DI-Guy SDK Documentation  13.8
diguy_changes_older_dox.h
Go to the documentation of this file.
1 /*****************************************************************************/
517  /*****************************************************************************
518  *****************************************************************************
519  **
520  ** \section v9apps DI-Guy 9.0 and Earlier
521  **
522  *****************************************************************************
523  *****************************************************************************
524  **
525  **************************************
526  ** \subsection v9diguyapi DI-Guy API
527  **************************************
528  **
529  *b Note that most changes to the DI-Guy API also apply to DI-Guy Scenario.
530  **
531  ** \subsubsection v904api Version 9.0.4
532  **
533  *- - Added new argument to diguyCharacter::force_action() that allows
534  *- the forced action to begin partway into the action.
535  *- - Added the following functions to diguyCharacter API:
536  *>
537  *- - diguyCharacter::get_most_recent_forced_action()
538  *- - diguyCharacter::get_most_recent_forced_action_t()
539  *- - diguyCharacter::get_most_recent_forced_action_t_offset()
540  *<
541  ** \subsubsection v901api Version 9.0.1
542  **
543  *- - Added new guide example, see $DIGUY/programming_examples/diguy_ogl/guide_example
544  *- - Added the following functions to diguyCharacter API:
545  *>
546  *- - diguyCharacter::get_distance_to_impact()
547  *- - diguyCharacter::set_is_scene_object()
548  *- - diguyCharacter::get_is_scene_object()
549  *- - diguyCharacter::set_apply_actor_scale_to_action_bead_xy_travel() deprecated;
550  *- use diguyCharacter::set_apply_actor_scale_to_action_bead_travel() instead
551  *- - diguyCharacter::get_apply_actor_scale_to_action_bead_xy_travel() deprecated;
552  *- use diguyCharacter::get_apply_actor_scale_to_action_bead_travel() instead
553  *<
554  *- - Manually invoking a diguyCharacter perl script callback via
555  *- diguyCharacter::manually_invoke_event_handler() will now have the
556  *- $callback_object variable properly set.
557  *- - Minor munition system improvements:
558  *>
559  *- - Munitions sound effects now include sound gain.
560  *- - Added diguyScenario::trigger_detonation(), a function for
561  *- creating a detonation at an arbitrary xyz location.
562  *- - Fixed bug with location of munition particle effects.
563  *<
564  *- - Added new Munition system demonstration; see AI_Munitions_Demo.dss in
565  *- scenarios directory.
566  *- - Improved default 3d sound behavior; prior default 3d sound falloff
567  *- was much too aggressive. Future DI-Guy releases will make more of
568  *- these values tuneable.
569  **
570  ** \subsubsection v900api Version 9.0.0
571  **
572  *- - Promoted the following functions from experimental to
573  *- official status:
574  *>
575  *- - diguyScenario::find_character_at_screen_coords()
576  *- - diguyScenario::get_impact_at_screen_coords()
577  *- - diguyScenario::get_intersection_at_screen_coords()
578  *- - diguyScenario::force_octtree_generation()
579  *- - diguyScenario::intersect_static_geometry()
580  *- - diguyScenario::add_character_to_octtree()
581  *- - diguyScenario::remove_character_from_octtree()
582  *- - diguyCharacter::set_apply_actor_scale_to_action_bead_xy_travel()
583  *- - diguyCharacter::get_apply_actor_scale_to_action_bead_xy_travel()
584  *<
585  *- - Added functions to allow user to specify custom feeler functions:
586  *>
587  *- - diguyScenario::set_default_agent_feeler_function()
588  *- - diguyCharacter::agent_set_feeler_function()
589  *- - diguyCharacter::agent_get_feeler_function()
590  *<
591  *- - Fixed more issues with recent changes to reduce path memory overhead.
592  *- - Changing current appearance will now complain less if the resulting
593  *- change doesn't require recompilation of path data.
594  *- - diguy_dis_constants.h now includes custom PDU enumeration.
595  *- - Changes made to aim algorithm 8 parameter functions in an effort
596  *- to make them more descriptive. Note that only the set functions
597  *- are listed; the corresponding get functions have changed, too.
598  *>
599  *- - diguyCharacter::set_aim_param_time_constant() deprecated;
600  *- use diguyCharacter::set_aim_param_acquire_factor() instead
601  *- - diguyCharacter::set_aim_param_reset_time_constant() deprecated;
602  *- use diguyCharacter::set_aim_param_new_aim_factor() instead
603  *- - diguyCharacter::set_aim_param_time_constant2() deprecated;
604  *- use diguyCharacter::set_aim_param_new_aim_duration() instead
605  *<
606  ** \subsubsection v863api Version 8.6.3
607  **
608  *- - Fixed some issues with recent changes to reduce path memory overhead.
609  **
610  ** \subsubsection v862api Version 8.6.2
611  **
612  *- - Changes made to support multiple active formations. New arguments
613  *- added to diguyCharacter::call_formation() and
614  *- diguyCharacter::break_formation() to support multiple formations.
615  *- Default behavior remains the same as before.
616  *- - Significant memory savings when dealing with characters with
617  *- long paths.
618  *- - Added new argument to diguyCharacter::set_current_appearance()
619  *- function: allow_actor_change. Previously changes to a character's
620  *- appearance that would result in an actor (size of character) change
621  *- were not allowed. Passing 1 (the default) for this argument now
622  *- allows such a change.
623  **
624  ** \subsubsection v861api Version 8.6.1
625  **
626  *- - Added function diguyCharacter::get_current_traveled_path().
627  *- - Improved logic for picking dead action.
628  *- - Removed deprecated functions:
629  *>
630  *- - diguyLoadManager::set_max_update_period()
631  *- - diguyLoadManager::set_nonvisible_update_rate()
632  *- - diguyLoadManager::set_zone_bounds()
633  *- - diguyLoadManager::set_zone_parameters()
634  *<
635  *- - Improved DIS/HLA Networking:
636  *>
637  *- - Added support for Flat Earth and Geocentric coordinates.
638  *- - Coordinate system changes can now be applied while the system is
639  *- connected to the network.
640  *- - DI-Guy characters can now have different Munition types which are
641  *- sent over the network as part of the detonation pdus.
642  *<
643  *- - Improved Munition Support:
644  *>
645  ** Heavy rewrite/solidification of our munition and detonation code.
646  *>
647  *- - Characters now have a munition type, defaults to "m16".
648  *- - Munition definitions are stored in the munition_type.cfg file.
649  *- They have a number of required and optional fields including
650  *- septet, radius, and special effects to create when triggered.
651  *- - The munition name and radius is now part of diguyImpact
652  *- structure. This allows the end user to build damage models in
653  *- scripts that are based on the munition type of an impact, along
654  *- with fall-off effects based on distance from impact location.
655  *- - Characters hit by broadcast detonations will now call the
656  *- CALLBACK_ID_IMPACT callback if they have one, this emulates what
657  *- happens when characters are shot by other DI-Guys. If they are
658  *- members of a crowd and the crowd has an impact callback that will
659  *- be called, if no impact callback exists they will die.
660  *- - Crowds should now react to remote detonations.
661  *- - Impacting a scene object will now transmit a detonation.
662  *<
663  *<
664  ** \subsubsection v850api Version 8.5.0
665  **
666  *- - Many new function calls available from decisions.
667  *- - Changed default aim algorithm from 7 to 8. To change it back to 7,
668  *- call diguyCharacter::set_aim_algorithm(), passing 7 as the
669  *- aim_algorithm argument.
670  *- - Improved diguyCharacter::check_character_visibility(). Character
671  *- will now use the cervical joint as the source point, and test
672  *- multiple positions on the target.
673  *- - Promoted diguyCharacter version 8 aim algorithm functions from
674  *- experimental to official.
