DI-Guy SDK Documentation
13.8
Main Page
Related Pages
Modules
Namespaces
Classes
Files
File List
File Members
diguy_changes.h
Go to the documentation of this file.
1
/*****************************************************************************
2
**
3
*t DI-Guy Changes and Version History
4
*/
5
/****************************************************************************/
6
7
/*****************************************************************************
8
*****************************************************************************
9
**
10
*2 DI-Guy Version 12.5
11
**
12
*****************************************************************************
13
*****************************************************************************
14
**
15
16
**************************************
17
*3 DI-Guy API
18
**************************************
19
**
20
*b Note that most changes to the DI-Guy API also apply to DI-Guy Scenario.
21
**
22
*4 Version 12.5.3
23
**
24
*- - Fixed a bug in diguyApp::set_num_rendering_passes() where it would not effect
25
*- rendering in the graphics API.
26
*- - Added support for two pass transparency rendering in the Graphics API
27
*- - Fixed appearances not instantly broadcasting a PDU when character appearance changed.
28
*- - Fixed position pop when character appearance changed.
29
*- - Fixed hard crash when preloading appearances with legacy character types.
30
*- - Fixed bug with handling of uppercase extensions on geometry data.
31
**
32
*4 Version 12.5.2
33
**
34
*- - Fixed precision issue in diguyCharacter::get_position_double().
35
*- - Fixed xref bounds issue on initial scene object load.
36
*- - Fixed dae LOD issue where lod's after 0 were not loaded.
37
*- - Added diguyCharacter::get_num_appearances_of_type() and
38
*- diguyCharacter::get_appearance_name_at_index() accessors for various appearances.
39
*- - Vehicles that aren't sending custom PDU's will still generate repulsive
40
*- bounds for crowds.
41
**
42
*4 Version 12.5.1
43
**
44
*- - Fixed bug where customer sourced dds files failed to load because we assumed
45
*- they were lz4'ed.
46
*- - Fixed bug where files with capitalized extensions eg "FLT" failed to load.
47
*- - Fixed bug where invalid xrefs caused parent bounding boxes to fail to register
48
*- as possibly valid.
49
*- - Fixed hard crash when drawing empty octtree.
50
*- - Fixed matrix state glitch when drawing octtree and scene object bounds
51
*- - Fixed path planning bug in funnel code when far above the z origin.
52
*- - Fixed bug where browsing for a new scene object file name didn't force octtree
53
*- recreation.
54
*- - Fixed logic bug in check visibility code.
55
*- - Fixed bug where changing appearances could cause single frame muzzle flashes and
56
*- loss of character skinning matrices.
57
*- - Fixed bug where flt files were unable to have their material edited by
58
*- the character viewer
59
*- - Fixed bug where changing character type caused all action beads to collapse
60
*- on a path.
61
*- - Added additional guide example showing differences between similar and dissimilar
62
*- character types.
63
*- - Fixed bug in built-in OpenGL renderer where fixed function mode didn't properly
64
*- bind textures. Fixes textureless segmented characters rendering in Motion Editor.
65
*- - Fixed joystick not properly loading in I-Guy mode.
66
*- - Fixed ray testing against scaled scene objects.
67
*- - Fixed off by one error in link combo in character viewer.
68
*- - Fixed bug in Lua debugger. "Step over" and "Step out" buttons were not working correctly
69
*- - General improvements to code that tests get_enabled() and get_dead() on a character, the
70
*- code will now also test the character's t_out compared to current time.
71
*- - Added diguyAgentParams:set_influence_box_enabled() (and get)
72
*- - Fixed bug with ground clamping on large scenarios.
73
*- - Fixed performance issue with receiving props over the network.
74
*- - Improved shadow pass rendering performance.
75
*- - Shader cleanup.
76
*- - Changed Graphics API shader samples to default point light #define to off.
77
*- - Fixed crash when executing gesture that wasn't made for a character.
78
*- - Fixed crash when loading degenerate flt file xrefs.
79
*- - Improved memory use when decompressing many dds files.
80
*- - diguyCharacter::set_orientation() now checks if the character has a vehicle
81
*- controller and if so, it now allows the caller to hard-set the vehicle's
82
*- orientation. Previously, only the vehicle controller determined this.
83
*- - diguyCharacter::find_path() now checks if the character_type contains the
84
*- substring 'vehicle' and if so, the path produced will be wide enough to allow
85
*- the character to pass, based upon character's bounding-box's width.
86
*- - Added a number of try/catch blocks to deal with running out of memory while
87
*- loading extremely large scenarios.
88
*- - Added code/UI to allow DI-Guy Scenario to unload textures when not used for
89
*- a long time. Off by default.
90
*- - Added diguyCharacter::trigger_shader_refresh(), a function that triggers
91
*- a refresh of the shader for a character.
92
*- - Added a number of experimental diguyApp memory management functions:
93
*>
94
*- - diguyApp::set_threshold_to_unload_textures()
95
*- - diguyApp::get_threshold_to_unload_textures()
96
*- - diguyApp::set_texture_unload_frequency()
97
*- - diguyApp::get_texture_unload_frequency()
98
*- - diguyApp::get_unload_unused_after_scenario_load()
99
*- - diguyApp::set_unload_unused_after_scenario_load()
100
**
101
*4 Version 12.5.0
102
**
103
*b CRITICAL api changes
104
*- - C++ callback:<br>
105
*b float AltitudeFunction( diguyScenario* scenario, float x, float y, float old_z); <br>
106
*- has been replaced with <br>
107
*b float AltitudeFunction( diguyScenario* scenario, float x, float y, float old_z, int * valid);<br>
108
*- code will need to be updated before recompiling.
109
*- - Graphics API
110
*>
111
*- - bdiGraphicsInitGraphicsAPI.use_4x3_shader_matrices must be set to 0 if you
112
*- aren't planning on upgrading shaders to use 4x3 matrices.
113
*- - As a performance optimization we are no longer transposing our internal matrix
114
*- representation in C++ before sending to OpenGL.
115
*- 4x4 matrix bind should get updated to
116
*e glUniformMatrix4fv(m_bind_location_ufrm_link_matrices, // uniform var location
117
*e num_mats, // number of matrices
118
*e !get_transposed_matrix_data(), // whether to transpose matrix
119
*e mat_data); // pointer to matrix data
120
*- where bdiGraphicsInitGraphicsAPI.transpose_shader_matrices has been properly set
121
*- see diguyOglGraphicsShaderProgram.cpp for example.
122
*<
123
**
124
*b New Features
125
*- - New adaptive guide allowing characters to fix dead reckoning errors with appropriate
126
*- step and strafe motions. Now the default in the networking system as well as featured
127
*- in the guide example.
128
*- - New texture variation system allowing for infinite variations on next-gen
129
*- characters. See diguyCharacter::set_use_texture_variations().
130
*- - Next-gen characters now have a number of multiple available head appearances.
131
*- - Motion engine should now be fully multi-threaded, thread control api is part of diguyApp.
132
*- - New C++ documentation system, utilizing doxygen.
133
*- - Fixed matrix update issues with motion lod system and skinned characters,
134
*- motion lod system can be used again with them, same issues had been happening with
135
*- segmented characters as well. We recommend using multi-threaded pipeline instead
136
*- of motion lods at this point.
137
*- - New ground clamp option 'g' - approximation based on ground clamping vehicle bounds
138
*- - Scene objects can now be collada DAEs.
139
*- - Added support for bump maps on scene objects.
140
*- - New multi-threaded asynchronous texture loader, controllable via scenario UI and
141
*- diguyCharacter::set_texture_load_behavior() and diguySceneObject::set_texture_load_behavior()
142
*-
143
*- - Collision Infrastructure Improvements:
144
*>
145
*- - Improved performance of ray tests with scenes with many props.
146
*- - Scene Object spatial partitioning system has been overhauled allowing scene objects
147
*- to be reposition without recreating the octtree.
148
*- - Octtree memory usage has been reduced by 10%.
149
*- - Octtree is now available for end users who's objects are not flt files, see
150
*- scene_object_mesh programming example.
151
*<
152
*- - New Scene Object collision control API functions:
153
*>
154
*- - diguyScenario::create_user_defined_scene_object()
155
*- - diguySceneObject::add_vertex_to_user_defined()
156
*- - diguySceneObject::add_triangle_to_user_defined()
157
*- - diguySceneObject::add_vertex_array_to_user_defined();
158
*- - diguySceneObject::add_triangle_array_to_user_defined()
159
*- - diguySceneObject::add_triangle_to_user_defined();
160
*- - diguySceneObject::build_user_defined();
161
*<
162
*- - New API functions:
163
*>
164
*- - diguyCharacter::get_facefx_node_value()
165
*- - diguyCharacter::get_max_shader_quality_level()
166
*- - diguyCharacter::get_texture_load_behavior()
167
*- - diguyCharacter::get_use_texture_variations()
168
*- - diguyCharacter::set_max_shader_quality_level()
169
*- - diguyCharacter::set_texture_load_behavior()
170
*- - diguyCharacter::set_use_texture_variations()
171
*- - diguyCharacter::set_use_texture_variations()
172
*- - diguyCharacter::set_current_hand_item_appearance(const char* hand_item_appearance)
173
*- - diguyCharacter::get_current_hand_item_appearance()
174
*- - diguyCharacter::get_num_supplementary_appearances_of_type(diguySupplementaryAppearanceTypes appearance_type)
175
*- - diguyCharacter::get_supplementary_appearance_name(diguySupplementaryAppearanceTypes appearance_type, int index)
176
*- - diguyImpact::get_impact_velocity(float* x, float* y, float* z)
177
*- - diguyImpact::get_is_from_net_detonation()
178
*- - diguyImpact::get_DIS_munition_septet_value(int septet_index)
179
*- - diguyImpact::get_DIS_site()
180
*- - diguyImpact::get_DIS_host()
181
*- - diguyImpact::get_DIS_event_number()
182
*- - diguyImpact::get_DIS_munition_number()
183
*- - diguyImpact::get_DIS_detonation_result()
184
*- - diguyImpact::get_DIS_burst_warhead_type()
185
*- - diguyImpact::get_DIS_burst_fuze()
186
*- - diguyImpact::get_DIS_burst_quantity()
187
*- - diguyImpact::get_DIS_burst_rate()
188
*- - diguyScenario::get_character_type_from_appearance();
189
*- - diguyScenario::get_num_character_types_with_appearance()
190
*- - diguyScenario::get_weapon_fire_effects_enabled()
191
*- - diguyScenario::set_default_intersection_function()
192
*- - diguyScenario::set_intersection_function()
193
*- - diguyScenario::set_particle_module_disabled()
194
*- - diguyScenario::set_weapon_fire_effects_enabled()
195
*- - diguySceneObject::get_max_shader_quality_level()
196
*- - diguySceneObject::get_texture_load_behavior()
197
*- - diguySceneObject::set_max_shader_quality_level()
198
*- - diguySceneObject::set_texture_load_behavior()
199
*- - diguy_ogl_apply_active_lights();
200
*<
201
*- - Upgraded lua/C++ binding library. Should greatly improve the readablity of error warnings
202
*- when lua improperly calls C++.
203
*- - diguyCharacter::get_ai_state_string() signature has changed to have flags for
204
*- optionally including callstack info.
205
*- - diguyCharacter::is_within_distance_n_of_member_of_group() factors in if a character
206
*- is enabled.
207
*- - Fixes to the bead constraints system (and user interface) renamed beads should
208
*- keep the script and decision constraints attached to them.
209
*- - Fixed bugs where script and decision beads attached to the end of paths and stop
210
*- signs didn't always trigger, or triggered later then might be expected. This might
211
*- introduce slight timing changes to existing scenarios.
212
*- - Characters are now sorted before drawing, and depending on the rendering pass
213
*- drawn front to back or back to front.
214
*- - Fixed bug in diguyCharacter::force_partial_path() when a target action bead is specified.
215
*- - Fixed crash in diguyScenario::preload_appearance() when a non-existant appearance is specified.
216
*- - diguyScenario::preload_appearance() should now preload textures for appearances
217
*- that are based on material swaps.
218
*- - References to aim algorithm 7 have been removed.
219
*- - Deprecated Functions Removed:
220
*>
221
*- - diguyApp::create_load_manager() replaced with diguyScenario::create_load_manager()
222
*- - diguyApp::get_load_manager() replaced with diguyScenario::get_character_load_manager()
223
*- - diguyApp::get_load_manager() replaced with diguyScenario::get_character_load_manager()->set_enabled(0)
224
*- - diguyCharacter::set_max_impact_hits() replaced with diguyCharacter::set_weapon_max_impacts()
225
*- - diguyCharacter::get_paused() replaced with diguyCharacter::get_is_network_paused()
226
*- - diguyCharacter::get_visible() replaced with diguyCharacter::get_is_drawn()
227
*- - diguyCharacter::set_aim_param_desired_locate_time()
228
*- - diguyCharacter::get_aim_param_desired_locate_time()
229
*- - diguyCharacter::set_aim_param_seek_tolerance()
230
*- - diguyCharacter::get_aim_param_seek_tolerance()
231
*- - diguyCharacter::set_aim_interpolation_flag()
232
*- - diguyCharacter::get_aim_interpolation_flag()
233
*- - diguyCharacter::set_aim_smooth_flag()
234
*- - diguyCharacter::get_aim_smooth_flag()
235
*- - diguyCharacter::set_aim_divisions()
236
*- - diguyCharacter::set_aim_param_time_constant() replaced with set_aim_param_acquire_factor()
237
*- - diguyCharacter::get_aim_param_time_constant() replaced with get_aim_param_acquire_factor()
238
*- - diguyCharacter::set_aim_param_time_constant2() replaced with set_aim_param_new_aim_duration()
239
*- - diguyCharacter::get_aim_param_time_constant2() replaced with get_aim_param_new_aim_duration()
240
*- - diguyCharacter::set_aim_param_reset_time_constant() replaced with set_aim_param_new_aim_factor()
241
*- - diguyCharacter::get_aim_param_reset_time_constant() replaced with get_aim_param_new_aim_factor()
242
*<
243
*- - Deprecated Callbacks Removed:
244
*>
245
*- - diguyCrowd::CALLBACK_ID_NEW_FOCUS_CHARACTER use diguyCharacter::CALLBACK_ID_AGENT_NEW_FOCUS_CHARACTER
246
*- - diguyCrowd::CALLBACK_ID_ATTACKER_OUT_OF_TARGETS use diguyCharacter::CALLBACK_ID_AGENT_ATTACK_OUT_OF_TARGETS
247
*- - diguyCrowd::CALLBACK_ID_ATTACKER_NO_VISIBLE_TARGETS use diguyCharacter::CALLBACK_ID_AGENT_ATTACK_NO_VISIBLE_TARGETS
248
*- - diguyCrowd::CALLBACK_ID_PURSUED_CHARACTER_REACHED use diguyCharacter::CALLBACK_ID_AGENT_PURSUE_TARGET_REACHED
249
*- - diguyCrowd::CALLBACK_ID_WANDER_TARGET_REACHED use diguyCharacter::CALLBACK_ID_AGENT_WANDER_TARGET_REACHED
250
*<
251
*- - Fixed bug with T-in/T-out and review data on scene object characters.
252
*- - Updated perl header file examples with lua equivalents.
253
*- - Character viewer debug shader can now be used on scene objects
254
*- - Fixed bug on blinking characters when t-in was not 0.
255
*- - Fixed Expressive Faces pop when interacting with gaze code.
256
*- - Added the ability to pause the shadow map update and lower the update frequency.
257
*- - Added controls for adjusting the shadow map frustum and shadow acne fudge factor.
258
*- - Character culling is now based on the base link, not the position link.
259
*- - New DI-Guy Author APIs:
260
*>
261
*- - diguyAuthorInterface
262
*- - diguyAuthorVisualMaterial
263
*- - diguyAuthorVisualMultiline
264
*- - diguyAuthorVisualObjectHandle
265
*- - diguyAuthorVisualObjectHandle
266
*- - diguyAuthorVisualRegionMesh
267
*- - diguyAuthorVisualRegionPaintbrush
268
*- - diguyAuthorVisualWaypoint
269
*<
270
**
271
**************************************
272
*3 DI-Guy Scenario
273
**************************************
274
**
275
*4 Version 12.5.0
276
**
277
*- - New lighting system triggered by particle effects and weapons fire.
278
*- - Improvements to 3d visuals for path editing.
279
*- - Merged some subwidgets in character page.
280
*- - Improved interactive Face Expression Editing.
281
*- - Improved determinism of fast forward, and setting current time via the VCR UI.
282
*- - Streamlined performance settings. Crowd Load Manager, Load Manager tabs have
283
*- been phased out, settings are now located in the performance page.
284
*- - Changing camera settings will now force a motion update on all characters.
285
*- - Property tree UI's now have slider widgets, easier to change values interactively.
286
*- - Labels above character's heads now autoscale and draw z-sorted.
287
*- - Right click menu now contains a shortcut to turning on the debug label.
288
*- - Right click on log window selection can now go to package selected or Character
289
*- selected.
290
*- - Shader UI includes the ability to edit character variation texture colors.
291
*- - Physx library has been rewritten to use Physx 3.2, this is upgraded from version 2.8, Physx
292
*- installer should no longer be needed.
293
*- - Fixed a number of sound looping issues.
294
*- - Hand items are no longer baked into separate character appearances, but are selectable from a
295
*- menu of multiple options associated with a single character appearance. This is similar to
296
*- how head appearances work.
297
**
298
**************************************
299
*3 DI-Guy AI
300
**************************************
301
**
302
*4 Version 12.5.0
303
**
304
*- - Improved turning motion system, now on by default.
305
*- - Variant system now treats the normal variant as an indicator to automatically
306
*- pick an appropriate variant for the character. Controlled by
307
*- diguyCharacter::agent_set_auto_variant_selection()
308
*- - System will now cycle through appropriate motions randomly.
309
*- - LuaCharacter - sleep_ignore_messages avoids resuming the coroutine.
310
*- - AI movement callbacks are now queued up and triggered at the end of the
311
*- multi-threaded update.
312
*- - New AI State Inspector - mini lua watch window, activate via right click menu.
313
*- - Added diguyCrowdProfile::create_character() short cut for using a profile to
314
*- create a character.
315
*- - Significantly improved speed of collision influence calculation for crowds.
316
*- - Crowd profiles have been updated to use new variation system.
317
*- - Performance improvement for adding/deleting/transforming scene objects.
318
*- - Performance improvement for intersection testing against scene objects and props.
319
*- - New API functions:
320
*>
321
*- - diguyAgentParams::set_turning_motions_enabled()
322
*- - diguyAgentParams::get_turning_motions_enabled()
323
*- - diguyCharacter::agent_set_auto_variant_selection()
324
*- - diguyCharacter::agent_get_auto_variant_selection()
325
*- - diguyCrowdProfile::create_character()
326
*<
327
***
328
**************************************
329
*3 Graphics API Changes
330
**
331
*4 Version 12.5.3
332
*- - Fix for automatic graphics LOD switching not working in graphics api.
333
**
334
*4 Version 12.5.2
335
*- - Fix in OpenSceneGraph implementation for leaking nodes when using
336
*- variation textures.
337
**
338
*4 Version 12.5.1
339
*- - Added functionality to support color picking intersection testing for
340
*- scene graph implementations.
341
*- - Added sample code demonstrating intersection testing with OpenSceneGraph.
342
*- - New API Functions:
343
*>
344
*- - diguyGraphicsShape::get_bind_color_array()
345
*<
346
*4 Version 12.5.0
347
*- - Modified diguyOsgGraphicsMesh::build() to load appearance textures
348
*- on demand instead of pre-loading all appearance textures.
349
*- - Added support for 4x3 skinned matrices, saves 25% of the bandwidth and
350
*- uniform constants sent per character draw call. Now the default for OpenGL.
351
*- Configurable via bdiGraphicsInitOgl.use_4x3_shader_matrices and
352
*- bdiGraphicsInitGraphicsAPI.use_4x3_shader_matrices.
353
*- diguy_graphics_get_osg_defaults() and diguy_graphics_get_dx9_defaults()
354
*- have been added to make it a bit easier to get the defaults set up.
355
*- - Added sample code demonstrating use of 4x3 matrices for transform data.
356
*- - Greatly expanded shader techniques API, diguyGraphicsShaderTechnique can
357
*- now be subclassed and end users can create new shaders on the fly with
358
*- diguyGraphicsShaderTechnique::find_or_create_shader_variation(). End users
359
*- can override existing functionality and return alternatively compiled shaders
360
*- depending on their own criteria, sample code is provided demonstrating
361
*- conditionally compiling in point light support but only using shader when
362
*- necessary.
363
*- - Fixed matrix transpose mistake in diguyOglGraphicsLink.cpp
364
*- - Cleaned up computation of local space camera.
365
*- - Removed use of display lists from diguyOglGraphicsMaterial.cpp
366
*- - Cleaned up diguyOglGraphicsShaderInstance.cpp to reflect the use of shader
367
*- techniques.
368
*- - Added sample code demonstrating updating lighting state for simple point
369
*- lights on characters.
370
*- - Added sample code demonstrating using #defines to control compilation of
371
*- various shader features.
372
*- - Added support for variation system to sample code, this is shown in diguyOglGraphicsShape
373
*- and diguyOsgGraphicsShape.
374
*- - Added diguyOglGraphicsShaderTechnique demonstrating how to modify built-in
375
*- shaders and overriding our existing shader LOD system.
376
*- - New API Functions:
377
*>
378
*- - diguyGraphicsShaderProgram::get_num_additional_feature_names()
379
*- - diguyGraphicsShaderProgram::get_additional_feature_name()
380
*- - diguyGraphicsShaderProgram::has_additional_feature()
381
*- - diguyGraphicsShaderProgram::get_vertex_shader_filename()
382
*- - diguyGraphicsShaderProgram::get_pixel_shader_filename()
383
*- - diguyGraphicsShaderProgram::get_transposed_matrix_data()
384
*- - diguyGraphicsShaderProgram::load()
385
*- - diguyGraphicsShaderProgram::get_use_4x3_shader_matrix_data()
386
*- - diguyGraphicsShaderTechnique::get_shader_by_distance()
387
*- - diguyGraphicsShaderTechnique::get_program_index_by_distance()
388
*- - diguyGraphicsShaderTechnique::get_shadow_pass_shader()
389
*- - diguyGraphicsShaderTechnique::find_or_create_shader_variation()
390
*- - diguyGraphicsShaderTechnique::pick_shader_program()
391
*- - diguyGraphicsShaderTechnique::build();
392
*- - diguyGraphicsShaderTechnique::add_additional_shader()
393
*- - diguyGraphicsShaderTechnique::get_num_additional_shaders()
394
*- - diguyGraphicsShaderTechnique::get_additional_shader_at_index()
395
*- - diguyGraphicsShape::get_variation_texture()
396
*- - diguyGraphicsShape::get_variation_texture_size()
397
*- - diguyGraphicsShape::update_variation_texture()
398
*- - Init params: bdiGraphicsInitGraphicsAPI.transpose_shader_matrices
399
*- - Init params: bdiGraphicsInitGraphicsAPI.use_4x3_shader_matrices
400
*<
401
**************************************
402
*3 DI-Guy Networking Changes
403
**************************************
404
**
405
*4 Version 12.5
406
**
407
*- - New API Functions:
408
*>
409
*- - diguyNetInterface::set_use_adaptive_guide()
410
*- - diguyNetInterface::get_use_adaptive_guide()
411
*<
412
*- - New Custom PDU's ( Note: Functionality currently limited to DIS. )
413
*>
414
*- - DIGUY_CUSTOM_PDU_ID_SET_SHAPE_VARIATION replicates variation texture over the network
415
*- - DIGUY_CUSTOM_PDU_ID_EXECUTE_GESTURE replicates the diguyCharacter::execute_gesture()
416
*- call over the network
417
*- - DIGUY_CUSTOM_PDU_ID_CHARACTER_SCALE replicates the diguyCharacter::set_scale()
418
*- value over the network.
419
*<
420
*- - DIGUY_CUSTOM_PDU_ID_SET_CHAR_APPEARANCE Now contains a second optional
421
*- string for head appearances
422
423
*****************************************************************************
424
*****************************************************************************
425
**
426
*2 DI-Guy Version 12.0
427
**
428
*****************************************************************************
429
*****************************************************************************
430
**
431
**************************************
432
*3 DI-Guy Scenario
433
**************************************
434
**
435
*4 Version 12.0.1
436
**
437
*- - Added visualization option for gaze vectors.
438
*- - Restored missing default face expressions and chain settings
439
*- libraries to new.dss.
440
*- - Added display of more callback information to the Event Mapper User
441
*- Interface.
442
*- - Fixed bugs with water shader.
443
**
444
445
**************************************
446
*3 DI-Guy AI
447
**************************************
448
**
449
**************************************
450
*3 DI-Guy API
451
**************************************
452
**
453
*b Note that most changes to the DI-Guy API also apply to DI-Guy Scenario.
454
**
455
*4 Version 12.0.3
456
**
457
*- - Updated network model map for vehicles and also resolved issue with vehicles
458
*- stuttering on paths.
459
*- - Made fire and detonation PDUs use matching event ids. Added velocities to Fire
460
*- PDUs. M16 velocity is used by default for all weapons but can be overridden in
461
*- munition config file.
462
*- - Fixed DI-Guy Scenario bugs in copy/paste paths, action spreadsheet.
463
*- - Fixed minor content bugs involving missing torso on insurgent.
464
**
465
*4 Version 12.0.2
466
**
467
*- - Fixed diguyApp::reload_shader_programs() to support the graphics API.
468
*- See diguyOglGraphicsShaderProgram.cpp for minor change: shaders that
469
*- are already loaded must be detached on reload.
470
*- - Added diguyCharacter::set_shader_lod() and
471
*- diguyCharacter::get_shader_lod().
472
*- - Modified diguyCharacter::set_face_expression() to support a strength
473
*- multiplier.
474
*- - Modified diguyOsgGraphicsMesh::build() to load appearance textures
475
*- on demand instead of pre-loading all appearance textures.
476
*- - Call callbacks with id CALLBACK_ID_SCENE_OBJECT_IMPACT if
477
*- diguyScenario::trigger_detonation() or
478
*- diguyCharacter::trigger_detonation_on_character() are called.
479
*- - Values in diguy_dis_constants.h now available in scripting.
480
*- - Added a number of DIS detonation data values to diguyImpact; e.g.,
481
*- diguyImpact::get_DIS_detonation_result().
482
**
483
*4 Version 12.0.1
484
**
485
*- - AI flee code now properly uses feeler callback to pick the longest
486
*- available flee route when near buildings.
487
*- - Fleshed out FaceFX api, fixed a number of after action review issues,
488
*- added the following functions:
489
*>
490
*- - diguyCharacter::stop_facefx_animations()
491
*- - diguyCharacter::get_num_facefx_nodes();
492
*- - diguyCharacter::get_facefx_node_name();
493
*- - diguyCharacter::find_facefx_node_index();
494
*- - diguyCharacter::set_facefx_node_value();
495
*<
496
*- - Updates to FaceFX sample content.
497
**
498
*- - Added the following functions to help enable advanced shader materials
499
*- in the graphics api:
500
*>
501
*- - diguyOglGraphicsShaderProgram::bind_uniform_with_location()
502
*- - diguyOglGraphicsShaderProgram::bind_uniform_with_location()
503
*- - diguyOglGraphicsShaderProgram::get_attrib_bind_location()
504
*- - diguyOglGraphicsShaderProgram::get_uniform_bind_location()
505
*<
506
*- - Streamlined shader bind and unbind calls.
507
*- - Fixed issue where even with only 1 update thread was used some of the
508
*- multi-threaded infrastructure was active.
509
*- - Added warnings to various add_callback_script functions to warn if
510
*- the same callback is repeatedly added.
511
*- - Update Middle Eastern AI's to avoid perpetual memory growth.
512
*-
513
*- - Changed multi-threading to only use the Qt threading framework when
514
*- more than one thread is allocated to DI-Guy.
