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DI-Guy SDK Documentation
13.1
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The portion of the API focused on adding entities to your world. More...
Classes | |
| class | diguySensorRegion |
| class | diguySignal |
| class | diguyVariable |
| class | diguyVehicleController |
| Attached to certain types of more complex vehicles, to manage their behavior. More... | |
| class | diguyVehicleNearCollision |
| class | diguyLoadManager |
| class | diguyPathShape |
| class | diguySound |
| This class is represents a sound file on disk. More... | |
| class | diguySoundInstance |
| class | diguyWaypoint |
| class | diguyApp |
| An Singleton class representing the DI-Guy Application. More... | |
| class | diguyChainSettings |
| class | diguyChainSimulation |
| class | diguyCharacter |
| The class that represents a DI-Guy Entity in the world. More... | |
| class | diguyCharacterFaceExpression |
| A class representing a facial pose. More... | |
| class | diguyCharacterGesture |
| A class representing a overlaid performance on a character's base animation. More... | |
| class | diguyCharacterGroup |
| A group of DI-Guy characters, useful for organizing your scenarios. More... | |
| class | diguyCharacterGuide |
| Represents algorithm for steering and maneuvering a character towards a goal point. More... | |
| class | diguyCharacterPath |
| An interface for manipulating a character's spline path. Path is typically authored in DI-Guy Scenario. More... | |
| class | diguyCharacterPathActionBead |
| A bead that sits on a character's spline path and triggers a new action. More... | |
| class | diguyCharacterPathAimBead |
| A bead that sits on a character's spline path and triggers a new aim event. More... | |
| class | diguyCharacterPathDecisionBead |
| A bead that sits on a character's spline path and triggers a new decision. More... | |
| class | diguyCharacterPathEvent |
| Interface to base class of event beads, not often used. More... | |
| class | diguyCharacterPathGazeBead |
| A bead that sits on a character's spline path and triggers a new gaze. More... | |
| class | diguyCharacterPathScriptBead |
| A bead that sits on a character's spline path and triggers a new script evaluation. More... | |
| class | diguyCharacterPoseOverride |
| A class that allows end users to override a character's animation on a joint level. More... | |
| class | diguyFormation |
| A class that represents the layout of a group of characters. More... | |
| class | diguyImpact |
| A class that represents a bullet impact in the world, often used by AIs to make reaction decisions. More... | |
| class | diguyMathHelper |
| Contains useful math functions. More... | |
| class | diguyScenario |
| Represents the scenario currently being portrayed. More... | |
| class | diguyScenarioMergeSettings |
| class | diguySceneObject |
| A scene object is a static (that is, non-moving) object in the scenario. Scene objects are the basic terrain that characters are ground-clamped to and navigate around or on. Scene objects do not typically animate. More... | |
The portion of the API focused on adding entities to your world.