DI-Guy SDK Documentation  13.6
diguyOglParticleSystemRenderer_21.h
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1 #pragma once
2 
3 #include <diguyParticleSystem.h>
4 
10 {
11 
12 public:
15 
16  virtual void setup_particle_rendering(int render_pass_flags);
17  virtual void end_particle_rendering(int render_pass_flags);
18 
19  virtual void draw_particle_buffer(const diguyParticleDrawDesc * draw_desc, void * data);
20 
21  unsigned int m_vertex_object;
22 
23  double m_camera_pos[3];
24 };
25 
33 
OpenGL 2.1 class particle renderer, used by OpenSceneGraph.
Definition: diguyOglParticleSystemRenderer_21.h:9
virtual void setup_particle_rendering(int render_pass_flags)
Function is called before individual particle systems are rendered.
Definition: diguyOglParticleSystemRenderer_21.cpp:36
diguyParticleSystemRenderer * diguyOglParticleSystemRenderer_21_create_func(void)
Create function declaration.
Definition: diguyOglParticleSystemRenderer_21.cpp:184
virtual void draw_particle_buffer(const diguyParticleDrawDesc *draw_desc, void *data)
Function is called whenever a buffer of particles is ready to be drawn.
Definition: diguyOglParticleSystemRenderer_21.cpp:94
An Structure that represents a particle system draw state. This struct allows you to feed rendering i...
Definition: diguyParticleSystem.h:172
virtual ~diguyOglParticleSystemRenderer_21()
Definition: diguyOglParticleSystemRenderer_21.cpp:26
diguyOglParticleSystemRenderer_21()
Definition: diguyOglParticleSystemRenderer_21.cpp:15
An interface class that allows diguy to trigger an immediate mode rendering of a diguy particle syste...
Definition: diguyParticleSystem.h:144
virtual void end_particle_rendering(int render_pass_flags)
Function is called after all individual particle systems are rendered.
Definition: diguyOglParticleSystemRenderer_21.cpp:72
unsigned int m_vertex_object
Definition: diguyOglParticleSystemRenderer_21.h:21
double m_camera_pos[3]
Definition: diguyOglParticleSystemRenderer_21.h:23