515
**
516
*4 Version 12.0.0
517
**
518
*- - In API programs shadow disks are off by default. Now the
519
*- "set_draw_character_shadow_disks" setting in .dss files will be
520
*- ignored. To turn shadow disks on or off an explicit call to
521
*- diguyScenario::set_draw_character_shadow_disks() needs to be made.
522
*- - Fixed diguyCharacter::agent_set_current_params_from_profile() so
523
*- arguments are in proper order. *Note*: If you have existing calls
524
*- to agent_set_initial_params_from_profile(), verify that you are
525
*- getting proper behavior.
526
*- - Added the following functions:
527
*>
528
*- - diguyAgentParams::set_wander_max_wander_dist()
529
*- - diguyAgentParams::set_wander_sets_desired_orientation()
530
*<
531
*- - Removed the following experimental functions; should use minds
532
*- instead:
533
*>
534
*- - diguyCharacter::add_state_machine_instance()
535
*- - diguyCharacter::remove_state_machine_instance()
536
*- - diguyCharacter::remove_all_state_machine_instances()
537
*- - diguyCharacter::find_state_machine_instance()
538
*- - diguyScenario::get_num_state_machines()
539
*- - diguyScenario::create_state_machine()
540
*- - diguyScenario::destroy_state_machine()
541
*- - diguyScenario::get_state_machine_at_index()
542
*- - diguyScenario::find_state_machine()
543
*- - diguyScenario::get_num_state_machine_instances()
544
*- - diguyScenario::add_state_machine_instance()
545
*- - diguyScenario::remove_state_machine_instance()
546
*- - diguyScenario::get_this_state_machine_instance()
547
*- - diguyCrowd::all_members_add_state_machine_instance()
548
*- - diguyCrowd::all_members_remove_state_machine_instance()
549
*<
550
*- - Removed the following deprecated functions:
551
*>
552
*- - diguyApp::set_student_log_callback()
553
*- - diguyApp::student_log_print()
554
*- - diguyApp::set_user_query_yes_no_callback()
555
*- - diguyApp::user_query_yes_no()
556
*- - diguyApp::set_user_query_text_callback()
557
*- - diguyApp::set_user_query_item_callback()
558
*- - diguyApp::user_query_item()
559
*- - diguyApp::set_user_inform_callback()
560
*- - diguyApp::user_inform()
561
*<
562
**************************************
563
*4 Graphics API Changes
564
**
565
*/
566
567
/*****************************************************************************
568
*****************************************************************************
569
**
570
*2 DI-Guy Version 11
571
**
572
*****************************************************************************
573
*****************************************************************************
574
**
575
**************************************
576
*3 DI-Guy API
577
**************************************
578
**
579
*b Note that most changes to the DI-Guy API also apply to DI-Guy Scenario.
580
**
581
*4 Version 11.6.0
582
**
583
*- - Added diguyRegionPaintbrushMode enum to diguy_constants.h.
584
*- - Fixed problem with agent_set_current_params_from_profile() use in
585
*- decision clauses.
586
*- - Made the following functions callable from decisions:
587
*>
588
*- - diguyCharacter::agent_move_on()
589
*- - diguyCharacter::agent_move_to_region()
590
*- - diguyCharacter::agent_path_follow()
591
*- - diguyCharacter::agent_resume_path_follow()
592
*- - diguyCharacter::agent_set_current_focus_character()
593
*- - diguyCharacter::agent_set_current_focus_group()
594
*<
595
*- - Added the following functions:
596
*>
597
*- - diguyApp::set_region_paintrush_mode()
598
*- - diguyApp::get_region_paintrush_mode()
599
*- - diguyApp::set_munition_type_DIS_impact_septet()
600
*- - diguyApp::set_munition_type_DIS_tracer_septet()
601
*- - diguyCharacter::trigger_detonation_on_character()
602
*- - diguyCharacter::get_vehicle_body_orientation()
603
*- - diguyScenario::trigger_decision_delayed()
604
*- - diguyScenario::trigger_script_delayed()
605
*- - diguyScenario::get_altitude_from_point()
606
*- - diguyScenario::destroy_region()
607
*- - diguyScenario::save()
608
*- - diguyScenario::save_as()
609
*- - diguyScenario::get_filename()
610
*- - diguyScenario::get_filename_without_directory()
611
*- - diguyScenario::get_unsaved()
612
*- - diguyScenario::set_unsaved(int unsaved)
613
*- - diguyRegion::get_random_factor()
614
*<
615
*- - Remove unused playback mode enum DIGUY_SCENARIO_PLAYBACK_MODE_RECORD.
616
*- - Made changes to some scenario call operations. Previously the
617
*- diguyScenario::post_draw() call had no effect; it now allows various
618
*- post draw type operations to be optionally invoked. Previously
619
*- these operations were automatically done at the end of
620
*- diguyScenario::draw_pass2().
621
*- - Added the following functions:
622
*>
623
*- - diguyScenario::set_overall_history_type()
624
*- - diguyScenario::get_overall_history_type()
625
*- - diguyScenario::manually_invoke_callbacks_now()
626
*- - diguyScenario::set_current_region()
627
*- - diguyScenario::get_current_region()
628
*<
629
**
630
**************************************
631
*4 Graphics API Changes
632
**
633
*- - Moved the following functions from diguyGraphicsShaderInstance to
634
*- diguyGraphicsShaderProgram:
635
*>
636
*- - diguyGraphicsShaderInstance::bind_link_matrices()
637
*- - diguyGraphicsShaderInstance::bind_color_array()
638
*<
639
** Your Graphics API subclasses will need to be updated.
640
** bind_link_matrices() will now potentially be called multiple times per
641
** character depending on its complexity. For example, animated faces
642
** from facefx will cause multiple matrix binds.
643
**
644
** The signature for diguyGraphicsTexture::bind_now() has changed to
645
** diguyGraphicsTexture::bind_now(diguyTextureMapType texture_type) to
646
** support multi-texturing. Your Graphics API subclasses need to be
647
** updated.
648
**
649
**************************************
650
*4 Version 11.0.x
651
**
652
*- - Added ability to hear sounds when history is enabled and time is
653
*- rewound to a point midway in the sound. Note that the function
654
*- diguyScenario::set_history_max_sound_instances() lets users set how
655
*- many sound instances to be remembered; default is 100.
656
*- - Updated where DI-Guy looks for its license file. It is looked for
657
*- in this order:
658
*>
659
*- - file specified by the environment variable DIGUY_LICENSE_FILE
660
*- - file specified by the environment variable BDILM_LICENSE_FILE
661
*- - file specified by the environment variable LM_LICENSE_FILE
662
*- - license.dat in DI-Guy installation flexlm subdir
663
*<
664
*- - Turned off character shadow disks by default when using SDK; they're
665
*- still on by default in DI-Guy Scenario.
666
**
667
*4 Version 11.0.4
668
**
669
*- - Resolved issues with wheeled vehicles on paths, force_action, and resume_path
670
*>
671
*- - Problem with vehicles not resuming their path and remaining motionless after force_action("still")
672
*- - Problem with vehicles resuming path and wheels not spinning
673
*- - Problems with position discontinuities when force_action("still") is applied to a vehicle on a path
674
*<
675
*4 Version 11.0.2
676
**
677
*- - Updated where DI-Guy looks for its license file. It is looked for
678
*- in this order:
679
*>
680
*- - file specified by the environment variable DIGUY_LICENSE_FILE
681
*- - file specified by the environment variable BDILM_LICENSE_FILE
682
*- - file specified by the environment variable LM_LICENSE_FILE
683
*- - license.dat in DI-Guy installation flexlm subdir
684
*<
685
*- - Turned off character shadow disks by default when using SDK; they're
686
*- still on by default in DI-Guy Scenario.
687
*- - Removed use of glCallList in materials for the Graphics API sample
688
*- code and the internal OpenGL renderer. Call lists are deprecated
689
*- and have more overhead then just calling material functions
690
*- directly.
691
*- - Added early out sample code for materials to graphics API; end users
692
*- should now have the tools to skip unnecessary material binds.
693
*- - Added a new geode/mesh merge as part of the bdg creation; should
694
*- cut number of meshes and draw calls in half for most of the non-
695
*- skinned characters.
696
*- - Added new draw stats profiler to improve feedback on pipeline
697
*- bottlenecks. Profiler now available in Character Viewer. (Press
698
*- Ctrl-P a few times.)
699
*- - Added linear draw pipeline init argument.
700
*- - Updated Benchmark sample program with new options and statistics.
701
*- - Fixed bug where get link positions would not take character scale
702
*- into effect.
703
*- - Added the following functions to DI-Guy Graphics API:
704
*>
705
*- - diguyGraphicsLink::get_link_transformation_matrix()
706
*- - diguyGraphicsLink::begin_character_draw()
707
*- - diguyGraphicsLink::end_character_draw()
708
*- - diguyGraphicsLink::get_use_linear_traversal_draw()
709
*- - diguyGraphicsLink::set_use_linear_traversal_draw()
710
*- - diguyGraphicsTexture::get_last_bound_texture()
711
*- - diguyGraphicsTexture::clear_last_bound_texture()
712
*<
713
*- - Added sample code to the OpenGL graphics API reference
714
*- implementation demonstrating the use of the link local
715
*- transformation matrix to simplify the number of OpenGL function
716
*- made.
717
*- - Added sample code to the OpenGL graphics API reference
718
*- implementation to demonstrate using
719
*- diguyGraphicsTexture::get_last_bound_texture() to minimize state
720
*- changes.
721
*- - Added the following functions to DI-Guy OpenGL rendering API:
722
*>
723
*- - diguy_ogl_get_num_frame_stats()
724
*- - diguy_ogl_frame_stat_name()
725
*- - diguy_ogl_get_frame_stat();
726
*- - diguy_ogl_clear_all_frame_stats()
727
*<
728
*4 Version 11.0.1
729
**
730
*- - Added the following functions to DI-Guy Graphics API:
731
*>
732
*- - diguyGraphicsMaterial::get_last_bound_material()
733
*- - diguyGraphicsMaterial::clear_last_bound_material()
734
*<
735
*- - Added sample code to the OpenGL Graphics API reference
736
*- implementation to demonstrate using
737
*- diguyGraphicsMaterial::get_last_bound_material() to minimize state
738
*- changes.
739
*- - Fixed binary geometry serialization bug on x64 machines.
740
*- - Added diguyScenario::is_valid_character_group_pointer()
741
**
742
*4 Version 11.0.0
743
**
744
*- - Removed deprecated functions:
745
*>
746
*- - diguyChainSimulation::set_connection_character()
747
*<
748
*- - New APIs:
749
*>
750
*- - diguyFormation
751
*- - diguyVehicleController
752
*- - diguyViewButtonPanel (DI-Guy Scenario only)
753
*<
754
*4 Version 10.5.1
755
**
756
*- - Removed deprecated functions:
757
*>
758
*- - diguyScenario::set_tin()
759
*- - diguyScenario::get_tin()
760
*- - diguyScenario::trigger_script_event()
761
*- - diguyScenario::add_custom_appearance()
762
*- - diguyScenario::add_custom_appearance_based_on_existing_appearance()
763
*- - diguyScenario::add_named_callback()
764
*- - diguyScenario::remove_named_callback()
765
*- - diguyScenario::call_named_callback()
766
*- - diguyScenario::set_iguy_character()
767
*<
768
**
769
*4 Version 10.1.7
770
**
771
*- - Added the following functions:
772
*>
773
*- - diguyCharacter::set_max_unprocessed_impacts()
774
*- - diguyCharacter::get_max_unprocessed_impacts()
775
*- - diguyScenario::set_max_unprocessed_impacts()
776
*- - diguyScenario::get_max_unprocessed_impacts()
777
*- - diguyCharacter::reset_shader_program_to_default()
778
*- - diguySceneObject::reset_shader_program_to_default()
779
*<
780
*4 Version 10.1.6
781
**
782
*- - Added functions to diguyViewCamera and diguyViewCameraSettings:
783
*>
784
*- - diguyViewCamera::set_speed_fov_degrees_per_wheel_click()
785
*- - diguyViewCamera::get_speed_fov_degrees_per_wheel_click()
786
*- - diguyViewCameraSettings::set_speed_fov_degrees_per_wheel_click()
787
*- - diguyViewCameraSettings::get_speed_fov_degrees_per_wheel_click()
788
*<
789
*- - Added flag to diguyScenario that explicitly enables or disables
790
*- tout ("T Out") for the scenario, instead of using the arbitrary
791
*- value of 60000 seconds to mean tout should have no effect.
792
*- - Added flag similar to above that enables or disables character tout.
793
*>
794
*- - diguyScenario::set_tout_enabled()
795
*- - diguyScenario::get_tout_enabled()
796
*- - diguyCharacter::set_tout_enabled()
797
*- - diguyCharacter::get_tout_enabled()
798
*<
799
*- - Added the following functions:
800
*>
801
*- - diguyCharacter::get_muzzle_link()
802
*- - diguyCharacter::get_muzzle_offset()
803
*- - diguyCharacter::stop_appearance_effect()
804
*- - diguyCharacter::set_weapon_tracers_enabled()
805
*- - diguyCharacter::get_weapon_tracers_enabled()
806
*- - diguyCharacter::set_weapon_shell_eject_enabled()
807
*- - diguyCharacter::get_weapon_shell_eject_enabled()
808
*- - diguyCharacter::set_weapon_smoke_enabled()
809
*- - diguyCharacter::get_weapon_smoke_enabled()
810
*<
811
*4 Version 10.1.4
812
**
813
*- - Added diguyCharacter::CALLBACK_ID_AGENT_MIND_CURRENT_STATE_CHANGED.
814
*- - Added the following functions for getting and setting mind data.
815
*>
816
*- - diguyCharacter::get_mind_current_state_name()
817
*- - diguyCharacter::set_mind_field_as_string()
818
*- - diguyCharacter::set_mind_field_as_float()
819
*- - diguyCharacter::get_mind_field_as_float()
820
*- - diguyCharacter::set_mind_field_as_int()
821
*- - diguyCharacter::get_mind_field_as_int()
822
*<
823
*- - Added the following functions for setting agent params, and other
824
*- agent behavior.
825
*>
826
*- - diguyCharacter::agent_set_initial_params_from_profile()
827
*- - diguyCrowd::set_initial_params_from_profile()
828
*- - diguyAgentParams::set_move_on_t_min()
829
*- - diguyAgentParams::get_move_on_t_min()
830
*- - diguyAgentParams::set_move_on_t_max()
831
*- - diguyAgentParams::get_move_on_t_max()
832
*- - diguyCharacter::agent_move_on()
833
*<
834
*4 Version 10.1.3
835
**
836
*- - Added the following blink functions to diguyCharacter.
837
*>
838
*- - diguyCharacter::set_automatic_blink_duration_in()
839
*- - diguyCharacter::get_automatic_blink_duration_in()
840
*- - diguyCharacter::set_automatic_blink_duration_out()
841
*- - diguyCharacter::get_automatic_blink_duration_out()
842
*- - diguyCharacter::set_automatic_blink_target_in()
843
*- - diguyCharacter::get_automatic_blink_target_in()
844
*- - diguyCharacter::set_automatic_blink_target_out()
845
*- - diguyCharacter::get_automatic_blink_target_out()
846
*- - diguyCharacter::set_automatic_blinks_enabled()
847
*- - diguyCharacter::get_automatic_blinks_enabled()
848
*<
849
*- - Added the following gesture functions to diguyCharacter.
850
*>
851
*- - diguyCharacter::execute_table_gesture()
852
*- - diguyCharacter::set_executing_table_gesture_desired_action()
853
*- - diguyCharacter::end_executing_gesture()
854
*- - diguyCharacter::abort_executing_gesture()
855
*<
856
*- - Added the following misc functions to diguyCharacter.
857
*>
858
*- - diguyCharacter::get_gaze_is_active()
859
*- - diguyCharacter::get_lpoint_is_active()
860
*<
861
*4 Version 10.1.1
862
**
863
*- - Added the following functions to diguyCharacter.
864
*>
865
*- - diguyCharacter::get_is_aiming()
866
*<
867
*4 Version 10.1.0
868
**
869
*- - Added the following functions for improved LOD handling.
870
*>
871
*- - diguyScenario::set_scale_graphics_lod_ranges_from_view_settings()
872
*- - diguyScenario::get_scale_graphics_lod_ranges_from_view_settings()
873
*- - diguyLoadManager::set_scale_zone_extents_from_view_settings()
874
*- - diguyLoadManager::get_scale_zone_extents_from_view_settings()
875
*<
876
*- - Added the following functions to diguyCharacter.
877
*>
878
*- - diguyCharacter::set_graphics_ptr()
879
*- - diguyCharacter::get_num_pose_overrides()
880
*- - diguyCharacter::get_pose_override_at_index()
881
*<
882
**
883
**************************************
884
*3 DI-Guy Scenario
885
**************************************
886
**
887
*4 Version 11.5.1
888
**
889
*- - Fixed intersection test issue with scene objects
890
*- - Fixed bogus fog changed notification
891
*- - Improved sound history recording and playback
892
**
893
*4 Version 11.0.1
894
**
895
*- - Fixed crash with using qt_invoke without lqt loaded.
896
**
897
**************************************
898
*3 DI-Guy Motion Editor
899
**************************************
900
**
901
*4 Version 11.0.1
902
**
903
*- - Fixed Motion Arc extended info handling.
904
*- - Fixed issue with the poser not being available on some skinned
905
*- character links.
906
**
907
*4 Version 11.0.0
908
**
909
*- - Initial support for handling skinned characters.
910
**
911
**************************************
912
*3 DI-Guy Character Viewer
913
**************************************
914
**
915
*4 Version 11
916
**
917
*- - Added Shadow and normal previewer.
918
*- - Added LOD picker.
919
**
920
**************************************
921
*3 DI-Guy for Vega Prime
922
**************************************
923
**
924
*4 Version 11.5.1
925
**
926
*- - Initial support for vegaPrime 5.x.
927
*- - fixed crash on exit using some modules.
928
*- - Changed setScriptPerlEnable default from true to false.
929
**
930
*4 Version 11.0.1
931
**
932
*- - Initial support for vegaPrime 4.x.
933
**
934
**************************************
935
*3 DI-Guy Networking
936
**************************************
937
**
938
*4 Version 11.0.1
939
**
940
*- - Fixed a number of bugs with transmitting gazing and aiming behavior
941
*- over network.
942
*- - Improvements to log messages.
943
**
944
*/
945
946
/*****************************************************************************
947
*****************************************************************************
948
**
949
*2 DI-Guy Applications Version 10
950
**
951
*****************************************************************************
952
*****************************************************************************
953
**
954
**************************************
955
*3 DI-Guy API 10
956
**************************************
957
**
958
*b Note that most changes to the DI-Guy API also apply to DI-Guy Scenario.
959
**
960
*4 Version 10.0.10
961
**
962
*- - Impact processing on characters now considers mind wakeup callbacks
963
*- when deciding how the impact affects the character, in addition to
964
*- the straight callbacks that are considered now.
965
*- - Added functions:
966
*>
967
*- - diguyAgentParams::set_vehicle_base_influence_box()
968
*- - diguyAgentParams::get_vehicle_base_influence_box()
969
*<
970
*- - Added the following diguyCharacter callbacks that report when
971
*- an agent is being push around by other characters of vehicles.
972
*>
973
*- - diguyCharacter::CALLBACK_ID_AGENT_NON_ZERO_REPULSION
974
*- - diguyCharacter::CALLBACK_ID_AGENT_ZERO_REPULSION
975
*<
976
**
977
*4 Version 10.0.8
978
**
979
*- - Added merging of regions during scenario merge.
980
*- - Fixed merging of crowds to include merging of crowd behavior
981
*- regions.
982
*- - Added diguyScenario::CALLBACK_ID_PLAYBACK_MODE_CHANGED.
983
*- - Added diguy_set_diguy_base_dir_path() function.
984
*- - Added remove_on_scenario_load argument to most
985
*- add_default_*_callback() functions; allows for "permanent" callbacks
986
*- to be added that persist through scenario loads. The default is
987
*- 0, meaning remove the callback when a scenario is loaded.
988
*-
989
*4 Version 10.0.6
990
**
991
*- - Fixed visual issues of skinned appearances when the character is
992
*- scaled or is using a motion LOD greater than 1.
993
*- - Fixed issue where default scenario callbacks were not being called.
994
*- - Added functions:
995
*>
996
*- - diguyCharacter::set_graphics_api_node_ptr()
997
*- - diguyCharacter::get_graphics_api_node_ptr()
998
*- - diguyScenario::set_graphics_api_node_ptr()
999
*- - diguyScenario::get_graphics_api_node_ptr()
1000
*<
1001
*4 Version 10.0.5
1002
**
1003
*- - Fixed hard crashes with on-screen labels outside of the ogl pipeline.
1004
*- - Fixed issues with octtree creation and visibility checks.
1005
*- - Fix for vc8 mdd examples using lua.
1006
*- - Added missing header file for DI-Guy Bench Marking example.
1007
*- - Added infrastructure for hooking up callbacks so visibility tests
1008
*- can work in the SDK. See the following functions:
1009
*>
1010
*- - diguyScenario::set_default_point_los_function()
1011
*- - diguyScenario::set_default_character_los_function()
1012
*- - diguyCharacter::set_point_los_function()
1013
*- - diguyCharacter::get_point_los_function()
1014
*- - diguyCharacter::set_character_los_function()
1015
*- - diguyCharacter::get_character_los_function()
1016
*<
1017
*4 Version 10.0.4
1018
**
1019
*- - Fixed bug where green boxes were appearing at the origin in some
1020
*- DI-Guy Graphics API examples.
1021
*- - Characters with skinned appearances specified will switch to their
1022
*- default unskinned appearance on platforms without skinning support.
1023
*- - Added diguyScenario::get_altitude_function() and
1024
*- diguyScenario::set_altitude_function() mainly needed for force local
1025
*- path via the API.
1026
*- - Added bdiGraphicsInitGraphicsAPI::characters_have_world_space_triangle_query
1027
*- and bdiGraphicsInitGraphicsAPI::scene_objects_have_world_space_triangle_query
1028
*- function allow octtree to be built from internally loaded scene objects.
1029
*- *Note*: this functionality requires that diguyGraphicsMesh::free_loader_memory()
1030
*- not be called.
1031
**
1032
*4 Version 10.0.3
1033
**
1034
*- - Changed diguyScenario::set_default_lod_ranges() to accept "all"
1035
*- for the character type. Passing "all" will set the default LOD
1036
*- ranges for all character types, not just one specific one.
1037
*- - Added the following functions to DI-Guy Graphics API for more
1038
*- flexibility in handling graphics LODs.
1039
*>
1040
*- - diguyGraphicsShape::set_graphics_lod_ranges()
1041
*- - diguyGraphicsShape::set_graphics_lod()
1042
*- - diguyGraphicsShape::get_graphics_lod()
1043
*<
1044
*4 Version 10.0.1
1045
**
1046
*- - Fixed bugs with intersecting characters added to the octtree.
1047
*- - Fixed bugs where custom directory env variable was being ignored when
1048
*- looking up lua scripts.
1049
*- - Added functions diguyCharacter::create_complete_pose_override() and
1050
*- diguyCharacter::destroy_complete_pose_override().
1051
*- - Fixed bug where OGL skinned characters were missing some polygons;
1052
*- please see graphics API samples if you are seeing this bug. Your VBO
1053
*- class may need slight changes.
1054
**
1055
*4 Version 10.0.0
1056
**
1057
*- - Added support for character "type maps". Type maps add extra data
1058
*- to characters that make it easier to decide which character type
1059
*- and appearance best match the desired role for characters to be
1060
*- added to the scenario. See the class diguyCharacterTypeMap, and
1061
*- information about the "Appearance Wizard" for DI-Guy Scenario.
1062
*- - Added the following functions to diguyCharacter API:
1063
*>
1064
*- - diguyCharacter::get_nearest_character_type_map()
1065
*<
1066
*- - The DI-Guy Graphics API example directories osg_12_examples and
1067
*- osg_22_examples have been removed. They have been replaced with
1068
*- osg_2_examples.
1069
*- - The osg_2_examples reference implementation now has support for
1070
*- skinned appearances. It uses the DI-Guy built-in geometry loader
1071
*- instead of OSG's, as DI-Guy has some specific requirements for
1072
*- loaded skinned geometry.
1073
*- - diguyScenario::add_callback() and diguyScenario::add_callback_script()
1074
*- have been modified with an addition argument that specifies whether
1075
*- the callback should remain after a new scenario has been loaded. The
1076
*- previous behavior was for the callback to not be removed, which could
1077
*- cause problems. Users will now need to explicitly request that the
1078
*- callback remain.
1079
**
1080
*4 Version 9.1.5
1081
**
1082
*- - The ability to show bar graph information has been added to the
1083
*- diguyViewLabel class. See diguyViewLabel::enable_bar_graph().
1084
*- - Added the following functions to diguyCharacter API:
1085
*>
1086
*- - diguyCharacter::set_weapon_munition_type_override()
1087
*- - diguyCharacter::get_weapon_munition_type_override()
1088
*- - diguyCharacter::get_weapon_muzzle_munition_type()
1089
*- - diguyCharacter::get_default_muzzle_munition_type()
1090
*<
1091
*- - Added the following functions to DI-Guy Graphics API:
1092
*>
1093
*- - diguyGraphicsLink::post_build()
1094
*- - diguyGraphicsLink::set_shader_instance()
1095
*- - diguyGraphicsMaterial::get_is_unlit()
1096
*<
1097
*- - Added new DI-Guy Graphics API classes: diguyGraphicsShaderProgram
1098
*- and diguyGraphicsShaderInstance.
1099
*- - Added time_to_live to network.cfg file.
1100
*- - Removed the following experimental functions:
1101
*>
1102
*- - diguyScenario::load_shader()
1103
*- - diguyScenario::reload_shader_programs()
1104
*<
1105
*- - Added new DI-Guy functions to allow SDK users to intercept fire
1106
*- requests and plug in their own intersection test; see
1107
*- diguyScenario::set_fire_weapon_intersection_function() for more info.
1108
**
1109
*4 Version 9.1.4
1110
**
1111
*- - Added the following functions to diguyCharacter API:
1112
*>
1113
*- - diguyCharacter::set_initial_path()
1114
*- - diguyCharacter::get_initial_path()
1115
*<
1116
*- - The way that weapon sounds are handled has been changed.
1117
*>
1118
*- Previously weapon sounds were largely determined by the
1119
*- character's default weapon sound setting, as set by
1120
*- set_default_weapon_sound(). Weapon sounds (and other data) are
1121
*- now set automatically based on the munition type(s) of the weapon
1122
*- the character is carrying. The default munition type sound can
1123
*- be overridden by calling set_weapon_sound_override(). Note that
1124
*- existing, deprecated calls to set_default_weapon_sound() will
1125
*- have the same effect as calling set_weapon_sound_override().
1126
**
1127
*- - The following functions have been deprecated:
1128
*>
1129
*- - diguyCharacter::set_default_weapon_sound()
1130
*- - diguyCharacter::get_default_weapon_sound()
1131
*- - diguyCharacter::set_default_weapon_sound_gain()
1132
*- - diguyCharacter::get_default_weapon_sound_gain()
1133
*<
1134
*- - The above deprecated functions are replaced by:
1135
*>
1136
*- - diguyCharacter::set_weapon_sound_override()
1137
*- - diguyCharacter::get_weapon_sound_override()
1138
*- - diguyCharacter::set_weapon_sound_gain_override()
1139
*- - diguyCharacter::get_weapon_sound_gain_override()
1140
*<
1141
*<
1142
*- - Added the following diguyCharacter callbacks to make it easier to
1143
*- tie events to editing characters in the UI.
1144
*>
1145
*- - diguyCharacter::CALLBACK_ID_UI_MOUSE_DOWN
1146
*- - diguyCharacter::CALLBACK_ID_UI_MOUSE_UP
1147
*<
1148
*- - Added diguyViewPainter class that allows the drawing of lines and
1149
** other primitives in DI-Guy Scenario 3D view windows. For access to
1150
** this object call diguyApp::get_painter().
1151
*- - Added diguyScenario::CALLBACK_ID_POST_DRAW, allowing the scripting
1152
*- engine a chance to draw in the 3D view in DI-Guy Scenario.
