14 #ifndef __diguyScenario_H
15 #define __diguyScenario_H
20 #define CPLUSPLUS_ONLY
143 const char* get_name();
155 const char* get_type_name();
162 const char* get_description();
175 #ifdef CPLUSPLUS_ONLY
276 int update2(
float t,
float realtime_t);
301 int set_playback_loop(
int playback_loop);
341 int set_tick_dt(
float tick_dt);
373 float get_realtime_t();
386 float get_desired_t();
403 int set_tout(
float tout);
428 void set_tout_enabled(
int tout_enabled);
441 int get_tout_enabled();
455 int get_playback_loop();
470 int get_ticks_can_be_dropped();
514 void set_ticks_can_be_dropped(
int ticks_can_be_dropped);
522 long get_max_ticks_behind_until_drop();
543 void set_max_ticks_behind_until_drop(
long max_ticks_behind_until_drop);
579 int set_playback_mode_stop();
599 int set_playback_mode_play();
640 float derive_playback_mode_dt(
float dt_in);
661 #ifdef CPLUSPLUS_ONLY
688 int load(
const char* filename);
733 int save_as(
const char* filename);
751 const char* get_filename();
763 const char* get_filename_without_directory();
789 void set_unsaved(
int unsaved);
791 #endif // CPLUSPLUS_ONLY
799 #ifdef CPLUSPLUS_ONLY
863 int draw_pass2(
int also_call_post_draw = 1);
875 int draw_particles();
891 void pre_draw_cull_state_reset();
904 void post_draw_cull_state_save();
933 int post_draw(
int call_plugins_post_draw = 1,
934 int call_lua_packages_draw = 1,
935 int call_post_draw_callback = 1);
969 int set_graphics_attach_ptr(
void* graphics_attach_ptr);
971 #endif // CPLUSPLUS_ONLY
1134 int merge(
const char* filename,
1162 int merge_object(
const char*
string);
1203 int include_object_library(
const char* library_name);
1219 int uninclude_object_library(
const char* library_name);
1249 void set_base_datetime(
int year = -1,
1263 void set_base_datetime(
const char* datetime_string,
1264 const char* format);
1272 void get_base_datetime(
int* year = NULL,
1292 void set_base_datetime_default_to_now(
int to_now);
1300 int get_base_datetime_default_to_now();
1308 void set_base_datetime_default_to_today(
int to_today);
1316 int get_base_datetime_default_to_today();
1328 void set_current_datetime(
int year = -1,
1342 void set_current_datetime(
const char* datetime_string,
1343 const char* format);
1351 void get_current_datetime(
int* year = NULL,
1369 const char* get_current_datetime_string(
const char* format);
1377 void set_datetimes_are_utc(
int are_utc);
1384 int get_datetimes_are_utc();
1392 void set_utc_offset_hours(
float utc_offset_hours);
1399 float get_utc_offset_hours();
1407 void set_use_local_tz_utc_offset_hours(
int use_local_tz);
1410 int get_use_local_tz_utc_offset_hours();
1429 void set_current_datetime_advance_factor(
float advance_factor);
1432 float get_current_datetime_advance_factor();
1439 void get_network_datetime(
int* year = NULL,
1472 int set_tin_time_of_day(
float t);
1489 float get_tin_time_of_day();
1507 float get_time_of_day();
1520 #ifdef CPLUSPLUS_ONLY
1553 int add_appearance(
const char* appearance,
1554 char** equipment_list,
1555 char** character_types,
1583 int add_appearance_based_on_existing_appearance(
const char* appearance,
1584 const char* existing_appearance,
1585 char** equipment_list);
1613 int remove_appearance(
const char* appearance);
1615 #endif // CPLUSPLUS_ONLY
1631 int get_num_character_types_with_appearance(
const char* appearance_name);
1648 const char *get_character_type_from_appearance(
const char* appearance_name,
int index = 0);
1676 const char *get_hand_item_class(
const char *char_type_name,
const char *appearance_name = NULL);
1691 int get_num_hand_items_in_class(
const char *hand_item_class);
1708 const char *get_hand_item_from_class(
const char *hand_item_class,
int index);
1739 int preload_character_type(
const char* character_type);
1758 int preload_appearance(
const char* appearance);
1779 int preload_gesture(
const char* character_type,
const char* gesture_name);
1805 void set_character_culling_enabled(
int character_culling);
1819 int get_character_culling_enabled();
1829 void set_scene_object_culling_enabled(
int object_culling);
1843 int get_scene_object_culling_enabled();
1853 void set_scene_object_sub_culling_enabled(
int object_culling);
1867 int get_scene_object_sub_culling_enabled();
1878 void set_character_visualize_bounds_enabled(
int visualize_bounds);
1893 int get_character_visualize_bounds_enabled();
1904 void set_scene_object_visualize_bounds_enabled(
int val);
1919 int get_scene_object_visualize_bounds_enabled();
1986 int get_num_character_types();
1997 const char* get_character_type_at_index(
int index);
2010 const char* get_character_type_abbreviation(
const char* character_type);
2039 const char* get_character_type_deprecated_at_version(
const char* character_type);
2070 const char* get_character_type_deprecated_suggested_alternatives(
const char* character_type);
2095 int get_character_type_quality_bias(
const char* character_type);
2128 const char* get_character_type_default_appearance(
const char* character_type);
2140 const char* get_character_type_default_skinned_appearance(
const char* character_type);
2152 int get_character_type_num_appearances(
const char* character_type);
2166 const char* get_character_type_appearance_at_index(
const char* character_type,
2189 int get_appearance_quality_bias(
const char * appearance);
2203 int get_num_appearances_of_appearance_type(
const char* character_type,
