11 m_arc_next_name(NULL),
12 m_is_transitioning(0),
29 %feature(
"immutable");
31 const char * m_current_action_name;
43 %feature(
"immutable",
"");
const char * m_arc_next_name
The name of the motion arc that's next up in the queue.
Definition: diguyMotionEngineSnapshot.h:41
Experimental class for helping with multichannel synchronization.
Definition: diguyMotionEngineSnapshot.h:6
const char * m_arc_name
The name of the underlying motion arc that's currently playing.
Definition: diguyMotionEngineSnapshot.h:38
float m_aim_axis_1
Definition: diguyMotionEngineSnapshot.h:78
float m_tin
When the current motion arc started with padding.
Definition: diguyMotionEngineSnapshot.h:59
float m_tstart
When the current motion arc started.
Definition: diguyMotionEngineSnapshot.h:56
int m_action_to_index
The index of the action that's starting.
Definition: diguyMotionEngineSnapshot.h:50
diguyVec3f m_animation_velocity
Definition: diguyMotionEngineSnapshot.h:82
float m_mid_point
Definition: diguyMotionEngineSnapshot.h:71
int m_is_transitioning
If the character is actively transitioning between actions.
Definition: diguyMotionEngineSnapshot.h:53
diguyVec3f m_animation_velocity_velocity
Definition: diguyMotionEngineSnapshot.h:84
diguyVec3f m_animation_velocity_target
Definition: diguyMotionEngineSnapshot.h:83
int m_reps
Definition: diguyMotionEngineSnapshot.h:73
float m_aim_amount
Definition: diguyMotionEngineSnapshot.h:76
diguyMotionEngineSnapshot()
Definition: diguyMotionEngineSnapshot.h:9
Definition: diguy_vector_classes.h:74
float m_arc_t
Definition: diguyMotionEngineSnapshot.h:67
int m_blend_state
The blending state of the arc.
Definition: diguyMotionEngineSnapshot.h:70
int m_action_from_index
The index of the action that's ending.
Definition: diguyMotionEngineSnapshot.h:47
float m_progress
Normalized time through the current arc.
Definition: diguyMotionEngineSnapshot.h:65
diguyVec3f m_aim_target
Definition: diguyMotionEngineSnapshot.h:79
float m_tout
When the current motion arc will end started with padding.
Definition: diguyMotionEngineSnapshot.h:62
float m_aim_axis_0
Definition: diguyMotionEngineSnapshot.h:77
const char * m_desired_action_name
The name of the next action that's currently playing.
Definition: diguyMotionEngineSnapshot.h:35