DI-Guy SDK Documentation  13.7
diguyDx9GraphicsShaderInstance Member List

This is the complete list of members for diguyDx9GraphicsShaderInstance, including all inherited members.

bind()diguyDx9GraphicsShaderInstancevirtual
diguyDx9GraphicsShaderInstance(void *internal_data)diguyDx9GraphicsShaderInstance
diguyGraphicsShaderInstance(void *internal_data)diguyGraphicsShaderInstanceprotected
get_character()diguyGraphicsShaderInstance
get_internal_data()diguyGraphicsShaderInstanceinline
get_num_variables()diguyGraphicsShaderInstance
get_shader_program()diguyGraphicsShaderInstance
get_shader_technique()diguyGraphicsShaderInstance
get_variable_float(const char *name, float *value, int get_current=1)diguyGraphicsShaderInstance
get_variable_int(const char *name, int *value, int get_current=1)diguyGraphicsShaderInstance
get_variable_name_at_index(int index)diguyGraphicsShaderInstance
get_variable_type(const char *name)diguyGraphicsShaderInstance
get_variable_vec2(const char *name, float *x, float *y, int get_current=1)diguyGraphicsShaderInstance
get_variable_vec3(const char *name, float *x, float *y, float *z, int get_current=1)diguyGraphicsShaderInstance
get_variable_vec4(const char *name, float *r, float *g, float *b, float *a, int get_current=1)diguyGraphicsShaderInstance
has_variable(const char *name)diguyGraphicsShaderInstance
m_shader_programdiguyDx9GraphicsShaderInstance
reset_variables_to_initial_values()diguyGraphicsShaderInstance
reset_variables_to_program_defaults()diguyGraphicsShaderInstance
set_variable_float(const char *name, float value, int set_current=1, int set_initial=0, float blend_time=0.0f)diguyGraphicsShaderInstance
set_variable_int(const char *name, int value, int set_current=1, int set_initial=0)diguyGraphicsShaderInstance
set_variable_vec2(const char *name, float x, float y, int set_current=1, int set_initial=0, float blend_time=0.0f)diguyGraphicsShaderInstance
set_variable_vec3(const char *name, float x, float y, float z, int set_current=1, int set_initial=0, float blend_time=0.0f)diguyGraphicsShaderInstance
set_variable_vec4(const char *name, float x, float y, float z, float w, int set_current=1, int set_initial=0, float blend_time=0.0f)diguyGraphicsShaderInstance
unbind()diguyDx9GraphicsShaderInstancevirtual
~diguyGraphicsShaderInstance()diguyGraphicsShaderInstanceprotectedvirtual