1 #ifndef diguyOsgGraphicsShaderInstance_h__
2 #define diguyOsgGraphicsShaderInstance_h__
12 #include <osg/Uniform>
13 #include <osg/StateSet>
48 #endif // diguyOsgGraphicsShaderInstance_h__
A class that represents the unique per-character shader object.
Definition: diguyGraphicsShaderInstance.h:55
osg::ref_ptr< osg::Uniform > m_ufrm_apply_matrices_flag
Definition: diguyOsgGraphicsShaderInstance.h:31
osg::ref_ptr< osg::StateSet > m_shader_state_set
Definition: diguyOsgGraphicsShaderInstance.h:36
Definition: diguyOsgGraphicsShaderInstance.h:21
~diguyOsgGraphicsShaderInstance()
Definition: diguyOsgGraphicsShaderInstance.cpp:71
osg::StateSet * get_state_set()
Definition: diguyOsgGraphicsShaderInstance.cpp:94
diguyOsgGraphicsShaderInstance(void *internal_data)
4 Header files and forward declarations
Definition: diguyOsgGraphicsShaderInstance.cpp:52
diguyGraphicsShaderInstance * diguyOsgGraphicsShaderInstance_create_func(void *internal_data)
Create function declaration.
Definition: diguyOsgGraphicsShaderInstance.cpp:209
osg::ref_ptr< osg::Uniform > m_ufrm_textures_enabled
Definition: diguyOsgGraphicsShaderInstance.h:32