1153
*- Characters with minds are also given the opportunity to draw; see
1154
*- the default luaCharacter script.
1155
**
1156
*4 Version 9.1.2
1157
**
1158
*- - Added diguyImpact::get_impact_type() and diguyImpact::get_impact_type_string()
1159
*- which provide information about how the impact was generated. New
1160
*- accessors for querying normal information are also available.
1161
*- - Added new Lua Scripting module:
1162
*>
1163
*- - The Lua module has all the functionality of the current Perl
1164
*- module.
1165
*- - Lua is popular in the game development industry for it's speed
1166
*- and efficiency. Lua script execution is much less performance
1167
*- intensive than a similar Perl script.
1168
*- - Lua is the basis for the new DI-Guy AI Mind framework.
1169
*<
1170
*- - Scripts are no longer limited in length (was 32K).
1171
*- - Deprecated functions:
1172
*>
1173
*- - diguyCharacter::get_base_link() replaced with
1174
*- diguyCharacter::get_position_link()
1175
*<
1176
*- - Added the following diguyCharacter callbacks to make it easier to
1177
*- tie events to editing characters in the UI.
1178
*>
1179
*- - diguyCharacter::CALLBACK_ID_UI_PRE_TRANSLATION
1180
*- - diguyCharacter::CALLBACK_ID_UI_POST_TRANSLATION
1181
*<
1182
**
1183
*4 Version 9.1.1
1184
**
1185
*- - Added the following function to diguyCharacter API:
1186
*>
1187
*- - diguyCharacter::get_random_factor()
1188
*<
1189
*- - Added the following functions to diguyCharacter API for getting
1190
*- and setting character variables with a compact function name:
1191
*>
1192
*- - diguyCharacter::set_ivar()
1193
*- - diguyCharacter::get_ivar()
1194
*- - diguyCharacter::set_fvar()
1195
*- - diguyCharacter::get_fvar()
1196
*- - diguyCharacter::set_svar()
1197
*- - diguyCharacter::get_svar()
1198
*<
1199
*- - Sound Module Improvements:
1200
*>
1201
*- - Adding looping flag to diguyCharacter::play_3d_sound() and
1202
*- diguyCharacter::play_sound() allows sounds to repeat until
1203
*- explicitly stopped with diguyCharacter::stop_sound() or
1204
*- diguyCharacter::stop_all_sounds()
1205
*- - 3D Sounds should now Doppler shift depending on the velocity of
1206
*- the emitter and listener.
1207
*- - More a number of diguySound functions have been added to allow
1208
*- querying a sounds properties.
1209
*<
1210
*- - Fixed problem with the OpenFlight geometry loader. Light point
1211
*- records were causing the loader to fail.
1212
*- - Added two new diguyCharacter callback ids:
1213
*>
1214
*- - diguyCharacter::CALLBACK_ID_POST_CREATE_GEOMETRY
1215
*- - diguyCharacter::CALLBACK_ID_PRE_DESTROY_GEOMETRY
1216
*<
1217
*- - Added new plugin function, post_reset(). Allows plugins to do
1218
*- reset operations at the end of a scenario reset, instead of only
1219
*- at the beginning.
1220
**
1221
*4 Version 9.1.0
1222
**
1223
*- - Added the following functions to diguyCharacter API:
1224
*>
1225
*- - diguyCharacter::get_current_traveled_path_is()
1226
*- - diguyCharacter::get_current_appearance_is()
1227
*- - diguyCharacter::get_current_head_appearance_is()
1228
*- - diguyCharacter::execute_table_gesture()
1229
*<
1230
**
1231
**************************************
1232
*3 DI-Guy Scenario 10
1233
**************************************
1234
**
1235
*b Note that most changes to the DI-Guy API also apply to DI-Guy Scenario.
1236
**
1237
*4 Version 10.0.2
1238
**
1239
*- - Fixed the appearance of state functions in the code browser.
1240
**
1241
*4 Version 10.0.0
1242
**
1243
*- - Added the "Appearance Wizard" to places where character type and
1244
*- appearance can be selected. The Appearance Wizard provides an
1245
*- interactive UI for selecting desired attributes of the character
1246
*- to be created, such as category, age, sex, race, military branch,
1247
*- carried object, etc.
1248
*- - Character types and appearances are now marked as "Recommended" and
1249
*- "Not Recommended". Many older character types and appearances have
1250
*- been nominally replaced with newer versions which should be
1251
*- preferred over the older ones. By default DI-Guy Scenario will show
1252
*- only the preferred ones, but can be changed to show all of them.
1253
*- Scenarios that currently use now not-recommended character types and
1254
*- appearances will still work as before.
1255
**
1256
*4 Version 9.1.3
1257
**
1258
*- - Improvements to autocomplete, including DIGUY_* constants as well as
1259
*- dynamic analysis of lua objects.
1260
**
1261
*4 Version 9.1.2
1262
**
1263
*- - Added new documentation viewer, accessible under the help menu.
1264
**
1265
*4 Version 9.1.1
1266
**
1267
*- - When selecting which agents' parameters are going to be edited,
1268
*- multi-select can now be used.
1269
*- - Replaced Scenario Elements, Character Elements, View Settings,
1270
*- Event Handlers, and DI-Guy AI Elements windows with a single
1271
*- revamped Scenario Elements window that has collapsible tab groups.
1272
*- - Removed experimental, incomplete "Merge Blitz" capability.
1273
**
1274
*4 Version 9.1.0
1275
**
1276
*- - Script editing now uses an editing component based on Scintilla,
1277
*- this provides syntax highlighting/coloring, line numbering, basic
1278
*- auto-complete, and code folding.
1279
*- Currently supported control keys:
1280
*>
1281
*- - Ctrl '{' or Ctrl '}' - jump to matching brace
1282
*- - Ctrl f - find dialog
1283
*- - F3 - find again
1284
*<
1285
*- - Added a number of ui improvements:
1286
*>
1287
*- - Beads now display the time they occur instead of just an index.
1288
*- - The Action Spreadsheet is available in the character elements
1289
*- page.
1290
*- - A number of element types can now be sorted in their selector
1291
*- view at the top of the page. Most widgets can be sorted by index
1292
*- and name. Some add the ability to be sorted by time, appearance,
1293
*- character type, etc.
1294
*- - The path page has a sorted list of all beads on a path.
1295
*<
1296
**
1297
**************************************
1298
*3 DI-Guy AI 10
1299
**************************************
1300
**
1301
*4 Version 10.0.4
1302
**
1303
*- - Added new AI_Populate SDK example; demonstrates populating the
1304
*- environment with lua minds based Agents via the SDK.
1305
**
1306
*4 Version 10.0.3
1307
**
1308
*- - Improved behavior of paintbrush far from origin and at different
1309
*- heights.
1310
*- - Added bright red log/package indicator on lua syntax errors.
1311
*- - Improved behavior of code browser recompile button, pops up log
1312
*- window on syntax errors.
1313
**
1314
*4 Version 10.0.2
1315
**
1316
** - Fixed hard crash in path planner when pursuing with no behavior
1317
** region set.
1318
** - Fixed a number of bugs with agents colliding with props.
1319
** - Fixed bug with crowd awareness code far from the origin.
1320
**
1321
*4 Version 9.1.4
1322
**
1323
*- - Significant improvements to A* path planning performance, 10x speed
1324
*- up in most cases.
1325
**
1326
*4 Version 9.1.3
1327
**
1328
*- - Improvements to path planning API, added the following functions to
1329
*- diguyCharacter API for navigating the world
1330
*>
1331
*- - diguyCharacter::agent_move_to_point()
1332
*- - diguyCharacter::agent_move_to_point_via_subregions()
1333
*- - diguyCharacter::agent_move_to_region()
1334
*- - diguyCharacter::agent_move_to_region_via_subregions()
1335
*<
1336
**
1337
*4 Version 9.1.2
1338
**
1339
*- - New Lua based mind framework:
1340
*>
1341
*- - New Lua Mind Editor in UI
1342
*- - The crowd/people blitzers can now create characters with minds.
1343
*<
1344
**
1345
*- - Added the following functions to diguyCharacter API:
1346
*>
1347
*- - diguyCharacter::agent_get_crowd()
1348
*- - diguyCharacter::agent_flee_crowd()
1349
*<
1350
*- - Added diguyCharacter::CALLBACK_ID_AGENT_VEHICLE_COLLISION; this
1351
*- callback is triggered on a vehicle when a vehicle hits an agent.
1352
*- - Added diguyRegion, an API wrapper for painted meshes. Retrievable
1353
*- with the function diguyScenario::find_region().
1354
*- - Vehicle bounds are now smoothed when the vehicle changes speed.
1355
*- - Added simple gazing model into agent focus behavior.
1356
*- - Added Idle Behavior, agent will stop moving and be responsive
1357
*- to focus and simple requests but won't spontaneously move.
1358
*- - Added diguyCharacter::agent_begin_behavior() allows starting a
1359
*- behavior by name. Typically some of the more elaborate functions are
1360
*- preferred, but this can be useful for idling and such.
1361
*- - Changes to None behavior. Agent will attempt to do less and clear
1362
*- out some transient state to make the behavior of the behavior more
1363
*- consistent.
1364
**
1365
*4 Version 9.1.1
1366
**
1367
*- - The following diguyCrowd callbacks are deprecated, and have been
1368
*- replaced with diguyCharacter equivalents.
1369
*>
1370
*- - diguyCrowd::CALLBACK_ID_NEW_FOCUS_CHARACTER
1371
*- - diguyCrowd::CALLBACK_ID_ATTACKER_NO_VISIBLE_TARGETS
1372
*- - diguyCrowd::CALLBACK_ID_ATTACKER_OUT_OF_TARGETS
1373
*- - diguyCrowd::CALLBACK_ID_PURSUED_CHARACTER_REACHED
1374
*- - diguyCrowd::CALLBACK_ID_WANDER_TARGET_REACHED
1375
*- - diguyCrowd::agents_flee_crowd()
1376
*<
1377
*- - Added the following diguyCharacter callbacks to make it easier to
1378
*- detect important events in agent behavior.
1379
*>
1380
*- - diguyCharacter::CALLBACK_ID_AGENT_NEW_BEHAVIOR
1381
*- - diguyCharacter::CALLBACK_ID_AGENT_NEW_FOCUS_CHARACTER
1382
*- - diguyCharacter::CALLBACK_ID_AGENT_ATTACK_OUT_OF_TARGETS
1383
*- - diguyCharacter::CALLBACK_ID_AGENT_ATTACK_NO_VISIBLE_TARGETS
1384
*- - diguyCharacter::CALLBACK_ID_AGENT_PURSUE_TARGET_REACHED
1385
*- - diguyCharacter::CALLBACK_ID_AGENT_PURSUE_TARGET_LOST
1386
*- - diguyCharacter::CALLBACK_ID_AGENT_MINGLE_TARGET_REACHED
1387
*- - diguyCharacter::CALLBACK_ID_AGENT_MINGLE_TARGET_LOST
1388
*- - diguyCharacter::CALLBACK_ID_AGENT_WANDER_TARGET_REACHED
1389
*- - diguyCharacter::CALLBACK_ID_AGENT_WANDER_TARGET_LOST
1390
*- - diguyCharacter::CALLBACK_ID_AGENT_FLEE_AREA_LEFT
1391
*- - diguyCharacter::CALLBACK_ID_AGENT_FLEE_AREA_ENTERED
1392
*- - diguyCharacter::CALLBACK_ID_AGENT_TRAVEL_WAYPOINT_REACHED
1393
*- - diguyCharacter::CALLBACK_ID_AGENT_TRAVEL_FORWARD_DEST_REACHED
1394
*- - diguyCharacter::CALLBACK_ID_AGENT_TRAVEL_BACKWARD_DEST_REACHED
1395
*<
1396
*- - DI-Guy AI agents can now flee from multiple characters, groups, and
1397
*- locations instead of just one.
1398
*- - Functions diguyCharacter::agent_set_current_params_from_profile()
1399
*- and diguyCrowd::set_current_params_from_profile() have a new
1400
*- argument, retain_focus_objects. Setting this to 1 allows the
1401
*- specified to be loaded without changing the agents' current focus
1402
*- character or group.
1403
**
1404
**************************************
1405
*3 DI-Guy Motion Editor
1406
**************************************
1407
**
1408
*- - Added support for filtering the action table editor, eases editing
1409
*- of large action tables.
1410
*- - Added code to reverse motions.
1411
*- - Grabbing a pose on a Linear Offset should interpolate properly.
1412
*- - Motion arc list and action table motion list are now in sync.
1413
**
1414
**************************************
1415
*3 DI-Guy Character Viewer 10
1416
**************************************
1417
**
1418
*4 Version 10.0.0
1419
**
1420
*- - Added "Appearance Wizard" button to make selecting an appropriate
1421
*- character type and appearance easier.
1422
**
1423
**************************************
1424
*3 DI-Guy for Vega Prime 10
1425
**************************************
1426
**
1427
*4 Version 10.0.4
1428
**
1429
*- - Initial release compiling with vp 3.0.
1430
**
1431
*4 Version 9.1.2
1432
**
1433
*- - Added support for turning on DI-Guy AI from vpDiguySettings UI.
1434
*- DI-Guy AI functionality is limited inside of Vega Prime
1435
*- - Added support for turning on Lua scripting module from the
1436
*- the UI.
1437
*- - Fixed long standing issue with character's having link offsets
1438
*- applied multiple times. (Also in 9.0.4)
1439
**
1440
**************************************
1441
*3 DI-Guy Networking
1442
**************************************
1443
**
1444
*4 Version 9.1.6
1445
**
1446
*- - Fire PDUs position should now be the muzzle of the gun, the entity
1447
*- type should match the munition type fired, and the velocity should
1448
*- be the normalized direction of the muzzle.
1449
*- - Fixed issue where agents on non-flat terrains were sending erroneous
1450
*- z values.
1451
**
1452
**
1453
*/
1454
1455
/*****************************************************************************
1456
*****************************************************************************
1457
**
1458
*2 DI-Guy Applications, 9.0 and Earlier
1459
**
1460
*****************************************************************************
1461
*****************************************************************************
1462
**
1463
**************************************
1464
*3 DI-Guy API
1465
**************************************
1466
**
1467
*b Note that most changes to the DI-Guy API also apply to DI-Guy Scenario.
1468
**
1469
*4 Version 9.0.4
1470
**
1471
*- - Added new argument to diguyCharacter::force_action() that allows
1472
*- the forced action to begin partway into the action.
1473
*- - Added the following functions to diguyCharacter API:
1474
*>
1475
*- - diguyCharacter::get_most_recent_forced_action()
1476
*- - diguyCharacter::get_most_recent_forced_action_t()
1477
*- - diguyCharacter::get_most_recent_forced_action_t_offset()
1478
*<
1479
*4 Version 9.0.1
1480
**
1481
*- - Added new guide example, see $DIGUY/programming_examples/diguy_ogl/guide_example
1482
*- - Added the following functions to diguyCharacter API:
1483
*>
1484
*- - diguyCharacter::get_distance_to_impact()
1485
*- - diguyCharacter::set_is_scene_object()
1486
*- - diguyCharacter::get_is_scene_object()
1487
*- - diguyCharacter::set_apply_actor_scale_to_action_bead_xy_travel() deprecated;
1488
*- use diguyCharacter::set_apply_actor_scale_to_action_bead_travel() instead
1489
*- - diguyCharacter::get_apply_actor_scale_to_action_bead_xy_travel() deprecated;
1490
*- use diguyCharacter::get_apply_actor_scale_to_action_bead_travel() instead
1491
*<
1492
*- - Manually invoking a diguyCharacter perl script callback via
1493
*- diguyCharacter::manually_invoke_event_handler() will now have the
1494
*- $callback_object variable properly set.
1495
*- - Minor munition system improvements:
1496
*>
1497
*- - Munitions sound effects now include sound gain.
1498
*- - Added diguyScenario::trigger_detonation(), a function for
1499
*- creating a detonation at an arbitrary xyz location.
1500
*- - Fixed bug with location of munition particle effects.
1501
*<
1502
*- - Added new Munition system demonstration; see AI_Munitions_Demo.dss in
1503
*- scenarios directory.
1504
*- - Improved default 3d sound behavior; prior default 3d sound falloff
1505
*- was much too aggressive. Future DI-Guy releases will make more of
1506
*- these values tuneable.
1507
**
1508
*4 Version 9.0.0
1509
**
1510
*- - Promoted the following functions from experimental to
1511
*- official status:
1512
*>
1513
*- - diguyScenario::find_character_at_screen_coords()
1514
*- - diguyScenario::get_impact_at_screen_coords()
1515
*- - diguyScenario::get_intersection_at_screen_coords()
1516
*- - diguyScenario::force_octtree_generation()
1517
*- - diguyScenario::intersect_static_geometry()
1518
*- - diguyScenario::add_character_to_octtree()
1519
*- - diguyScenario::remove_character_from_octtree()
1520
*- - diguyCharacter::set_apply_actor_scale_to_action_bead_xy_travel()
1521
*- - diguyCharacter::get_apply_actor_scale_to_action_bead_xy_travel()
1522
*<
1523
*- - Added functions to allow user to specify custom feeler functions:
1524
*>
1525
*- - diguyScenario::set_default_agent_feeler_function()
1526
*- - diguyCharacter::agent_set_feeler_function()
1527
*- - diguyCharacter::agent_get_feeler_function()
1528
*<
1529
*- - Fixed more issues with recent changes to reduce path memory overhead.
1530
*- - Changing current appearance will now complain less if the resulting
1531
*- change doesn't require recompilation of path data.
1532
*- - diguy_dis_constants.h now includes custom PDU enumeration.
1533
*- - Changes made to aim algorithm 8 parameter functions in an effort
1534
*- to make them more descriptive. Note that only the set functions
1535
*- are listed; the corresponding get functions have changed, too.
1536
*>
1537
*- - diguyCharacter::set_aim_param_time_constant() deprecated;
1538
*- use diguyCharacter::set_aim_param_acquire_factor() instead
1539
*- - diguyCharacter::set_aim_param_reset_time_constant() deprecated;
1540
*- use diguyCharacter::set_aim_param_new_aim_factor() instead
1541
*- - diguyCharacter::set_aim_param_time_constant2() deprecated;
1542
*- use diguyCharacter::set_aim_param_new_aim_duration() instead
1543
*<
1544
*4 Version 8.6.3
1545
**
1546
*- - Fixed some issues with recent changes to reduce path memory overhead.
1547
**
1548
*4 Version 8.6.2
1549
**
1550
*- - Changes made to support multiple active formations. New arguments
1551
*- added to diguyCharacter::call_formation() and
1552
*- diguyCharacter::break_formation() to support multiple formations.
1553
*- Default behavior remains the same as before.
1554
*- - Significant memory savings when dealing with characters with
1555
*- long paths.
1556
*- - Added new argument to diguyCharacter::set_current_appearance()
1557
*- function: allow_actor_change. Previously changes to a character's
1558
*- appearance that would result in an actor (size of character) change
1559
*- were not allowed. Passing 1 (the default) for this argument now
1560
*- allows such a change.
1561
**
1562
*4 Version 8.6.1
1563
**
1564
*- - Added function diguyCharacter::get_current_traveled_path().
1565
*- - Improved logic for picking dead action.
1566
*- - Removed deprecated functions:
1567
*>
1568
*- - diguyLoadManager::set_max_update_period()
1569
*- - diguyLoadManager::set_nonvisible_update_rate()
1570
*- - diguyLoadManager::set_zone_bounds()
1571
*- - diguyLoadManager::set_zone_parameters()
1572
*<
1573
*- - Improved DIS/HLA Networking:
1574
*>
1575
*- - Added support for Flat Earth and Geocentric coordinates.
1576
*- - Coordinate system changes can now be applied while the system is
1577
*- connected to the network.
1578
*- - DI-Guy characters can now have different Munition types which are
1579
*- sent over the network as part of the detonation pdus.
1580
*<
1581
*- - Improved Munition Support:
1582
*>
1583
** Heavy rewrite/solidification of our munition and detonation code.
1584
*>
1585
*- - Characters now have a munition type, defaults to "m16".
1586
*- - Munition definitions are stored in the munition_type.cfg file.
1587
*- They have a number of required and optional fields including
1588
*- septet, radius, and special effects to create when triggered.
1589
*- - The munition name and radius is now part of diguyImpact
1590
*- structure. This allows the end user to build damage models in
1591
*- scripts that are based on the munition type of an impact, along
1592
*- with fall-off effects based on distance from impact location.
1593
*- - Characters hit by broadcast detonations will now call the
1594
*- CALLBACK_ID_IMPACT callback if they have one, this emulates what
1595
*- happens when characters are shot by other DI-Guys. If they are
1596
*- members of a crowd and the crowd has an impact callback that will
1597
*- be called, if no impact callback exists they will die.
1598
*- - Crowds should now react to remote detonations.
1599
*- - Impacting a scene object will now transmit a detonation.
1600
*<
1601
*<
1602
*4 Version 8.5.0
1603
**
1604
*- - Many new function calls available from decisions.
1605
*- - Changed default aim algorithm from 7 to 8. To change it back to 7,
1606
*- call diguyCharacter::set_aim_algorithm(), passing 7 as the
1607
*- aim_algorithm argument.
1608
*- - Improved diguyCharacter::check_character_visibility(). Character
1609
*- will now use the cervical joint as the source point, and test
1610
*- multiple positions on the target.
1611
*- - Promoted diguyCharacter version 8 aim algorithm functions from
1612
*- experimental to official.
1613
*- - Characters that are flagged as scene object are no longer baked
1614
*- into the world octtree. Editing them no longer requires an expensive
1615
*- octtree rebuild.
1616
*- - Fixed access bug in diguyScenario::find_path_shape().
1617
*- - Added functions:
1618
*>
1619
*- - diguyCharacter::get_last_impact_is_from_vehicle()
1620
*- - diguyCharacter::get_last_impact_speed_is_greater_than()
1621
*- - diguyCharacterGuide::set_position_acquired()
1622
*- - diguyCharacterGuide::set_orientation_acquired()
1623
*- - diguyImpact::get_impact_speed()
1624
*<
1625
*4 Version 8.1.0
1626
**
1627
*- - Added function diguyScenario::preload_sound()
1628
*- - Added callback id diguyScenario::CALLBACK_ID_SAVE_SCENARIO_FILE
1629
*- - Added experimental functions:
1630
*>
1631
*- - diguyCharacter::get_nearest_waypoint_index_in_path()
1632
*- - diguyCharacter::set_desired_orientation_to_current_orientation()
1633
*- - diguyCharacter::check_character_visibility()
1634
*<
1635
*4 Version 8.0.6
1636
**
1637
*- - Fixed issue where turreted vehicles broadcast angle did not match
1638
*- the DIS standard.
1639
*- - Added experimental aim functions. These functions are for the new
1640
*- DI-Guy version 8 aim algorithm.
1641
*>
1642
*- - diguyCharacter::set_aim_algorithm()
1643
*- - diguyCharacter::get_aim_algorithm()
1644
*- - diguyCharacter::set_aim_param_seek_tolerance()
1645
*- - diguyCharacter::get_aim_param_seek_tolerance()
1646
*- - diguyCharacter::set_aim_param_time_constant()
1647
*- - diguyCharacter::get_aim_param_time_constant()
1648
*- - diguyCharacter::set_aim_param_time_constant2()
1649
*- - diguyCharacter::get_aim_param_time_constant2()
1650
*- - diguyCharacter::set_aim_param_reset_time_constant()
1651
*- - diguyCharacter::get_aim_param_reset_time_constant()
1652
*- - diguyCharacter::set_aim_param_azimuth_acquired_range()
1653
*- - diguyCharacter::get_aim_param_azimuth_acquired_range()
1654
*- - diguyCharacter::set_aim_param_elevation_acquired_range()
1655
*- - diguyCharacter::get_aim_param_elevation_acquired_range()
1656
*- - diguyCharacter::set_aim_param_max_per_frame_adj_factor()
1657
*- - diguyCharacter::get_aim_param_max_per_frame_adj_factor()
1658
*- - diguyCharacter::set_aim_converge_every_frame()
1659
*- - diguyCharacter::get_aim_converge_every_frame()
1660
*- - diguyCharacter::aim_converge()
1661
*<
1662
*4 Version 8.0.5
1663
**
1664
*- - Fixed issue with TXP geometry loader. If external textures are
1665
*- marked as "Unknown" format, the actual format is now derived from
1666
*- the filename extension in the case of .rgb, .rgba, .int, and .inta
1667
*- texture files.
1668
**
1669
*4 Version 8.0.4
1670
**
1671
*- - Improved documentation for function diguyScenario::update().
1672
*- - Fixed some issues with I-Guy and its use of joystick input. I-Guy
1673
*- input for DI-Guy 8 now more closely matches that of previous
1674
*- versions.
1675
*- - Fixed some issues with muzzle flashes. In particular, muzzle
1676
*- flashes were not consistently showing up in DI-Guy Scenario, both
1677
*- during initial simulation and during review data playback.
1678
*- - DI-Guy now includes a DIGuyLicenseTool application that makes it
1679
*- easier to gather the appropriate information needed to request a
1680
*- license from Boston Dynamics. This utility program can be run
1681
*- during Applications installation, or, after installation is
1682
*- complete, from the DI-Guy folder in the Start Menu.
1683
*- - Fixed a problem with programming examples that used OpenAL
1684
*- with the VC7 static libs (Makefile.vc7_md, for example)
1685
*- would crash when an .ogg file was loaded.
1686
**
1687
*4 Version 8.0.3
1688
**
1689
*- - Fixed some issues with I-Guy:
1690
*>
1691
*- - Firing the I-Guy's weapon now correctly uses the trajectory
1692
*- to the crosshair, instead of along the weapon barrel.
1693
*- - Keyboard control of looking up and down now possible; use
1694
*- 'Page Up' and 'Page Down' keys.
1695
*<
1696
*- - Fixed problem with networked characters climbing hills.
1697
*- - Fixed problem with networked characters transitioning too quickly.
1698
*- - Added Visual Studio 7.1 solution for diguy_ogl/simple_playback
1699
*- example.
1700
*- - Fixed issue with diguyCharacter::stop_all_sounds() and
1701
*- diguyScenario::stop_all_sounds() not saving history events.
1702
**
1703
*4 Version 8.0.2
1704
**
1705
*- - Fixed problem with some textures not loading properly.
1706
*- - Fixed problem with DirectX examples not shutting down cleanly
1707
*- if there is a license problem.
1708
**
1709
*4 Version 8.0.1
1710
**
1711
*- - Fixed issues with temporary characters not always being destroyed.
1712
*- - Fixed issues with temporary characters showing up in review
1713
*- playback.
1714
*- - Fixed issues with appearance effects being recycled properly.
1715
*- - Fixed problem with eyes not participating in gazing.
1716
*- - Rework of many examples in the programming_examples directory.
1717
*- Some new examples added, some older ones removed.
1718
*- - Added README.txt files to diguy_plugin examples that better describe
1719
*- what the examples show, and how to use them in DI-Guy Scenario.
1720
**
1721
*4 Version 8.0.0
1722
**
1723
*- - Initial 8.0 release candidate.
1724
*- - Setting of tin (T In) and tout (T Out) calls for characters have
1725
*- been tightened up. For example, a character's tin can no longer
1726
*- be set to before the current scenario t. It could be before, but
1727
*- would cause potential problems. Warning messages are printed to
1728
*- the log when improper tin or tout times are attempted.
1729
**
1730
*4 Version 7.1.20
1731
**
1732
*- - Added new diguySignal and diguyScenario functions:
1733
*>
1734
*- - diguySignal::set_info_text()
1735
*- - diguySignal::get_info_text()
1736
*- - diguyScenario::signal_palette_show_all()
1737
*- - diguyScenario::signal_palette_hide_all()
1738
*<
1739
*- - The signal info_text field allows signals to be tagged in the DI-Guy
1740
*- Scenario Signal Palette with text different than the signal name.