const char* base_appearance,
diguyCharacterAppearanceTypes appearance_type);
2218 const char* get_appearance_name_at_index(
const char* character_type,
const char* base_appearance,
diguyCharacterAppearanceTypes appearance_type,
int index);
2230 int get_character_type_num_actions(
const char* character_type);
2244 const char* get_character_type_action_at_index(
const char* character_type,
2259 float get_character_type_action_speed(
const char* character_type,
2260 const char* action_name);
2274 float get_character_type_action_duration(
const char* character_type,
2275 const char* action_name);
2289 float get_character_type_action_distance(
const char* character_type,
2290 const char* action_name);
2305 const char* character_type,
2306 const char* action_name);
2320 float get_character_type_action_facing_angle_in(
const char* character_type,
2321 const char* action_name);
2335 float get_character_type_action_facing_angle_out(
const char* character_type,
2336 const char* action_name);
2351 int get_character_type_num_gestures(
const char* character_type);
2367 const char* get_character_type_gesture_at_index(
const char* character_type,
2408 const char* character_type,
2409 const char* appearance = NULL,
2410 const char* head_appearance = NULL,
2411 const char* hand_item = NULL);
2440 const char* character_type,
2441 const char* appearance = NULL);
2530 diguyCharacter* retrieve_character_from_recycle_bin(
const char* name,
2531 const char* character_type,
2532 const char* appearance,
2533 int make_character_temporary = 0);
2540 int get_num_characters();
2618 int get_num_path_shapes();
2750 diguyWaypoint* create_waypoint(
float x = 0.0f,
float y = 0.0f,
float z = 0.0f,
2751 float yaw = 0.0f,
float roll = 0.0f,
float pitch = 0.0f,
2832 const char* field1_string,
const char* field1_value,
const char* field1_alternate_value,
2833 const char* field2_string = NULL,
const char* field2_value = NULL,
const char* field2_alternate_value = NULL,
2834 const char* field3_string = NULL,
const char* field3_value = NULL,
const char* field3_alternate_value = NULL,
2835 const char* field4_string = NULL,
const char* field4_value = NULL,
const char* field4_alternate_value = NULL,
2836 const char* field5_string = NULL,
const char* field5_value = NULL,
const char* field5_alternate_value = NULL,
2837 const char* field6_string = NULL,
const char* field6_value = NULL,
const char* field6_alternate_value = NULL,
2838 const char* field7_string = NULL,
const char* field7_value = NULL,
const char* field7_alternate_value = NULL,
2839 const char* field8_string = NULL,
const char* field8_value = NULL,
const char* field8_alternate_value = NULL);
2865 int get_num_character_type_map_entries();
2888 int get_num_type_map_character_classes();
2896 const char* get_type_map_character_class_at_index(
int index);
2913 int get_num_type_map_categories(
const char* character_class);
2921 const char* get_type_map_category_at_index(
const char* character_class,
2939 int get_num_type_map_subcategories(
const char* character_class,
2940 const char* category);
2948 const char* get_type_map_subcategory_at_index(
const char* character_class,
2949 const char* category,
2968 int get_num_signals();
3033 void reset_signals();
3046 int signal_palette_hide_all(
const char* filter = NULL);
3058 int signal_palette_show_all(
const char* filter = NULL);
3080 int get_num_sounds();
3139 const char* sound_filename = NULL);
3185 int stop_all_sounds(
float rampdown_time = 0.0f);
3205 int play_3d_sound(
const char* name,
3206 float x,
float y,
float z,
3226 int get_num_groups();
3315 int get_num_sensor_regions();
3351 int get_num_scene_objects();
3387 void set_scene_objects_enabled(
int scene_objects_enabled);
3395 int get_scene_objects_enabled();
3413 const char* filename);
3470 int get_num_secondary_views();
3482 diguyView* get_secondary_view_at_index(
int index);
3549 void set_scenario_camera_affected_by_script_events(
int flag);
3557 int get_scenario_camera_affected_by_script_events();
3575 void set_scenario_camera_affected_by_script_events_when_iguy_active(
int flag);
3583 int get_scenario_camera_affected_by_script_events_when_iguy_active();
3590 int get_num_camera_settings();
3638 int load_camera_settings(
const char* settings_name,
int update_current_camera = 1);
3729 void load_current_fog(
const char* name);
3736 int get_num_fog_settings();
3779 int load_fog_settings(
const char* settings_name);
3827 int get_num_light_settings();
3871 int load_light_settings(
const char* settings_name,
int light_num = 0);
3878 void set_use_override_ambient_material(
int enabled);
3881 int get_use_override_ambient_material();
3884 void set_global_ambient_material(
float value);
3887 float get_global_ambient_material();
3904 int get_num_info_popups();
3947 int set_info_popup_default_encoding(
const char* info_popup_default_encoding);
3960 const char* get_info_popup_default_encoding();
3978 int get_num_variables();
4054 int get_num_face_expressions();
4099 const char* target_actor =
"exface");
4132 int get_num_chain_settings();
4316 CALLBACK_ID_CREATE = 1,
4317 CALLBACK_ID_DESTROY,
4319 CALLBACK_ID_WAIT_CURSOR_SHOW,
4320 CALLBACK_ID_WAIT_CURSOR_HIDE,
4323 CALLBACK_ID_LOAD_SCENARIO_FILE,
4324 CALLBACK_ID_SAVE_SCENARIO_FILE,
4325 CALLBACK_ID_SCENE_OBJECT_IMPACT,
4326 CALLBACK_ID_LEFT_CLICK_SCENE,
4327 CALLBACK_ID_RIGHT_CLICK_SCENE,