675  *- - Characters that are flagged as scene object are no longer baked
676  *- into the world octtree. Editing them no longer requires an expensive
677  *- octtree rebuild.
678  *- - Fixed access bug in diguyScenario::find_path_shape().
679  *- - Added functions:
680  *>
681  *- - diguyCharacter::get_last_impact_is_from_vehicle()
682  *- - diguyCharacter::get_last_impact_speed_is_greater_than()
683  *- - diguyCharacterGuide::set_position_acquired()
684  *- - diguyCharacterGuide::set_orientation_acquired()
685  *- - diguyImpact::get_impact_speed()
686  *<
687  ** \subsubsection v810api Version 8.1.0
688  **
689  *- - Added function diguyScenario::preload_sound()
690  *- - Added callback id diguyScenario::CALLBACK_ID_SAVE_SCENARIO_FILE
691  *- - Added experimental functions:
692  *>
693  *- - diguyCharacter::get_nearest_waypoint_index_in_path()
694  *- - diguyCharacter::set_desired_orientation_to_current_orientation()
695  *- - diguyCharacter::check_character_visibility()
696  *<
697  ** \subsubsection v806api Version 8.0.6
698  **
699  *- - Fixed issue where turreted vehicles broadcast angle did not match
700  *- the DIS standard.
701  *- - Added experimental aim functions. These functions are for the new
702  *- DI-Guy version 8 aim algorithm.
703  *>
704  *- - diguyCharacter::set_aim_algorithm()
705  *- - diguyCharacter::get_aim_algorithm()
706  *- - diguyCharacter::set_aim_param_seek_tolerance()
707  *- - diguyCharacter::get_aim_param_seek_tolerance()
708  *- - diguyCharacter::set_aim_param_time_constant()
709  *- - diguyCharacter::get_aim_param_time_constant()
710  *- - diguyCharacter::set_aim_param_time_constant2()
711  *- - diguyCharacter::get_aim_param_time_constant2()
712  *- - diguyCharacter::set_aim_param_reset_time_constant()
713  *- - diguyCharacter::get_aim_param_reset_time_constant()
714  *- - diguyCharacter::set_aim_param_azimuth_acquired_range()
715  *- - diguyCharacter::get_aim_param_azimuth_acquired_range()
716  *- - diguyCharacter::set_aim_param_elevation_acquired_range()
717  *- - diguyCharacter::get_aim_param_elevation_acquired_range()
718  *- - diguyCharacter::set_aim_param_max_per_frame_adj_factor()
719  *- - diguyCharacter::get_aim_param_max_per_frame_adj_factor()
720  *- - diguyCharacter::set_aim_converge_every_frame()
721  *- - diguyCharacter::get_aim_converge_every_frame()
722  *- - diguyCharacter::aim_converge()
723  *<
724  ** \subsubsection v805api Version 8.0.5
725  **
726  *- - Fixed issue with TXP geometry loader. If external textures are
727  *- marked as "Unknown" format, the actual format is now derived from
728  *- the filename extension in the case of .rgb, .rgba, .int, and .inta
729  *- texture files.
730  **
731  ** \subsubsection v804api Version 8.0.4
732  **
733  *- - Improved documentation for function diguyScenario::update().
734  *- - Fixed some issues with I-Guy and its use of joystick input. I-Guy
735  *- input for DI-Guy 8 now more closely matches that of previous
736  *- versions.
737  *- - Fixed some issues with muzzle flashes. In particular, muzzle
738  *- flashes were not consistently showing up in DI-Guy Scenario, both
739  *- during initial simulation and during review data playback.
740  *- - DI-Guy now includes a DIGuyLicenseTool application that makes it
741  *- easier to gather the appropriate information needed to request a
742  *- license from Boston Dynamics. This utility program can be run
743  *- during Applications installation, or, after installation is
744  *- complete, from the DI-Guy folder in the Start Menu.
745  *- - Fixed a problem with programming examples that used OpenAL
746  *- with the VC7 static libs (Makefile.vc7_md, for example)
747  *- would crash when an .ogg file was loaded.
748  **
749  ** \subsubsection v803api Version 8.0.3
750  **
751  *- - Fixed some issues with I-Guy:
752  *>
753  *- - Firing the I-Guy's weapon now correctly uses the trajectory
754  *- to the crosshair, instead of along the weapon barrel.
755  *- - Keyboard control of looking up and down now possible; use
756  *- 'Page Up' and 'Page Down' keys.
757  *<
758  *- - Fixed problem with networked characters climbing hills.
759  *- - Fixed problem with networked characters transitioning too quickly.
760  *- - Added Visual Studio 7.1 solution for diguy_ogl/simple_playback
761  *- example.
762  *- - Fixed issue with diguyCharacter::stop_all_sounds() and
763  *- diguyScenario::stop_all_sounds() not saving history events.
764  **
765  ** \subsubsection v802api Version 8.0.2
766  **
767  *- - Fixed problem with some textures not loading properly.
768  *- - Fixed problem with DirectX examples not shutting down cleanly
769  *- if there is a license problem.
770  **
771  ** \subsubsection v801api Version 8.0.1
772  **
773  *- - Fixed issues with temporary characters not always being destroyed.
774  *- - Fixed issues with temporary characters showing up in review
775  *- playback.
776  *- - Fixed issues with appearance effects being recycled properly.
777  *- - Fixed problem with eyes not participating in gazing.
778  *- - Rework of many examples in the programming_examples directory.
779  *- Some new examples added, some older ones removed.
780  *- - Added README.txt files to diguy_plugin examples that better describe
781  *- what the examples show, and how to use them in DI-Guy Scenario.
782  **
783  ** \subsubsection v800api Version 8.0.0
784  **
785  *- - Initial 8.0 release candidate.
786  *- - Setting of tin (T In) and tout (T Out) calls for characters have
787  *- been tightened up. For example, a character's tin can no longer
788  *- be set to before the current scenario t. It could be before, but
789  *- would cause potential problems. Warning messages are printed to
790  *- the log when improper tin or tout times are attempted.
791  **
792  ** \subsubsection v7120api Version 7.1.20
793  **
794  *- - Added new diguySignal and diguyScenario functions:
795  *>
796  *- - diguySignal::set_info_text()
797  *- - diguySignal::get_info_text()
798  *- - diguyScenario::signal_palette_show_all()
799  *- - diguyScenario::signal_palette_hide_all()
800  *<
801  *- - The signal info_text field allows signals to be tagged in the DI-Guy
802  *- Scenario Signal Palette with text different than the signal name.
803  *- The new show all and hide all functions take an optional filter
804  *- that can be used to make the operation work on a subset of the
805  *- signals.
806  **
807  ** \subsubsection v7119api Version 7.1.19
808  **
809  *- - Fixed problem with vehicle_wheels character in which first frame
810  *- of playback had wheels in incorrect position.
811  *- - Improved documentation for diguyCharacter Performance Functions.
812  *- - Improved documentation for diguyCharacter functions that
813  *- deal with enabling and disabling characters in various ways.