1741
*- The new show all and hide all functions take an optional filter
1742
*- that can be used to make the operation work on a subset of the
1743
*- signals.
1744
**
1745
*4 Version 7.1.19
1746
**
1747
*- - Fixed problem with vehicle_wheels character in which first frame
1748
*- of playback had wheels in incorrect position.
1749
*- - Improved documentation for diguyCharacter Performance Functions.
1750
*- - Improved documentation for diguyCharacter functions that
1751
*- deal with enabling and disabling characters in various ways.
1752
*- - Added functions:
1753
*>
1754
*- - diguyLoadManager::set_zone_all_blends_disabled()
1755
*- - diguyLoadManager::get_zone_all_blends_disabled()
1756
*- - diguyLoadManager::set_zone_shape_switches_disabled()
1757
*- - diguyLoadManager::get_zone_shape_switches_disabled()
1758
*- - diguyLoadManager::set_zone_shape_callbacks_disabled()
1759
*- - diguyLoadManager::get_zone_shape_callbacks_disabled()
1760
*- - diguyLoadManager::set_zone_graphics_api_shape_update_disabled()
1761
*- - diguyLoadManager::get_zone_graphics_api_shape_update_disabled()
1762
*- - diguyCharacter::get_is_active()
1763
*- - diguyCharacter::set_invisible_flag()
1764
*- - diguyCharacter::get_invisible_flag()
1765
*<
1766
*- - Added function diguyCharacterGroup::get_is_network_paused(), and
1767
*- deprecated function diguyCharacterGroup::get_paused()
1768
*- - Added function diguyCharacterGroup::get_visible(), and
1769
*- deprecated function diguyCharacterGroup::get_is_drawn()
1770
*- - Made the following functions callable from decisions:
1771
*>
1772
*- - diguyCharacter::get_is_network_paused()
1773
*- - diguyCharacter::get_is_network_published()
1774
*- - diguyCharacter::get_is_network_reflected()
1775
*<
1776
*4 Version 7.1.18
1777
**
1778
*- - Added functions:
1779
*>
1780
*- - diguy_extract_translation_and_euler_angles_from_matrix()
1781
*- - diguy_create_matrix_from_translation_and_euler_angles()
1782
*- - diguyCharacter::set_appearance()
1783
*- - diguyCharacter::get_aim_is_possible()
1784
*<
1785
*- - Changed the name of several experimental functions:
1786
*>
1787
*- - diguyCharacter::start_appearance_effect() -> diguyCharacter::begin_appearance_effect()
1788
*- - diguyCharacter::stop_appearance_effect() -> diguyCharacter::end_appearance_effect()
1789
*<
1790
*- - The following experimental functions were promoted to
1791
*- official API status:
1792
*>
1793
*- - diguyScenario::create_temporary_character()
1794
*- - diguyScenario::send_character_to_recycle_bin()
1795
*- - diguyScenario::retrieve_character_from_recycle_bin()
1796
*- - diguyScenario::set_playback_mode()
1797
*- - diguyScenario::set_playback_mode_stop()
1798
*- - diguyScenario::set_playback_mode_play()
1799
*- - diguyCharacter::get_is_temporary()
1800
*- - diguyCharacter::translate_all_paths()
1801
*- - diguyCharacter::rotate_all_paths_about_point()
1802
*- - diguyCharacter::rotate_all_paths_about_current_waypoint()
1803
*- - diguyCharacter::manually_invoke_event_handler()
1804
*<
1805
*- - The ability to change the tin ("T In") time of a scenario has been
1806
*- removed. THIS CHANGE WILL AFFECT SCENARIOS THAT USED THIS
1807
*- FUNCTIONALITY. Setting the tin of a scenario to anything other than
1808
*- 0 has always had unintended side-effects for DI-Guy, which is why
1809
*- this capability has been removed. The functions
1810
*- diguyScenario::set_tin() and diguyScenario::get_tin() are now
1811
*- deprecated as a result. (Note that diguyCharacter::set_tin()
1812
*- has not been changed.)
1813
**
1814
*4 Version 7.1.16
1815
**
1816
*- - Added the following functions:
1817
*>
1818
*- - diguyCharacter::set_initial_up_vector()
1819
*- - diguyCharacter::get_initial_up_vector()
1820
*- - diguyCharacter::get_up_vector()
1821
*<
1822
*4 Version 7.1.14
1823
**
1824
*- - Fixed issues with scenario merging. Chain settings and particle
1825
*- systems in particular did not merge well.
1826
**
1827
*4 Version 7.1.13
1828
**
1829
*- - The following experimental functions were promoted to
1830
*- official API status:
1831
*>
1832
*- - diguyCharacter::set_minimum_cpl()
1833
*- - diguyCharacter::get_minimum_cpl()
1834
*- - diguyCharacter::get_maximum_possible_current_cpl()
1835
*- - diguyCharacter::maximize_current_cpl()
1836
*- - diguyCharacter::set_automatic_cpl_switching_enabled()
1837
*- - diguyCharacter::get_automatic_cpl_switching_enabled()
1838
*- - diguyCharacter::set_current_cpl()
1839
*- - diguyCharacter::get_current_cpl()
1840
*- - diguyCharacter::set_position_accumulation_disabled()
1841
*- - diguyCharacter::get_position_accumulation_disabled()
1842
*- - diguyCharacter::set_all_blends_disabled()
1843
*- - diguyCharacter::get_all_blends_disabled()
1844
*- - diguyCharacter::set_shape_switches_disabled()
1845
*- - diguyCharacter::get_shape_switches_disabled()
1846
*- - diguyCharacter::set_shape_callbacks_disabled()
1847
*- - diguyCharacter::get_shape_callbacks_disabled()
1848
*- - diguyCharacter::set_graphics_api_shape_update_disabled()
1849
*- - diguyCharacter::get_graphics_api_shape_update_disabled()
1850
*- - diguyCharacter::optimized_update()
1851
*- - diguyCharacter::get_is_recycled()
1852
*- - diguyCharacter::get_last_impact_record()
1853
*- - diguyCharacter::get_last_impact_number()
1854
*- - diguyCharacter::get_last_impact_been_processed()
1855
*- - diguyCharacter::set_last_impact_been_processed()
1856
*- - diguyCharacter::get_last_impact_link()
1857
*- - diguyCharacter::get_last_impact_link_is()
1858
*- - diguyCharacter::set_weapon_projectile_is_visible()
1859
*- - diguyCharacter::get_weapon_projectile_is_visible()
1860
*- - diguyCharacter::start_appearance_effect()
1861
*- - diguyCharacter::stop_appearance_effect()
1862
*- - diguyApp::set_precompute_quaternions_enabled()
1863
*- - diguyApp::get_precompute_quaternions_enabled()
1864
*- - diguyApp::set_num_rendering_passes()
1865
*- - diguyApp::get_num_rendering_passes()
1866
*<
1867
*- - The following deprecated functions were removed:
1868
*>
1869
*- - diguyApp::set_use_varsets_enabled()
1870
*- - diguyApp::get_use_varsets_enabled()
1871
*- - diguyCharacterGroup::set_all_members_t()
1872
*<
1873
*4 Version 7.1.12
1874
**
1875
*- - Added new functions to diguyCharacter:
1876
*>
1877
*- - diguyCharacter::set_position_to_other_character_position()
1878
*- - diguyCharacter::set_desired_position_to_current_position()
1879
*- - diguyCharacter::set_desired_position_to_waypoint()
1880
*- - diguyCharacter::set_desired_position_to_path_waypoint()
1881
*- - diguyCharacter::set_desired_position_to_path_shape_waypoint()
1882
*- - diguyCharacter::find_guide()
1883
*<
1884
*4 Version 7.1.11
1885
**
1886
*- - The following functions were added to diguySensorRegion that
1887
*- make it easier to write callback handlers for sensor regions:
1888
*>
1889
*- - get_autosense_callback_candidate_entered()
1890
*- - get_autosense_callback_candidate_left()
1891
*<
1892
*- - Characters now fire live rounds by default when
1893
*- diguyCharacter::fire_weapon() is called. THIS IS A CHANGE
1894
*- FROM PREVIOUS DEFAULT BEHAVIOR.
1895
*- The old behavior can be restored in two ways:
1896
*>
1897
*- - In DI-Guy Scenario, the Weapon Params tab on the Character
1898
*- Elements palette has a checkbox called "Weapon Fires Live
1899
*- Rounds". The checkbox can be unchecked, followed by pressing
1900
*- the "Copy to All Characters" button.
1901
*- - In a program using the DI-Guy API, the function
1902
*- diguyCharacter::set_weapon_fires_live_rounds() can be called.
1903
*<
1904
*- - Character Labels Visibility is now set to 'None' in the default
1905
*- .dss file.
1906
*- - Added function to diguyCharacterGuide:
1907
*>
1908
*- - diguyCharacterGuide::remove_all_disabled_guides()
1909
*<
1910
*- - Made the following functions available to Decision Beads and Decision
1911
*- Events:
1912
*>
1913
*- - diguyCharacter::remove_all_guides()
1914
*- - diguyCharacter::remove_all_disabled_guides()
1915
*<
1916
*- - Removed DI-Guy Graphics API programming example
1917
*- ogl_examples_high_precision/simple_playback_high_precision.
1918
*- Replaced it with streamlined example
1919
*- ogl_examples/simple_playback_far_positions.
1920
*- - Fixed problem with props/scene objects showing up at origin
1921
*- in after-action review.
1922
**
1923
*4 Version 7.1.10
1924
**
1925
*- - Fixed a problem with the DI-Guy Graphics API that prevented
1926
*- textures on some characters from being correctly bound under
1927
*- certain circumstances.
1928
**
1929
*4 Version 7.1.9
1930
**
1931
*- - The following optional functions were added to plugins:
1932
*>
1933
*- - void key_press()
1934
*- - void key_release()
1935
*<
1936
*- - Added diguyIGuyController class for C++ and script control over
1937
*- the I-Guy character.
1938
*- - Setting the dead reckoning time threshold is now done by setting the
1939
*- variable time_threshold in the network.cfg file. The variable
1940
*- tick_period has been deprecated and will no longer have any effect.
1941
*- The default value is 5 seconds.
1942
**
1943
*4 Version 7.1.8
1944
**
1945
*- - Added callback and event handling support for scenario variables:
1946
*>
1947
*- - diguyScenario::add_default_variable_callback()
1948
*- - diguyScenario::remove_default_variable_callback()
1949
*- - diguyScenario::remove_default_variable_callback_with_user_data()
1950
*- - diguyScenario::add_default_variable_callback_script()
1951
*- - diguyScenario::remove_default_variable_callback_script()
1952
*- - diguyScenario::register_variable_event_handler()
1953
*- - diguyScenario::register_variable_event_handler_from_library()
1954
*- - diguyScenario::register_variable_event_handler_script()
1955
*- - diguyScenario::has_registered_variable_event_handler()
1956
*- - diguyScenario::unregister_variable_event_handler()
1957
*- - diguyVariable::CALLBACK_ID_VALUE_CHANGED
1958
*- - diguyVariable::add_callback()
1959
*- - diguyVariable::remove_callback()
1960
*- - diguyVariable::remove_callback_with_user_data()
1961
*- - diguyVariable::add_callback_script()
1962
*- - diguyVariable::remove_callback_script()
1963
*- - diguyVariable::map_event_handler_to_callback_id()
1964
*- - diguyVariable::unmap_event_handler_from_callback_id()
1965
*<
1966
*4 Version 7.1.7
1967
**
1968
*- - Added parameters polygon_offset_factor and polygon_offset_units
1969
*- to bdiGraphicsInitOgl structure to allow for better control
1970
*- over subface rendering in OpenGL.
1971
*- - Addressed some issues with diguyGraphicsLink and far positions.
1972
**
1973
*4 Version 7.1.6
1974
**
1975
*- - Added functions to diguySensorRegion:
1976
*>
1977
*- - diguySensorRegion::contains_character_from_group()
1978
*<
1979
*- - Added experimental functions
1980
*- diguyScenario::create_temporary_character() and
1981
*- diguyCharacter::get_is_temporary(). These functions allow
1982
*- for the creation of 'temporary' characters that are not saved
1983
*- in a .dss file and are recycled on scenario reset. Temporary
1984
*- characters are useful as fired munitions, effects, etc.
1985
*- - Added functions to diguyCharacterGuide:
1986
*>
1987
*- - diguyCharacterGuide::get_position_acquired()
1988
*- - diguyCharacterGuide::get_orientation_acquired()
1989
*<
1990
*- - Added new callbacks to diguyCharacter:
1991
*>
1992
*- - diguyCharacter::CALLBACK_ID_GUIDE_POSITION_ACQUIRED
1993
*- - diguyCharacter::CALLBACK_ID_GUIDE_POSITION_UNACQUIRED
1994
*- - diguyCharacter::CALLBACK_ID_GUIDE_ORIENTATION_ACQUIRED
1995
*- - diguyCharacter::CALLBACK_ID_GUIDE_ORIENTATION_UNACQUIRED
1996
*- - diguyCharacter::CALLBACK_ID_CURRENT_TOUT_REACHED
1997
*<
1998
*- - Added function diguyCharacter::set_custom_orientation_rx_and_ry().
1999
*- This function allows the roll and pitch components of a
2000
*- character to be set without taking the character off of its
2001
*- current path, if there is one. The character's up vector
2002
*- (as set by diguyCharacter::set_up_vector()) must be 'c'
2003
*- (custom) for these values to have an effect.
2004
*- - Added new distance calculation functions:
2005
*>
2006
*- - diguyCharacter::get_distance_to_character()
2007
*- - diguyCharacter::get_distance_xy_to_character()
2008
*- - diguyCharacter::get_distance_to_path()
2009
*<
2010
*- - Added new experimental functions for locating a nearby character.
2011
*- These functions have a check_visibility argument; if 1, the
2012
*- function will do a simple ray trace against scene object geometry.
2013
*>
2014
*- - diguyCharacter::get_nearest_active_character()
2015
*- - diguyCharacter::get_nearest_active_character_in_group()
2016
*<
2017
*- - Added diguySensorRegion::contains_character_by_type()
2018
*- - Added diguyCharacter::force_local_path() new function that
2019
*- can grab a preexisting path. copy and transform it into the
2020
*- local space of the character and switch to it.
2021
*- - Removed function diguy_dis_get_action_from_entity_state() from
2022
*- diguy_module_dis.h. diguyCharacter::get_action_from_entity_state()
2023
*- should be called instead to map DIS values to an action.
2024
**
2025
*4 Version 7.1.5
2026
**
2027
*- - Added experimental transformation functions for paths:
2028
*>
2029
*- - diguyCharacterPath::translate()
2030
*- - diguyCharacterPath::rotate_about_point()
2031
*- - diguyPathShape::translate()
2032
*- - diguyPathShape::rotate_about_point()
2033
*<
2034
*- - Added experimental performance tuning functions:
2035
*>
2036
*- - diguyScenario::send_character_to_recycle_bin()
2037
*- - diguyScenario::retrieve_character_from_recycle_bin()
2038
*<
2039
*- - Deprecated experimental performance tuning functions:
2040
*>
2041
*- - diguyApp::set_use_varsets_enabled()
2042
*- - diguyApp::get_use_varsets_enabled()
2043
*<
2044
*4 Version 7.1.4
2045
**
2046
*- - Added function diguyCharacterPath::get_path_shape(), that
2047
*- provides access to a path's underlying path shape.
2048
*- - Added functions diguyCharacter::get_nearest_active_character()
2049
*- and diguyCharacter::get_nearest_active_character_in_group().
2050
*- These functions will walk through either all characters or all
2051
*- characters in a group, and return the nearest character that is
2052
*- both alive and enabled. An optional argument specifies whether
2053
*- to skip characters that are invisible to the caller because a
2054
*- scene object is in the way.
2055
*- - Added convenience functions diguyCharacter::get_distance() and
2056
*- diguyCharacter::get_distance_xy() for getting the distance
2057
*- between two characters.
2058
**
2059
*4 Version 7.1.3
2060
**
2061
*- - Deprecated diguyChainSimulation::set_connection_character()
2062
*- function. Replaced with
2063
*- diguyChainSimulation::set_chain_mass_connection_character().
2064
*- - Added ability to set all chain mass positions in the
2065
*- call diguyChainSimulation::set_chain_mass_position()
2066
*- by passing -1 for the chain_mass_index.
2067
*- - Added ability to fix all chain mass positions in the
2068
*- call diguyChainSimulation::set_chain_mass_position_is_fixed()
2069
*- by passing -1 for the chain_mass_index.
2070
*- - Added aiming ability for characters with turrets.
2071
*- - Fixed problems with debug versions of programming examples
2072
*- that caused heap corruption on some Windows systems.
2073
**
2074
*4 Version 7.1.2
2075
**
2076
*- - Added new callback to diguyCharacter:
2077
*>
2078
*- - diguyCharacter::CALLBACK_ID_DESIRED_ACTION_REACHED
2079
*<
2080
*4 Version 7.1.1
2081
**
2082
*- - Added a new experimental character type called "chain_simulation"
2083
*- that can do realtime simulation of chains, ropes, and hoses.
2084
*- The appearance of the chain_simulation character determines its
2085
*- simulation settings. Chain simulation settings are created and
2086
*- on the DI-Guy Scenario Chain Sim Settings page, or via the
2087
*- diguyChainSettings class. Runtime parameters of the chain
2088
*- simulation are set by obtaining a diguyChainSimulation object
2089
*- via the diguyCharacter::get_chain_simulation() call.
2090
*- - Fixed issues with diguyCharacter::set_current_appearance().
2091
*- 0 was returned even if appearance change failed; not correctly
2092
*- returns -1 on failure.
2093
*- - Added new experimental functions to event bead classes. These
2094
*- functions make it possible to specify that event beads should
2095
*- begin and/or when a specific action bead or waypoint is reached.
2096
*- Members are:
2097
*>
2098
*- - diguyCharacterPathAimBead::get_begin_at_object_name()
2099
*- - diguyCharacterPathAimBead::set_begin_at_object_name()
2100
*- - diguyCharacterPathAimBead::get_end_at_object_name()
2101
*- - diguyCharacterPathAimBead::set_end_at_object_name()
2102
*- - diguyCharacterPathDecisionBead::get_begin_at_object_name()
2103
*- - diguyCharacterPathDecisionBead::set_begin_at_object_name()
2104
*- - diguyCharacterPathDecisionBead::get_end_at_object_name()
2105
*- - diguyCharacterPathDecisionBead::set_end_at_object_name()
2106
*- - diguyCharacterPathGazeBead::get_begin_at_object_name()
2107
*- - diguyCharacterPathGazeBead::set_begin_at_object_name()
2108
*- - diguyCharacterPathGazeBead::get_end_at_object_name()
2109
*- - diguyCharacterPathGazeBead::set_end_at_object_name()
2110
*- - diguyCharacterPathScriptBead::get_begin_at_object_name()
2111
*- - diguyCharacterPathScriptBead::set_begin_at_object_name()
2112
*- - diguyCharacterPathScriptBead::get_end_at_object_name()
2113
*- - diguyCharacterPathScriptBead::set_end_at_object_name()
2114
*<
2115
*- - Function diguyApp::load_plugin() has three new optional arguments:
2116
*- required_by_scenario, unload_on_scenario_close, and
2117
*- accepts_mouse_input.
2118
*- - Added functions to diguyImpact:
2119
*>
2120
*- - diguyImpact::get_location_in_link_coordinates()
2121
*<
2122
*- - Added functions to diguyScenario:
2123
*>
2124
*- - diguyScenario::get_impact_at_screen_coords()
2125
*<
2126
*- - Added functions to diguyCharacter:
2127
*>
2128
*- - diguyCharacter::set_label_text_shadow_color()
2129
*- - diguyCharacter::get_label_text_shadow_color()
2130
*- - diguyCharacter::set_label_text_shadow_is_visible()
2131
*- - diguyCharacter::get_label_text_shadow_is_visible()
2132
*<
2133
*- - Character label information is now saved in the scenario
2134
*- file and restored when the scenario is loaded.
2135
**
2136
*4 Version 7.1.0
2137
**
2138
*- - Added function diguy_get_app(), a cleaner function for
2139
*- retrieving the diguyApp object than diguyApp::get_app().
2140
*- - Added experimental transformation functions for paths:
2141
*>
2142
*- - diguyCharacter::translate_all_paths()
2143
*- - diguyCharacter::rotate_all_paths_about_point()
2144
*- - diguyCharacter::rotate_all_paths_about_current_waypoint()
2145
*- - diguyCharacterGroup::translate_all_paths()
2146
*- - diguyCharacterGroup::rotate_all_paths_about_point()
2147
*- - diguyCharacterGroup::rotate_all_paths_about_current_waypoint()
2148
*<
2149
*- - Added functions diguyApp::get_diguy_base_dir() and
2150
*- diguyApp::get_diguy_subdir().
2151
*- - Added diguyCharacter::get_parent() function.
2152
*- - Added diguyViewLight::set_shadowmap_size() and
2153
*- diguyViewLight::get_shadowmap_size(); allows setting shadow
2154
*- map resolution.
2155
*- Must be a power of 2.
2156
*- - Made various internal performance enhancements for scenario
2157
*- updates.
2158
*- - Fixed a problem with motion LODs updating all links every
2159
*- now and then, even if the current action hasn't changed.
2160
*- - Made the scenario be able to go past 60000 seconds. Now a
2161
*- scenario tout greater than 60000 seconds is interpreted as
2162
*- unlimited.
2163
*- - Fixed a problem with motion LODs updating too many links.
2164
*- - Made various internal performance enhancements for scenario
2165
*- updates.
2166
*- - Added performance tuning functions:
2167
*>
2168
*- - diguyCharacter::set_automatic_cpl_switching_enabled()
2169
*- - diguyCharacter::get_automatic_cpl_switching_enabled()
2170
*- - diguyCharacter::set_minimum_cpl()
2171
*- - diguyCharacter::get_minimum_cpl()
2172
*- - diguyCharacter::get_maximum_possible_current_cpl()
2173
*- - diguyCharacter::maximize_current_cpl()
2174
*- - diguyCharacter::get_current_cpl()
2175
*- - diguyCharacter::set_position_accumulation_disabled()
2176
*- - diguyCharacter::get_position_accumulation_disabled()
2177
*- - diguyCharacter::set_all_blends_disabled()
2178
*- - diguyCharacter::get_all_blends_disabled()
2179
*- - diguyCharacter::set_shape_switches_disabled()
2180
*- - diguyCharacter::get_shape_switches_disabled()
2181
*- - diguyCharacter::set_shape_callbacks_disabled()
2182
*- - diguyCharacter::get_shape_callbacks_disabled()
2183
*- - diguyCharacter::set_graphics_api_shape_update_disabled()
2184
*- - diguyCharacter::get_graphics_api_shape_update_disabled()
2185
*- - diguyCharacter::optimized_update()
2186
*- - diguyScenario::optimized_update()
2187
*- - diguyScenario::send_character_to_recycle_bin()
2188
*- - diguyScenario::retrieve_character_from_recycle_bin()
2189
*- - diguyGraphicsLink::get_data_ptr()
2190
*- - diguyGraphicsLink::get_translation_data_index()
2191
*- - diguyGraphicsLink::get_rotation_data_index()
2192
*- - diguyGraphicsLink::get_scale_data_index()
2193
*- - diguyGraphicsLink::get_quat_data_ptr()
2194
*- - diguyGraphicsLink::get_quat_data_index()
2195
*- - diguyApp::set_use_varsets_enabled()
2196
*- - diguyApp::get_use_varsets_enabled()
2197
*- - diguyApp::set_precompute_quaternions_enabled()
2198
*- - diguyApp::get_precompute_quaternions_enabled()
2199
*<
2200
*4 Version 7.0.9
2201
**
2202
*- - Rewrote portions of network mapping code, custom pdus/specialized
2203
*- motions will now work with more characters.
2204
*- This requires a new version of data, but any character that has
2205
*- been properly tagged with variants and postures should transmit
2206
*- better.
2207
*- - Rewrote speed code, networked characters should scale speed to
2208
*- try and match packets that are coming in.
2209
**
2210
*4 Version 7.0.8
2211
**
2212
*- - Trying to get the position of a invalid link will behave a bit
2213
*- better.
2214
**
2215
*4 Version 7.0.6
2216
**
2217
*- - Creating a path when a character has none will properly set
2218
*- the initial path name.
2219
**
2220
*4 Version 7.0.5
2221
**
2222
*- - Fixed a crash that sometimes happened while reading comments
2223
*- out of texture .attr files.
2224
**
2225
*4 Version 7.0.3
2226
**
2227
*- - Fixed a problem with the diguyGraphicsShape::update() function not
2228
*- always being called.
2229
*- - Fixed various bugs with VR-Link and DI-Guy time sync code.
2230
*- - Added warning if diguyCharacter::set_desired_action() is called
2231
*- with 0.0f as the speed.
2232
**
2233
*4 Version 7.0.2
2234
**
2235
*- - Fixed a problem with gazing and aiming not zeroing in on the
2236
*- correct positions when using DI-Guy for Vega.
2237
**
2238
*4 Version 7.0.1
2239
**
2240
*- - Deprecated "named_callback" functions in diguyApp. Event handler
2241
*- functions should be used instead.
2242
*- - Renamed some diguyViewCamera functions:
2243
*>
2244
*- - diguyViewCamera::get_world_offset_position() has become
2245
*- diguyViewCamera::get_segment_origin()
2246
*- - diguyViewCamera::get_local_position() has become
2247
*- diguyViewCamera::get_position_segment_offset()
2248
*- - diguyViewCamera::get_local_fix() has become
2249
*- diguyViewCamera::get_fix_segment_offset()
2250
*<
2251
*- - Added function diguyCharacterGroup::update_all_members(), and
2252
*- deprecated function diguyCharacterGroup::set_all_members_t()
2253
*- - Fixed problem with deleting one scenario and creating another
2254
*- causing a crash.
2255
*- - Fixed crash problem with function diguy_set_cfg_file().
2256
*- - Changed the default settings of automatic switching of graphics
2257
*- LODs and motion LODs, as set by
2258
*- diguyScenario::set_automatic_graphics_lod_switching() and
2259
*- diguyScenario::set_automatic_motion_lod_switching(). Previously
2260
*- automatic LOD switching was always enabled unless explicitly
2261
*- disabled by calling the above functions. Now automatic LOD
2262
*- switching will be disabled by default in DI-Guy API applications,
2263
*- but remain enabled by default in DI-Guy Scenario.
2264
*- - Added the following functions for adding and removing appearances:
2265
*>
2266
*- - diguyScenario::add_appearance()
2267
*- - diguyScenario::add_appearance_based_on_existing_appearance()
2268
*- - diguyScenario::remove_appearance()
2269
*<
2270
*- - diguyScenario::add_custom_appearance() deprecated;
2271
*- use diguyScenario::add_appearance().
2272
*- - diguyScenario::add_custom_appearance_based_on_existing_appearance()
2273
*- deprecated; use
2274
*- diguyScenario::add_appearance_based_on_existing_appearance().
2275
*- - Promoted the following functions from experimental to
2276
*- official status:
2277
*>
2278
*- - diguyCharacter::get_label_text()
2279
*- - diguyCharacter::set_label_text()
2280
*- - diguyCharacter::get_label_is_visible()
2281
*- - diguyCharacter::set_label_is_visible()
2282
*- - diguyCharacter::set_label_text_color()
2283
*- - diguyCharacter::get_label_text_color()
2284
*- - diguyCharacter::set_label_background_color()
2285
*- - diguyCharacter::get_label_background_color()
2286
*<
2287
*- - Removed diguyLoadManager camera functions (load manager camera
2288
*- now always tracks the scenario's primary view camera):
2289
*>
2290
*- - diguyLoadManager::add_camera()
2291
*- - diguyLoadManager::add_view_camera()
2292
*- - diguyLoadManager::move_camera()
2293
*- - diguyLoadManager::change_view_camera_settings()
2294
*- - diguyLoadManager::remove_camera()
2295
*- - diguyLoadManager::remove_all_cameras()
2296
*<
2297
*4 Version 7.0.0
2298
**
2299
*- - Fixed problem with diguyCharacter::set_speed(). The set speed
2300
*- was being reset to the action's default speed after a short time,
2301
*- which is not correct behavior.
