| diguyDx11UniformBufferUpdater() | diguyDx11UniformBufferUpdater | |
| diguyUniformBufferUpdater() | diguyUniformBufferUpdater | inline |
| get_global_ambient_material(float **\return, float *g, float **< b >) | diguyDx11UniformBufferUpdater | inlinevirtual |
| get_projection_matrix(float *matrix, int transpose) | diguyDx11UniformBufferUpdater | inlinevirtual |
| get_use_global_ambient_material() | diguyDx11UniformBufferUpdater | inlinevirtual |
| get_view_matrix(float *matrix, int transpose) | diguyDx11UniformBufferUpdater | inlinevirtual |
| initialize() | diguyDx11UniformBufferUpdater | virtual |
| m_last_material | diguyDx11UniformBufferUpdater | private |
| m_model_matrix | diguyDx11UniformBufferUpdater | |
| m_pcbVSMaterial | diguyDx11UniformBufferUpdater | |
| m_pcbVSPerObject11 | diguyDx11UniformBufferUpdater | |
| m_per_frame_uniforms_needs_update | diguyDx11UniformBufferUpdater | private |
| m_projection_matrix | diguyDx11UniformBufferUpdater | |
| m_transform_stack_needs_update | diguyDx11UniformBufferUpdater | private |
| m_use_global_ambient_material | diguyDx11UniformBufferUpdater | private |
| m_view_matrix | diguyDx11UniformBufferUpdater | |
| set_eye_position(float x, float y, float z) | diguyDx11UniformBufferUpdater | inlinevirtual |
| set_fog(const diguyViewFog *fog) | diguyDx11UniformBufferUpdater | inlinevirtual |
| set_global_ambient_light(float r, float g, float b) | diguyDx11UniformBufferUpdater | inlinevirtual |
| set_global_ambient_material(float r, float g, float b) | diguyDx11UniformBufferUpdater | inlinevirtual |
| set_light(int index, const diguyLightRenderDesc *light) | diguyDx11UniformBufferUpdater | inlinevirtual |
| set_material(const diguyGraphicsMaterial *material) | diguyDx11UniformBufferUpdater | virtual |
| set_material_color(float r, float g, float b, float a) | diguyDx11UniformBufferUpdater | inlinevirtual |
| set_material_spec(float r, float g, float b, float shine) | diguyDx11UniformBufferUpdater | inlinevirtual |
| set_model_matrix(const float *matrix) | diguyDx11UniformBufferUpdater | inlinevirtual |
| set_num_active_lights(int num_lights) | diguyDx11UniformBufferUpdater | inlinevirtual |
| set_projection_matrix(const float *matrix) | diguyDx11UniformBufferUpdater | inlinevirtual |
| set_shadow_map_params(const diguyShadowMapParams *shadow_params) | diguyDx11UniformBufferUpdater | inlinevirtual |
| set_texture_matrix(const float *matrix) | diguyDx11UniformBufferUpdater | inlinevirtual |
| set_use_global_ambient_material(int val) | diguyDx11UniformBufferUpdater | inlinevirtual |
| set_view_matrix(const float *matrix) | diguyDx11UniformBufferUpdater | inlinevirtual |
| update() | diguyDx11UniformBufferUpdater | inlinevirtual |
| ~diguyDx11UniformBufferUpdater() | diguyDx11UniformBufferUpdater | virtual |
| ~diguyUniformBufferUpdater() | diguyUniformBufferUpdater | inlinevirtual |