DI-Guy SDK Documentation  13.2
diguyImpact Member List

This is the complete list of members for diguyImpact, including all inherited members.

bdiPublishedCharacter classdiguyImpactfriend
bdiQGLWidgetDIGS classdiguyImpactfriend
bdiScenario classdiguyImpactfriend
bdiScenarioCharacter classdiguyImpactfriend
bdiScenarioCrowdWorkManager classdiguyImpactfriend
bdiScenarioEditorDIGS classdiguyImpactfriend
diguyCharacter classdiguyImpactfriend
diguyImpact()diguyImpactprivate
diguyImpact(diguyScenario *scenario, diguyImpactType impact_type=DIGUY_IMPACT_DIRECT_HIT, int num_hits=0, diguyCharacter *attacker=NULL, diguyCharacter *target=NULL, diguySceneObject *hit_scene_object=NULL, int link_index=-1, int shape_index=-1, float *location=NULL, float *normal=NULL, float impact_speed=0.0f, float radius=0.0f, const char *munition_type=NULL)diguyImpactprivate
get_attacker()diguyImpact
get_attacker_name()diguyImpact
get_DIS_burst_fuze()diguyImpact
get_DIS_burst_quantity()diguyImpact
get_DIS_burst_rate()diguyImpact
get_DIS_burst_warhead_type()diguyImpact
get_DIS_detonation_result()diguyImpact
get_DIS_event_number()diguyImpact
get_DIS_host()diguyImpact
get_DIS_munition_number()diguyImpact
get_DIS_munition_septet_value(int septet_index)diguyImpact
get_DIS_site()diguyImpact
get_hit_link_index()diguyImpact
get_hit_link_name()diguyImpact
get_hit_scene_object()diguyImpact
get_hit_shape_name()diguyImpact
get_impact_been_processed()diguyImpact
get_impact_normal(float *x, float *y, float *z)diguyImpact
get_impact_number()diguyImpact
get_impact_radius()diguyImpact
get_impact_speed()diguyImpact
get_impact_type()diguyImpact
get_impact_type_string()diguyImpact
get_impact_velocity(float *x, float *y, float *z)diguyImpact
get_is_from_net_detonation()diguyImpact
get_location(float *x, float *y, float *z)diguyImpact
get_location_in_link_coordinates(float *link_x, float *link_y, float *link_z)diguyImpact
get_munition_type()diguyImpact
get_normal_x()diguyImpact
get_normal_y()diguyImpact
get_normal_z()diguyImpact
get_num_hits()diguyImpact
get_target()diguyImpact
get_target_name()diguyImpact
get_x()diguyImpact
get_y()diguyImpact
get_z()diguyImpact
m_attackerdiguyImpactprivate
m_DIS_burst_fuzediguyImpact
m_DIS_burst_quantitydiguyImpact
m_DIS_burst_ratediguyImpact
m_DIS_burst_warhead_typediguyImpact
m_DIS_detonation_resultdiguyImpact
m_DIS_event_numberdiguyImpact
m_DIS_hostdiguyImpact
m_DIS_munition_numberdiguyImpact
m_DIS_munition_septetdiguyImpact
m_DIS_sitediguyImpact
m_hit_scene_objectdiguyImpactprivate
m_impact_numberdiguyImpactprivate
m_impact_processeddiguyImpactprivate
m_impact_radiusdiguyImpactprivate
m_impact_speeddiguyImpactprivate
m_impact_typediguyImpactprivate
m_impact_velocitydiguyImpact
m_is_from_net_detonationdiguyImpact
m_link_indexdiguyImpactprivate
m_locationdiguyImpactprivate
m_munition_typediguyImpactprivate
m_normaldiguyImpactprivate
m_num_hitsdiguyImpactprivate
m_scenariodiguyImpactprivate
m_shape_indexdiguyImpactprivate
m_targetdiguyImpactprivate
reset()diguyImpact
set_hit_link_index(int index)diguyImpact
set_hit_scene_object(diguySceneObject *scene_object)diguyImpact
set_hit_shape_index(int index)diguyImpact
set_impact_been_processed()diguyImpact
set_impact_number(int val)diguyImpact
set_location(float x, float y, float z)diguyImpact
set_munition_type(const char *munition_type)diguyImpactprivate
set_normal(float nx, float ny, float nz)diguyImpact
set_target(diguyCharacter *target)diguyImpact
set_valid_impact()diguyImpact