| add_triangle_array_to_user_defined(const int *const indices, int num_indices) | diguySceneObject | |
| add_triangle_to_user_defined(int index0, int index1, int index2) | diguySceneObject | |
| add_triangle_to_user_defined(const float *const pos0, const float *const pos1, const float *const pos2) | diguySceneObject | |
| add_vertex_array_to_user_defined(const float *const vertices, int num_vertices, int skipBytes=12) | diguySceneObject | |
| add_vertex_to_user_defined(float x, float y, float z) | diguySceneObject | |
| bdiScenarioSceneObject class | diguySceneObject | friend |
| build_user_defined() | diguySceneObject | |
| diguySceneObject(bdiScenarioSceneObject *scene_object) | diguySceneObject | private |
| draw_visual() | diguySceneObject | |
| get_alternate_filename() | diguySceneObject | |
| get_enabled() | diguySceneObject | |
| get_filename() | diguySceneObject | |
| get_fully_resolved_filename() | diguySceneObject | |
| get_include_in_octtree() | diguySceneObject | |
| get_include_in_physics_sim_scene() | diguySceneObject | |
| get_is_sky_box() | diguySceneObject | |
| get_max(float *x, float *y, float *z) | diguySceneObject | |
| get_min(float *x, float *y, float *z) | diguySceneObject | |
| get_name() | diguySceneObject | |
| get_nodename() | diguySceneObject | |
| get_orientation(float *rz, float *rx, float *ry) | diguySceneObject | |
| get_physics_collision_group() | diguySceneObject | |
| get_position(float *x, float *y, float *z) | diguySceneObject | |
| get_render_mode_shader(const char *render_mode=NULL) | diguySceneObject | |
| get_scale(float *sx, float *sy, float *sz) | diguySceneObject | |
| get_scene_graph_mask() | diguySceneObject | |
| get_scripted_object() | diguySceneObject | inline |
| get_shader_instance() | diguySceneObject | |
| get_shader_program() | diguySceneObject | |
| get_shader_technique() | diguySceneObject | |
| get_texture_load_behavior() | diguySceneObject | static |
| get_uid() | diguySceneObject | |
| get_visible() | diguySceneObject | |
| hide() | diguySceneObject | |
| m_scripted_object | diguySceneObject | private |
| reset_current_shader_to_default() | diguySceneObject | |
| reset_render_mode_shader_to_default(const char *render_mode=NULL) | diguySceneObject | |
| reset_shader_instance_variables_to_initial_values() | diguySceneObject | |
| reset_shader_instance_variables_to_program_defaults() | diguySceneObject | |
| set_enabled(int enabled) | diguySceneObject | |
| set_filename(const char *file_name) | diguySceneObject | |
| set_include_in_octtree(int val) | diguySceneObject | |
| set_include_in_physics_sim_scene(int include_in_simulation_terrain) | diguySceneObject | |
| set_is_sky_box(int skybox) | diguySceneObject | |
| set_name(const char *name) | diguySceneObject | |
| set_orientation(float rz, float rx, float ry) | diguySceneObject | |
| set_physics_collision_group(diguyPhysicsCollisionGroup collision_group) | diguySceneObject | |
| set_position(float x, float y, float z) | diguySceneObject | |
| set_render_mode_shader(const char *shader_name, const char *render_mode=NULL) | diguySceneObject | |
| set_scale(float sx, float sy, float sz) | diguySceneObject | |
| set_scene_graph_mask(unsigned int mask) | diguySceneObject | |
| set_shader_program(const char *shader_name) | diguySceneObject | |
| set_temporary_current_shader(const char *shader_name) | diguySceneObject | |
| set_texture_load_behavior(diguyGraphicsTextureLoadingBehavior mode) | diguySceneObject | static |
| set_visible(int visible) | diguySceneObject | |
| show() | diguySceneObject | |
| ~diguySceneObject() | diguySceneObject | private |