14 #ifndef __bdiGraphicsInitGraphicsAPI_H
15 #define __bdiGraphicsInitGraphicsAPI_H
int use_cached_optimized_geometry
Sets whether .flt and .dae files will be loaded as geometry files optimized for DI-Guy use...
Definition: bdiGraphicsInitGraphicsAPI.h:90
int use_qt_license_dialog
Instructs the initializing system to pop up a Qt based dialog box for setting up licensing.
Definition: bdiGraphicsInitGraphicsAPI.h:177
int characters_have_world_space_triangle_query
Experimental bits that allow the octtree and bounding boxes to be built from internally loaded vehicl...
Definition: bdiGraphicsInitGraphicsAPI.h:135
diguyGraphicsShaderLanguage
This enumeration lists supported shader languages.
Definition: diguy_constants.h:1785
Definition: bdiGraphicsInitGraphicsAPI.h:18
struct bdiGraphicsInitGraphicsAPI bdiGraphicsInitGraphicsAPI
int use_shader_instancing
Experimental to support instancing.
Definition: bdiGraphicsInitGraphicsAPI.h:156
bool use_4x3_shader_matrices
Whether matrices that will be used as transforms in shaders should be sent as 4x3 matrix instead of 4...
Definition: bdiGraphicsInitGraphicsAPI.h:69
int use_sRGB_corrected_textures
Sets whether SRGB textures should be used, these allow a relatively free lookup into texture maps tha...
Definition: bdiGraphicsInitGraphicsAPI.h:122
int instancing_respect_graphics_state_switch
Experimental to support instancing.
Definition: bdiGraphicsInitGraphicsAPI.h:168
diguyGraphicsShaderLanguage shader_language
Sets the shader language for loading shaders.
Definition: bdiGraphicsInitGraphicsAPI.h:32
int transpose_shader_matrices
Whether matrices that will be used as transforms in shaders should be transposed from the DI-Guy defa...
Definition: bdiGraphicsInitGraphicsAPI.h:51
int use_cached_compressed_textures
Sets whether compressed texture files should be generated from source uncompressed texture files in o...
Definition: bdiGraphicsInitGraphicsAPI.h:111
int scene_objects_have_world_space_triangle_query
Experimental bits that allow the octtree to be built from internally loaded scene objects and vehicle...
Definition: bdiGraphicsInitGraphicsAPI.h:148