4328 CALLBACK_ID_TIMED_EVENT,
4329 CALLBACK_ID_MANUALLY_INVOKED,
4330 CALLBACK_ID_POST_DRAW,
4331 CALLBACK_ID_PLAYBACK_MODE_CHANGED,
4332 CALLBACK_ID_INPUT_MODE_CHANGED,
4333 CALLBACK_ID_RENDER_MODE_CHANGED,
4334 CALLBACK_ID_PRE_REINITIALIZE,
4335 CALLBACK_ID_POST_REINITIALIZE,
4336 CALLBACK_ID_POST_LOAD_CHECKPOINT
4339 #ifdef CPLUSPLUS_ONLY
4367 int add_callback(
int callback_id,
4369 void* callback_params = 0,
4370 void* callback_user_data = 0,
4371 int remove_on_scenario_load = 1);
4393 int remove_callback(
int callback_id,
4416 int remove_callback_with_user_data(
int callback_id,
4417 void* callback_user_data);
4430 int add_default_character_callback(
int callback_id,
4432 void* callback_params,
4433 void* callback_user_data,
4434 int add_to_existing_objects_flag = 0,
4435 int remove_on_scenario_load = 1);
4454 int remove_default_character_callback(
int callback_id,
4468 int remove_default_character_callback_with_user_data(
int callback_id,
4469 void* callback_user_data);
4483 int add_default_sensor_region_callback(
int callback_id,
4485 void* callback_params,
4486 void* callback_user_data,
4487 int add_to_existing_objects_flag = 0,
4488 int remove_on_scenario_load = 1);
4507 int remove_default_sensor_region_callback(
int callback_id,
4526 int remove_default_sensor_region_callback_with_user_data(
int callback_id,
4527 void* callback_user_data);
4539 int add_default_signal_callback(
int callback_id,
4541 void* callback_params,
4542 void* callback_user_data,
4543 int add_to_existing_objects_flag = 0,
4544 int remove_on_scenario_load = 1);
4563 int remove_default_signal_callback(
int callback_id,
4582 int remove_default_signal_callback_with_user_data(
int callback_id,
4583 void* callback_user_data);
4595 int add_default_variable_callback(
int callback_id,
4597 void* callback_params,
4598 void* callback_user_data,
4599 int add_to_existing_objects_flag = 0,
4600 int remove_on_scenario_load = 1);
4619 int remove_default_variable_callback(
int callback_id,
4638 int remove_default_variable_callback_with_user_data(
int callback_id,
4639 void* callback_user_data);
4656 int add_default_view_callback(
int callback_id,
4658 void* callback_params,
4659 void* callback_user_data,
4660 int add_to_existing_objects_flag = 1,
4661 int remove_on_scenario_load = 1);
4680 int remove_default_view_callback(
int callback_id,
4699 int remove_default_view_callback_with_user_data(
int callback_id,
4700 void* callback_user_data);
4712 int add_default_camera_callback(
int callback_id,
4714 void* callback_params,
4715 void* callback_user_data,
4716 int add_to_existing_objects_flag = 0,
4717 int remove_on_scenario_load = 1);
4736 int remove_default_camera_callback(
int callback_id,
4755 int remove_default_camera_callback_with_user_data(
int callback_id,
4756 void* callback_user_data);
4768 int add_default_fog_callback(
int callback_id,
4770 void* callback_params,
4771 void* callback_user_data,
4772 int add_to_existing_objects_flag = 0,
4773 int remove_on_scenario_load = 1);
4792 int remove_default_fog_callback(
int callback_id,
4811 int remove_default_fog_callback_with_user_data(
int callback_id,
4812 void* callback_user_data);
4824 int add_default_light_callback(
int callback_id,
4826 void* callback_params,
4827 void* callback_user_data,
4828 int add_to_existing_objects_flag = 0,
4829 int remove_on_scenario_load = 1);
4848 int remove_default_light_callback(
int callback_id,
4867 int remove_default_light_callback_with_user_data(
int callback_id,
4868 void* callback_user_data);
4882 void manually_invoke_callbacks_now(
int callback_id);
4917 int add_callback_script(
int callback_id,
4918 const char* callback_script,
4919 const char* callback_script_type = NULL,
4920 int remove_on_scenario_load = 1);
4954 int remove_callback_script(
int callback_id,
4955 const char* callback_script,
4956 const char* callback_script_type = NULL);
4970 int add_default_character_callback_script(
int callback_id,
4971 const char* callback_script,
4972 const char* callback_script_type = NULL,
4973 int add_to_existing_objects_flag = 0,
4974 int remove_on_scenario_load = 1);
4987 int remove_default_character_callback_script(
int callback_id,
4988 const char* callback_script,
4989 const char* callback_script_type = NULL);
5003 int add_default_sensor_region_callback_script(
int callback_id,
5004 const char* callback_script,
5005 const char* callback_script_type = NULL,
5006 int add_to_existing_objects_flag = 0,
5007 int remove_on_scenario_load = 1);
5020 int remove_default_sensor_region_callback_script(
int callback_id,
5021 const char* callback_script,
5022 const char* callback_script_type = NULL);
5036 int add_default_signal_callback_script(
int callback_id,
5037 const char* callback_script,
5038 const char* callback_script_type = NULL,
5039 int add_to_existing_objects_flag = 0,
5040 int remove_on_scenario_load = 1);
5053 int remove_default_signal_callback_script(
int callback_id,
5054 const char* callback_script,
5055 const char* callback_script_type = NULL);
5069 int add_default_variable_callback_script(
int callback_id,
5070 const char* callback_script,
5071 const char* callback_script_type = NULL,
5072 int add_to_existing_objects_flag = 0,
5073 int remove_on_scenario_load = 1);
5086 int remove_default_variable_callback_script(
int callback_id,
5087 const char* callback_script,
5088 const char* callback_script_type = NULL);