814  *- - Added functions:
815  *>
816  *- - diguyLoadManager::set_zone_all_blends_disabled()
817  *- - diguyLoadManager::get_zone_all_blends_disabled()
818  *- - diguyLoadManager::set_zone_shape_switches_disabled()
819  *- - diguyLoadManager::get_zone_shape_switches_disabled()
820  *- - diguyLoadManager::set_zone_shape_callbacks_disabled()
821  *- - diguyLoadManager::get_zone_shape_callbacks_disabled()
822  *- - diguyLoadManager::set_zone_graphics_api_shape_update_disabled()
823  *- - diguyLoadManager::get_zone_graphics_api_shape_update_disabled()
824  *- - diguyCharacter::get_is_active()
825  *- - diguyCharacter::set_invisible_flag()
826  *- - diguyCharacter::get_invisible_flag()
827  *<
828  *- - Added function diguyCharacterGroup::get_is_network_paused(), and
829  *- deprecated function diguyCharacterGroup::get_paused()
830  *- - Added function diguyCharacterGroup::get_visible(), and
831  *- deprecated function diguyCharacterGroup::get_is_drawn()
832  *- - Made the following functions callable from decisions:
833  *>
834  *- - diguyCharacter::get_is_network_paused()
835  *- - diguyCharacter::get_is_network_published()
836  *- - diguyCharacter::get_is_network_reflected()
837  *<
838  ** \subsubsection v718api Version 7.1.18
839  **
840  *- - Added functions:
841  *>
842  *- - diguy_extract_translation_and_euler_angles_from_matrix()
843  *- - diguy_create_matrix_from_translation_and_euler_angles()
844  *- - diguyCharacter::set_appearance()
845  *- - diguyCharacter::get_aim_is_possible()
846  *<
847  *- - Changed the name of several experimental functions:
848  *>
849  *- - diguyCharacter::start_appearance_effect() -> diguyCharacter::begin_appearance_effect()
850  *- - diguyCharacter::stop_appearance_effect() -> diguyCharacter::end_appearance_effect()
851  *<
852  *- - The following experimental functions were promoted to
853  *- official API status:
854  *>
855  *- - diguyScenario::create_temporary_character()
856  *- - diguyScenario::send_character_to_recycle_bin()
857  *- - diguyScenario::retrieve_character_from_recycle_bin()
858  *- - diguyScenario::set_playback_mode()
859  *- - diguyScenario::set_playback_mode_stop()
860  *- - diguyScenario::set_playback_mode_play()
861  *- - diguyCharacter::get_is_temporary()
862  *- - diguyCharacter::translate_all_paths()
863  *- - diguyCharacter::rotate_all_paths_about_point()
864  *- - diguyCharacter::rotate_all_paths_about_current_waypoint()
865  *- - diguyCharacter::manually_invoke_event_handler()
866  *<
867  *- - The ability to change the tin ("T In") time of a scenario has been
868  *- removed. THIS CHANGE WILL AFFECT SCENARIOS THAT USED THIS
869  *- FUNCTIONALITY. Setting the tin of a scenario to anything other than
870  *- 0 has always had unintended side-effects for DI-Guy, which is why
871  *- this capability has been removed. The functions
872  *- diguyScenario::set_tin() and diguyScenario::get_tin() are now
873  *- deprecated as a result. (Note that diguyCharacter::set_tin()
874  *- has not been changed.)
875  **
876  ** \subsubsection v7116api Version 7.1.16
877  **
878  *- - Added the following functions:
879  *>
880  *- - diguyCharacter::set_initial_up_vector()
881  *- - diguyCharacter::get_initial_up_vector()
882  *- - diguyCharacter::get_up_vector()
883  *<
884  ** \subsubsection v7114api Version 7.1.14
885  **
886  *- - Fixed issues with scenario merging. Chain settings and particle
887  *- systems in particular did not merge well.
888  **
889  ** \subsubsection v7113api Version 7.1.13
890  **
891  *- - The following experimental functions were promoted to
892  *- official API status:
893  *>
894  *- - diguyCharacter::set_minimum_cpl()
895  *- - diguyCharacter::get_minimum_cpl()
896  *- - diguyCharacter::get_maximum_possible_current_cpl()
897  *- - diguyCharacter::maximize_current_cpl()
898  *- - diguyCharacter::set_automatic_cpl_switching_enabled()
899  *- - diguyCharacter::get_automatic_cpl_switching_enabled()
900  *- - diguyCharacter::set_current_cpl()
901  *- - diguyCharacter::get_current_cpl()
902  *- - diguyCharacter::set_position_accumulation_disabled()
903  *- - diguyCharacter::get_position_accumulation_disabled()
904  *- - diguyCharacter::set_all_blends_disabled()
905  *- - diguyCharacter::get_all_blends_disabled()
906  *- - diguyCharacter::set_shape_switches_disabled()
907  *- - diguyCharacter::get_shape_switches_disabled()
908  *- - diguyCharacter::set_shape_callbacks_disabled()
909  *- - diguyCharacter::get_shape_callbacks_disabled()
910  *- - diguyCharacter::set_graphics_api_shape_update_disabled()
911  *- - diguyCharacter::get_graphics_api_shape_update_disabled()
912  *- - diguyCharacter::optimized_update()
913  *- - diguyCharacter::get_is_recycled()
914  *- - diguyCharacter::get_last_impact_record()
915  *- - diguyCharacter::get_last_impact_number()
916  *- - diguyCharacter::get_last_impact_been_processed()
917  *- - diguyCharacter::set_last_impact_been_processed()
918  *- - diguyCharacter::get_last_impact_link()
919  *- - diguyCharacter::get_last_impact_link_is()
920  *- - diguyCharacter::set_weapon_projectile_is_visible()
921  *- - diguyCharacter::get_weapon_projectile_is_visible()
922  *- - diguyCharacter::start_appearance_effect()
923  *- - diguyCharacter::stop_appearance_effect()
924  *- - diguyApp::set_precompute_quaternions_enabled()
925  *- - diguyApp::get_precompute_quaternions_enabled()
926  *- - diguyApp::set_num_rendering_passes()
927  *- - diguyApp::get_num_rendering_passes()
928  *<
929  *- - The following deprecated functions were removed:
930  *>
931  *- - diguyApp::set_use_varsets_enabled()
932  *- - diguyApp::get_use_varsets_enabled()
933  *- - diguyCharacterGroup::set_all_members_t()
934  *<
935  ** \subsubsection v712api Version 7.1.12
936  **
937  *- - Added new functions to diguyCharacter:
938  *>
939  *- - diguyCharacter::set_position_to_other_character_position()
940  *- - diguyCharacter::set_desired_position_to_current_position()
941  *- - diguyCharacter::set_desired_position_to_waypoint()
942  *- - diguyCharacter::set_desired_position_to_path_waypoint()
943  *- - diguyCharacter::set_desired_position_to_path_shape_waypoint()
944  *- - diguyCharacter::find_guide()
945  *<
946  ** \subsubsection v711api Version 7.1.11
947  **
948  *- - The following functions were added to diguySensorRegion that
949  *- make it easier to write callback handlers for sensor regions:
950  *>
951  *- - get_autosense_callback_candidate_entered()
952  *- - get_autosense_callback_candidate_left()
953  *<
954  *- - Characters now fire live rounds by default when
955  *- diguyCharacter::fire_weapon() is called. THIS IS A CHANGE
956  *- FROM PREVIOUS DEFAULT BEHAVIOR.
957  *- The old behavior can be restored in two ways:
958  *>
959  *- - In DI-Guy Scenario, the Weapon Params tab on the Character
960  *- Elements palette has a checkbox called "Weapon Fires Live
961  *- Rounds". The checkbox can be unchecked, followed by pressing
962  *- the "Copy to All Characters" button.
963  *- - In a program using the DI-Guy API, the function
964  *- diguyCharacter::set_weapon_fires_live_rounds() can be called.
965  *<
966  *- - Character Labels Visibility is now set to 'None' in the default
967  *- .dss file.
968  *- - Added function to diguyCharacterGuide:
969  *>
970  *- - diguyCharacterGuide::remove_all_disabled_guides()
971  *<
972  *- - Made the following functions available to Decision Beads and Decision
973  *- Events:
974  *>
975  *- - diguyCharacter::remove_all_guides()
976  *- - diguyCharacter::remove_all_disabled_guides()
977  *<
978  *- - Removed DI-Guy Graphics API programming example
979  *- ogl_examples_high_precision/simple_playback_high_precision.