2302
*- - Changed values returned by diguyCharacter::get_aim_azimuth()
2303
*- and diguyCharacter::get_aim_elevation() to be character-
2304
*- relative rather than world-relative.
2305
**
2306
*4 Version 6.1.10
2307
**
2308
*- - Fixed event propagation bug when event tout is -1 and scenario
2309
*- tout is changed.
2310
*- - Added optional actor argument to
2311
*- diguyScenario::add_custom_appearance() function. This
2312
*- fixes a problem with characters not being able to switch
2313
*- to custom appearances with
2314
*- diguyCharacter::set_current_appearance() because of actors
2315
*- being different.
2316
*- - Added simple_playback_high_precision and view_far_position that
2317
*- demonstrate off the use of high precision position values.
2318
**
2319
*4 Version 6.1.9
2320
**
2321
*- - Fixed problem with various diguyWaypoint "get" functions
2322
*- that return angles (e.g., diguyWaypoint::get_yaw_in());
2323
*- they weren't properly returning angles in degrees.
2324
*- - Fixed problem with merging scenarios: merged waypoints at
2325
*- the origin were not being rotated correctly.
2326
*- - Fixed problem with config file appearance syntax. The
2327
*- item "shapeset:shape" format caused a crash; it now works
2328
*- again.
2329
*- - Fixed problems with required plug-in list not saving or
2330
*- resetting properly.
2331
**
2332
*4 Version 6.1.8
2333
**
2334
*- - Far positions rendering are now off by default, though
2335
*- DI-Guy Scenario and DI-Guy Scenario UI V6 turn them on.
2336
*- Practically this means that while internally things are
2337
*- done at a higher precision format, the render camera being
2338
*- in local space will be a change that needs to be explicitly
2339
*- asked for.
2340
*- - Added the following functions for controlling far position
2341
*- state:
2342
*>
2343
*- - diguy_ogl_get_use_far_positions()
2344
*- - diguy_ogl_set_use_far_positions()
2345
*- - diguy_graphics_get_use_far_positions()
2346
*- - diguy_graphics_set_use_far_positions()
2347
*<
2348
*- - Added accessors for setting character and scene object culling
2349
*- on/off.
2350
*>
2351
*- - diguyScenario::set_character_culling_enabled()
2352
*- - diguyScenario::get_character_culling_enabled()
2353
*- - diguyScenario::set_scene_object_culling_enabled()
2354
*- - diguyScenario::get_scene_object_culling_enabled()
2355
*<
2356
*- - Added accessors for setting character and scene object bounding
2357
*- volume visualization on/off. (only works for OpenGL)
2358
*>
2359
*- - diguyScenario::set_character_visualize_bounds_enabled()
2360
*- - diguyScenario::get_character_visualize_bounds_enabled()
2361
*- - diguyScenario::set_scene_object_visualize_bounds_enabled()
2362
*- - diguyScenario::get_scene_object_visualize_bounds_enabled()
2363
*<
2364
*- - Fixed a bug with diguyCharacter::set_current_appearance().
2365
*- - Added warning message if a proposed appearance change is null;
2366
*- fixes crash bug.
2367
*- - diguyScenario::trigger_script_event() deprecated;
2368
*- use diguyScenario::trigger_script().
2369
*- - Added function diguyScenario::trigger_decision().
2370
**
2371
*4 Version 6.1.7
2372
**
2373
*- - Added new experimental functions. (Experimental
2374
*- functions are typically for probationary features whose final
2375
*- functionality or API has not been fully worked out.)
2376
*>
2377
*- - diguyCharacter::set_weapon_projectile_is_visible()
2378
*- - diguyCharacter::get_weapon_projectile_is_visible()
2379
*- - diguyCharacter::get_label_text()
2380
*- - diguyCharacter::set_label_text()
2381
*- - diguyCharacter::get_label_is_visible()
2382
*- - diguyCharacter::set_label_is_visible()
2383
*- - diguyCharacter::set_label_text_color()
2384
*- - diguyCharacter::get_label_text_color()
2385
*- - diguyCharacter::set_label_background_color()
2386
*- - diguyCharacter::get_label_background_color()
2387
*- - diguyScenario::find_character_at_screen_coords()
2388
*- - diguyScenario::set_playback_mode()
2389
*- - diguyScenario::set_playback_mode_stop()
2390
*- - diguyScenario::set_playback_mode_play()
2391
*<
2392
*- - Removed the function diguyLoadManager::set_enable_culling().
2393
*- - Added optional arguments initial_posture and initial_variant
2394
*- to diguyScenario::set_iguy_character().
2395
*- - Added function diguyScenario::get_time_of_day().
2396
*- - Fixed bug in diguyCharacter::is_speaking(). It was
2397
*- sometimes improperly returning FALSE.
2398
*- - Added the following functions that control whether the scenario
2399
*- will be reset (as if diguyScenario::reset() were called) when
2400
*- a merge happens:
2401
*>
2402
*- - diguyScenarioMergeSettings::set_reset_flag()
2403
*- - diguyScenarioMergeSettings::get_reset_flag()
2404
*<
2405
*- - Now incoming XC_MERGE_SCENARIO PDUs do not cause the running
2406
*- scenario to stop and reset.
2407
*- - Now incoming XC_MERGE_SCENARIO PDUs cause a
2408
*- XC_MERGE_SCENARIO_COMPLETE PDU to be sent when the merge
2409
*- operation is done.
2410
*- - Now incoming XC_LOAD_SCENARIO PDUs cause a
2411
*- XC_LOAD_SCENARIO_COMPLETE PDU to be sent when the load
2412
*- operation is complete.
2413
*- - Added the following functions:
2414
*>
2415
*- - diguyExerciseInterface::send_pdu_xc_eval_script()
2416
*- - diguyExerciseInterface::send_pdu_xc_time_now()
2417
*<
2418
*- - Now incoming XC_TIME_NOW messages cause the scenario to chase
2419
*- sync.
2420
*- - Now incoming XC_EVAL_SCRIPT messages cause the script therein
2421
*- to be evaluated.
2422
*- - diguyScenario::load() has been changed to not accept .flt
2423
*- filenames. The new function diguyScenario::create_scene_object()
2424
*- should be used instead.
2425
*- - Added the following functions:
2426
*>
2427
*- - diguyScenario::create_scene_object()
2428
*- - diguyScenario::destroy_scene_object()
2429
*<
2430
*- - Fixed problem with DX99 version of the library that prevented
2431
*- gazing from working correctly.
2432
*- - Added better detection of and error message for missing
2433
*- DI-Guy Data installation.
2434
*- - Renamed experimental "shot" class, function names, and
2435
*- callback ids to use the more generic term "impact":
2436
*>
2437
*- - diguyShot
2438
*>
2439
*- - diguyShot (class name) -> diguyImpact
2440
*- - get_shooter_name() -> get_attacker_name()
2441
*- - get_shooter() -> get_attacker()
2442
*- - get_shot_number() -> get_impact_number()
2443
*- - set_shot_number() -> set_impact_number()
2444
*- - get_shot_been_processed() -> get_impact_been_processed()
2445
*- - set_shot_been_processed() -> set_impact_been_processed()
2446
*<
2447
*- - diguyCharacter
2448
*>
2449
*- - CALLBACK_ID_GOT_SHOT -> CALLBACK_ID_IMPACT
2450
*- - CALLBACK_ID_SHOT_SUCCESS -> CALLBACK_ID_FIRE_WEAPON_SUCCESS
2451
*- - get_last_shot_record() -> get_last_impact_record()
2452
*- - get_last_shot_number() -> get_last_impact_number()
2453
*- - get_last_shot_been_processed() -> get_last_impact_been_processed()
2454
*- - set_last_shot_been_processed() -> set_last_impact_been_processed()
2455
*- - get_last_shot_link() -> get_last_impact_link()
2456
*- - get_last_shot_link_is() -> get_last_impact_link_is()
2457
*- - set_max_shot_hits() -> set_max_impact_hits()
2458
*<
2459
*- - diguyScenario
2460
*>
2461
*- - CALLBACK_ID_ENVIRONMENTAL_DETONATION -> CALLBACK_ID_SCENE_OBJECT_IMPACT
2462
*- - get_last_env_shot_info() -> get_last_env_impact_info()
2463
*<
2464
*<
2465
*- - Added function diguyExerciseInterface::send_pdu_xc_time_now().
2466
*- - Added code to properly respond to incoming XC_TIME_NOW PDUs.
2467
**
2468
*4 Version 6.1.6
2469
**
2470
*- - Added functions and diguyExerciseInterface class for
2471
*- enhanced networking support:
2472
*>
2473
*- - diguyApp::get_exercise_interface()
2474
*- - diguyExerciseInterface::send_pdu_xc_load_scenario()
2475
*- - diguyExerciseInterface::send_pdu_xc_merge_scenario()
2476
*- - diguyExerciseInterface::send_pdu_xc_trigger_script()
2477
*- - diguyExerciseInterface::send_pdu_xc_control()
2478
*- - diguyScenario::set_tin_time_of_day()
2479
*- - diguyScenario::get_tin_time_of_day()
2480
*<
2481
*- - Added new functions diguyView::get_width() and
2482
*- diguyView::get_height().
2483
*- - Experimental plugin infrastructure has been reworked a fair amount.
2484
*>
2485
*- - Function diguyScenario::add_plugin() has been changed to
2486
*- diguyApp::load_plugin().
2487
*- - Function diguyScenario::remove_plugin() has been changed to
2488
*- diguyApp::unload_plugin().
2489
*- - The following functions will be imported when a plugin
2490
*- is loaded. Note that not only diguy_version() must be
2491
*- implemented:
2492
*>
2493
*- - void diguy_version(int* version_major, int* version_minor, int* version_point)
2494
*- - void initialize_plugin(diguyApp* app)
2495
*- - void deinitialize_plugin(diguyApp* app)
2496
*- - void initialize(diguyScenario* s)
2497
*- - void deinitialize(diguyScenario* s)
2498
*- - void pre_update(diguyScenario* s)
2499
*- - void post_update(diguyScenario* s)
2500
*- - void pre_draw(diguyScenario* s)
2501
*- - void post_draw(diguyScenario* s)
2502
*- - void reset(diguyScenario* s)
2503
*- - diguyPluginMouseCursor get_mouse_cursor(diguyScenario* s)
2504
*- - void mouse_press(diguyScenario* s, diguyPluginMouseEvent* mouse_event)
2505
*- - void mouse_drag(diguyScenario* s, diguyPluginMouseEvent* mouse_event)
2506
*- - void mouse_release(diguyScenario* s, diguyPluginMouseEvent* mouse_event)
2507
*- - void mouse_move(diguyScenario* s, diguyPluginMouseEvent* mouse_event)
2508
*- - void save_review_data(diguyScenario* s, const char* filename)
2509
*- - void load_review_data(diguyScenario* s, const char* filename)
2510
*<
2511
*<
2512
*- - Added an additional argument, merge_settings, to the
2513
*- diguyScenario::merge() function.
2514
*- - Added the following functions to enable better control of
2515
*- merging scenarios:
2516
*>
2517
*- - diguyScenario::create_merge_settings()
2518
*- - diguyScenario::destroy_merge_settings()
2519
*<
2520
*- - Added the following functions:
2521
*>
2522
*- - diguyCharacter::revive_now()
2523
*<
2524
*- - Added the following functions in support of 3D positional sound:
2525
*>
2526
*- - diguyCharacter::set_default_weapon_sound()
2527
*- - diguyCharacter::get_default_weapon_sound()
2528
*- - diguyCharacter::set_default_weapon_sound_gain()
2529
*- - diguyCharacter::get_default_weapon_sound_gain()
2530
*- - diguyCharacter::play_3d_sound()
2531
*- - diguySoundInstance::set_is_3d_sound_flag()
2532
*- - diguySoundInstance::get_is_3d_sound_flag()
2533
*<
2534
*- - Added new optional argument "gain" to diguyCharacter::play_sound()
2535
*- function.
2536
*- - Made following functions available to Decision Beads and Decision
2537
*- Events:
2538
*>
2539
*- - diguyCharacter::aim_at_character()
2540
*- - diguyCharacter::end_aim()
2541
*- - diguyCharacter::end_gaze()
2542
*- - diguyCharacter::end_lpoint()
2543
*- - diguyCharacter::gaze_at_character()
2544
*- - diguyCharacter::lpoint_at_character()
2545
*- - diguyCharacter::resume_interrupted_path()
2546
*- - diguyCharacter::play_3d_sound()
2547
*<
2548
*- - Removed unused variable "working_directory" from bdiExFaceInit
2549
*- structure. Replaced with variable "placeholder", leaving the
2550
*- option open for future init variables. Calls passing NULL for
2551
*- the bdiExFaceInit structure to diguy_exface_initialize() will
2552
*- not need to change.
2553
*- - Fixed problem with Decision Bead that incorrectly put function
2554
*- variable_less_than_string() in variable query functions instead
2555
*- of character query functions.
2556
*- - Added script_type argument to diguyScenario::eval_script() and
2557
*- diguyScenario::eval_script_file() functions.
2558
**
2559
*4 Version 6.1.5
2560
**
2561
*- - Fixed problem that newly created characters were not
2562
*- appearing until the next scenario tick dt boundary was
2563
*- crossed.
2564
*- - diguyCharacter::set_t() deprecated;
2565
*- use diguyCharacter::update().
2566
*- - Added new function diguyCharacterPath::get_length().
2567
*- - Fixed potential crash from call to function
2568
*- diguyCharacterPath::update().
2569
*- - Character positions now stored in higher precision format.
2570
*>
2571
*- - Added new functions:
2572
*>
2573
*- - diguyCharacter::set_position_double()
2574
*- - diguyCharacter::get_position_double()
2575
*- - diguyCharacter::get_link_position_double()
2576
*- - diguyCharacter::get_link_position_with_offset_double()
2577
*- - diguyGraphicsLink::get_translation_double()
2578
*- - diguyViewCamera::get_position_double()
2579
*<
2580
*- - New local space camera. DI-Guy can now render in the local
2581
*- space of the camera. This allows DI-Guy to avoid putting
2582
*- large values on the rendering stack, avoiding numerical
2583
*- imprecision on objects that are far from the origin.
2584
*- - Added new local space camera functions:
2585
*>
2586
*- - diguyScenario::set_render_camera()
2587
*- - diguyViewCamera::get_local_fix()
2588
*- - diguyViewCamera::get_local_position()
2589
**
2590
** In OpenGL, use gluLookAt(local_position_x, local_position_y,
2591
** local_position_z, local_fix_x, local_fix_y, local_fix_z,
2592
** 0.0, 0.0, 1.0); to emulate the DI-Guy camera.
2593
*<
2594
*<
2595
*4 Version 6.1.4
2596
**
2597
*- - Added new function diguyGraphicsShape::get_is_hidden().
2598
*- - Added new functions to diguyCharacterGroup class:
2599
*>
2600
*- - diguyCharacterGroup::get_num_members()
2601
*- - diguyCharacterGroup::get_member_at_index()
2602
*<
2603
*- - Added new functions to diguySensorRegion class:
2604
*>
2605
*- - diguySensorRegion::add_characters_in_region_to_group()
2606
*- - diguySensorRegion::add_candidate_characters_in_region_to_group()
2607
*<
2608
*- - Removed unused functions from diguySensorRegion class:
2609
*>
2610
*- - diguySensorRegion::get_characters_in_region()
2611
*- - diguySensorRegion::update_characters_in_region()
2612
*- - diguySensorRegion::update_candidate_characters_in_region()
2613
*<
2614
*4 Version 6.1.3
2615
**
2616
*- - Added new utility function diguy_convert_euler_angle_order().
2617
*- This function should help DI-Guy API users convert the DI-Guy
2618
*- standard Euler angle order of ZXY (yaw then roll then pitch)
2619
*- into other Euler angle orders.
2620
*- - Added new argument rampup_interval to function
2621
*- diguyCharacter::add_motion_texture(). This function makes it
2622
*- possible to more smoothly enter a motion texture. Previously
2623
*- the rampup was hard-coded to 0.2 seconds. If the function
2624
*- is to end existing motion textures, it also uses the passed
2625
*- rampup interval as the rampdown interval for ending the
2626
*- existing motion textures.
2627
*- - Fixed annoying error message that was printed when motion textures
2628
*- ended.
2629
*- - Added new variants that can be added to custom motions:
2630
*>
2631
*- - DIGUY_MOTION_VARIANT_MISC0
2632
*- - DIGUY_MOTION_VARIANT_MISC1
2633
*- - DIGUY_MOTION_VARIANT_MISC2
2634
*- - DIGUY_MOTION_VARIANT_MISC3
2635
*- - DIGUY_MOTION_VARIANT_MISC4
2636
*- - DIGUY_MOTION_VARIANT_MISC5
2637
*- - DIGUY_MOTION_VARIANT_MISC6
2638
*- - DIGUY_MOTION_VARIANT_MISC7
2639
*- - DIGUY_MOTION_VARIANT_MISC8
2640
*- - DIGUY_MOTION_VARIANT_MISC9
2641
*<
2642
*4 Version 6.1.2
2643
**
2644
*- - Changed win32 programming examples so that when examples are
2645
*- compiled for different versions of LIBC (i586_md_debug as
2646
*- opposed to i586_md, for example), the object files will be
2647
*- placed in separate directories.
2648
*- - Added new function calls that will free memory allocated by
2649
*- the DI-Guy Graphics API loader once platform-specific objects
2650
*- have been created:
2651
*>
2652
*- - diguyGraphicsMaterial::free_loader_memory()
2653
*- - diguyGraphicsMesh::free_loader_memory()
2654
*- - diguyGraphicsState::free_loader_memory()
2655
*- - diguyGraphicsTexture::free_loader_memory()
2656
*<
2657
*- - Fixed a problem with gazing in which a character with orientation
2658
*- change enabled would do an extra shuffle to the left and back
2659
*- again when the character was already facing the gaze angle at
2660
*- gaze start.
2661
*- - Added new side-effects to characters that die, including those
2662
*- for which the diguyCharacter::die_now() function is called:
2663
*>
2664
*- - all aiming is ended
2665
*- - all gazing is ended
2666
*- - all pointing is ended
2667
*- - head nodding and shaking are stopped
2668
*- - all gestures are aborted
2669
*- - all sounds originated by the character are stopped
2670
*<
2671
*- - Added new function call limitations to dead characters. The
2672
*- following function calls will have no effect on dead characters:
2673
*>
2674
*- - diguyCharacter::add_motion_texture()
2675
*- - diguyCharacter::aim_at_angle()
2676
*- - diguyCharacter::aim_at_angle_local()
2677
*- - diguyCharacter::aim_at_character()
2678
*- - diguyCharacter::aim_at_point()
2679
*- - diguyCharacter::aim_at_point_local()
2680
*- - diguyCharacter::create_and_force_bridge_path()
2681
*- - diguyCharacter::execute_gesture()
2682
*- - diguyCharacter::execute_1stage_gesture()
2683
*- - diguyCharacter::execute_2stage_gesture()
2684
*- - diguyCharacter::execute_3stage_gesture()
2685
*- - diguyCharacter::fire_screen_space_bullet()
2686
*- - diguyCharacter::fire_weapon()
2687
*- - diguyCharacter::fire_weapon_n_times()
2688
*- - diguyCharacter::force_action()
2689
*- - diguyCharacter::force_action_and_path_shape()
2690
*- - diguyCharacter::force_action_with_duration()
2691
*- - diguyCharacter::force_partial_path()
2692
*- - diguyCharacter::force_path()
2693
*- - diguyCharacter::gaze_at_angle()
2694
*- - diguyCharacter::gaze_at_angle_local()
2695
*- - diguyCharacter::gaze_at_character()
2696
*- - diguyCharacter::gaze_at_point()
2697
*- - diguyCharacter::gaze_at_point_local()
2698
*- - diguyCharacter::lpoint_at_angle()
2699
*- - diguyCharacter::lpoint_at_angle_local()
2700
*- - diguyCharacter::lpoint_at_character()
2701
*- - diguyCharacter::lpoint_at_point()
2702
*- - diguyCharacter::lpoint_at_point_local()
2703
*- - diguyCharacter::nod_head()
2704
*- - diguyCharacter::play_sound()
2705
*- - diguyCharacter::push_path()
2706
*- - diguyCharacter::resume_interrupted_path()
2707
*- - diguyCharacter::set_aim()
2708
*- - diguyCharacter::set_desired_action()
2709
*- - diguyCharacter::set_nod()
2710
*- - diguyCharacter::shake_head()
2711
*<
2712
*- - Added diguyCharacterPath::get_point_at_distance() function that
2713
*- makes it possible to sample path points. The function is very
2714
*- similar to diguyPathShape::get_point_at_distance().
2715
*- - Changed diguyScenario::create_waypoint() function to take an
2716
*- additional argument. Waypoints created with the function can
2717
*- now have different initial weights for entering and leaving the
2718
*- waypoint.
2719
**
2720
*4 Version 6.1.1
2721
**
2722
*- - Added new member function:
2723
*>
2724
*- - diguyLoadManager::remove_all_cameras()
2725
*<
2726
*- - Added new member functions to diguyVariable that allow for
2727
*- setting and getting the initial value of the variable, and
2728
*- for retrieving the scenario and/or character the variable
2729
*- belongs to:
2730
*>
2731
*- - diguyVariable::get_scenario()
2732
*- - diguyVariable::get_character()
2733
*- - diguyVariable::get_initial_value_as_int()
2734
*- - diguyVariable::get_initial_value_as_float()
2735
*- - diguyVariable::get_initial_value_as_string()
2736
*- - diguyVariable::set_initial_value_as_int()
2737
*- - diguyVariable::set_initial_value_as_float()
2738
*- - diguyVariable::set_initial_value_as_string()
2739
*<
2740
*- - Added character variables to characters. Character variables
2741
*- are almost exactly like scenario variables but are local to each
2742
*- character instead of being shared across the scenario. For
2743
*- example, all characters in a scenario could be given a variable
2744
*- named "panic_level" that tracks how panicked the character is.
2745
*- Character variables use the same class as scenario variables:
2746
*- diguyVariable. The following functions are available for
2747
*- accessing character variables:
2748
*>
2749
*- - diguyCharacter::get_num_variables()
2750
*- - diguyCharacter::get_variable_at_index()
2751
*- - diguyCharacter::find_variable()
2752
*- - diguyCharacter::find_or_create_variable()
2753
*- - diguyCharacter::destroy_variable()
2754
*- - diguyCharacter::variable_equal_to_int()
2755
*- - diguyCharacter::variable_greater_than_int()
2756
*- - diguyCharacter::variable_less_than_int()
2757
*- - diguyCharacter::variable_equal_to_float()
2758
*- - diguyCharacter::variable_greater_than_float()
2759
*- - diguyCharacter::variable_less_than_float()
2760
*- - diguyCharacter::variable_equal_to_string()
2761
*- - diguyCharacter::variable_greater_than_string()
2762
*- - diguyCharacter::variable_less_than_string()
2763
*<
2764
*4 Version 6.1.0
2765
**
2766
*- - Added new functions to the DI-Guy Graphics API to make it easier
2767
*- to know which character links or shapes belong to, and to easily
2768
*- get a pointer to the character's base link:
2769
*>
2770
*- - diguyGraphicsLink::get_character()
2771
*- - diguyGraphicsShape::get_character()
2772
*- - diguyCharacter::get_position_link()
2773
*<
2774
*- - Added new function diguyGraphicsLink::get_transformation_matrix().
2775
*- This function provides access to the link transformation in matrix
2776
*- form rather than separate vectors for translation, rotation, etc.
2777
*- - Added new blend functions "StepHalfway" and "Waver". The
2778
*- "StepHalfway" blend function makes an instant step from 0 to 1
2779
*- halfway through the blend. The "Waver" blend function wavers from 0
2780
*- to 1 back to 0 and back to 1 using a three-quarter sine wave.
2781
*- - Added functions to diguyScenario API:
2782
*>
2783
*- - diguyScenario::get_character_type_num_gestures()
2784
*- - diguyScenario::get_character_type_gesture_at_index()
2785
*<
2786
*- - Added functions to diguyCharacterGesture API:
2787
*>
2788
*- - diguyCharacterGesture::force_table_action()
2789
*<
2790
*4 Version 6.0.8
2791
**
2792
*- - Changed DI-Guy Graphics API to not print a warning if a geometry
2793
*- file is not found. This allows external loaders to load their
2794
*- own version of a geometry file without warnings, and without the
2795
*- file having to be present in $DIGUY/geometry.
2796
*- - Added function diguyCharacter::is_group_member().
2797
*- - For Windows, added the DI-Guy version number as a suffix to the
2798
*- .dll that gets installed in the bin directory.
2799
**
2800
*4 Version 6.0.6
2801
**
2802
*- - Changed default for gaze parameter "orientation enabled for
2803
*- gaze". In DI-Guy 5.x this parameter defaulted to 0 for all
2804
*- characters except the sergeant. In earlier versions of 6.0 this
2805
*- was changed to "1 if character has turning actions, else 0".
2806
*- This change has, however, resulted in too much confusion and
2807
*- user astonishment. The new (and hopefully final) change
2808
*- is to default the parameter to 0 for *all* characters. This fixes
2809
*- a backwards incompatibility problem where some version 5 characters
2810
*- that were gazing would leave their path on version 6 and thus not
2811
*- complete the actions specified by their path.
2812
*- - Implemented function diguyCharacter::end_aim(). This function
2813
*- had been omitted from the DI-Guy API.
2814
*- - Fixed problem with initial value of scenario variables, where
2815
*- the integer value of each variable was initialized to zero,
2816
*- even if the intended initial value was nonzero.
2817
*- - Fixed problem when merging two scenarios with different
2818
*- values for tick dt. Decision beads, Script event beads, Aim
2819
*- beads and Gaze beads were being improperly scheduled.
2820
**
2821
*4 Version 6.0.5
2822
**
2823
*- - Fixed diguyCharacter::get_aim_azimuth() and
2824
*- diguyCharacter::get_aim_elevation(). They were returning
2825
*- zero. Now they return meaningful values if the character is
2826
*- aiming.
2827
**
2828
*4 Version 6.0.4
2829
**
2830
*- - DI-Guy can now use OpenGL's multitexturing mechanism. The
2831
*- OpenGL texture unit that DI-Guy will use can be set by
2832
*- setting the bdiGraphicsInitOgl::use_multitexture_extension
2833
*- and bdiGraphicsInitOgl::texture_unit initialization variables.
2834
**
2835
*4 Version 6.0.3
2836
**
2837
*- - Fixed a problem with DI-Guy Graphics API functions not being
2838
*- correctly declared for DLL use.
2839
*- - Fixed a problem with calling path edit functions on a path
2840
*- that is in use. The change was not being fully propagated
2841
*- to the character's motions.
2842
*- - Eliminated GoThere camera instability at low frame rates.
2843
*- - Eliminated aiming instability at low frame rates and at low
2844
*- desired locate times.
2845
**
2846
*4 Version 6.0.2
2847
**
2848
*- - No changes.
2849
**
2850
*4 Version 6.0.1
2851
**
2852
*- - Fixed problem with motion scaling where the scale factor was
2853
*- being applied twice in some cases. (PR 3029)
2854
*- - Removed deprecated diguyCharacter functions:
2855
*>
2856
*- - diguyCharacter::force_action_by_name()
2857
*- - diguyCharacter::get_desired_action_name()
2858
*- - diguyCharacter::set_desired_action_by_name()
2859
*- - diguyCharacter::force_partial_path_by_name()
2860
*- - diguyCharacter::force_path_by_name()
2861
*- - diguyCharacter::push_path_by_name()
2862
*- - diguyCharacter::set_parent_by_name()
2863
*<
2864
*- - Removed deprecated diguySensorRegion function
2865
*- diguySensorRegion::contains_character_by_name().