5102 int add_default_view_callback_script(
int callback_id,
5103 const char* callback_script,
5104 const char* callback_script_type = NULL,
5105 int add_to_existing_objects_flag = 0,
5106 int remove_on_scenario_load = 1);
5119 int remove_default_view_callback_script(
int callback_id,
5120 const char* callback_script,
5121 const char* callback_script_type = NULL);
5135 int add_default_camera_callback_script(
int callback_id,
5136 const char* callback_script,
5137 const char* callback_script_type = NULL,
5138 int add_to_existing_objects_flag = 0,
5139 int remove_on_scenario_load = 1);
5152 int remove_default_camera_callback_script(
int callback_id,
5153 const char* callback_script,
5154 const char* callback_script_type = NULL);
5168 int add_default_fog_callback_script(
int callback_id,
5169 const char* callback_script,
5170 const char* callback_script_type = NULL,
5171 int add_to_existing_objects_flag = 0,
5172 int remove_on_scenario_load = 1);
5185 int remove_default_fog_callback_script(
int callback_id,
5186 const char* callback_script,
5187 const char* callback_script_type = NULL);
5201 int add_default_light_callback_script(
int callback_id,
5202 const char* callback_script,
5203 const char* callback_script_type = NULL,
5204 int add_to_existing_objects_flag = 0,
5205 int remove_on_scenario_load = 1);
5218 int remove_default_light_callback_script(
int callback_id,
5219 const char* callback_script,
5220 const char* callback_script_type = NULL);
5267 int map_event_handler_to_callback_id(
int callback_id,
5268 const char* handler_name);
5287 int unmap_event_handler_from_callback_id(
int callback_id,
5288 const char* handler_name,
5289 int unmap_all_matches = 0);
5328 #ifdef CPLUSPLUS_ONLY
5357 int register_character_event_handler(
const char* handler_name,
5359 void* callback_user_data = 0);
5398 int register_character_event_handler_from_library(
const char* handler_name,
5399 const char* library_name,
5400 const char* function_name,
5401 void* callback_user_data = 0);
5425 int register_character_event_handler_script(
const char* handler_name,
5426 const char* handler_script,
5427 const char* handler_script_type = 0);
5439 int has_registered_character_event_handler(
const char* handler_name);
5456 int unregister_character_event_handler(
const char* handler_name);
5458 #ifdef CPLUSPLUS_ONLY
5471 int register_signal_event_handler(
const char* handler_name,
5473 void* callback_user_data = 0);
5484 int register_signal_event_handler_from_library(
const char* handler_name,
5485 const char* library_name,
5486 const char* function_name,
5487 void* callback_user_data = 0);
5496 int register_signal_event_handler_script(
const char* handler_name,
5497 const char* handler_script,
5498 const char* handler_script_type = 0);
5507 int has_registered_signal_event_handler(
const char* handler_name);
5516 int unregister_signal_event_handler(
const char* handler_name);
5518 #ifdef CPLUSPLUS_ONLY
5531 int register_sensor_region_event_handler(
const char* handler_name,
5533 void* callback_user_data = 0);
5544 int register_sensor_region_event_handler_from_library(
const char* handler_name,
5545 const char* library_name,
5546 const char* function_name,
5547 void* callback_user_data = 0);
5556 int register_sensor_region_event_handler_script(
const char* handler_name,
5557 const char* handler_script,
5558 const char* handler_script_type = 0);
5567 int has_registered_sensor_region_event_handler(
const char* handler_name);
5576 int unregister_sensor_region_event_handler(
const char* handler_name);
5578 #ifdef CPLUSPLUS_ONLY
5591 int register_variable_event_handler(
const char* handler_name,
5593 void* callback_user_data = 0);
5604 int register_variable_event_handler_from_library(
const char* handler_name,
5605 const char* library_name,
5606 const char* function_name,
5607 void* callback_user_data = 0);
5616 int register_variable_event_handler_script(
const char* handler_name,
5617 const char* handler_script,
5618 const char* handler_script_type = 0);
5627 int has_registered_variable_event_handler(
const char* handler_name);
5636 int unregister_variable_event_handler(
const char* handler_name);
5685 int save_review_data(
const char* filename);
5693 int get_loaded_from_review_data();
5784 int get_replaying_history();
5803 void set_history_max_sound_instances(
int num_sound_instances);
5846 void set_automatic_graphics_lod_switching(
int enable_graphics_lod_switching);
5849 int get_automatic_graphics_lod_switching();
5853 int set_character_culling_distance(
float dist);
5856 float get_character_culling_distance();
5860 int set_vehicle_culling_distance(
float dist);
5863 float get_vehicle_culling_distance();
5867 int set_prop_culling_distance(
float dist);
5869 float get_prop_culling_distance();
5878 void set_instancing_enabled(
int val);
5881 int get_instancing_enabled()
const;
5888 void set_instancing_min_lod(
int val);
5891 int get_instancing_min_lod()
const;
5894 void set_visualize_instance_groups(
int val);
5897 int get_visualize_instance_groups()
const;
5910 void set_instancing_tbo_patching_enabled(
int enable_patching);
5911 int get_instancing_tbo_patching_enabled()
const;
5916 void set_instancing_position_callback_enabled(
int use_user_position_matrices);
5917 int get_instancing_position_callback_enabled()
const;
5925 void set_num_extra_per_instance_data_floats(
int number);