980  *- Replaced it with streamlined example
981  *- ogl_examples/simple_playback_far_positions.
982  *- - Fixed problem with props/scene objects showing up at origin
983  *- in after-action review.
984  **
985  ** \subsubsection v7110api Version 7.1.10
986  **
987  *- - Fixed a problem with the DI-Guy Graphics API that prevented
988  *- textures on some characters from being correctly bound under
989  *- certain circumstances.
990  **
991  ** \subsubsection v719api Version 7.1.9
992  **
993  *- - The following optional functions were added to plugins:
994  *>
995  *- - void key_press()
996  *- - void key_release()
997  *<
998  *- - Added diguyIGuyController class for C++ and script control over
999  *- the I-Guy character.
1000  *- - Setting the dead reckoning time threshold is now done by setting the
1001  *- variable time_threshold in the network.cfg file. The variable
1002  *- tick_period has been deprecated and will no longer have any effect.
1003  *- The default value is 5 seconds.
1004  **
1005  ** \subsubsection v718api Version 7.1.8
1006  **
1007  *- - Added callback and event handling support for scenario variables:
1008  *>
1009  *- - diguyScenario::add_default_variable_callback()
1010  *- - diguyScenario::remove_default_variable_callback()
1011  *- - diguyScenario::remove_default_variable_callback_with_user_data()
1012  *- - diguyScenario::add_default_variable_callback_script()
1013  *- - diguyScenario::remove_default_variable_callback_script()
1014  *- - diguyScenario::register_variable_event_handler()
1015  *- - diguyScenario::register_variable_event_handler_from_library()
1016  *- - diguyScenario::register_variable_event_handler_script()
1017  *- - diguyScenario::has_registered_variable_event_handler()
1018  *- - diguyScenario::unregister_variable_event_handler()
1019  *- - diguyVariable::CALLBACK_ID_VALUE_CHANGED
1020  *- - diguyVariable::add_callback()
1021  *- - diguyVariable::remove_callback()
1022  *- - diguyVariable::remove_callback_with_user_data()
1023  *- - diguyVariable::add_callback_script()
1024  *- - diguyVariable::remove_callback_script()
1025  *- - diguyVariable::map_event_handler_to_callback_id()
1026  *- - diguyVariable::unmap_event_handler_from_callback_id()
1027  *<
1028  ** \subsubsection v717api Version 7.1.7
1029  **
1030  *- - Added parameters polygon_offset_factor and polygon_offset_units
1031  *- to bdiGraphicsInitOgl structure to allow for better control
1032  *- over subface rendering in OpenGL.
1033  *- - Addressed some issues with diguyGraphicsLink and far positions.
1034  **
1035  ** \subsubsection v716api Version 7.1.6
1036  **
1037  *- - Added functions to diguySensorRegion:
1038  *>
1039  *- - diguySensorRegion::contains_character_from_group()
1040  *<
1041  *- - Added experimental functions
1042  *- diguyScenario::create_temporary_character() and
1043  *- diguyCharacter::get_is_temporary(). These functions allow
1044  *- for the creation of 'temporary' characters that are not saved
1045  *- in a .dss file and are recycled on scenario reset. Temporary
1046  *- characters are useful as fired munitions, effects, etc.
1047  *- - Added functions to diguyCharacterGuide:
1048  *>
1049  *- - diguyCharacterGuide::get_position_acquired()
1050  *- - diguyCharacterGuide::get_orientation_acquired()
1051  *<
1052  *- - Added new callbacks to diguyCharacter:
1053  *>
1054  *- - diguyCharacter::CALLBACK_ID_GUIDE_POSITION_ACQUIRED
1055  *- - diguyCharacter::CALLBACK_ID_GUIDE_POSITION_UNACQUIRED
1056  *- - diguyCharacter::CALLBACK_ID_GUIDE_ORIENTATION_ACQUIRED
1057  *- - diguyCharacter::CALLBACK_ID_GUIDE_ORIENTATION_UNACQUIRED
1058  *- - diguyCharacter::CALLBACK_ID_CURRENT_TOUT_REACHED
1059  *<
1060  *- - Added function diguyCharacter::set_custom_orientation_rx_and_ry().
1061  *- This function allows the roll and pitch components of a
1062  *- character to be set without taking the character off of its
1063  *- current path, if there is one. The character's up vector
1064  *- (as set by diguyCharacter::set_up_vector()) must be 'c'
1065  *- (custom) for these values to have an effect.
1066  *- - Added new distance calculation functions:
1067  *>
1068  *- - diguyCharacter::get_distance_to_character()
1069  *- - diguyCharacter::get_distance_xy_to_character()
1070  *- - diguyCharacter::get_distance_to_path()
1071  *<
1072  *- - Added new experimental functions for locating a nearby character.
1073  *- These functions have a check_visibility argument; if 1, the
1074  *- function will do a simple ray trace against scene object geometry.
1075  *>
1076  *- - diguyCharacter::get_nearest_active_character()
1077  *- - diguyCharacter::get_nearest_active_character_in_group()
1078  *<
1079  *- - Added diguySensorRegion::contains_character_by_type()
1080  *- - Added diguyCharacter::force_local_path() new function that
1081  *- can grab a preexisting path. copy and transform it into the
1082  *- local space of the character and switch to it.
1083  *- - Removed function diguy_dis_get_action_from_entity_state() from
1084  *- diguy_module_dis.h. diguyCharacter::get_action_from_entity_state()
1085  *- should be called instead to map DIS values to an action.
1086  **
1087  ** \subsubsection v715api Version 7.1.5
1088  **
1089  *- - Added experimental transformation functions for paths:
1090  *>
1091  *- - diguyCharacterPath::translate()
1092  *- - diguyCharacterPath::rotate_about_point()
1093  *- - diguyPathShape::translate()
1094  *- - diguyPathShape::rotate_about_point()
1095  *<
1096  *- - Added experimental performance tuning functions:
1097  *>
1098  *- - diguyScenario::send_character_to_recycle_bin()
1099  *- - diguyScenario::retrieve_character_from_recycle_bin()
1100  *<
1101  *- - Deprecated experimental performance tuning functions:
1102  *>
1103  *- - diguyApp::set_use_varsets_enabled()
1104  *- - diguyApp::get_use_varsets_enabled()
1105  *<
1106  ** \subsubsection v714api Version 7.1.4
1107  **
1108  *- - Added function diguyCharacterPath::get_path_shape(), that
1109  *- provides access to a path's underlying path shape.
1110  *- - Added functions diguyCharacter::get_nearest_active_character()
1111  *- and diguyCharacter::get_nearest_active_character_in_group().
1112  *- These functions will walk through either all characters or all
1113  *- characters in a group, and return the nearest character that is
1114  *- both alive and enabled. An optional argument specifies whether
1115  *- to skip characters that are invisible to the caller because a
1116  *- scene object is in the way.
1117  *- - Added convenience functions diguyCharacter::get_distance() and
1118  *- diguyCharacter::get_distance_xy() for getting the distance
1119  *- between two characters.
1120  **
1121  ** \subsubsection v713api Version 7.1.3
1122  **
1123  *- - Deprecated diguyChainSimulation::set_connection_character()
1124  *- function. Replaced with
1125  *- diguyChainSimulation::set_chain_mass_connection_character().
1126  *- - Added ability to set all chain mass positions in the
1127  *- call diguyChainSimulation::set_chain_mass_position()
1128  *- by passing -1 for the chain_mass_index.
1129  *- - Added ability to fix all chain mass positions in the
1130  *- call diguyChainSimulation::set_chain_mass_position_is_fixed()
1131  *- by passing -1 for the chain_mass_index.
1132  *- - Added aiming ability for characters with turrets.
