DI-Guy SDK Documentation  13.8
bdiSoundInitOpenAL.h
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1 
2 /*********************************************************************
3  ** Copyright (c) 1992-2022 MAK Technologies, Inc.
4  ** All rights reserved.
5  *********************************************************************/
6 
7 
8 /*********************************************************************
9  **
10  *t Boston Dynamics Sound Init Structure, OpenAL
11  **
12  */
13 
14 #ifndef __bdiSoundInitOpenAL_H
15 #define __bdiSoundInitOpenAL_H
16 
17 
18 /****************************************************************************/
19 typedef struct bdiSoundInitOpenAL
20 {
21  /*l
22  ** Description:
23  **
24  ** Whether the module should call alutInit() and alutExit();
25  ** Set to 1 (the default) unless this is handled explicitly by the
26  ** application.
27  */
29 
30  /*l
31  ** Description:
32  **
33  ** Flag determining whether 3D positional audio is enabled. Set
34  ** to 1 (the default) to enable 3D positional audio; set to 0
35  ** to disable it.
36  */
37  int enable_3d_audio;
38 
40 
41 
42 #endif /* __bdiSoundInitOpenAL_H */
43 
struct bdiSoundInitOpenAL bdiSoundInitOpenAL
Definition: bdiSoundInitOpenAL.h:16
int call_alutInit_and_alutExit_flag
Description:
Definition: bdiSoundInitOpenAL.h:25
int enable_3d_audio
Description:
Definition: bdiSoundInitOpenAL.h:34