2866
*- - Removed deprecated diguySignal function diguySignal::play_sound().
2867
*- - Removed deprecated diguyScenario function
2868
*- diguyScenario::find_or_create_face_expression().
2869
**
2870
*4 Version 6.0.0
2871
**
2872
*- - Made aiming precise. Characters now actually aim at the
2873
*- targets specified by aim beads, rather than giving an
2874
*- approximation of proper aim.
2875
*- - Made aiming dynamic. Character aiming motion is now much more
2876
*- realistic, homing in on the specified target.
2877
*- - Added new diguyCharacter functions:
2878
*>
2879
*- - diguyCharacter::aim_at_angle()
2880
*- - diguyCharacter::aim_at_angle_local()
2881
*- - diguyCharacter::aim_at_point()
2882
*- - diguyCharacter::aim_at_point_local()
2883
*- - diguyCharacter::aim_at_character()
2884
*- - diguyCharacter::set_aim_param_desired_locate_time()
2885
*- - diguyCharacter::get_aim_param_desired_locate_time()
2886
*- - diguyCharacter::get_aim_is_acquired()
2887
*- - diguyCharacter::get_aim_is_steady()
2888
*- - diguyCharacter::set_weapon_near_range()
2889
*- - diguyCharacter::set_weapon_far_range()
2890
*<
2891
*- - Added diguyLoadManager class. Members are:
2892
*>
2893
*- - diguyLoadManager::add_camera()
2894
*- - diguyLoadManager::add_view_camera()
2895
*- - diguyLoadManager::move_camera()
2896
*- - diguyLoadManager::change_view_camera_settings()
2897
*- - diguyLoadManager::remove_camera()
2898
*- - diguyLoadManager::set_enable_culling()
2899
*- - diguyLoadManager::set_nonvisible_update_rate()
2900
*- - diguyLoadManager::set_zone_bounds()
2901
*- - diguyLoadManager::set_zone_parameters()
2902
*- - diguyLoadManager::set_max_update_period()
2903
*<
2904
*- - Added new diguyApp functions:
2905
*>
2906
*- - diguyApp::create_load_manager()
2907
*- - diguyApp::get_load_manager()
2908
*- - diguyApp::destroy_load_manager()
2909
*<
2910
*- - Added new diguyCharacter functions:
2911
*>
2912
*- - diguyCharacter::get_bounding_radius()
2913
*- - diguyCharacter::get_default_bounding_radius()
2914
*- - diguyCharacter::set_bounding_radius()
2915
*<
2916
*- - Added new diguyApp class. There is only one diguyApp object per
2917
*- application. It is available after the diguy_*_initialize() call
2918
*- by calling the static function diguyApp::get_app(). The diguyApp
2919
*- object will hold data that is application-wide, which in the past
2920
*- has been somewhat artificially placed in the diguyScenario class.
2921
*- - Removed support for character history types
2922
*- DIGUY_HISTORY_TYPE_FIRST and DIGUY_HISTORY_TYPE_LAST. Characters
2923
*- saved using these history types will have their history type
2924
*- set to DIGUY_HISTORY_TYPE_COMPLETE.
2925
*- - Moved some static functions from diguyScenario to diguyApp:
2926
*>
2927
*- - diguyScenario::add_default_callback() deprecated;
2928
*- use diguyApp::add_default_scenario_callback()
2929
*- - diguyScenario::remove_default_callback() deprecated;
2930
*- use diguyApp::remove_default_scenario_callback()
2931
*- - diguyScenario::remove_default_callback_with_user_data() deprecated;
2932
*- use diguyApp::remove_default_scenario_callback_with_user_data()
2933
*- - diguyScenario::add_default_callback_script() deprecated;
2934
*- use diguyApp::add_default_scenario_callback_script()
2935
*- - diguyScenario::remove_default_callback_script() deprecated;
2936
*- use diguyApp::remove_default_scenario_callback_script()
2937
*<
2938
*- - Deprecated two diguyCharacterPath callback ids. A decision
2939
*- bead or script bead at the appropriate place in the path
2940
*- should be used instead of the deprecated callbacks:
2941
*>
2942
*- - CALLBACK_ID_TIME_LEFT has been changed to
2943
*- CALLBACK_ID_TIME_LEFT_DEPRECATED
2944
*- - CALLBACK_ID_TIME_INTO has been changed to
2945
*- CALLBACK_ID_TIME_INTO_DEPRECATED
2946
*<
2947
*- - Fixed problem with gestures not range checking stage
2948
*- argument. If 0 was passed as the stage in some functions,
2949
*- memory overwrites could have occurred or garbage results could
2950
*- have been returned. Also updated doc of affected functions
2951
*- to specify that stages are between 1 and 3.
2952
*- - Added functions to character for manually applying path
2953
*- bead effects:
2954
*>
2955
*- - diguyCharacter::apply_aim_bead()
2956
*- - diguyCharacter::apply_decision_bead()
2957
*- - diguyCharacter::apply_gaze_bead()
2958
*- - diguyCharacter::apply_script_bead()
2959
*<
2960
*- - Added new diguyCharacterPathDecisionBead class. Members are:
2961
*>
2962
*- - diguyCharacterPathDecisionBead::get_name()
2963
*- - diguyCharacterPathDecisionBead::set_name()
2964
*- - diguyCharacterPathDecisionBead::get_distance_into_path()
2965
*- - diguyCharacterPathDecisionBead::set_distance_into_path()
2966
*- - diguyCharacterPathDecisionBead::get_length()
2967
*- - diguyCharacterPathDecisionBead::set_length()
2968
*- - diguyCharacterPathDecisionBead::get_tin()
2969
*- - diguyCharacterPathDecisionBead::set_tin()
2970
*- - diguyCharacterPathDecisionBead::get_duration()
2971
*- - diguyCharacterPathDecisionBead::set_duration()
2972
*<
2973
*- - Added new diguyCharacterPathAimBead class. Members are:
2974
*>
2975
*- - diguyCharacterPathAimBead::get_name()
2976
*- - diguyCharacterPathAimBead::set_name()
2977
*- - diguyCharacterPathAimBead::get_distance_into_path()
2978
*- - diguyCharacterPathAimBead::set_distance_into_path()
2979
*- - diguyCharacterPathAimBead::get_length()
2980
*- - diguyCharacterPathAimBead::set_length()
2981
*- - diguyCharacterPathAimBead::get_tin()
2982
*- - diguyCharacterPathAimBead::set_tin()
2983
*- - diguyCharacterPathAimBead::get_duration()
2984
*- - diguyCharacterPathAimBead::set_duration()
2985
*<
2986
*- - Added new diguyCharacterPathGazeBead class. Members are:
2987
*>
2988
*- - diguyCharacterPathGazeBead::get_name()
2989
*- - diguyCharacterPathGazeBead::set_name()
2990
*- - diguyCharacterPathGazeBead::get_distance_into_path()
2991
*- - diguyCharacterPathGazeBead::set_distance_into_path()
2992
*- - diguyCharacterPathGazeBead::get_length()
2993
*- - diguyCharacterPathGazeBead::set_length()
2994
*- - diguyCharacterPathGazeBead::get_tin()
2995
*- - diguyCharacterPathGazeBead::set_tin()
2996
*- - diguyCharacterPathGazeBead::get_duration()
2997
*- - diguyCharacterPathGazeBead::set_duration()
2998
*<
2999
*- - Added function diguyCharacter::find_waypoint(). This
3000
*- function finds a waypoint by name.
3001
*- - Added functions to access new bead types. Also added find
3002
*- functions for action beads and script beads. The following
3003
*- functions have been added to diguyCharacterPath:
3004
*>
3005
*- - diguyCharacterPath::find_waypoint()
3006
*- - diguyCharacterPath::find_action_bead()
3007
*- - diguyCharacterPath::find_script_bead()
3008
*- - diguyCharacterPath::get_num_aim_beads()
3009
*- - diguyCharacterPath::get_aim_bead_at_index()
3010
*- - diguyCharacterPath::find_aim_bead()
3011
*- - diguyCharacterPath::get_num_decision_beads()
3012
*- - diguyCharacterPath::get_decision_bead_at_index()
3013
*- - diguyCharacterPath::find_decision_bead()
3014
*- - diguyCharacterPath::get_num_gaze_beads()
3015
*- - diguyCharacterPath::get_gaze_bead_at_index()
3016
*- - diguyCharacterPath::find_gaze_bead()
3017
*<
3018
*- - Added functions to diguyCharacterGesture API:
3019
*>
3020
*- - diguyCharacterGesture::set_table_action_begin()
3021
*- - diguyCharacterGesture::get_table_action_begin()
3022
*- - diguyCharacterGesture::set_table_action_end()
3023
*- - diguyCharacterGesture::get_table_action_end()
3024
*- - diguyCharacterGesture::get_table_action_now()
3025
*- - diguyCharacterGesture::get_table_action_next()
3026
*- - diguyCharacterGesture::get_rampup_duration()
3027
*- - diguyCharacterGesture::set_rampup_duration()
3028
*- - diguyCharacterGesture::get_rampup_blend_function_name()
3029
*- - diguyCharacterGesture::set_rampup_blend_function_name()
3030
*- - diguyCharacterGesture::get_rampdown_duration()
3031
*- - diguyCharacterGesture::set_rampdown_duration()
3032
*- - diguyCharacterGesture::get_rampdown_blend_function_name()
3033
*- - diguyCharacterGesture::set_rampdown_blend_function_name()
3034
*- - diguyCharacterGesture::get_table_action_rep_duration()
3035
*- - diguyCharacterGesture::get_table_transition_duration()
3036
*- - diguyCharacterGesture::get_default_blend_duration()
3037
*- - diguyCharacterGesture::get_num_table_actions()
3038
*- - diguyCharacterGesture::get_table_action_at_index()
3039
*<
3040
*- - Added functions for setting initial motion texture parameters:
3041
*>
3042
*- - diguyCharacter::set_initial_motion_texture()
3043
*- - diguyCharacter::get_initial_motion_texture()
3044
*- - diguyCharacter::set_initial_motion_texture_gain()
3045
*- - diguyCharacter::get_initial_motion_texture_gain()
3046
*<
3047
*- - Plugins require a license.
3048
*- - Moved to flexlm 10.1 on Windows for license management.
3049
*- - Particles now work in locked scenarios.
3050
*- - Made characters with non default actors display properly in
3051
*- Vega Prime.
3052
*- - Saving review data now saves all generated data, not just up to
3053
*- the time slider.
3054
*- - Fixed a bug with history saving.
3055
**
3056
*4 Version 5.3.5
3057
**
3058
*- - Fixed problem with .flt loader not dealing well with .flt files that
3059
*- contain multiple nodes that have the same name. The .flt loader now
3060
*- more vigorously checks for name collisions.
3061
*- - Removed one unused level of Motion LODs. The unused LOD 6 was not
3062
*- mentioned in documentation nor was it used in motion generation
3063
*- code. This change requires use of DI-Guy Data 5.3.5.
3064
*- - Worked on diguyCharacterGesture API:
3065
*>
3066
*- - diguyCharacterGesture::get_num_stages() deprecated;
3067
*- use diguyCharacterGesture::get_num_progression_stages()
3068
*- - diguyCharacterGesture::set_stage_duration() deprecated;
3069
*- use diguyCharacterGesture::set_progression_stage_duration()
3070
*- - diguyCharacterGesture::get_stage_duration() deprecated;
3071
*- use diguyCharacterGesture::get_progression_stage_duration()
3072
*- - diguyCharacterGesture::get_stage_optimal_duration() deprecated;
3073
*- use diguyCharacterGesture::get_progression_stage_optimal_duration()
3074
*<
3075
*- - Worked on diguyCharacterGesture documentation. Added more
3076
*- which functions can be called for which gesture types.
3077
*- - Added type diguyCharacterGestureType and corresponding function
3078
*- diguyCharacterGesture::get_type().
3079
*- - New experimental shooting functionality:
3080
*>
3081
*- - Added callback diguyCharacter::CALLBACK_ID_GOT_SHOT.
3082
*- - Added callback diguyCharacter::CALLBACK_ID_SHOT_SUCCESS.
3083
*- - Added new find all hits functionality.
3084
*- - Added new diguyShot class accessible from scripts,
3085
*- records who got shot and where.
3086
*- - Characters can now shoot multiple targets; added
3087
*- max_shot_hits to control the maximum number of
3088
*- shots to report. By default scene objects stop bullets.
3089
*- - Weapon spread shots test against the octtree first (speed up).
3090
*<
3091
*- - Fixed some bugs with review data.
3092
*- - Experimental plugin infrastructure:
3093
*>
3094
*- - Added functions diguyScenario::add_plugin() and
3095
*- diguyScenario::remove_plugin().
3096
*- - The following functions can be exported from the dll to plug
3097
*- into DI-Guy code:
3098
*>
3099
*- - void initialize(diguyScenario* s)
3100
*- - void deinitialize(diguyScenario* s)
3101
*- - void pre_draw(diguyScenario* s)
3102
*- - void post_draw(diguyScenario* s)
3103
*- - void update(diguyScenario* s)
3104
*- - void reset(diguyScenario* s)
3105
*- - void save_review_data(const char* filename)
3106
*- - void load_review_data(const char* filename)
3107
*<
3108
*- - See Documentation for more information.
3109
*<
3110
**
3111
*4 Version 5.3.4
3112
**
3113
*- - Added new callbacks for use with the diguyCharacter::add_callback()
3114
*- function:
3115
*>
3116
*- - CALLBACK_ID_CURRENT_APPEARANCE_CHANGED
3117
*- - CALLBACK_ID_CURRENT_HEAD_APPEARANCE_CHANGED
3118
*<
3119
*- - Added new gesture type: table gestures. Table gestures are much
3120
*- like character action tables, and allow a single gesture to employ
3121
*- many different motions.
3122
**
3123
*4 Version 5.3.3
3124
**
3125
*- - Improved SDK's initialization time. Version 5.3.3 should take about
3126
*- half the time of version 5.3.2 to initialize.
3127
*- - Changed default override stage of function
3128
*- diguyCharacter::create_pose_override() from 2 to 3.
3129
*- - Improved documentation for diguyCharacter "Pose Functions"
3130
*- section.
3131
*- - Improved documentation for
3132
*- diguyScenario::set_automatic_motion_lod_switching() function.
3133
*- - Added function diguyCharacter::end_all_gestures(), a gentler way
3134
*- than diguyCharacter::abort_all_gestures() to stop a character's
3135
*- active gestures.
3136
*- - Fixed problem with changing an existing character's type via the
3137
*- diguyCharacter::set_character_type() function. The geometry of the
3138
*- character wasn't displaying properly until the scenario was reset.
3139
*- This has been fixed.
3140
*- - Fixed documentation for the
3141
*- diguyCharacterPoseOverride::get_pose_in_radians() function; it was
3142
*- incorrectly implying that it could be used to read the current pose
3143
*- of the character, when it really only returns the most recent pose
3144
*- as set by diguyCharacterPoseOverride::set_pose_in_radians().
3145
*- - Fixed problem where specifying a non-existent default appearance
3146
*- for a character caused a crash.
3147
*- - Fixed problem where characters with no links due to config file
3148
*- syntax errors caused a crash.
3149
**
3150
*4 Version 5.3.2
3151
**
3152
*- - Added missing initial position and orientation functions to
3153
*- diguyCharacter:
3154
*>
3155
*- - diguyCharacter::set_initial_position()
3156
*- - diguyCharacter::get_initial_position()
3157
*- - diguyCharacter::set_initial_orientation()
3158
*- - diguyCharacter::get_initial_orientation()
3159
*<
3160
*- - Added set_name() functions to most DI-Guy API objects.
3161
*- - Added better access to path data such as waypoints and action
3162
*- beads. The following functions have been added to
3163
*- diguyCharacterPath:
3164
*>
3165
*- - diguyCharacterPath::update()
3166
*- - diguyCharacterPath::get_num_waypoints()
3167
*- - diguyCharacterPath::get_waypoint_at_index()
3168
*- - diguyCharacterPath::create_waypoint()
3169
*- - diguyCharacterPath::get_num_action_beads()
3170
*- - diguyCharacterPath::get_action_bead_at_index()
3171
*- - diguyCharacterPath::create_action_bead()
3172
*- - diguyCharacterPath::destroy_action_bead()
3173
*- - diguyCharacterPath::get_num_script_beads()
3174
*- - diguyCharacterPath::get_script_bead_at_index()
3175
*- - diguyCharacterPath::create_script_bead()
3176
*- - diguyCharacterPath::destroy_script_bead()
3177
*<
3178
*- - Added better access to path shape data such as waypoints. The
3179
*- following functions have been added to diguyPathShape:
3180
*>
3181
*- - diguyPathShape::update()
3182
*- - diguyPathShape::get_num_waypoints()
3183
*- - diguyPathShape::get_waypoint_at_index()
3184
*- - diguyPathShape::create_waypoint()
3185
*<
3186
*- - Added new diguyCharacterPathActionBead class. Members are:
3187
*>
3188
*- - diguyCharacterPathActionBead::get_name()
3189
*- - diguyCharacterPathActionBead::get_action()
3190
*- - diguyCharacterPathActionBead::set_action()
3191
*- - diguyCharacterPathActionBead::get_distance_into_path()
3192
*- - diguyCharacterPathActionBead::set_distance_into_path()
3193
*- - diguyCharacterPathActionBead::get_length()
3194
*- - diguyCharacterPathActionBead::set_length()
3195
*- - diguyCharacterPathActionBead::get_derive_length_flag()
3196
*- - diguyCharacterPathActionBead::set_derive_length_flag()
3197
*- - diguyCharacterPathActionBead::get_tin()
3198
*- - diguyCharacterPathActionBead::set_tin()
3199
*- - diguyCharacterPathActionBead::get_duration()
3200
*- - diguyCharacterPathActionBead::set_duration()
3201
*- - diguyCharacterPathActionBead::get_derive_duration_flag()
3202
*- - diguyCharacterPathActionBead::set_derive_duration_flag()
3203
*- - diguyCharacterPathActionBead::get_desired_duration()
3204
*- - diguyCharacterPathActionBead::set_desired_duration()
3205
*- - diguyCharacterPathActionBead::get_derive_desired_duration_flag()
3206
*- - diguyCharacterPathActionBead::set_derive_desired_duration_flag()
3207
*- - diguyCharacterPathActionBead::get_motion_reps()
3208
*- - diguyCharacterPathActionBead::set_motion_reps()
3209
*- - diguyCharacterPathActionBead::get_derive_motion_reps_flag()
3210
*- - diguyCharacterPathActionBead::set_derive_motion_reps_flag()
3211
*- - diguyCharacterPathActionBead::get_transition_before_bead_flag()
3212
*- - diguyCharacterPathActionBead::set_transition_before_bead_flag()
3213
*<
3214
*- - Added new diguyCharacterPathScriptBead class. Members are:
3215
*>
3216
*- - diguyCharacterPathScriptBead::get_name()
3217
*- - diguyCharacterPathScriptBead::set_name()
3218
*- - diguyCharacterPathScriptBead::get_script()
3219
*- - diguyCharacterPathScriptBead::set_script()
3220
*- - diguyCharacterPathScriptBead::get_distance_into_path()
3221
*- - diguyCharacterPathScriptBead::set_distance_into_path()
3222
*- - diguyCharacterPathScriptBead::get_length()
3223
*- - diguyCharacterPathScriptBead::set_length()
3224
*- - diguyCharacterPathScriptBead::get_tin()
3225
*- - diguyCharacterPathScriptBead::set_tin()
3226
*- - diguyCharacterPathScriptBead::get_duration()
3227
*- - diguyCharacterPathScriptBead::set_duration()
3228
*<
3229
*- - Changed API of diguyWaypoint object to have more intuitive function
3230
*- names. Old function names have been deprecated but will still work.
3231
*- - Improved behavior of reflected characters when the remote scenario is
3232
*- reset. After remote reset, on remote play, local reflected
3233
*- characters now immediately perform their desired actions rather than
3234
*- gradually transitioning into them.
3235
*- - Switched to using asynchronous I/O for DIS networking. This improves
3236
*- DI-Guy's robustness on networks with lots of entities.
3237
*- - Fixed problem with diguyPathShape::get_length(). The
3238
*- diguyPathShape::update() function must be called after waypoints have
3239
*- been added to the path shape for the length to be updated. After
3240
*- the update() call, get_length() will return a valid length. (PR 2852)
3241
*- - Fixed problem with diguyCharacter::get_current_path_index()
3242
*- function. The value 0 was being returned when the character was not
3243
*- on a path, and when the character was on the first path. The return
3244
*- value for "not on a path" has been changed to -1. (PR 2856)
3245
*- - Fixed problem with diguyCharacter::get_path_name_at_index() function.
3246
*- An empty string was being returned when the path at the specified
3247
*- index had a zero-length name, and when there was no path at the
3248
*- specified index. The return value for no path at index has been
3249
*- changed to NULL.
3250
*- - Fixed problem which, under DIS using DI-Guy custom information,
3251
*- caused newly created reflected characters not to receive custom action
3252
*- information for up to five seconds. Now custom action information is
3253
*- sent immediately after the first entity state PDU is sent.
3254
**
3255
*4 Version 5.3.1
3256
**
3257
*- - Added support for "live reckoning". Live reckoning provides more
3258
*- accurate display of the behavior of remote characters, using less
3259
*- networking bandwidth.
3260
*- - Added network support for multiple concurrent scenario instances.
3261
*- Characters in all scenarios are published to the network. Incoming
3262
*- entities are created in the scenario which is passed to
3263
*- diguy_dis_go_online() or diguy_hla_go_online().
3264
*- - Improved behavior of reflected entities when the local scenario is
3265
*- reset.
3266
*- - Removed some options from network.cfg. It is recommended that the
3267
*- current network.cfg be deleted and let DI-Guy recreate it.
3268
*- - Improved behavior of reflected entities when the remote scenario is
3269
*- paused. Now they can move to their correct location even when
3270
*- paused, rather than staying still in a location that is suboptimal.
3271
*- - Fixed bug preventing incoming (reflected) non-soldier characters from
3272
*- walking when DI-Guy custom action information is not available.
3273
*- - Removed Review Data dt data member from diguyScenario objects
3274
*- and from the DI-Guy Scenario UI. Any scenario review data is
3275
*- now recorded at the scenario's tick dt.
3276
*- - Added access to the DirectX 9 world stack used by DI-Guy through
3277
*- the new function diguy_dx9_get_world_stack(). This allows users
3278
*- of DI-Guy for DirectX 9 to offset the origin used by characters
3279
*- from 0,0,0. Use of the new function is demonstrated in the
3280
*- example program $DIGUY/programming_examples/diguy_dx9/offset_example.
3281
*- - Made it possible to set the tick dt of a scenario using the
3282
*- function diguyScenario::set_tick_dt(). This was previously
3283
*- possible only in the DI-Guy Scenario UI.
3284
*- - Made it possible to turn off review data generation for scenarios.
3285
*- By default, scenarios created in the DI-Guy Scenario editor will
3286
*- have review data enabled; scenarios created using the DI-Guy API
3287
*- will have review data disabled. Turning on review data can add
3288
*- significantly to memory usage. Changing review data settings can
3289
*- be done using the function diguyScenario::set_history_type().
3290
*- - Turned off review data by default for characters created using the
3291
*- DI-Guy API. The significantly reduces the memory overhead of each
3292
*- character. Review data can be re-enabled using the function
3293
*- diguyCharacter::set_history_type().
3294
*- - Added new callbacks for use with the diguyCharacter::add_callback()
3295
*- function:
3296
*>
3297
*- - CALLBACK_ID_PRE_DIE
3298
*- - CALLBACK_ID_POST_DIE
3299
*- - CALLBACK_ID_PRE_FIRE_WEAPON
3300
*- - CALLBACK_ID_POST_FIRE_WEAPON
3301
*<
3302
*- - Fixed problem with setting character's current appearance too soon
3303
*- after the character was created. This caused a crash.
3304
**
3305
*4 Version 5.2.2
3306
**
3307
*- - New function diguyCharacter::set_weapon_fires_live_rounds() sets
3308
*- whether firing causes collision search for characters to be killed.
3309
*- Default is to fire blanks. Old scenarios that used this
3310
*- functionality need to call this function to re-enable firing to kill
3311
*- other characters.
3312
*- - Fixed problem for expressive faces in Vega. If a model without
3313
*- texture or material was drawn just before the expressive face,
3314
*- the expressive face would inherit its color.
3315
*- - Fixed various memory leaks.
3316
**
3317
*4 Version 5.2.1
3318
**
3319
*- - Improved DIS/HLA Networking:
3320
*>
3321
*- - Motion behavior improved when receiving standard PDUs in DIS.
3322
*- - Motion behavior improved when not using DI-Guy Custom FOM in HLA.
3323
*<
3324
*- - Improved vpNet/DI-Guy for Vega Prime interaction:
3325
*>
3326
*- - DI-Guy for Vega Prime now shares the network connection created
3327
*- by vpNet (MaK Technologies networking add-on to
3328
*- MultiGen-Paradigm's Vega Prime product).
3329
*- - Special programming no longer required to have DI-Guy for Vega
3330
*- Prime/vpNet work together.
3331
*- - Users need to maintain two separate modelmaps, but mapping to
3332
*- NULL is now implemented for both vpNet and DI-Guy, so that
3333
*- entities being drawn by other modules in Vega will not be
3334
*- drawn a second time by DI-Guy for Vega Prime and vice-versa.
3335
*- - Programming examples have been expanded to show simple
3336
*- examples of vpNet/DI-Guy for Vega Prime interaction. Note
3337
*- that these programming examples are copied to the samples
3338
*- directory of the Vega Prime installation.
3339
*- - Added function call diguy_net_get_character_from_id()
3340
*- which returns the diguyCharacter associated with the entity id.
3341
*- Works with both DIS and HLA. (see ref. manual).
3342
*- - Added option hla_advisories to network.cfg. When using HLA,
3343
*- if the RTI uses advisories, hla_advisories should be set to 1.
3344
*- If not, set this to zero. Mismatch between the settings should
3345
*- be avoided.
3346
*<
3347
*- - Fixed problem for expressive faces in Vega. The normals
3348
*- on the head were being scaled incorrectly, causing strange
3349
*- shading artifacts.
3350
*- - Fixed problem for expressive faces in Vega. If more than one
3351
*- expressive face was in a scene, all expressive faces would
3352
*- use the texture of the first expressive face.
3353
**
3354
*4 Version 5.2.0
3355
**
3356
*- - Added dynamic (dll) versions of DI-Guy libraries for win32.
3357
*- - Discontinued support of MT and MTd versions of DI-Guy libraries for
3358
*- win32.
3359
*- - Fixed nmake-based makefiles for win32 programming examples
3360
*- so that they'll work if DI-Guy is installed in a directory with
3361
*- spaces.
3362
**
3363
*4 Version 5.1.25
3364
**
3365
*- - Initial release of version 5.1.
3366
**
3367
*4 Versions 5.1.0 - 5.1.24
3368
**
3369
*- - These versions are 5.1 pre-releases.
3370
**
3371
**
3372
**************************************
3373
*3 DI-Guy Scenario
3374
**************************************
3375
**
3376
*b Note that most changes to the DI-Guy API also apply to DI-Guy Scenario.
3377
**
3378
*4 Version 9.1.4
3379
**
3380
*- - Scenario can now be stopped, run, and reset in I-Guy Input
3381
*- Mode by hitting Shift-Space (toggle stop and run) an Shift-Ctrl-Space
3382
*- (reset). Keyboard reset can be disabled in I-Guy mode in the I-Guy
3383
*- Page.
3384
**
3385
*4 Version 9.1.0
3386
**
3387
*- - Large rework of Object pages. There is now one Scenario Objects page
3388
*- that contains all of the pages from previous versions' Scenario
3389
*- Elements, Character Elements, View Settings, Event Handlers, and
3390
*- DI-Guy AI Elements. Pages are separated into multiple tab groups.