1133  *- - Fixed problems with debug versions of programming examples
1134  *- that caused heap corruption on some Windows systems.
1135  **
1136  ** \subsubsection v712api Version 7.1.2
1137  **
1138  *- - Added new callback to diguyCharacter:
1139  *>
1140  *- - diguyCharacter::CALLBACK_ID_DESIRED_ACTION_REACHED
1141  *<
1142  ** \subsubsection v711api Version 7.1.1
1143  **
1144  *- - Added a new experimental character type called "chain_simulation"
1145  *- that can do realtime simulation of chains, ropes, and hoses.
1146  *- The appearance of the chain_simulation character determines its
1147  *- simulation settings. Chain simulation settings are created and
1148  *- on the DI-Guy Scenario Chain Sim Settings page, or via the
1149  *- diguyChainSettings class. Runtime parameters of the chain
1150  *- simulation are set by obtaining a diguyChainSimulation object
1151  *- via the diguyCharacter::get_chain_simulation() call.
1152  *- - Fixed issues with diguyCharacter::set_current_appearance().
1153  *- 0 was returned even if appearance change failed; not correctly
1154  *- returns -1 on failure.
1155  *- - Added new experimental functions to event bead classes. These
1156  *- functions make it possible to specify that event beads should
1157  *- begin and/or when a specific action bead or waypoint is reached.
1158  *- Members are:
1159  *>
1160  *- - diguyCharacterPathAimBead::get_begin_at_object_name()
1161  *- - diguyCharacterPathAimBead::set_begin_at_object_name()
1162  *- - diguyCharacterPathAimBead::get_end_at_object_name()
1163  *- - diguyCharacterPathAimBead::set_end_at_object_name()
1164  *- - diguyCharacterPathDecisionBead::get_begin_at_object_name()
1165  *- - diguyCharacterPathDecisionBead::set_begin_at_object_name()
1166  *- - diguyCharacterPathDecisionBead::get_end_at_object_name()
1167  *- - diguyCharacterPathDecisionBead::set_end_at_object_name()
1168  *- - diguyCharacterPathGazeBead::get_begin_at_object_name()
1169  *- - diguyCharacterPathGazeBead::set_begin_at_object_name()
1170  *- - diguyCharacterPathGazeBead::get_end_at_object_name()
1171  *- - diguyCharacterPathGazeBead::set_end_at_object_name()
1172  *- - diguyCharacterPathScriptBead::get_begin_at_object_name()
1173  *- - diguyCharacterPathScriptBead::set_begin_at_object_name()
1174  *- - diguyCharacterPathScriptBead::get_end_at_object_name()
1175  *- - diguyCharacterPathScriptBead::set_end_at_object_name()
1176  *<
1177  *- - Function diguyApp::load_plugin() has three new optional arguments:
1178  *- required_by_scenario, unload_on_scenario_close, and
1179  *- accepts_mouse_input.
1180  *- - Added functions to diguyImpact:
1181  *>
1182  *- - diguyImpact::get_location_in_link_coordinates()
1183  *<
1184  *- - Added functions to diguyScenario:
1185  *>
1186  *- - diguyScenario::get_impact_at_screen_coords()
1187  *<
1188  *- - Added functions to diguyCharacter:
1189  *>
1190  *- - diguyCharacter::set_label_text_shadow_color()
1191  *- - diguyCharacter::get_label_text_shadow_color()
1192  *- - diguyCharacter::set_label_text_shadow_is_visible()
1193  *- - diguyCharacter::get_label_text_shadow_is_visible()
1194  *<
1195  *- - Character label information is now saved in the scenario
1196  *- file and restored when the scenario is loaded.
1197  **
1198  ** \subsubsection v710api Version 7.1.0
1199  **
1200  *- - Added function diguy_get_app(), a cleaner function for
1201  *- retrieving the diguyApp object than diguyApp::get_app().
1202  *- - Added experimental transformation functions for paths:
1203  *>
1204  *- - diguyCharacter::translate_all_paths()
1205  *- - diguyCharacter::rotate_all_paths_about_point()
1206  *- - diguyCharacter::rotate_all_paths_about_current_waypoint()
1207  *- - diguyCharacterGroup::translate_all_paths()
1208  *- - diguyCharacterGroup::rotate_all_paths_about_point()
1209  *- - diguyCharacterGroup::rotate_all_paths_about_current_waypoint()
1210  *<
1211  *- - Added functions diguyApp::get_diguy_base_dir() and
1212  *- diguyApp::get_diguy_subdir().
1213  *- - Added diguyCharacter::get_parent() function.
1214  *- - Added diguyViewLight::set_shadowmap_size() and
1215  *- diguyViewLight::get_shadowmap_size(); allows setting shadow
1216  *- map resolution.
1217  *- Must be a power of 2.
1218  *- - Made various internal performance enhancements for scenario
1219  *- updates.
1220  *- - Fixed a problem with motion LODs updating all links every
1221  *- now and then, even if the current action hasn't changed.
1222  *- - Made the scenario be able to go past 60000 seconds. Now a
1223  *- scenario tout greater than 60000 seconds is interpreted as
1224  *- unlimited.
1225  *- - Fixed a problem with motion LODs updating too many links.
1226  *- - Made various internal performance enhancements for scenario
1227  *- updates.
1228  *- - Added performance tuning functions:
1229  *>
1230  *- - diguyCharacter::set_automatic_cpl_switching_enabled()
1231  *- - diguyCharacter::get_automatic_cpl_switching_enabled()
1232  *- - diguyCharacter::set_minimum_cpl()
1233  *- - diguyCharacter::get_minimum_cpl()
1234  *- - diguyCharacter::get_maximum_possible_current_cpl()
1235  *- - diguyCharacter::maximize_current_cpl()
1236  *- - diguyCharacter::get_current_cpl()
1237  *- - diguyCharacter::set_position_accumulation_disabled()
1238  *- - diguyCharacter::get_position_accumulation_disabled()
1239  *- - diguyCharacter::set_all_blends_disabled()
1240  *- - diguyCharacter::get_all_blends_disabled()
1241  *- - diguyCharacter::set_shape_switches_disabled()
1242  *- - diguyCharacter::get_shape_switches_disabled()
1243  *- - diguyCharacter::set_shape_callbacks_disabled()
1244  *- - diguyCharacter::get_shape_callbacks_disabled()
1245  *- - diguyCharacter::set_graphics_api_shape_update_disabled()
1246  *- - diguyCharacter::get_graphics_api_shape_update_disabled()
1247  *- - diguyCharacter::optimized_update()
1248  *- - diguyScenario::optimized_update()
1249  *- - diguyScenario::send_character_to_recycle_bin()
1250  *- - diguyScenario::retrieve_character_from_recycle_bin()
1251  *- - diguyGraphicsLink::get_data_ptr()
1252  *- - diguyGraphicsLink::get_translation_data_index()
1253  *- - diguyGraphicsLink::get_rotation_data_index()
1254  *- - diguyGraphicsLink::get_scale_data_index()
1255  *- - diguyGraphicsLink::get_quat_data_ptr()
1256  *- - diguyGraphicsLink::get_quat_data_index()
1257  *- - diguyApp::set_use_varsets_enabled()
1258  *- - diguyApp::get_use_varsets_enabled()
1259  *- - diguyApp::set_precompute_quaternions_enabled()
1260  *- - diguyApp::get_precompute_quaternions_enabled()
1261  *<
1262  ** \subsubsection v709api Version 7.0.9
1263  **
1264  *- - Rewrote portions of network mapping code, custom pdus/specialized
1265  *- motions will now work with more characters.
1266  *- This requires a new version of data, but any character that has
1267  *- been properly tagged with variants and postures should transmit
1268  *- better.
1269  *- - Rewrote speed code, networked characters should scale speed to
1270  *- try and match packets that are coming in.