5926 int get_num_extra_per_instance_data_floats()
const;
5929 void build_instance_groups();
5933 void update_instancing_data();
5935 #ifdef CPLUSPLUS_ONLY
5981 void set_default_lod_ranges(
const char* character_type,
float* ranges);
6017 void set_scale_graphics_lod_ranges_from_view_settings(
int do_scale);
6025 int get_scale_graphics_lod_ranges_from_view_settings();
6060 void set_automatic_motion_lod_switching(
int enable_motion_lod_switching);
6073 int get_automatic_motion_lod_switching();
6116 int eval_script(
const char* script_text,
6117 int save_as_transient = 0,
6118 const char* script_type = NULL,
6119 const char* script_source = NULL);
6141 int eval_script_file(
const char* filename,
6142 const char* script_type = NULL);
6163 int trigger_script(
const char* script_name);
6182 void trigger_script_delayed(
const char* script_name,
float t_delay);
6203 int trigger_decision(
const char* decision_name);
6222 void trigger_decision_delayed(
const char* decision_name,
float t_delay);
6253 void push_transient_script_event(
float t,
const char* script_text,
const char* script_type);
6260 void clear_transient_script_events();
6277 int save_transient_script_events(
const char* filename);
6294 int load_transient_script_events(
const char* filename);
6306 int load_package(
const char* filename,
6307 const char* language = NULL,
6308 int warn_if_not_found = 1);
6315 int load_package_with_dependancy(
const char* filename,
6316 const char* depends_on_package,
6317 const char* language = NULL,
6318 int warn_if_not_found = 1);
6350 int get_character_type_num_postures(
const char* character_type);
6394 const char* action_name);
6421 int get_character_type_num_variants(
const char* character_type);
6465 diguyMotionVariant get_character_type_action_primary_variant(
const char* character_type,
6466 const char* action_name);
6495 int get_character_type_action_num_variants(
const char* character_type,
6496 const char* action_name);
6523 diguyMotionVariant get_character_type_action_variant_at_index(
const char* character_type,
6524 const char* action_name,
6549 int get_character_type_num_directions(
const char* character_type);
6605 int get_num_interaction_machines();
6743 int show_notification_with_shared_interaction_machine(
const char* heading,
6745 int pause_scenario = 0,
6746 const char* input_text = NULL,
6834 int get_num_labels();
6852 void reset_labels();
6891 int draw_character_labels();
6894 void update_character_labels();
6960 int get_num_panels();
6997 int get_num_minds();
7004 const char* get_mind_name_at_index(
int index);
7072 int make_companion_of_all = 1);
7098 int also_destroy_crowd_members = 0,
7099 int also_destroy_path_shapes = 0,
7100 int delay_destruction = 0);
7107 int get_num_crowds();
7129 const char* get_unique_crowd_name(
const char* base_name);
7144 diguyCrowd* find_crowd(
const char* crowd_name);
7163 diguyCrowd* find_or_create_crowd(
const char* crowd_name,
7164 int make_companion_of_all = 1);
7176 void set_create_network_crowds(
int do_create);
7184 int get_create_network_crowds();
7238 int get_num_crowd_profiles();
7302 int force_octtree_generation();
7310 int use_bounding_box_only = 0);
7324 int preload_octtree(
const char* character_type,
const char* appearance);
7336 int check_visibility(
float x1,
float y1,
float z1,
7337 float x2,
float y2,
float z2);
7350 #ifdef CPLUSPLUS_ONLY
7403 void set_altitude_max_climb(
float altitude_max_climb);
7404 float get_altitude_max_climb();
7408 void set_altitude_max_drop(
float altitude_max_drop);
7409 float get_altitude_max_drop();
7453 int trigger_detonation(
const char* munition_name,
7454 float x,
float y,
float z,
7455 const char* attacker_name = NULL,
7456 float radius_override = -1.0f,
7457 int broadcast_on_network = 1);
7532 int use_octtree = 0);
7572 int use_octtree = 0);
7607 int intersect_static_geometry(
7608 float origin_x,
float origin_y,
float origin_z,
7609 float dir_x,
float dir_y,
float dir_z,
7610 float max_distance_to_test,
7611 float* intersection_x,
float* intersection_y,
float* intersection_z,
7612 float* normal_x = NULL,
float* normal_y = NULL,
float* normal_z = NULL,
7613 int use_callback = 1);
7648 float ground_clamp(
float x,
float y,
float z,
7650 int use_altitude_function = 1,
7651 int use_octtree = 0);
7654 #ifdef CPLUSPLUS_ONLY
7741 diguyImpact* map_color_to_impact(
char r,
char g,
char b);
7771 void set_last_impact_been_processed();
7781 void set_last_env_impact_info(
const diguyImpact& impact);
7795 void set_max_unprocessed_impacts(
int max_unprocessed_impacts);
7798 #ifdef CPLUSPLUS_ONLY
7892 float origin_x,
float origin_y,
float origin_z,
7893 float dir_x,
float dir_y,
float dir_z,
7894 float max_distance_to_test,
7895 int use_callback = 1);
7922 diguyRegion* find_or_create_region(
const char* name);
7971 int get_num_regions();
8031 int find_navigation_path(
float x1,
float y1,
float z1,
8032 float x2,
float y2,
float z2,
8033 const char* via_region,
8035 float cost_bias_for_preferred_regions = 0.25f,
8037 float cost_bias_for_neutral_regions = 1.1f,
8039 float cost_bias_for_repulsive_regions = 100.0f);
8054 void set_max_distance_planning_multiplier(
float mul);
8062 float get_max_distance_planning_multiplier();
8075 float get_time_spent_path_planning_this_frame();
8088 void set_multithreaded_path_planning_enabled(
int value);
8095 int get_multithreaded_path_planning_enabled();
8113 int get_num_formations();
