A class that represents the unique per-character shader object.
Definition: diguyGraphicsShaderInstance.h:55
virtual int unbind()
This function will be called by DI-Guy when the object this shader is attached to is done being rende...
Definition: diguyDx11GraphicsShaderInstance.cpp:127
diguyDx11GraphicsShaderInstance(void *internal_data)
4 Header files and forward declarations
Definition: diguyDx11GraphicsShaderInstance.cpp:49
diguyGraphicsShaderInstance * diguyDx11GraphicsShaderInstance_create_func(void *internal_data)
Create function declaration.
Definition: diguyDx11GraphicsShaderInstance.cpp:148
virtual int bind()
This function will be called by DI-Guy when it is time for the object that this shader instance is at...
Definition: diguyDx11GraphicsShaderInstance.cpp:105
Definition: diguyDx11GraphicsShaderProgram.h:13
Definition: diguyDx11GraphicsShaderInstance.h:18
diguyDx11GraphicsShaderProgram * m_shader_program
Definition: diguyDx11GraphicsShaderInstance.h:28