1271  **
1272  ** \subsubsection v708api Version 7.0.8
1273  **
1274  *- - Trying to get the position of a invalid link will behave a bit
1275  *- better.
1276  **
1277  ** \subsubsection v706api Version 7.0.6
1278  **
1279  *- - Creating a path when a character has none will properly set
1280  *- the initial path name.
1281  **
1282  ** \subsubsection v705api Version 7.0.5
1283  **
1284  *- - Fixed a crash that sometimes happened while reading comments
1285  *- out of texture .attr files.
1286  **
1287  ** \subsubsection v703api Version 7.0.3
1288  **
1289  *- - Fixed a problem with the diguyGraphicsShape::update() function not
1290  *- always being called.
1291  *- - Fixed various bugs with VR-Link and DI-Guy time sync code.
1292  *- - Added warning if diguyCharacter::set_desired_action() is called
1293  *- with 0.0f as the speed.
1294  **
1295  ** \subsubsection v702 Version 7.0.2
1296  **
1297  *- - Fixed a problem with gazing and aiming not zeroing in on the
1298  *- correct positions when using DI-Guy for Vega.
1299  **
1300  ** \subsubsection v701 Version 7.0.1
1301  **
1302  *- - Deprecated "named_callback" functions in diguyApp. Event handler
1303  *- functions should be used instead.
1304  *- - Renamed some diguyViewCamera functions:
1305  *>
1306  *- - diguyViewCamera::get_world_offset_position() has become
1307  *- diguyViewCamera::get_segment_origin()
1308  *- - diguyViewCamera::get_local_position() has become
1309  *- diguyViewCamera::get_position_segment_offset()
1310  *- - diguyViewCamera::get_local_fix() has become
1311  *- diguyViewCamera::get_fix_segment_offset()
1312  *<
1313  *- - Added function diguyCharacterGroup::update_all_members(), and
1314  *- deprecated function diguyCharacterGroup::set_all_members_t()
1315  *- - Fixed problem with deleting one scenario and creating another
1316  *- causing a crash.
1317  *- - Fixed crash problem with function diguy_set_cfg_file().
1318  *- - Changed the default settings of automatic switching of graphics
1319  *- LODs and motion LODs, as set by
1320  *- diguyScenario::set_automatic_graphics_lod_switching() and
1321  *- diguyScenario::set_automatic_motion_lod_switching(). Previously
1322  *- automatic LOD switching was always enabled unless explicitly
1323  *- disabled by calling the above functions. Now automatic LOD
1324  *- switching will be disabled by default in DI-Guy API applications,
1325  *- but remain enabled by default in DI-Guy Scenario.
1326  *- - Added the following functions for adding and removing appearances:
1327  *>
1328  *- - diguyScenario::add_appearance()
1329  *- - diguyScenario::add_appearance_based_on_existing_appearance()
1330  *- - diguyScenario::remove_appearance()
1331  *<
1332  *- - diguyScenario::add_custom_appearance() deprecated;
1333  *- use diguyScenario::add_appearance().
1334  *- - diguyScenario::add_custom_appearance_based_on_existing_appearance()
1335  *- deprecated; use
1336  *- diguyScenario::add_appearance_based_on_existing_appearance().
1337  *- - Promoted the following functions from experimental to
1338  *- official status:
1339  *>
1340  *- - diguyCharacter::get_label_text()
1341  *- - diguyCharacter::set_label_text()
1342  *- - diguyCharacter::get_label_is_visible()
1343  *- - diguyCharacter::set_label_is_visible()
1344  *- - diguyCharacter::set_label_text_color()
1345  *- - diguyCharacter::get_label_text_color()
1346  *- - diguyCharacter::set_label_background_color()
1347  *- - diguyCharacter::get_label_background_color()
1348  *<
1349  *- - Removed diguyLoadManager camera functions (load manager camera
1350  *- now always tracks the scenario's primary view camera):
1351  *>
1352  *- - diguyLoadManager::add_camera()
1353  *- - diguyLoadManager::add_view_camera()
1354  *- - diguyLoadManager::move_camera()
1355  *- - diguyLoadManager::change_view_camera_settings()
1356  *- - diguyLoadManager::remove_camera()
1357  *- - diguyLoadManager::remove_all_cameras()
1358  *<
1359  ** \subsubsection v700 Version 7.0.0
1360  **
1361  *- - Fixed problem with diguyCharacter::set_speed(). The set speed
1362  *- was being reset to the action's default speed after a short time,
1363  *- which is not correct behavior.
1364  *- - Changed values returned by diguyCharacter::get_aim_azimuth()
1365  *- and diguyCharacter::get_aim_elevation() to be character-
1366  *- relative rather than world-relative.
1367  **
1368  ** \subsubsection v6110 Version 6.1.10
1369  **
1370  *- - Fixed event propagation bug when event tout is -1 and scenario
1371  *- tout is changed.
1372  *- - Added optional actor argument to
1373  *- diguyScenario::add_custom_appearance() function. This
1374  *- fixes a problem with characters not being able to switch
1375  *- to custom appearances with
1376  *- diguyCharacter::set_current_appearance() because of actors
1377  *- being different.
1378  *- - Added simple_playback_high_precision and view_far_position that
1379  *- demonstrate off the use of high precision position values.
1380  **
1381  ** \subsubsection v619 Version 6.1.9
1382  **
1383  *- - Fixed problem with various diguyWaypoint "get" functions
1384  *- that return angles (e.g., diguyWaypoint::get_yaw_in());
1385  *- they weren't properly returning angles in degrees.
1386  *- - Fixed problem with merging scenarios: merged waypoints at
1387  *- the origin were not being rotated correctly.
1388  *- - Fixed problem with config file appearance syntax. The
1389  *- item "shapeset:shape" format caused a crash; it now works
1390  *- again.
1391  *- - Fixed problems with required plug-in list not saving or
1392  *- resetting properly.
1393  **
1394  ** \subsubsection v618 Version 6.1.8
1395  **
1396  *- - Far positions rendering are now off by default, though
1397  *- DI-Guy Scenario and DI-Guy Scenario UI V6 turn them on.
1398  *- Practically this means that while internally things are
1399  *- done at a higher precision format, the render camera being
1400  *- in local space will be a change that needs to be explicitly
1401  *- asked for.
1402  *- - Added the following functions for controlling far position
1403  *- state:
1404  *>
1405  *- - diguy_ogl_get_use_far_positions()
1406  *- - diguy_ogl_set_use_far_positions()
1407  *- - diguy_graphics_get_use_far_positions()
1408  *- - diguy_graphics_set_use_far_positions()
1409  *<
1410  *- - Added accessors for setting character and scene object culling
1411  *- on/off.
1412  *>
1413  *- - diguyScenario::set_character_culling_enabled()
1414  *- - diguyScenario::get_character_culling_enabled()
1415  *- - diguyScenario::set_scene_object_culling_enabled()
1416  *- - diguyScenario::get_scene_object_culling_enabled()
1417  *<
1418  *- - Added accessors for setting character and scene object bounding
1419  *- volume visualization on/off. (only works for OpenGL)
1420  *>
1421  *- - diguyScenario::set_character_visualize_bounds_enabled()
1422  *- - diguyScenario::get_character_visualize_bounds_enabled()
1423  *- - diguyScenario::set_scene_object_visualize_bounds_enabled()
1424  *- - diguyScenario::get_scene_object_visualize_bounds_enabled()
1425  *<
1426  *- - Fixed a bug with diguyCharacter::set_current_appearance().
1427  *- - Added warning message if a proposed appearance change is null;
1428  *- fixes crash bug.
1429  *- - diguyScenario::trigger_script_event() deprecated;
1430  *- use diguyScenario::trigger_script().
