| bdiScenarioIGuy class | diguyIGuyController | friend |
| diguyIGuyController(bdiScenarioIGuy *iguy) | diguyIGuyController | private |
| face_character(const char *character_name, const char *link, float offset_rz=0.0f, float offset_ry=0.0f) | diguyIGuyController | |
| get_always_run_flag() | diguyIGuyController | |
| get_camera_3rd_person_look_at_offset(float *x, float *y, float *z) | diguyIGuyController | |
| get_camera_3rd_person_look_from_offset(float *x, float *y, float *z) | diguyIGuyController | |
| get_camera_attachment_link() | diguyIGuyController | |
| get_camera_change_enabled() | diguyIGuyController | |
| get_camera_use_1st_person_flag() | diguyIGuyController | |
| get_face_ry() | diguyIGuyController | |
| get_face_ry_desired() | diguyIGuyController | |
| get_face_rz() | diguyIGuyController | |
| get_face_rz_desired() | diguyIGuyController | |
| get_gaze_change_enabled() | diguyIGuyController | |
| get_iguy_character() | diguyIGuyController | |
| get_input_capture_enabled() | diguyIGuyController | |
| get_interaction_subject() | diguyIGuyController | |
| get_is_colliding() | diguyIGuyController | |
| get_joystick_input_enabled() | diguyIGuyController | |
| get_keyboard_input_enabled() | diguyIGuyController | |
| get_mouse_input_enabled() | diguyIGuyController | |
| get_mouse_look_changes_orientation() | diguyIGuyController | |
| get_orientation_change_enabled() | diguyIGuyController | |
| get_position_change_enabled() | diguyIGuyController | |
| get_posture() | diguyIGuyController | |
| get_posture_change_enabled() | diguyIGuyController | |
| get_scripted_object() | diguyIGuyController | inline |
| get_skip_transitions_flag() | diguyIGuyController | |
| get_use_force_action_flag() | diguyIGuyController | |
| get_variant() | diguyIGuyController | |
| get_variant_change_enabled() | diguyIGuyController | |
| m_scripted_object | diguyIGuyController | private |
| set_always_run_flag(int always_run_flag) | diguyIGuyController | |
| set_camera_3rd_person_look_at_offset(float x, float y, float z) | diguyIGuyController | |
| set_camera_3rd_person_look_from_offset(float x, float y, float z) | diguyIGuyController | |
| set_camera_attachment_link(const char *attachment_link) | diguyIGuyController | |
| set_camera_change_enabled(int enabled) | diguyIGuyController | |
| set_camera_use_1st_person_flag(int flag) | diguyIGuyController | |
| set_face_ry_desired(float face_ry_desired) | diguyIGuyController | |
| set_face_rz_desired(float face_rz_desired) | diguyIGuyController | |
| set_gaze_change_enabled(int enabled) | diguyIGuyController | |
| set_iguy_character(const char *name, diguyMotionPosture initial_posture=DIGUY_MOTION_POSTURE_ANY, diguyMotionVariant initial_variant=DIGUY_MOTION_VARIANT_ANY) | diguyIGuyController | |
| set_input_capture_enabled(int enabled) | diguyIGuyController | |
| set_joystick_input_enabled(int enabled) | diguyIGuyController | |
| set_keyboard_input_enabled(int enabled) | diguyIGuyController | |
| set_mouse_input_enabled(int enabled) | diguyIGuyController | |
| set_mouse_look_changes_orientation(int val) | diguyIGuyController | |
| set_orientation_change_enabled(int enabled) | diguyIGuyController | |
| set_position_change_enabled(int enabled) | diguyIGuyController | |
| set_posture(diguyMotionPosture posture) | diguyIGuyController | |
| set_posture_change_enabled(int enabled) | diguyIGuyController | |
| set_skip_transitions_flag(int skip_transitions_flag) | diguyIGuyController | |
| set_use_force_action_flag(int use_force_action_flag) | diguyIGuyController | |
| set_variant(diguyMotionVariant variant) | diguyIGuyController | |
| set_variant_change_enabled(int enabled) | diguyIGuyController | |