8222 void set_draw_authoring_visuals(
int visible);
8224 int get_draw_authoring_visuals();
8260 void set_hide_author_selection_handles_during_play(
int visible);
8261 int get_hide_author_selection_handles_during_play();
8279 int get_weapon_fire_effects_enabled();
8286 int set_weapon_fire_effects_enabled(
int enabled);
8293 int get_num_active_fire_effects();
8302 int get_weapon_fire_effect_data(
int index,
float * radius,
8303 double * position_x,
double * position_y,
double * position_z,
8304 float * color_r,
float * color_g,
float * color_b,
8306 float * falloff_rsq);
8309 int get_num_active_lights();
8312 int sort_active_lights();
8357 int get_current_character_index();
8368 int set_current_crowd(
diguyCrowd* current_crowd);
8396 int set_current_crowd_profile_by_name(
const char* crowd_profile_name);
8413 int set_current_region(
diguyRegion* current_region);
8433 void set_particle_module_disabled(
int disable_particle_module);
8452 int create_particle_system(
const char* description_name,
8453 float x,
float y,
float z,
8454 int record_transient_event = 1,
8455 float duration = -1.0f);
8468 int create_particle_system_with_orientation(
const char* description_name,
8469 float x,
float y,
float z,
8470 float rz,
float rx,
float ry,
8471 int record_transient_event = 1,
8472 float duration = -1.0f);
8480 int has_particle_description(
const char* description_name);
8487 void set_global_wind(
float x,
float y,
float z);
8515 const char* lua_get_object_field_as_string(
const char* lua_object,
8516 const char* field_name);
8540 const char* lua_evaluate_object_function(
const char* lua_object,
8541 const char* function_name,
8542 const char* argument = NULL,
8543 int has_return_string = 0);
8550 const char* lua_evaluate_object_function_2a(
const char* lua_object,
8551 const char* function_name,
8552 const char* argument,
8553 const char* argument2,
8554 int has_return_string = 0);
8561 const char* lua_evaluate_object_function_3a(
const char* lua_object,
8562 const char* function_name,
8563 const char* argument,
8564 const char* argument2,
8565 const char* argument3,
8566 int has_return_string = 0);
8573 const char* lua_evaluate_object_function_4a(
const char* lua_object,
8574 const char* function_name,
8575 const char* argument,
8576 const char* argument2,
8577 const char* argument3,
8578 const char* argument4,
8579 int has_return_string = 0);
8589 int lua_send_message_to_object(
const char* lua_object,
8591 const char* message_type,
8592 const char* message,
8593 const char* message_params = NULL);
8595 #ifdef CPLUSPLUS_ONLY
8619 void* get_lua_state();
8665 int push_qt_pointer_to_lua(
void* lua_state,
8666 const char* class_name,
8713 const char* lua_evaluate_object_function_4a_flex(
const char* lua_object,
8714 const char* function_name,
8715 const char* arg1_type,
void* argument1,
8716 const char* arg2_type,
void* argument2,
8717 const char* arg3_type,
void* argument3,
8718 const char* arg4_type,
void* argument4,
8719 int has_return_string = 0);
8731 const char* lua_evaluate_global_function_4a_flex(
const char* function_name,
8732 const char* arg_type,
void* argument,
8733 const char* arg_type2,
void* argument2,
8734 const char* arg_type3,
void* argument3,
8735 const char* arg_type4,
void* argument4,
8736 int has_return_string = 0);
8748 int lua_log_printf(
int notify_level,
const char*
string);
8756 const char* dump_package_info(
const char* package_name);
8791 const char* message_type,
8792 const char* message,
8793 const char* message_params = NULL);
8823 const char* message_type,
8824 const char* message,
8825 const char* message_params = NULL);
8853 const char * group_name,
8855 const char* message_type,
8856 const char* message,
8857 const char* message_params = NULL);
8877 int get_eval_decisions_as_scripts();
8885 void set_eval_decisions_as_scripts(
int eval_decisions_as_scripts);
8909 void wait_cursor_push();
8915 void wait_cursor_pop();
8920 #ifdef CPLUSPLUS_ONLY
8937 void set_graphics_api_node_ptr(
void* node_ptr);
8948 void* get_graphics_api_node_ptr();
8958 void set_draw_character_shadow_disks(
int draw_character_shadow_disks);
8965 int get_draw_character_shadow_disks();
8972 int get_shadow_map_size();
8980 int set_shadow_map_size(
int shadow_size);
8988 void set_default_character_scene_graph_mask(
unsigned long mask);
8989 unsigned long get_default_character_scene_graph_mask();
8997 void set_default_scene_object_scene_graph_mask(
unsigned long mask);
8998 unsigned long get_default_scene_object_scene_graph_mask();
9005 void set_internal_int(
int var,
int val);
9006 void set_internal_float(
int var,
float val);
9014 int set_num_active_point_lights(
int active_lights);
9023 int get_num_active_point_lights();
9049 int set_world_bounds(
float x_min,
float y_min,
float z_min,
9050 float x_max,
float y_max,
float z_max);
9066 int get_world_bounds(
float* x_min,
float* y_min,
float* z_min,
9067 float* x_max,
float* y_max,
float* z_max);
9086 void set_checkpoint_frequency(
float freq);
9092 float get_checkpoint_frequency();
9098 void set_checkpointing_enabled(
int enable_checkpointing);
9104 int get_checkpointing_enabled();
9138 void set_initial_render_mode(
const char* render_mode);
9146 const char* get_initial_render_mode();
9154 void set_current_render_mode(
const char* render_mode);
9167 const char* derive_render_mode_from_light_settings(