3391
**
3392
*4 Version 9.0.2
3393
**
3394
*- - Fixed bug where network page wouldn't remember current coordinate
3395
*- converter settings when closed and reopened.
3396
**
3397
*4 Version 9.0.0
3398
**
3399
*- - Near and far parameters of character weapon parameters are now
3400
*- always enabled, and will alway be taken into consideration.
3401
*- Before they only had an effect if the "spread" of a weapon was
3402
*- greater than 0.
3403
*- - New command line flag added: -runtime_only. If this flag is
3404
*- specified, DI-Guy Scenario will not attempt to check out the
3405
*- development license feature but instead will remain in runtime mode,
3406
*- leaving the development license available to another program.
3407
**
3408
*4 Version 8.6.3
3409
**
3410
*- - Changing a character's character type no longer deletes all action
3411
*- beads. The actions of the existing beads are changed to the nearest
3412
*- equivalent of the new character type.
3413
*- - Region/crowd painting now works on scene object grids. delayed
3414
*- loading of grids should be more responsive as well.
3415
*- - Fixed issues with feelers: changes made via UI now change all crowd
3416
*- members, 3D rep of feelers now updated immediately when changed and
3417
*- on reset.
3418
*- - Fixed set_playback_mode_play() so that it works in decisions.
3419
*- - Ctrl-a will now restore previous visibility settings if hit 2 times
3420
*- in a row.
3421
*- - Added experimental feeler callback option.
3422
*- - Minor UI preference bug fixes.
3423
**
3424
*4 Version 8.6.2
3425
**
3426
*- - Improved speed of particle system rendering.
3427
*- - Fixes to scene object grid rendering.
3428
*- - Fixed problem that character initial path could not be deleted.
3429
*- - If last character path is deleted, initial position and orientation
3430
*- controls now become enabled as they should.
3431
*- - Added preference for changing the fast-forward playback factor.
3432
*- Default is 4. Can be changed in the Preferences dialog.
3433
*- - Symbolic View: Characters merging into a crowd symbol should now work
3434
*- outside of ortho_xy view.
3435
*- - 3d UI: Added right click pop-up menu to character mode.
3436
*- - Added smoothing to ground clamp function.
3437
**
3438
*4 Version 8.6.1
3439
**
3440
*- - Added one click movie creation to DI-Guy Scenario.
3441
*- - More of the UI has up/down sorting arrows.
3442
*- - Added is_speaking as a decision bead query.
3443
*- - Fixed bug with "this_character" not properly having sub-objects
3444
*- listed in decision beads.
3445
*- - Added the ability for labels to reflect character state, accessible
3446
*- in the character label UI.
3447
*- - Fixed math issues with scene object sub-culling, feature should be
3448
*- significantly more robust with scaled and rotated scene objects.
3449
*- - Character's added to dynamic octtree and scene object characters
3450
*- should require less memory, and be more efficient.
3451
*- - Minor improvements to advanced light UI.
3452
*- - Action bead page now lists the current action's information.
3453
*- - Fixed bug where 1st person I-Guy could not be killed.
3454
*- - Better performance when populating or repopulating crowds.
3455
*-
3456
**
3457
*4 Version 8.5.0
3458
**
3459
*- - Initial DI-Guy SAF release.
3460
*- - Added new SAF Elements palette that provides access to DI-Guy SAF
3461
*- objects.
3462
*- - Added shortcut ctrl-a: turns off *all* supplemental visuals,
3463
*- providing better viewing for non-demo scenario run.
3464
*- - Added "Ortho XY" Projection Mode to Camera settings. This provides
3465
*- an alternative planview that uses an orthonormal projection rather
3466
*- that a perspective-based one.
3467
*- - Added "Symbolic View" checkbox to Camera settings. When this is
3468
*- checked characters will be represented as flat polygons rather than
3469
*- their full animated graphics. This, along with the Ortho XY
3470
*- Projection Mode, provides a good SAF-like view of a scenario.
3471
**
3472
*4 Version 8.0.3
3473
**
3474
*- - Fixed issue with I-Guy not using a joystick for input, even through
3475
*- the UI says it is enabled.
3476
*- - Fixed issue with children's bounding volumes not being factored into
3477
*- culling calculation.
3478
*- - User interface polish:
3479
*>
3480
*- - Added more context sensitive input mode buttons.
3481
*- - Labels identifying what character and path is selected have
3482
*- been replaced with combo boxes, allowing for faster editing of
3483
*- complex scenarios.
3484
*- - Fixed various other small UI issues.
3485
*<
3486
*4 Version 8.0.2
3487
**
3488
*- - Fixed issue with sound not playing properly when scenario is
3489
*- fast-forwarded.
3490
*- - Fixed issues with jittery camera in I-Guy 3rd person mode.
3491
*- - Multisync masters now send and receive characters over the network.
3492
**
3493
*4 Version 8.0.0
3494
**
3495
*- - Initial 8.0 release candidate.
3496
*- - Improved plugin interface so that existing plugin name can be
3497
*- changed instead of just being deleted and a new one created.
3498
*- - DI-Guy plugin libraries can now be browsed for in the Plugins page,
3499
*- instead of just typing in the library name.
3500
*- - Added limits to the Tick dt parameter in the Performance page.
3501
*- The Tick dt must now be >= 0.01 seconds, and <= 0.1 seconds.
3502
**
3503
*4 Version 7.1.19
3504
**
3505
*- - Made improvements to DI-Guys sound system, sounds will now pause
3506
*- along with the scenario and can now be fast forwarded and rewound
3507
*- (to a degree).
3508
*-
3509
*4 Version 7.1.16
3510
**
3511
*- - Added 'Init. Up Vector' combo box to Character page. Allows
3512
*- user to set the up vector that the character will use. Previously
3513
*- this could only be done via script of decision.
3514
**
3515
*4 Version 7.1.15
3516
**
3517
*- - Added '-safe_mode' flag to command line. Passing this flag on
3518
*- the command line will cause DI-Guy Scenario to start up using
3519
*- default preferences, which may resolve some unexpected issues.
3520
**
3521
*4 Version 7.1.14
3522
**
3523
*- - Added chain settings to Merge Settings UI.
3524
*- - Fixed issues with selecting a different path by clicking on
3525
*- one of its waypoints in Path Edit Input Mode.
3526
**
3527
*4 Version 7.1.12
3528
**
3529
*- - Review data for new scenarios is now turned off by default.
3530
*- - New characters created in DI-Guy scenario now have no review data
3531
*- by default. Characters from existing scenarios will not be
3532
*- affected. Note that this removes the ability to rewind scenarios
3533
*- unless some review data is turned back on.
3534
**
3535
*4 Version 7.1.11
3536
**
3537
*- - Sounds now stop when a scenario loops or is rewound. Added a
3538
*- 'Stop All Sounds' button to the Scenario palette Sound page,
3539
*- to make it easier to stop playing long sounds.
3540
*- - Window menu now always opens UI windows instead of toggling whether
3541
*- they are shown or hidden. If a window is already open, it is
3542
*- brought to the top of the window stack.
3543
*- - The F-key shortcuts for opening UI windows have changed behavior.
3544
*- Pressing F2 for the Time Control window, for example, will make
3545
*- the Time Control window visible by either opening it or bringing it
3546
*- to the top. Old behavior toggled whether windows were shown or
3547
*- hidden. Use Shift-F-key to use old toggle behavior (hide if
3548
*- showing, show if hidden).
3549
*- - Character Labels Visibility is now set to 'None' in the default
3550
*- .dss file.
3551
**
3552
*4 Version 7.1.8
3553
**
3554
*- - Fixed problem with restoring all event mappings when reloading
3555
*- a previously saved scenario.
3556
**
3557
*4 Version 7.1.7
3558
**
3559
*- - Switch to new installer setup. Should better detect and remove
3560
*- previous versions, and in general be more stable.
3561
*- - Added preliminary support for TerraPage .txp files in scene objects.
3562
*- - Fixed issue with OpenAL not being able to play sounds on some
3563
*- machines.
3564
**
3565
*4 Version 7.1.6
3566
**
3567
*- - Added 3rd Parameter to Decision Beads.
3568
*- - Added diguyCharacter::create_and_force_bridge_spath() and
3569
*- diguyCharacter::force_local_path to Decision Beads editor.
3570
*- - Application now asks user to confirm whether an existing
3571
*- file can be overwritten when Save As is selected.
3572
*- - Added Comment field to Decisions and Decision Beads.
3573
*- - Added new cursor to represent current input mode.
3574
*- - Added events page to character as well as signal and sensor region.
3575
*- Same basic functionality as the event mapper but more distributed
3576
*- UI design.
3577
**
3578
*4 Version 7.1.4
3579
**
3580
*- - Added functionality to the character elements page that allows
3581
*- character list to be reordered using up and down arrows next to
3582
*- the list box.
3583
*- - Character list box will now display disabled characters in gray.
3584
**
3585
*4 Version 7.1.3
3586
**
3587
*- - Added offset XYZ line edits for aiming at characters on Aim
3588
*- Bead page.
3589
**
3590
*4 Version 7.1.2
3591
**
3592
*- - Added new "Character" Input Mode. While in this mode clicks and
3593
*- drags will have the following effects:
3594
*>
3595
*a click and drag - translate character
3596
*a shift-click and drag - rotate character
3597
*<
3598
*- - Made 'Delete' key work on more object types in the 3D window,
3599
*- depending on the current Input Mode:
3600
*>
3601
*a Character or PeopleBlitzer - delete current character
3602
*a Path Edit or Path Insert - delete current waypoint
3603
*a Action Edit or Action Insert - delete current action bead
3604
*a Sensor Edit or Sensor Insert - delete current sensor region
3605
*a Group - delete current group
3606
*<
3607
**
3608
*4 Version 7.1.1
3609
**
3610
*- - Added new "Group" Input Mode. While in the mode clicks and
3611
*- drags will have the following effects:
3612
*>
3613
*a click and drag - translate all group characters
3614
*a shift-click and drag - rotate all group characters
3615
*a ctrl-click - add or remove clicked character
3616
*a to group
3617
*<
3618
*- - Added Chain Sim Settings page to the Scenario Elements palette.
3619
*- - Added edit boxes to event beads (Aim, Decision, Gaze, and Script
3620
*- beads) that allow beginning and end of beads to be tied to
3621
*- specific waypoints or action beads.
3622
*- - Added ability to set character label colors on the Character page.
3623
*- - Added optional labels for action beads in the 3D window that show
3624
*- the action name and the time at which the action begins.
3625
*- - Current selected character index is now saved in .dss file and
3626
*- restored when the scenario is loaded.
3627
*- - Revamped Plugins page. Each plugin now has these parameters:
3628
*>
3629
*a Required By Scenario - If checked, this plugin is required
3630
*a for proper execution of this scenario.
3631
*a When the scenario is loaded this plugin
3632
*a will be loaded as well if it is not
3633
*a already active. Default is unchecked.
3634
*a Unload on Scenario Close - If checked, this plugin will be
3635
*a unloaded if this scenario is closed
3636
*a or a new scenario is opened. Default
3637
*a is unchecked.
3638
*a Accepts Mouse Input - If checked, this plugin will receive
3639
*a mouse events via the mouse plugin
3640
*a functions when the input mode is
3641
*a "Plugin". Default is checked.
3642
*<
3643
*- - Added new camera frustum culling functionality that works on the
3644
*- subshapes of a scene object. The functionality can be turned on
3645
*- via a check box in the performance page, or via
3646
*- diguyScenario::set_scene_object_sub_culling_enabled() and
3647
*- diguyScenario::get_scene_object_sub_culling_enabled().
3648
*- Potentially this can lead to 100%-200% rendering speed increase
3649
*- for large well segmented terrains. Note currently scene object
3650
*- culling must be on for this to work.
3651
**
3652
*4 Version 7.1.0
3653
**
3654
*- - Revamped Cut and Paste operations to use the merge functionality
3655
*- that makes sure objects added to a scenario have unique names.
3656
**
3657
*4 Version 7.0.8
3658
**
3659
*- - Camera speed UI input was broken, should be responsive again
3660
*- - Hitting cancel in particle system texture map property widget will
3661
*- no longer delete the currently selected texture.
3662
*- - Fixed Camera Affected by Script events check box; was actually an
3663
*- SDK fix.
3664
**
3665
*4 Version 7.0.5
3666
**
3667
*- - Enhanced character path following so that waypoints that
3668
*- have a roll parameter specified will roll the character
3669
*- as it travels along the path.
3670
*- - Enhanced character path following so that characters can
3671
*- now pitch "upside-down" along paths.
3672
**
3673
*4 Version 7.0.3
3674
**
3675
*- - Look At button now works for reflected characters.
3676
**
3677
*4 Version 7.0.1
3678
**
3679
*- - Velocity Noise on particles will now get transformed with the
3680
*- parent's orientation.
3681
*- - Fixed problems with various guide algorithms not working well
3682
*- if the desired z coordinate is not at the same altitude as the
3683
*- character.
3684
*- - Re-enabled "-C cfg_file" command line flag.
3685
**
3686
*4 Version 6.1.10
3687
**
3688
*- - Fixed problem that prevented some parameters from being
3689
*- editable in the Decision editor; in particular, when param 2
3690
*- was an appearance or a string.
3691
*- - Fixed aim trajectory rendering to more consistently render
3692
*- and use the proper color.
3693
*- - Fixed problem with I-Guy characters not being able to move
3694
*- forward and back.
3695
*- - Particles are more aggressive about requesting that octtree is
3696
*- rebuilt.
3697
*- - High velocity particles, stuck particles and bouncing particles all
3698
*- interact better after colliding with scene geometry.
3699
*- - BDI_LOG_FATAL errors will behave better in DI-Scenario, giving the
3700
*- option to save before exiting.
3701
*- - Fixed decision beads pseudocode description crash.
3702
**
3703
*4 Version 6.1.9
3704
**
3705
*- - Fixed problem with OpenGL renderer that prevented objects
3706
*- with subfaces from rendering correctly.
3707
*- - Fixed problem with Draw Mode radio buttons in the Preferences
3708
*- dialog not having the correct effect on rendering.
3709
*- - Changed info popups to show up as dialog windows separate
3710
*- from the main window. This prevents the Primary 3D Window
3711
*- from un-maximizing when an info popup pops up.
3712
*- - Fixed problem that scene objects did not correctly look in
3713
*- custom directory for models.
3714
*- - Added code to check positions of DI-Guy Scenario windows;
3715
*- if windows will not be visible (are off-screen, etc.), they
3716
*- are moved to screen coordinate 0,0.
3717
*- - Updated Networking Settings page to be consistent with V6 UI.
3718
*- - Numerous fixes to Networking Settings page.
3719
*- - Added About box with version information.
3720
*- - Fixed bug that preferences weren't correctly saved if app
3721
*- was closed by clicking 'X' button in upper right corner.
3722
*- - Fixed various problems with values entered into edit boxes
3723
*- being clobbered.
3724
*- - Added plugins page to DI-Guy Scenario to match page from V6 UI.
3725
**
3726
*4 Version 6.1.8
3727
**
3728
*- - Fixed world space collisions for particles, functionality was
3729
*- temporally broken.
3730
*- - Particle UI should be now be almost entirely working in DI-Guy
3731
*- Scenario.
3732
*>
3733
*- - Added load particle descriptions button to UI.
3734
*- - Added collision plane rendering check box to UI.
3735
*- - Added check box to particle page that optionally turns off
3736
*- placeholders.
3737
*- - Added orientation flag to particles, useful for parented
3738
*- emitters.
3739
*- - Renaming particles should validate names and echo to other
3740
*- appearance menus.
3741
*- - Adding or removing particle descriptions now properly updates
3742
*- the appearance section of the character page and people blitzer.
3743
*- - Particle manager was getting updated unnecessarily causing
3744
*- particles to playback 2x as fast.
3745
*<
3746
*- - Fixed a focus out problem that yielded a hard lock up if a load
3747
*- manager error message was produced.
3748
*- - Waypoints and sensor regions visuals weren't being properly
3749
*- updated when data changed.
3750
*- - Editing a Scene object triggers the unsaved flag more often.
3751
*- - Fixed a glitch where shadows and the profiler wouldn't work
3752
*- together.
3753
*- - Added UI for setting character and scene object culling active.
3754
*- - Added UI for setting character and scene object bounding volume
3755
*- visualization active.
3756
*-
3757
*4 Version 6.1.7
3758
**
3759
*- - Added UI for setting the character's label text and controlling
3760
*- whether the label is visible to the Character page.
3761
*- - Added new visibility option for Character Labels on the
3762
*- Visibility page: Per Object.
3763
*- - Major reworking of the DI-Guy Scenario user interface in
3764
*- preparation for the DI-Guy 7 release.
3765
*- A version of the program with the old interface (henceforth
3766
*- called the V6 UI) will be available in releases for awhile
3767
*- with a different filename. As time goes on new features that
3768
*- appear in DI-Guy Scenario may not appear in the V6 UI.
3769
*- - Changed the sound module of DI-Guy Scenario to be based on
3770
*- OpenAL. This fixed a problem with sounds playing back too
3771
*- fast on certain systems, and allows for 3D position sounds.
3772
**
3773
*4 Version 6.1.6
3774
**
3775
*- - Added "+plugin <plugin_name>" command line argument. This will
3776
*- load the specified plugin as the application is starting up.
3777
*- This is essentially the same as calling diguyApp::load_plugin()
3778
*- before the initial scenario is created.
3779
*- - Added "Plugin" page. This allows a scenario designer to specify
3780
*- which plugins are required for proper execution of the scenario.
3781
*- - Fixed crash bug that occasionally occurred when the "Trigger Now"
3782
*- button was clicked on the Script and Decision pages.
3783
*- - Added UTM Coordinates to the Networking page.
3784
*- - Added "Decisions", which are similar to Script Events but
3785
*- have a UI for constructing logic similar to Decision Beads.
3786
**
3787
*4 Version 6.1.4
3788
**
3789
*- - Fixed minor problems with decision bead page. The parameters for
3790
*- the sensor region function
3791
*- contains_character_by_type_and_appearance() did not include
3792
*- quotes and were not alphabetized.
3793
*- - Added buttons "Add All" and "Remove All" to Group page.
3794
**
3795
*4 Version 6.1.1
3796
**
3797
*- - Added Load Manager page to the Scenario window. Now users can
3798
*- enable load management, and adjust load management parameters
3799
*- from within DI-Guy Scenario.
3800
*- - Particle warm up time should now work properly on reset.
3801
*- - Added particle system life time, after which it will no longer emit
3802
*- particles.
3803
*- - Added new Particle position and velocity noise options, should allow
3804
*- for better control and movement options.
3805
*- - Added character variable querying to decision beads, can now query
3806
*- variables with: variable_equal_to_(float, int, string),
3807
*- variable_less_than_(float, int, string) and
3808
*- variable_greater_than_(float, int, string).
3809
*- - Added character variable actions to decision beads, can now have
3810
*- actions that affect variables, using
3811
*- variable_set_value_as_(float, int, string) and
3812
*- variable_increment and decrement.
3813
*- string) and variable_greater_than_(float, int, string).
3814
*- - Can now use decision beads to check whether someone's been shot,
3815
*- as well as where the shot hit.
3816
*- - Changed how decision beads get pointers to objects; previously
3817
*- if an object was referenced multiple times in a decision bead
3818
*- (e.g., multiple queries were made of character "soldier-1" in
3819
*- the if clauses), the same object was searched for multiple times.
3820
*- Now a pointer to the object is just searched for once.
3821
*- - Added Variable page to Character window. This page allows for
3822
*- creation, deletion, and editing of character variables. Character
3823
*- variables are almost exactly the same as scenario variables, but
3824
*- are private to each character instead of being shared across the
3825
*- entire scenario.
3826
**
3827
*4 Version 6.1.0
3828
**
3829
*- - Ctrl-'u' now pushes a scenario undo onto the undo stack.
3830
*- - Space bar toggles between play and pause; Ctrl-space bar does a
3831
*- reset.
3832
**
3833
*4 Version 6.0.8
3834
**
3835
*- - DI-Guy Scenario now properly sets the network Force ID for
3836
*- outgoing entities based on group membership. Groups
3837
*- net_friendly, net_opposing, and net_neutral should be used to
3838
*- indicate the Force ID of outgoing entities.
3839
*- - DI-Guy Scenario now assigns incoming entities to group
3840
*- net_friendly, net_opposing, or net_neutral based on the
3841
*- incoming Force ID.
3842
*- - Incoming entities cannot now be assigned to or removed from
3843
*- groups. As well, groups to which incoming entities belong
3844
*- cannot be deleted.
3845
**
3846
*4 Version 6.0.2
3847
**
3848
*- - Fixed problem with "Deflate" compression method for movie frame
3849
*- capture.
3850
*- - Changed label of "Reset" button on Movie Settings page to "Reset
3851
*- Next Frame Number", to differentiate it from the Reset button
3852
*- on the Control palette.
3853
**
3854
*4 Version 6.0.1
3855
**
3856
*- - Added setting of Scenario Review Data on Scenario Performance
3857
*- page to .dss file. It was not being saved and restored as
3858
*- scenarios were saved and loaded.
3859
*- - Changed scenario "Loop" functionality. If no characters have
3860
*- review data, the scenario will reset and play rather than
3861
*- rewind and show review data.
3862
*- - Removed unused "Altitude" edit box from Networking property page.
3863
*- (PR 3002)
3864
*- - Changed gaze bead logic so that faster gazes are possible. The
3865
*- desired locate time for gaze beads was effectively limiting the
3866
*- maximum angular velocity. Now if a gaze bead overrides gaze
3867
*- parameters, it also turns off use of the desired locate time for
3868
*- each link. (PR 3030)
3869
**
3870
*4 Version 6.0.0
3871
**
3872
*- - Added "GoThere" camera movement. In Camera mode, if there is
3873
*- neither a Look At character nor a Look From character selected
3874
*- and the camera projection mode is "free camera", if you hold
3875
*- the Shift key and left-click on anything in the scene, the
3876
*- camera will rapidly travel to what you Shift+clicked on and
3877
*- turn around to face the location from which the camera came.
3878
*- This also works from modes other than camera mode, if you press
3879
*- and hold Alt+Shift while left-clicking.
3880
*- - Changed Aim Bead UI to match Gaze Bead UI. Note that now
3881
*- aiming is also precise, and dynamic. See DI-Guy aiming change
3882
*- above.
3883
*- - Fixed problem with current light and fog settings being overwritten
3884
*- when a .dss file was loaded. (PR 2019)
3885
*- - Fixed problem with primary view of scenario returning 0 when
3886
*- diguyScenarioView::is_showing() was called on it. The correct
3887
*- value is now returned. (PR 2954)
3888
*- - Added ability to change window title of primary view using the
3889
*- call diguyView::set_window_title(). (PR 2953)
3890
*- - Fixed problem with looking at scene objects that are translated
3891
*- away from the origin. (PR 2722)
3892
*- - Fixed problem for character paths on load. Paths that weren't
3893
*- the initial path of the character weren't being fully initialized
3894
*- until they were used by the character. Now all paths receive
3895
*- an initial update call on load.
3896
*- (PR 2791)
3897
*- - Added new command line argument: -no_info_popup_server. Adding
3898
*- this argument to the command line causes DI-Guy Scenario to not
3899
*- attempt to start the program DIGuyInfoPopupServer. If the
3900
*- server is not started, info popup windows will not appear.
3901
*- - Fixed problem that if the Initial Script Filename on the Script
3902
*- Event property page specified a script that didn't exist,
3903
*- no warning was given. Now a log message at Warn level is
3904
*- printed for a missing script file. (PR 2826)
3905
*- - Fixed problem that prevented Performance settings from taking
3906
*- effect unless the scenario was saved and reloaded.
3907
*- - Added edit box for setting character's initial motion texture
3908
*- gain. (PR 2845)
3909
*- - Added UI preference for turning off the "DI-Guy Scenario by
3910
*- Boston Dynamics" overlay.
3911
**
3912
*4 Version 5.3.5
3913
**
3914
*- - Changed edit box for setting character's initial motion texture
3915
*- into a combo box that shows which motion textures are available.
3916
**
3917
*4 Version 5.3.2
3918
**
3919
*- - Small improvement to particle system UI, fixed outstanding issues
3920
*- with texture map browser widget. Color Widgets go right to a color
3921
*- picker. Clicking on static text opens subitems.
3922
*- - Particle Systems now populate better between ticks, i.e. release
3923
*- intervals smaller then the update time now work.
3924
*- - Performance improvements to the particle systems.
3925
**
3926
*4 Version 5.3.1
3927
**
3928
*- - Removed Review Data dt data member from diguyScenario objects
3929
*- and from the DI-Guy Scenario UI. Any scenario review data is
3930
*- now recorded at the scenario's tick dt.
3931
*- - Split Visibility / Performance page into two separate
3932
*- pages named Visibility and Performance.
3933
**
3934
*4 Version 5.3.0
3935
**
3936
*- - Made it possible to turn off review data generation for scenarios.
3937
*- By default, scenarios created in the DI-Guy Scenario editor will
3938
*- have review data enabled; scenarios created using the DI-Guy API
3939
*- will have review data disabled. Turning on review data can add
3940
*- significantly to memory usage. Changing review data settings can
3941
*- be done using the function diguyScenario::set_history_type(), or
3942
*- using the Review Data Type radio buttons on the Visibility /
3943
*- Performance page of the DI-Guy Scenario editor.
3944
**
3945
*4 Version 5.2.3
3946
**
3947
*- - Added joystick gain settings to Preferences. The gains allow
3948
*- DI-Guy Scenario users to adjust how sensitive the joystick will
3949
*- be. Gains of 1.0 retain previous behaviors. Gains less than
3950
*- 1.0 make joystick control less sensitive; i.e., it will take a
3951
*- larger movement to achieve a response. Gains more than
3952
*- 1.0 make joystick control more sensitive; i.e., it will take a
3953
*- smaller movement to achieve a response.
3954
**
3955
*4 Version 5.2.1
3956
**
3957
*- - Special Effects: DI-Guy Scenario now offers a new add-on option for
3958
*- particle-based special effects. Examples of particle effects include
3959
*- smoke, fire, debris, missile trails, rotor wash, explosions, and dust
3960
*- trails. A Particles tab is now available in the Scenario palette for
3961
*- easy control of effects parameters include size, number, color,
3962
*- texture map, velocity, wind effect, and gravity.
3963
*- - Fixed crashing bug when undoing path changes.
3964
*- - Fixed minor issues with using soldier character
3965
*- backward actions and companion waypoints.
3966
*- - Fixed problem where character sounds were not consistently
3967
*- playing when a scenario looped.
3968
*- - Fixed problem where path shapes were not always being drawn
3969
*- when they should have been.
3970
*- - Fixed problem where having path shapes in a scenario caused
3971
*- the program to crash on exit.
3972
*- - Fixed crashing bug when shutting down a scenario that
3973
*- contains characters with guides.
3974
**
3975
*4 Version 5.2.0
3976
**
3977
*- - Added ability to show character names as floating
3978
*- labels next to the character in the 3D window.
3979
*- Name labels can be shown for current character only,
3980
*- all characters, or no characters. Access via the
3981
*- Scenario | Visibility / Performance property page.
3982
*- - Added "Look At" buttons for characters, waypoints,
3983
*- and path beads on respective Elements pages.
3984
*- - Added special effects such as smoke and fire.
3985
*- - Fixed perl script interpreter so that it will work
3986
*- if DI-Guy is installed in a directory with spaces.
3987
*- - Fixed problem where LOD range scale factors weren't
3988
*- taking effect for scene objects.
3989
**
3990
**
3991
**************************************
3992
*3 DI-Guy AI
3993
**************************************
3994
**
3995
*4 Version 9.0.1
3996
**
3997
*- - Fixed bug where characters were improperly going through walls.
3998
*- - Fixed a number of minor crashes with creating behavior paths.
3999
**
4000
*4 Version 9.0.0
4001
**
4002
*- - To enable DI-Guy AI in programs using the DI-Guy SDK, the header
4003
*- file "diguy_ai.h" must be included, and the functions
4004
*- diguy_ai_initialize() and diguy_ai_deinitialize() must be called
4005
*- at the appropriate times.
