicsShape(void *internal_data)
Definition: diguyOglGraphicsShape.cpp:44
void create_default_variation_texture()
Definition: diguyOglGraphicsShape.cpp:196
virtual void build()
This function will be called by DI-Guy when it is time for renderer-specific shape objects to be crea...
Definition: diguyOglGraphicsShape.cpp:69
virtual void draw(int lod)
This function will be called by DI-Guy when it is time for the geometry of this shape to be drawn...
Definition: diguyOglGraphicsShape.cpp:125
static GLuint sm_default_variation_texture_object
4 Header files and forward declarations
Definition: diguyOglGraphicsShape.h:36