int set_current_to_derived = 1);
9170 const char* get_current_render_mode();
9185 void set_default_character_shader(
const char* render_mode,
9186 const char* shader_name,
9187 int update_existing_characters = 1);
9190 const char* get_default_character_shader(
const char* render_mode);
9205 void set_default_scene_object_shader(
const char* render_mode,
9206 const char* shader_name,
9207 int update_existing_scene_objects = 1);
9210 const char* get_default_scene_object_shader(
const char* render_mode);
9225 void set_default_particle_system_shader(
const char* render_mode,
9226 const char* shader_name,
9227 int update_existing_particle_systems = 1);
9230 const char* get_default_particle_system_shader(
const char* render_mode);
9242 int facefx_mount_animset(
const char* actor_name,
const char* file_name);
9252 int set_vehicle_smoothing_enabled(
int enable_smoothing);
9253 int get_vehicle_smoothing_enabled();
9260 int set_realtime_ik_enabled(
int val);
9261 int get_realtime_ik_enabled();
9263 int set_draw_ik_visuals(
int val);
9264 int get_draw_ik_visuals();
9266 int set_draw_skeletons(
int val);
9267 int get_draw_skeletons();
9269 float get_last_update_time()
9271 if(m_last_update_time == -9999.0f){
9274 return m_last_update_time;
9277 void set_disable_profiler();
9281 void calculate_character_lods();
9284 const char* get_lua_field_as_string(
const char* lua_object,
const char* field_name,
9285 int warn_if_no_field = 1);
9287 float get_lua_field_as_float(
const char* lua_object,
const char* field_name,
9288 int warn_if_no_field = 1,
9289 int* found_field = NULL);
9312 int get_character_type_num_head_appearances(
const char* character_type);
9318 const char* get_character_type_head_appearance_at_index(
const char* character_type,
9321 #ifdef CPLUSPLUS_ONLY
9328 static int add_default_callback(
int callback_id,
9330 void* callback_params = 0,
9331 void* callback_user_data = 0);
9339 static int remove_default_callback(
int callback_id,
9351 static int remove_default_callback_with_user_data(
int callback_id,
9352 void* callback_user_data);
9360 static int add_default_callback_script(
int callback_id,
9361 const char* callback_script,
9362 const char* callback_script_type);
9370 static int remove_default_callback_script(
int callback_id,
9371 const char* callback_script,
9372 const char* callback_script_type);
9381 const char* get_character_type_class(
const char* character_type);
9388 int merge_asset(
const char*
string);
9396 void print_to_log(
int notify_level,
const char*
string);
9399 #ifdef CPLUSPLUS_ONLY
9404 diguyCharacter* create_pending_reflected_character(
const char* name,
9405 const char* character_type,
9406 const char* appearance = NULL);
9408 int set_network_translation(
float x,
float y,
float z);
9409 int get_network_translation(
float* x,
float* y,
float* z);
9416 void set_project_filename(
const char* project_filename);
9424 const char* get_project_filename();
9431 bdiScenario* get_scripted_object();
9451 bdiScenario* m_scenario;
9452 float m_last_update_time;
9454 friend class bdiScenario;
int diguyScenarioFindImpactOnLineFunction(diguyImpact *impact, float from_x, float from_y, float from_z, float to_x, float to_y, float to_z, diguyScenario *s)
Definition: diguy_typedefs.h:141
Definition: diguyViewLabel.h:44
A two-and-a-half-dimensional surface that represents either a navigation mesh or an area that's been ...
Definition: diguyRegion.h:50
The diguyViewCameraSettings class holds camera settings data that can be loaded into a diguyViewCamer...
Definition: diguyViewCameraSettings.h:43
#define DIGUY_DEFAULT_FLOAT
This value is a magic number that, when passed to certain functions, means that the function should u...
Definition: diguy_constants.h:64
diguyCallbackReturn diguyScenarioCallback(diguyScenario *scenario, int callback_id, void *callback_params, void *callback_user_data)
Definition: diguy_typedefs.h:154
diguyCallbackReturn diguyViewFogCallback(diguyViewFog *fog, int callback_id, void *callback_params, void *callback_user_data)
Definition: diguy_typedefs.h:208
Summary:
Definition: diguyViewLightSettings.h:45
diguyCallbackReturn diguyCharacterCallback(diguyCharacter *character, int callback_id, void *callback_params, void *callback_user_data)
Definition: diguy_typedefs.h:48
diguyCharacterTypeMapField
This enumeration allows type map fields to be queried using a numerical value rather than a string na...
Definition: diguyCharacterTypeMap.h:33
diguyHistoryType
DI-Guy history types.
Definition: diguy_constants.h:280
Definition: diguyPathShape.h:30
Definition: diguyViewLight.h:55
The diguyViewFogSettings class holds camera settings data that can be loaded into a diguyViewFog usin...
Definition: diguyViewFogSettings.h:43
Experimental class for diguyIntersectionResult exp_intersect_geometry.
Definition: diguyImpact.h:617
diguyMotionDirection
Definition: diguyMotionDirection.h:26
chain settings.. Rarely used
Definition: diguyChainSettings.h:32
int diguyScenarioIntersectionFunction(diguyScenario *scenario, float origin_x, float origin_y, float origin_z, float dir_x, float dir_y, float dir_z, float max_distance_to_test, float *intersection_x, float *intersection_y, float *intersection_z, float *normal_x, float *normal_y, float *normal_z)
Definition: diguy_typedefs.h:77
A class that represents a bullet impact in the world, often used by AIs to make reaction decisions...