1431  *- - Added function diguyScenario::trigger_decision().
1432  **
1433  ** \subsubsection v617 Version 6.1.7
1434  **
1435  *- - Added new experimental functions. (Experimental
1436  *- functions are typically for probationary features whose final
1437  *- functionality or API has not been fully worked out.)
1438  *>
1439  *- - diguyCharacter::set_weapon_projectile_is_visible()
1440  *- - diguyCharacter::get_weapon_projectile_is_visible()
1441  *- - diguyCharacter::get_label_text()
1442  *- - diguyCharacter::set_label_text()
1443  *- - diguyCharacter::get_label_is_visible()
1444  *- - diguyCharacter::set_label_is_visible()
1445  *- - diguyCharacter::set_label_text_color()
1446  *- - diguyCharacter::get_label_text_color()
1447  *- - diguyCharacter::set_label_background_color()
1448  *- - diguyCharacter::get_label_background_color()
1449  *- - diguyScenario::find_character_at_screen_coords()
1450  *- - diguyScenario::set_playback_mode()
1451  *- - diguyScenario::set_playback_mode_stop()
1452  *- - diguyScenario::set_playback_mode_play()
1453  *<
1454  *- - Removed the function diguyLoadManager::set_enable_culling().
1455  *- - Added optional arguments initial_posture and initial_variant
1456  *- to diguyScenario::set_iguy_character().
1457  *- - Added function diguyScenario::get_time_of_day().
1458  *- - Fixed bug in diguyCharacter::is_speaking(). It was
1459  *- sometimes improperly returning FALSE.
1460  *- - Added the following functions that control whether the scenario
1461  *- will be reset (as if diguyScenario::reset() were called) when
1462  *- a merge happens:
1463  *>
1464  *- - diguyScenarioMergeSettings::set_reset_flag()
1465  *- - diguyScenarioMergeSettings::get_reset_flag()
1466  *<
1467  *- - Now incoming XC_MERGE_SCENARIO PDUs do not cause the running
1468  *- scenario to stop and reset.
1469  *- - Now incoming XC_MERGE_SCENARIO PDUs cause a
1470  *- XC_MERGE_SCENARIO_COMPLETE PDU to be sent when the merge
1471  *- operation is done.
1472  *- - Now incoming XC_LOAD_SCENARIO PDUs cause a
1473  *- XC_LOAD_SCENARIO_COMPLETE PDU to be sent when the load
1474  *- operation is complete.
1475  *- - Added the following functions:
1476  *>
1477  *- - diguyExerciseInterface::send_pdu_xc_eval_script()
1478  *- - diguyExerciseInterface::send_pdu_xc_time_now()
1479  *<
1480  *- - Now incoming XC_TIME_NOW messages cause the scenario to chase
1481  *- sync.
1482  *- - Now incoming XC_EVAL_SCRIPT messages cause the script therein
1483  *- to be evaluated.
1484  *- - diguyScenario::load() has been changed to not accept .flt
1485  *- filenames. The new function diguyScenario::create_scene_object()
1486  *- should be used instead.
1487  *- - Added the following functions:
1488  *>
1489  *- - diguyScenario::create_scene_object()
1490  *- - diguyScenario::destroy_scene_object()
1491  *<
1492  *- - Fixed problem with DX99 version of the library that prevented
1493  *- gazing from working correctly.
1494  *- - Added better detection of and error message for missing
1495  *- DI-Guy Data installation.
1496  *- - Renamed experimental "shot" class, function names, and
1497  *- callback ids to use the more generic term "impact":
1498  *>
1499  *- - diguyShot
1500  *>
1501  *- - diguyShot (class name) -> diguyImpact
1502  *- - get_shooter_name() -> get_attacker_name()
1503  *- - get_shooter() -> get_attacker()
1504  *- - get_shot_number() -> get_impact_number()
1505  *- - set_shot_number() -> set_impact_number()
1506  *- - get_shot_been_processed() -> get_impact_been_processed()
1507  *- - set_shot_been_processed() -> set_impact_been_processed()
1508  *<
1509  *- - diguyCharacter
1510  *>
1511  *- - CALLBACK_ID_GOT_SHOT -> CALLBACK_ID_IMPACT
1512  *- - CALLBACK_ID_SHOT_SUCCESS -> CALLBACK_ID_FIRE_WEAPON_SUCCESS
1513  *- - get_last_shot_record() -> get_last_impact_record()
1514  *- - get_last_shot_number() -> get_last_impact_number()
1515  *- - get_last_shot_been_processed() -> get_last_impact_been_processed()
1516  *- - set_last_shot_been_processed() -> set_last_impact_been_processed()
1517  *- - get_last_shot_link() -> get_last_impact_link()
1518  *- - get_last_shot_link_is() -> get_last_impact_link_is()
1519  *- - set_max_shot_hits() -> set_max_impact_hits()
1520  *<
1521  *- - diguyScenario
1522  *>
1523  *- - CALLBACK_ID_ENVIRONMENTAL_DETONATION -> CALLBACK_ID_SCENE_OBJECT_IMPACT
1524  *- - get_last_env_shot_info() -> get_last_env_impact_info()
1525  *<
1526  *<
1527  *- - Added function diguyExerciseInterface::send_pdu_xc_time_now().
1528  *- - Added code to properly respond to incoming XC_TIME_NOW PDUs.
1529  **
1530  ** \subsubsection v616 Version 6.1.6
1531  **
1532  *- - Added functions and diguyExerciseInterface class for
1533  *- enhanced networking support:
1534  *>
1535  *- - diguyApp::get_exercise_interface()
1536  *- - diguyExerciseInterface::send_pdu_xc_load_scenario()
1537  *- - diguyExerciseInterface::send_pdu_xc_merge_scenario()
1538  *- - diguyExerciseInterface::send_pdu_xc_trigger_script()
1539  *- - diguyExerciseInterface::send_pdu_xc_control()
1540  *- - diguyScenario::set_tin_time_of_day()
1541  *- - diguyScenario::get_tin_time_of_day()
1542  *<
1543  *- - Added new functions diguyView::get_width() and
1544  *- diguyView::get_height().
1545  *- - Experimental plugin infrastructure has been reworked a fair amount.
1546  *>
1547  *- - Function diguyScenario::add_plugin() has been changed to
1548  *- diguyApp::load_plugin().
1549  *- - Function diguyScenario::remove_plugin() has been changed to
1550  *- diguyApp::unload_plugin().
1551  *- - The following functions will be imported when a plugin
1552  *- is loaded. Note that not only diguy_version() must be
1553  *- implemented:
1554  *>
1555  *- - void diguy_version(int* version_major, int* version_minor, int* version_point)
1556  *- - void initialize_plugin(diguyApp* app)
1557  *- - void deinitialize_plugin(diguyApp* app)
1558  *- - void initialize(diguyScenario* s)
1559  *- - void deinitialize(diguyScenario* s)
1560  *- - void pre_update(diguyScenario* s)
1561  *- - void post_update(diguyScenario* s)
1562  *- - void pre_draw(diguyScenario* s)
1563  *- - void post_draw(diguyScenario* s)
1564  *- - void reset(diguyScenario* s)
1565  *- - diguyPluginMouseCursor get_mouse_cursor(diguyScenario* s)
1566  *- - void mouse_press(diguyScenario* s, diguyPluginMouseEvent* mouse_event)
1567  *- - void mouse_drag(diguyScenario* s, diguyPluginMouseEvent* mouse_event)
1568  *- - void mouse_release(diguyScenario* s, diguyPluginMouseEvent* mouse_event)
1569  *- - void mouse_move(diguyScenario* s, diguyPluginMouseEvent* mouse_event)
1570  *- - void save_review_data(diguyScenario* s, const char* filename)
1571  *- - void load_review_data(diguyScenario* s, const char* filename)
1572  *<
1573  *<
1574  *- - Added an additional argument, merge_settings, to the
1575  *- diguyScenario::merge() function.