4006
*- - New command line flag added to DI-Guy Scenario for optionally.
4007
*- disabling DI-Guy AI. By default DI-Guy Scenario will look for the
4008
*- diguy_ai license feature and check it out if it is present. By
4009
*- putting "-module diguy_ai" on the command line, DI-Guy Scenario will
4010
*- not attempt to enable DI-Guy AI.
4011
*- - Fixed problem with DI-Guy AI agents having trouble killing animals.
4012
*- - Painting a non-continuous region will be more likely to successfully
4013
*- create a behavior path, the longest path from the start point to the
4014
*- mouse up location is used.
4015
*- - Fixed issues with feelers: changes made via UI now change all crowd
4016
*- members, 3D rep of feelers now updated immediately when changed and
4017
*- on reset.
4018
*- - Fixed problem that agent feeler collide distance could not be
4019
*- greater than turn distance.
4020
*- - It is now possible to add a feeler callback to enable DI-Guy AI agents
4021
*- to interact better with static geometry in the SDK. See the following
4022
*- functions for more details:
4023
*>
4024
*- - diguyCharacter::agent_set_feeler_function()
4025
*- - diguyCharacter::agent_get_feeler_function()
4026
*- - diguyScenario::agent_set_default_character_feeler_function()
4027
*<
4028
*- - Crowds and agents can now flee a group. Accessed via:
4029
*>
4030
*- - diguyCharacter::agent_flee_group()
4031
*- - diguyCrowd::agents_flee_group()
4032
*<
4033
**
4034
*4 Version 8.6.3
4035
**
4036
*- - Crowd UI Improvements:
4037
*>
4038
*- - Selected member will now only show postures and variants that it has
4039
*- available.
4040
*- - Selected edit mode with display better visual cues indicating which
4041
*- crowd members will be affected by changes
4042
*- - Added look at member button.
4043
*<
4044
*- - Crowd Blitzing: Blitzing a crowd into an area that is non-contiguous
4045
*- will now attempt to find the longest path from the start point to
4046
*- the end point, This should fix a frequent failure case with the
4047
*- Blitzer.
4048
**
4049
*4 Version 8.6.1
4050
**
4051
*- - DI-Guy SAF references changed to DI-Guy AI.
4052
**
4053
*4 Version 8.6.0
4054
**
4055
*- - New DI-Guy SAF functions:
4056
*>
4057
*- - diguyCharacter::agent_set_current_behavior_region_border_is_solid()
4058
*- - diguyCrowd::set_all_members_enabled()
4059
*- - diguyCrowd::set_current_behavior_region_border_is_solid()
4060
*- - diguyCrowd::is_current_behavior_and_focus_group()
4061
*- - diguyCrowd::is_current_behavior_and_focus_character()
4062
*- - diguyCrowd::is_current_behavior()
4063
*- - diguyCrowd::is_crowd_dead()
4064
*- - diguyScenario::set_create_network_crowds()
4065
*- - diguyScenario::get_create_network_crowds()
4066
*<
4067
*4 Version 8.5.0
4068
**
4069
*- - Initial DI-Guy SAF release.
4070
*- - Added/updated DI-Guy SAF classes:
4071
*>
4072
*- - diguyAgentParams
4073
*- - diguyCrowdProfile
4074
*- - diguyCrowd (extensive changes, promoted from experimental)
4075
*<
4076
*- - New DI-Guy SAF functions:
4077
*>
4078
*- - diguyScenario::destroy_crowd()
4079
*- - diguyScenario::get_num_crowds()
4080
*- - diguyScenario::find_crowd()
4081
*- - diguyScenario::get_crowd_at_index()
4082
*- - diguyScenario::create_crowd_profile()
4083
*- - diguyScenario::destroy_crowd_profile()
4084
*- - diguyScenario::get_num_crowd_profile()
4085
*- - diguyScenario::find_crowd_profile()
4086
*- - diguyScenario::get_crowd_profile_at_index()
4087
*- - diguyScenario::create_group_in_region()
4088
*- - diguyCharacter::agent_attack_group()
4089
*- - diguyCharacter::agent_flee_character()
4090
*- - diguyCharacter::agent_flee_location()
4091
*- - diguyCharacter::agent_remove_all_flee_objects()
4092
*- - diguyCharacter::agent_mingle_in_region()
4093
*- - diguyCharacter::agent_pursue_character()
4094
*- - diguyCharacter::agent_pursue_group()
4095
*- - diguyCharacter::agent_travel_behavior_path()
4096
*- - diguyCharacter::agent_travel_path_shape()
4097
*- - diguyCharacter::agent_travel_region_border()
4098
*- - diguyCharacter::agent_wander_region()
4099
*- - diguyCharacter::agent_stop_behavior()
4100
*- - diguyCharacter::agent_set_current_focus_character()
4101
*- - diguyCharacter::agent_set_current_focus_group()
4102
*- - diguyCharacter::agent_get_initial_params()
4103
*- - diguyCharacter::agent_get_current_params()
4104
*- - diguyCharacter::agent_set_current_params_from_profile()
4105
*- - diguyCharacter::agent_get_current_focus_character()
4106
*<
4107
**
4108
**************************************
4109
*3 DI-Guy Motion Editor
4110
**************************************
4111
**
4112
*4 Version 9.0.1
4113
**
4114
*- - Added sample bvh file to motions directory, should help document how
4115
*- DI-Guy expects bvh files to be structured.
4116
**
4117
*4 Version 9.0.0
4118
**
4119
*- - If motions are added to an action table, the proper default actor
4120
*- is now set automatically.
4121
*- - Improved support for editing offset poses, should be much easier, and
4122
*- not cause abrupt joint behavior.
4123
*- - Changing the actor of a motion arc now immediately applies the new
4124
*- scale to the motion, improvements to actor choosing, motion scaling,
4125
*- and importing code.
4126
*- - Fixed a number of action table editing issues: including hard crash
4127
*- with undo, "remove unused motions" causing corrupted action tables.
4128
*- - General UI improvements:
4129
*>
4130
*- - +/- keys behave more intuitively with regards to the yaw/pitch/roll
4131
*- of the poser.
4132
*- - Shift key alters magnitude of +/- change.
4133
*- - Poser editing gizmo now auto-scales based on camera distance.
4134
*- - Editing mode is now displayed in 3D window title bar.
4135
*- - Initial directories for me project, importing motions and saving
4136
*- motions are now set to expected values.
4137
*<
4138
**
4139
*4 Version 8.6.3
4140
**
4141
*- - Fixed issue with zero length animations causing div by zero.
4142
*- - Fixed minor bug with action tables not properly updating when unused
4143
*- motions were removed.
4144
**
4145
*4 Version 7.1.11
4146
**
4147
*- - Fixed problem that many error messages would appear when saving
4148
*- action tables.
4149
**
4150
*4 Version 7.1.0
4151
**
4152
*- - Fixed various problems with setting variants and angle
4153
*- extents for 2-axis motions in the Action Table Editor.
4154
*- - Added sliders for testing aim actions in the Action Table
4155
*- Editor.
4156
**
4157
*4 Version 6.1.9
4158
**
4159
*- - Fixed a number of bugs introduced with the upgrade to high
4160
*- precision positions.
4161
**
4162
*4 Version 6.1.0
4163
**
4164
*- - Added new gesture table editor, allows for the modification of
4165
*- the action tables of table gestures.
4166
*- - Null motion arcs are now editable, with blend type and duration
4167
*- as parameters.
4168
**
4169
*4 Version 6.0.6
4170
**
4171
*- - BVH file import now supports joint translations in addition to
4172
*- rotations.
4173
*- - Resultant BDM files contain only relevant variables.
4174
**
4175
*4 Version 6.0.0
4176
**
4177
*- - Initial 6.0 DI-Guy Motion Editor release.
4178
**
4179
**
4180
**************************************
4181
*3 DI-Guy Character Viewer
4182
**************************************
4183
**
4184
*4 Version 8.0.2
4185
**
4186
*- - Added view selection buttons that load new camera settings.
4187
**
4188
*4 Version 6.1.9
4189
**
4190
*- - Fixed a number of bugs introduced with the upgrade to high
4191
*- precision positions.
4192
*- - Fixed character transparency.
4193
*- - Fixed selecting the default appearance.
4194
**
4195
*4 Version 6.0.2
4196
**
4197
*- - Added default settings file that shows Character Type /
4198
*- Appearance / Action selection page.
4199
**
4200
*4 Version 6.0.1
4201
**
4202
*- - Fixed problem where appearances that used a different actor than
4203
*- the default actor for a character did not correctly display.
4204
**
4205
*4 Version 6.0.0
4206
**
4207
*- - DI-Guy Character Viewer added to DI-Guy Applications Suite.
4208
*- Allows quick review of character types, appearances, and
4209
*- actions.
4210
**
4211
**
4212
**************************************
4213
*3 DI-Guy for Vega Prime
4214
**************************************
4215
**
4216
*4 Version 9.0.3
4217
**
4218
*- - vpNet 2.2 should now be enabled.
4219
*- - Fixed issue with skyLight lighting and shaders not being properly
4220
*- applied.
4221
*- - Fixed Memory leak when characters were unrefed to zero. Note a slight
4222
*- change to the basics example.
4223
**
4224
*4 Version 9.0.1
4225
**
4226
*- - Fixed issue with new vpDiguys not having their locations properly
4227
*- set when reading out of an acf.
4228
*- - Fixed issue with vpDiguyCharacters parented to vpTransforms not
4229
*- being properly created.
4230
**
4231
*4 Version 9.0.0
4232
**
4233
*- - DI-Guy for Vega Prime now works with VP 2.2.
4234
**
4235
*4 Version 8.6.3
4236
**
4237
*- - Fixed crash on exit when a vpDiguyCharacter parent was not a
4238
*- scenario.
4239
*- - Fixed bug where characters would multiply render if they were
4240
*- parented to a vpObject
4241
*- - parented and translated characters will should start broadcasting
4242
*- over the network with proper values.
4243
**
4244
*4 Version 8.0.3
4245
**
4246
*- - Moved example_acfs to their own subdirectory instead of in
4247
** simple_playback directory.
4248
*- - Added warning about setting channel LOD scale to zero, can cause
4249
** character to not draw.
4250
*- - Fixed an issue where not having a valid license could cause vp
4251
** applications to crash.
4252
*- - Fixed licensing issue effecting vpDiguy/vpNet/HLA/stealth.
4253
*- - Basics Programming example now demonstrates ground clamping. As well
4254
*- as some other polish to programming examples.
4255
**
4256
*4 Version 8.0.2
4257
**
4258
*- - Improved reporting of version information during installation.
4259
**
4260
*4 Version 8.0.0
4261
**
4262
*- - Initial 8.0 release candidate.
4263
*- - vpDiguy using vpNet should now support all coordinate conversion
4264
*- routines that vpNet supports.
4265
*- - Memory usage and rendering performance improvements.
4266
**
4267
*4 Version 7.0.8
4268
**
4269
*- - Fixed HLA networking licensing issue. Shouldn't need explicit hla
4270
*- license with vpNet.
4271
*- - Added new autogenerated vpDiguy SDK docs.
4272
*- - Added code to basics example that demonstrates creating a character
4273
*- after configure.
4274
*- - Added documentation about vpDiguy openAL audio module's
4275
*- incompatibility with vpAudio module.
4276
*- - Added static versions of vpDiguy libraries, updated autolinking
4277
*- code in vpDiguyCpp.cpp.
4278
**
4279
*4 Version 7.0.7
4280
**
4281
*- - Fixed a number of vpNet related bugs.
4282
*- - NOTE: In order to make vpNet interaction more solid reading of
4283
*- UTM coordinates out of Scenario Objects in vpDiguy has been
4284
*- disabled. UTM coordinates should be specified explicitly in the
4285
*- Net Connection gcf panel and the DI-Guy Scenario Network Page.
4286
**
4287
*4 Version 7.0.6
4288
**
4289
*- - Fixed a number of recreation/looping related bugs.
4290
**
4291
*4 Version 7.0.3
4292
**
4293
*- - Turned on vpNet/vpDiguy networking.
4294
*- - Updated all the acfs to be vp 2.0 compliant.
4295
*- - Updated vpDiguy gcf to include new 7.0 content.
4296
*- - Fixed bug in UTM support.
4297
*- - Fixed problem if multiple diguy particles attempt to instantiate
4298
*- the same type of vpFX. Fixed memory leak as well.
4299
*- - Fixed divide by zero bug in networking code, could cause 0th
4300
*- character to never show up.
4301
*- - Fixed bug where a character with an appearance change would
4302
*- not be recreated properly if a scenario was looping.
4303
**
4304
*4 Version 7.0.0
4305
**
4306
*- - Fixed a couple of vpDiguyScenario function calls to print a warning
4307
*- if the functions are called before configure, instead of crashing.
4308
*- - diguyCharacter's position syncs with vpDiguyCharacter on creation.
4309
*- - Distributed rendering should now support mapping from DI-Guy
4310
* particles.
4311
**
4312
*4 Version 6.1.11
4313
**
4314
*- - Consolidated networking examples, moved
4315
*- vpnet_(send/receive)_(dis/hla).acf
4316
*- into simple_playback because they didn't have unique c++ code.
4317
*- - Added postLoad function to vpDiguyCharacter building code to try
4318
*- and enable sensor prime.
4319
*- - Added vpDiguyScenario::set_time_independent_of_vp_sim_time() and
4320
*- vpDiguyScenario::get_time_independent_of_vp_sim_time() Allows
4321
*- time to be disconnected from sim time.
4322
**
4323
*4 Version 6.1.10
4324
**
4325
*- - Renamed vpDiguyScenario::SetSyncCameraEnable() to
4326
*- vpDiguyScenario::setSyncCameraEnable().
4327
**
4328
*4 Version 6.1.9
4329
**
4330
*- - Added per scenario time offset code.
4331
**
4332
*4 Version 6.1.8
4333
**
4334
*- - Code now compiles against Vega 2.0 libraries:
4335
*- - Added 2.0 style copy constructor for diguyCharacters to use in
4336
*- cloning.
4337
*- - Fixed a bug where locked off joints issued warnings.
4338
*- - Fixed a bug where some dynamic matrices weren't being properly
4339
*- updating, fixes gazing inside Vega.
4340
*- - Altered how diguyScenarios get loaded to accommodate new
4341
*- merging code.
4342
*- - Unsupported Vega sound module now uses openAL.
4343
**
4344
*4 Version 6.1.1
4345
**
4346
*- - gcfs and xsd no longer use "DI-Guy" in the naming convention;
4347
*- instead "Diguy" is now used. This avoids uncompilable code
4348
*- generated from lynxPrime's export .cpp functionality, as well
4349
*- as being more consistent with Vega conventions.
4350
**
4351
*4 Version 6.0.8
4352
**
4353
*- - Fixed serious bug affecting HLA networking in DI-Guy for Vega
4354
*- Prime. This bug was causing various problems, ranging from
4355
*- missing or extra apparent network entities, to entities
4356
*- appearing at the wrong location.
4357
**
4358
*4 Version 6.0.7
4359
**
4360
*- - Changed all Vega Prime code/acfs that specify "DI-Guy" to "Diguy".
4361
*- This should allow cpp exports to work better.
4362
*- - Renamed vpDiguy.h/cpp to vpDiguySettings to better match acf info.
4363
*- - Added Vega Prime view settings example that shows off camera sync
4364
*- code.
4365
*- - Added Vega Prime simple example that shows how to initialize and
4366
*- run with no acf or dss.
4367
**
4368
*4 Version 6.0.6
4369
**
4370
*- - Fixed problem which inadvertently disabled standard Vega Prime
4371
*- "X" key functionality (enable / disable the position strategy
4372
*- for all observers) in a vpDiguy application.
4373
**
4374
*4 Version 6.0.5
4375
**
4376
*- - Fixed problems preventing DI-Guy for Vega Prime from
4377
*- working with DIS/HLA for Vega Prime. DI-Guy for Vega
4378
*- Prime now works with Vega Prime 1.2.2 from MultiGen
4379
*- Paradigm and vpNet 1.2.2 from MAK Technologies. Prior
4380
*- versions of vpNet are not supported.
4381
**
4382
*4 Version 6.0.2
4383
**
4384
*- - Switched bdiString to bdiString* in vpDiguyCharacter.h, to remove
4385
*- a dependency on a header file that is not distributed.
4386
**
4387
*4 Version 6.0.1
4388
**
4389
*- - Fixed problem in vpDiguy DIS networking. Outgoing entities were
4390
*- being published with entity numbers which conflicted with those
4391
*- being used by Vega Prime entities. On the receiving end, this
4392
*- would cause characters to pop from place to place.
4393
**
4394
*4 Version 5.3.4
4395
**
4396
*- - Added a circle example program to programming_examples/vpdiguy.
4397
**
4398
*4 Version 5.3.3
4399
**
4400
*- - DI-Guy characters types are now listed in a Character Type combo box.
4401
*- - A character type sensitive list of appearances are now listed in an
4402
*- Appearance combo box.
4403
*- - A character type sensitive list of actions are now listed in an
4404
*- Action combo box.
4405
*- - A character type sensitive list of head appearances are now listed
4406
*- in a Head Appearance combo box.
4407
*- - Altering the xyz position, heading or scale factor of a character
4408
*- now reflects on the character immediately.
4409
*- - Adding a ground clamp to a DI-Guy Scenario node now adds the ground
4410
*- clamp to all of its children that don't currently have a ground
4411
*- clamp.
4412
*- - Added new DI-Guy Settings functionality, including turning on/off
4413
*- scripting, sound effects, facial expressions, and the mapping of
4414
*- DI-Guy particles to Vega particles.
4415
*- - Added new options to DI-Guy Scenario panel.
4416
*- - Added toggle for showing scene objects found in the scenario file.
4417
*- - Added Sync Camera option that will slave the observer/motion controls
4418
*- to the DI-Guy camera.
4419
*- - Adding a DI-Guy character directly to a scene now creates one without
4420
*- a scenario being necessary.
4421
*- - DI-Guy characters dropped into a vpNet model map are now correctly
4422
*- cloned. (Requires the latest version of vpNet.)
4423
**
4424
*4 Version 5.2.1
4425
**
4426
*- - Better integration with MaK's vpNet module (see above).
4427
*- - Installation now occurs as a separate module on the DI-Guy CD.
4428
*- - Installation now automatically copies samples, documents to the Vega
4429
*- Prime installation as well as registering the DI-Guy for Vega Prime
4430
*- module.
4431
**
4432
*/
4433
4434
/*****************************************************************************
4435
*****************************************************************************
4436
**
4437
*2 DI-Guy Data, 9.0 and Earlier
4438
**
4439
*****************************************************************************
4440
*****************************************************************************
4441
**
4442
*4 Version 9.0.1
4443
**
4444
*- - Added character soldier_sa80, a British soldier with desert and
4445
*- temperate appearances using a sa80, based on the soldier_07 character.
4446
*- Available appearances:
4447
*>
4448
*- - uk_desert_sa80
4449
*- - uk_temperate_sa80
4450
*<
4451
*- - Added character "projectile" with meters per second motions.
4452
*- Character projectile appearances:
4453
*>
4454
*- - rpg_fired
4455
*- - sa7_fired
4456
*- - stinger_fired
4457
*- - javelin_fired
4458
*- - 120mm_tank_round_fired
4459
*- - at4_fired
4460
*- - 40mm_fired
4461
*<
4462
*- - Added sound files: m203_hit.wav, fire_m203.wav, arabic_street_sounds.wav
4463
*- sa7_flight.wav, sa7_fired.wav, stinger_fired.wav, stinger_flight.wav,
4464
*- javelin_flight.wav, javelin_impact.wav, at4_fired.wav, at4_flight.wav
4465
*- at4_impact.wav, javelin_fired.wav, pk74_fired.wav, m1a1_fired.wav
4466
**
4467
*4 Version 9.0.0
4468
**
4469
*- - Some character types have been made deprecated, and made "legacy"
4470
*- character types. If these character types are used in an existing
4471
*- .dss file or are created by a diguyScenario::create_character()
4472
*- call they will be created, but by default they will not show up
4473
*- in any DI-Guy Scenario character type selection controls. The
4474
*- legacy character types are:
4475
*>
4476
*- - soldier_m249
4477
*- - soldier_m4
4478
*- - soldier_qk
4479
*- - soldier_signals
4480
*- - soldier_fire
4481
*- - soldier_pistol
4482
*- - soldier_melios
4483
*- - afghan_child_crowd
4484
*- - male_pedestrian3
4485
*- - mped_sweeper
4486
*- - mped1_misc
4487
*- - mped2_misc
4488
*- - mped3_misc
4489
*- - mped5_crowd2
4490
*- - mped5_crowd3
4491
*- - mped5_crowd4
4492
*- - mped5_crowd5
4493
*- - mped5_crowd6
4494
*- - fped2_misc
4495
*- - fped3_crowd2
4496
*- - suspect3
4497
*- - marshaller
4498
*- - esil
4499
*- - soldier_precise
4500
*- - launcher
4501
*- - suspect
4502
*- - suspect2
4503
*- - fped_mother
4504
*- - sergeant
4505
*<
4506
*4 Version 8.0.0
4507
**
4508
*- - New character types:
4509
*>
4510
*- - chain_simulation
4511
*- - civilian_cc
4512
*- - soldier_cc
4513
*- - soldier_at4
4514
*- - soldier_javelin
4515
*- - soldier_m249
4516
*- - soldier_m9
4517
*- - soldier_m4
4518
*- - train
4519
*<
4520
*- - New human appearances:
4521
*>
4522
*- - 3 Security Guards
4523
*- - Hazmat Suits level A B and C
4524
*- - Assortment of Hazmat props
4525
**
4526
*- - 10 different Close Combat civilians
4527
*- - Close Combat BDU and DCU with M9, M249, M240, M60, AT4,
4528
*- Javelin M4 with M203, M16 with M203 Stinger weapons
4529
*- - Close Combat Opfor with SA16, RPG7, AK47 and PK74 weapons
4530
**
4531
*- - 3 Iraqi Insurgents
4532
*- - 2 Iraqi Soldier
4533
*- - 2 Iraqi Police
4534
**
4535
** The following soldier appearances can have M9, M249, M240, M60,
4536
** AT4, Javelin M4 with M203 and M16 with M203 weapons:
4537
**
4538
*- - 4 BDU with IBA
4539
*- - 4 ACU with IBA
4540
*- - 4 USMC with IBA
4541
*- - 4 USMC desert with IBA
4542
*<
4543
*- - New turret vehicle and technical vehicle appearances:
4544
*>
4545
*- - gaz_truck_w_ZSU23_turret
4546
*- - gaz_truck_w_ZSU23_turret_blown
4547
*- - toyota_pickup_tech_turret
4548
*- - toyota_pickup_tech_turret_blown
4549
*- - humvee_50cal_grn_turret
4550
*- - humvee_50cal_grn_turret_blown
4551
*- - humvee_50cal_des_turret
4552
*- - humvee_50cal_des_turret_blown
4553
*- - m1a2_abrams_grn_turret
4554
*- - m1a2_abrams_grn_turret_blown
4555
*- - m1a2_abrams_des_turret
4556
*- - m1a2_abrams_des_turret_blown
4557
*- - t72_tank_grn_turret
4558
*- - t72_tank_grn_turret_blown
4559
*- - t72_tank_des_turret
4560
*- - t72_tank_des_turret_blown
4561
*- - m2a3_bradley_grn_turret
4562
*- - m2a3_bradley_grn_turret_blown
4563
*- - m2a3_bradley_des_turret
4564
*- - m2a3_bradley_des_turret_blown
4565
*- - leclerc_tank_descamo_turret
4566
*- - leclerc_tank_descamo_turret_blown
4567
*- - leclerc_tank_camo_turret
4568
*- - leclerc_tank_camo_turret_blown
4569
*<
4570
*- - Added Motions to Soldier and Soldier2 characters:
4571
*>
4572
*- - stand_ready_8th_turn_left
4573
*- - stand_ready_8th_turn_right
4574
*- - stand_ready_qtr_turn_left
4575
*- - stand_ready_qtr_turn_right
4576
*- - stand_aim_extreme
4577
*- - kneel_aim_extreme
4578
*- - walk_aim
4579
*- - walk_aim_back
4580
*<
4581
*4 Version 7.0.0
4582
**
4583
*- - New character types:
4584
*>
4585
*- - chem_bio_pedestrian
4586
*- - fdc_chock_and_chains
4587
*- - fdc_fuelman
4588
*- - fdc_grounding
4589
*- - fdc_pallet
4590
*- - fdc_pedestrian
4591
*- - firefighter
4592
*- - fireman_silver
4593
*- - vehicle_technical
4594
*- - vehicle_turret
4595
*- - vehicle_wheels
4596
*<
4597
*4 Version 6.1.2
4598
**
4599
*- - Vehicles and props now have more accurate bounding volumes.
4600
*- - Fixed problem with config file appearance syntax. The
4601
*- item "shapeset:shape" format caused a crash; it now works
4602
*- again.
4603
*- - Replaced default scene object
4604
*- (sets/default_stage/default_stage.flt) with new default
4605
*- (sets/default_stage7/flt/default_stage7.flt). The new
4606
*- default_stage7.flt scene object has a number of different
4607
*- areas in which example scenarios can be placed.
4608
**
4609
*4 Version 6.1.1
4610
**
4611
*- - Added new appearance "invisible_human"; Using this appearance
4612
*- for a human character will remove all geometry from the
4613
*- character, effectively making it invisible.
4614
**
4615
*4 Version 6.1.0
4616
**
4617
*- - Added ability to specify in config files how long a null
4618
*- transition should take, and which blend function it should use.
4619
**
4620
*4 Version 6.0.2
4621
**
4622
*- - Modified stroll motions of female_pedestrian character to move
4623
*- hands further away from body.
4624
*- - Fixed some facing issues for soldier-type characters in transition
4625
*- motions between stand_aim and kneel_aim actions.
4626
**
4627
*4 Version 6.0.1
4628
**
4629
*- - Added particle_puff.rgba to list of effects textures.
4630
*- - Fixed the standing hip height of actor greg. It had been
4631
*- mistakenly changed to match that of actor bill. This caused
4632
*- problems for motion scaling for some actor / appearance
4633
*- combinations. (PR 3029)
4634
**
4635
*4 Version 6.0.0
4636
**
4637
*- - Initial 6.0 DI-Guy Data release.
4638
**
4639
*4 Version 5.3.5
4640
**
4641
*- - Removed one unused level of Motion LODs from data loaders
4642
*- config entries. The removed LOD 6 always had 0 variables in
4643
*- it, which wasn't useful for anything.
4644
*- This change requires use of DI-Guy Applications 5.3.5.
4645
**
4646
*4 Version 5.3.2
4647
**
4648
*- - Changed format of Motion Texture (motex) entries in DI-Guy
4649
*- config files. The new format gives motion textures their
4650
*- own config entry keyword, separate from motion arcs. This
4651
*- allows DI-Guy to know exactly which motions are going to be
4652
*- used as motion textures. Custom motion textures using the
4653
*- old format need to be updated.
4654
*- - Changed format of gesture entries in DI-Guy config files.
4655
*- Custom gestures using the old format need to be updated.
4656
**
4657
*4 Version 5.3.1
4658
**
4659
*- - Fixed problem with airport_crowd character selecting wrong
4660
*- action for default moving action.
4661
*- - Added sergeant2 character, which is similar to the sergeant
4662
*- character but better deals with transitions between actions.
4663
*- - Added fped_mother2 character, which is similar to the fped_mother
4664
*- character but better deals with transitions between actions.
4665
**
4666
*4 Version 5.2.2
4667
**
4668
*- - Running motion has been improved for the following characters:
4669
*- afghan_fighter, cbd, soldier, soldier2, soldier_precise, soldier_qk.
4670
*- Scenarios from previous revisions using these motions may behave
4671
*- slightly differently.
4672
**
4673
*/
diguy_changes.h
Generated on Wed Oct 22 2025 20:29:42 for DI-Guy SDK Documentation by
1.8.9.1