| diguyUniformBufferUpdater() | diguyUniformBufferUpdater | inline |
| get_global_ambient_material(float **\return, float *g, float **< b >)=0 | diguyUniformBufferUpdater | pure virtual |
| get_use_global_ambient_material()=0 | diguyUniformBufferUpdater | pure virtual |
| get_view_matrix(float *matrix, int transpose)=0 | diguyUniformBufferUpdater | pure virtual |
| initialize()=0 | diguyUniformBufferUpdater | pure virtual |
| set_eye_position(float x, float y, float z)=0 | diguyUniformBufferUpdater | pure virtual |
| set_fog(const diguyViewFog *fog)=0 | diguyUniformBufferUpdater | pure virtual |
| set_global_ambient_light(float r, float g, float b)=0 | diguyUniformBufferUpdater | pure virtual |
| set_global_ambient_material(float r, float g, float b)=0 | diguyUniformBufferUpdater | pure virtual |
| set_light(int index, const diguyLightRenderDesc *light)=0 | diguyUniformBufferUpdater | pure virtual |
| set_material(const diguyGraphicsMaterial *material)=0 | diguyUniformBufferUpdater | pure virtual |
| set_material_color(float r, float g, float b, float a)=0 | diguyUniformBufferUpdater | pure virtual |
| set_material_spec(float r, float g, float b, float shine)=0 | diguyUniformBufferUpdater | pure virtual |
| set_model_matrix(const float *matrix)=0 | diguyUniformBufferUpdater | pure virtual |
| set_num_active_lights(int num_lights)=0 | diguyUniformBufferUpdater | pure virtual |
| set_projection_matrix(const float *matrix)=0 | diguyUniformBufferUpdater | pure virtual |
| set_shadow_map_params(const diguyShadowMapParams *shadow_params)=0 | diguyUniformBufferUpdater | pure virtual |
| set_texture_matrix(const float *matrix)=0 | diguyUniformBufferUpdater | pure virtual |
| set_use_global_ambient_material(int val)=0 | diguyUniformBufferUpdater | pure virtual |
| set_view_matrix(const float *matrix)=0 | diguyUniformBufferUpdater | pure virtual |
| update()=0 | diguyUniformBufferUpdater | pure virtual |
| ~diguyUniformBufferUpdater() | diguyUniformBufferUpdater | inlinevirtual |