Definition: diguyImpact.h:41
Definition: diguyLoadManager.h:30
The class that represents the makeup and base params of a diguyCrowd.
Definition: diguyCrowdProfile.h:37
Interface to base class of event beads, not often used.
Definition: diguyCharacterPathEvent.h:39
float diguyScenarioAltitudeFunction(diguyScenario *scenario, float x, float y, float old_z, int *valid)
Definition: diguy_typedefs.h:129
A view is a graphics window wherein the scenario and its characters are animated. Note that views hav...
Definition: diguyView.h:48
Definition: diguy_constants.h:678
As string: "unknown".
Definition: diguyCharacterTypeMap.h:38
diguyScenarioMergeInitialSettings
This enumeration tells DI-Guy what values to use as defaults when the diguyScenario::create_merge_set...
Definition: diguy_constants.h:676
diguyCallbackReturn diguySensorRegionCallback(diguySensorRegion *sensor_region, int callback_id, void *callback_params, void *callback_user_data)
Definition: diguy_typedefs.h:178
The character type map provides extra information about DI-Guy character types and appearances...
Definition: diguyCharacterTypeMap.h:290
float diguyAltitudeFunction(diguyCharacter *character, float x, float y, float old_z, int *valid)
Definition: diguy_typedefs.h:54
This class is a simple structure for transmitting diguy lights down to the uniform buffer system this...
Definition: diguyViewLight.h:36
int diguyCharacterLOSFunction(diguyCharacter *character, diguyCharacter *target_character, int visibility_type)
Definition: diguy_typedefs.h:103
diguyCallbackReturn diguyViewLightCallback(diguyViewLight *light, int callback_id, void *callback_params, void *callback_user_data)
Definition: diguy_typedefs.h:172
Represents the scenario currently being portrayed.
Definition: diguyScenario.h:92
A group of DI-Guy characters, useful for organizing your scenarios.
Definition: diguyCharacterGroup.h:38
The class that represents a DI-Guy Entity in the world.
Definition: diguyCharacter.h:81
Definition: diguyWaypoint.h:29
Definition: diguySensorRegion.h:38
int diguyPointLOSFunction(diguyCharacter *character, float x, float y, float z)
Definition: diguy_typedefs.h:108
diguyCallbackReturn diguyViewCallback(diguyView *view, int callback_id, void *callback_params, void *callback_user_data)
Definition: diguy_typedefs.h:202
This class is represents a sound file on disk.
Definition: diguySound.h:39
An interface class that allows diguy to trigger an immediate mode rendering of a diguy particle syste...
Definition: diguyParticleSystem.h:147
int diguyFeelerFunction(diguyCharacter *character, float origin_x, float origin_y, float origin_z, float dir_x, float dir_y, float dir_z, float max_distance_to_test, float *intersection_x, float *intersection_y, float *intersection_z, float *normal_x, float *normal_y, float *normal_z)
Definition: diguy_typedefs.h:61
The class that represents a camera in the world.
Definition: diguyViewCamera.h:260
static double t
4 Header files and forward declarations
Definition: simple_playback_ogl.cpp:55
Definition: diguySignal.h:36
Definition: diguy_constants.h:1507
diguyCallbackReturn diguySignalCallback(diguySignal *signal, int callback_id, void *callback_params, void *callback_user_data)
Definition: diguy_typedefs.h:184
Definition: diguyViewFog.h:35
diguyCallbackReturn
DI-Guy callbacks return a value of type diguyCallbackReturn, which will be DIGUY_CALLBACK_STOP or DIG...
Definition: diguy_constants.h:96
diguyMotionVariant
Definition: diguyMotionVariant.h:26
A scene object is a static (that is, non-moving) object in the scenario. Scene objects are the basic ...
Definition: diguySceneObject.h:43
diguyVisibleFlag
This enumeration lists the visibility options for various objects in the DI-Guy Scenario environment...
Definition: diguy_constants.h:512
Definition: diguyInteractionMachine.h:323
Definition: diguyVariable.h:38
A class that gives access to IGuy's parameters.
Definition: diguyIGuyController.h:33
diguyCharacterAppearanceTypes
DI-Guy character appearance query API, this is for diguyCharacter::get_num_appearances_of_type() ...
Definition: diguy_constants.h:132
diguyScenarioPlaybackMode
This enumeration identifies which playback mode time should follow.
Definition: diguy_constants.h:489
A class representing a facial pose.
Definition: diguyCharacterFaceExpression.h:33
Definition: diguyScenarioMergeSettings.h:37
diguyInteractionMachine objects give DI-Guy Scenario users a way of providing interactive, UI-driven input to a scenario that can change the way a scenario progresses.
Definition: diguyInteractionMachine.h:81
The class that represents a DI-Guy Crowd, DI-Guy AI agents can be given orders at an individual level...
Definition: diguyCrowd.h:47
diguyMotionPosture
Definition: diguyMotionPosture.h:26
diguyDatetimeAdvanceMethod
This enumeration lists the methods in which the datetime of a scenario can advance.
Definition: diguy_constants.h:1601
diguyCallbackReturn diguyVariableCallback(diguyVariable *variable, int callback_id, void *callback_params, void *callback_user_data)
Definition: diguy_typedefs.h:190
static diguyScenario * scenario
Definition: simple_playback_ogl.cpp:56
diguyCallbackReturn diguyViewCameraCallback(diguyViewCamera *camera, int callback_id, void *callback_params, void *callback_user_data)
Definition: diguy_typedefs.h:196