12 #ifndef diguyDx9GraphicsShaderInstance_h__
13 #define diguyDx9GraphicsShaderInstance_h__
A class that represents the unique per-character shader object.
Definition: diguyGraphicsShaderInstance.h:55
virtual int unbind()
This function will be called by DI-Guy when the object this shader is attached to is done being rende...
Definition: diguyDx9GraphicsShaderInstance.cpp:127
virtual int bind()
This function will be called by DI-Guy when it is time for the object that this shader instance is at...
Definition: diguyDx9GraphicsShaderInstance.cpp:105
Definition: diguyDx9GraphicsShaderProgram.h:23
diguyGraphicsShaderInstance * diguyDx9GraphicsShaderInstance_create_func(void *internal_data)
Create function declaration.
Definition: diguyDx9GraphicsShaderInstance.cpp:148
diguyDx9GraphicsShaderProgram * m_shader_program
Definition: diguyDx9GraphicsShaderInstance.h:30
Definition: diguyDx9GraphicsShaderInstance.h:20
diguyDx9GraphicsShaderInstance(void *internal_data)
4 Header files and forward declarations
Definition: diguyDx9GraphicsShaderInstance.cpp:49