1 #ifndef diguyOsgGraphicsShaderInstance_h__
2 #define diguyOsgGraphicsShaderInstance_h__
8 #include <osg/StateSet>
47 #endif // diguyOsgGraphicsShaderInstance_h__
A class that represents the unique per-character shader object.
Definition: diguyGraphicsShaderInstance.h:55
osg::ref_ptr< osg::Uniform > m_ufrm_apply_matrices_flag
Definition: diguyOsgGraphicsShaderInstance.h:26
osg::ref_ptr< osg::StateSet > m_shader_state_set
Definition: diguyOsgGraphicsShaderInstance.h:31
Definition: diguyOsgGraphicsShaderInstance.h:16
~diguyOsgGraphicsShaderInstance()
Definition: diguyOsgGraphicsShaderInstance.cpp:46
osg::StateSet * get_state_set()
Definition: diguyOsgGraphicsShaderInstance.cpp:69
diguyOsgGraphicsShaderInstance(void *internal_data)
Definition: diguyOsgGraphicsShaderInstance.cpp:27
osg::ref_ptr< osg::Uniform > m_ufrm_textures_enabled
Definition: diguyOsgGraphicsShaderInstance.h:27
diguyGraphicsShaderInstance * diguyOsgGraphicsShaderInstance_create_func(void *internal_data)
Create function declaration.
Definition: diguyOsgGraphicsShaderInstance.cpp:195