| diguyImpact(diguyScenario *scenario, diguyImpactType impact_type=DIGUY_IMPACT_DIRECT_HIT, int num_hits=0, diguyCharacter *attacker=NULL, diguyCharacter *target=NULL, diguySceneObject *hit_scene_object=NULL, int link_index=-1, int shape_index=-1, float *location=NULL, float *normal=NULL, float impact_speed=0.0f, float radius=0.0f, const char *munition_type=NULL) | diguyImpact | private |