14 #ifndef __diguyCharacterPathScriptBead_H
15 #define __diguyCharacterPathScriptBead_H
20 #define CPLUSPLUS_ONLY
61 const char* get_name();
72 int set_name(
const char* name);
83 const char* get_script();
107 int set_script(
const char* script);
123 int set_script_type(
const char* script);
131 const char* get_script_type();
142 float get_distance_into_path();
167 int set_distance_into_path(
float distance_into_path);
205 int set_length(
float length);
241 int set_tin(
float tin);
253 float get_duration();
279 int set_duration(
float duration);
295 const char* get_begin_at_object_name();
297 int set_begin_at_object_name(
const char* begin_at_object_name);
299 float get_begin_at_object_offset();
301 int set_begin_at_object_offset(
float begin_at_object_offset);
303 const char* get_end_at_object_name();
305 int set_end_at_object_name(
const char* end_at_object_name);
307 float get_end_at_object_offset();
309 int set_end_at_object_offset(
float end_at_object_offset);
319 #ifdef CPLUSPLUS_ONLY
321 bdiBeadScript* get_scripted_object() {
return m_scripted_object;}
323 friend class bdiBeadScript;
340 bdiBeadScript* m_scripted_object;
A bead that sits on a character's spline path and triggers a new script evaluation.
Definition: diguyCharacterPathScriptBead.h:34