1576  *- - Added the following functions to enable better control of
1577  *- merging scenarios:
1578  *>
1579  *- - diguyScenario::create_merge_settings()
1580  *- - diguyScenario::destroy_merge_settings()
1581  *<
1582  *- - Added the following functions:
1583  *>
1584  *- - diguyCharacter::revive_now()
1585  *<
1586  *- - Added the following functions in support of 3D positional sound:
1587  *>
1588  *- - diguyCharacter::set_default_weapon_sound()
1589  *- - diguyCharacter::get_default_weapon_sound()
1590  *- - diguyCharacter::set_default_weapon_sound_gain()
1591  *- - diguyCharacter::get_default_weapon_sound_gain()
1592  *- - diguyCharacter::play_3d_sound()
1593  *- - diguySoundInstance::set_is_3d_sound_flag()
1594  *- - diguySoundInstance::get_is_3d_sound_flag()
1595  *<
1596  *- - Added new optional argument "gain" to diguyCharacter::play_sound()
1597  *- function.
1598  *- - Made following functions available to Decision Beads and Decision
1599  *- Events:
1600  *>
1601  *- - diguyCharacter::aim_at_character()
1602  *- - diguyCharacter::end_aim()
1603  *- - diguyCharacter::end_gaze()
1604  *- - diguyCharacter::end_lpoint()
1605  *- - diguyCharacter::gaze_at_character()
1606  *- - diguyCharacter::lpoint_at_character()
1607  *- - diguyCharacter::resume_interrupted_path()
1608  *- - diguyCharacter::play_3d_sound()
1609  *<
1610  *- - Removed unused variable "working_directory" from bdiExFaceInit
1611  *- structure. Replaced with variable "placeholder", leaving the
1612  *- option open for future init variables. Calls passing NULL for
1613  *- the bdiExFaceInit structure to diguy_exface_initialize() will
1614  *- not need to change.
1615  *- - Fixed problem with Decision Bead that incorrectly put function
1616  *- variable_less_than_string() in variable query functions instead
1617  *- of character query functions.
1618  *- - Added script_type argument to diguyScenario::eval_script() and
1619  *- diguyScenario::eval_script_file() functions.
1620  **
1621  ** \subsubsection v615 Version 6.1.5
1622  **
1623  *- - Fixed problem that newly created characters were not
1624  *- appearing until the next scenario tick dt boundary was
1625  *- crossed.
1626  *- - diguyCharacter::set_t() deprecated;
1627  *- use diguyCharacter::update().
1628  *- - Added new function diguyCharacterPath::get_length().
1629  *- - Fixed potential crash from call to function
1630  *- diguyCharacterPath::update().
1631  *- - Character positions now stored in higher precision format.
1632  *>
1633  *- - Added new functions:
1634  *>
1635  *- - diguyCharacter::set_position_double()
1636  *- - diguyCharacter::get_position_double()
1637  *- - diguyCharacter::get_link_position_double()
1638  *- - diguyCharacter::get_link_position_with_offset_double()
1639  *- - diguyGraphicsLink::get_translation_double()
1640  *- - diguyViewCamera::get_position_double()
1641  *<
1642  *- - New local space camera. DI-Guy can now render in the local
1643  *- space of the camera. This allows DI-Guy to avoid putting
1644  *- large values on the rendering stack, avoiding numerical
1645  *- imprecision on objects that are far from the origin.
1646  *- - Added new local space camera functions:
1647  *>
1648  *- - diguyScenario::set_render_camera()
1649  *- - diguyViewCamera::get_local_fix()
1650  *- - diguyViewCamera::get_local_position()
1651  **
1652  ** In OpenGL, use gluLookAt(local_position_x, local_position_y,
1653  ** local_position_z, local_fix_x, local_fix_y, local_fix_z,
1654  ** 0.0, 0.0, 1.0); to emulate the DI-Guy camera.
1655  *<
1656  *<
1657  ** \subsubsection v614 Version 6.1.4
1658  **
1659  *- - Added new function diguyGraphicsShape::get_is_hidden().
1660  *- - Added new functions to diguyCharacterGroup class:
1661  *>
1662  *- - diguyCharacterGroup::get_num_members()
1663  *- - diguyCharacterGroup::get_member_at_index()
1664  *<
1665  *- - Added new functions to diguySensorRegion class:
1666  *>
1667  *- - diguySensorRegion::add_characters_in_region_to_group()
1668  *- - diguySensorRegion::add_candidate_characters_in_region_to_group()
1669  *<
1670  *- - Removed unused functions from diguySensorRegion class:
1671  *>
1672  *- - diguySensorRegion::get_characters_in_region()
1673  *- - diguySensorRegion::update_characters_in_region()
1674  *- - diguySensorRegion::update_candidate_characters_in_region()
1675  *<
1676  ** \subsubsection v613 Version 6.1.3
1677  **
1678  *- - Added new utility function diguy_convert_euler_angle_order().
1679  *- This function should help DI-Guy API users convert the DI-Guy
1680  *- standard Euler angle order of ZXY (yaw then roll then pitch)
1681  *- into other Euler angle orders.
1682  *- - Added new argument rampup_interval to function
1683  *- diguyCharacter::add_motion_texture(). This function makes it
1684  *- possible to more smoothly enter a motion texture. Previously
1685  *- the rampup was hard-coded to 0.2 seconds. If the function
1686  *- is to end existing motion textures, it also uses the passed
1687  *- rampup interval as the rampdown interval for ending the
1688  *- existing motion textures.
1689  *- - Fixed annoying error message that was printed when motion textures
1690  *- ended.
1691  *- - Added new variants that can be added to custom motions:
1692  *>
1693  *- - DIGUY_MOTION_VARIANT_MISC0
1694  *- - DIGUY_MOTION_VARIANT_MISC1
1695  *- - DIGUY_MOTION_VARIANT_MISC2
1696  *- - DIGUY_MOTION_VARIANT_MISC3
1697  *- - DIGUY_MOTION_VARIANT_MISC4
1698  *- - DIGUY_MOTION_VARIANT_MISC5
1699  *- - DIGUY_MOTION_VARIANT_MISC6
1700  *- - DIGUY_MOTION_VARIANT_MISC7
1701  *- - DIGUY_MOTION_VARIANT_MISC8
1702  *- - DIGUY_MOTION_VARIANT_MISC9
1703  *<
1704  ** \subsubsection v612 Version 6.1.2
1705  **
1706  *- - Changed win32 programming examples so that when examples are
1707  *- compiled for different versions of LIBC (i586_md_debug as
1708  *- opposed to i586_md, for example), the object files will be
1709  *- placed in separate directories.
1710  *- - Added new function calls that will free memory allocated by
1711  *- the DI-Guy Graphics API loader once platform-specific objects
1712  *- have been created:
1713  *>
1714  *- - diguyGraphicsMaterial::free_loader_memory()
1715  *- - diguyGraphicsMesh::free_loader_memory()
1716  *- - diguyGraphicsState::free_loader_memory()
1717  *- - diguyGraphicsTexture::free_loader_memory()
1718  *<
1719  *- - Fixed a problem with gazing in which a character with orientation
1720  *- change enabled would do an extra shuffle to the left and back
1721  *- again when the character was already facing the gaze angle at
1722  *- gaze start.
1723  *- - Added new side-effects to characters that die, including those
1724  *- for which the diguyCharacter::die_now() function is called:
1725  *>
1726  *- - all aiming is ended
1727  *- - all gazing is ended
1728  *- - all pointing is ended
1729  *- - head nodding and shaking are stopped
1730  *- - all gestures are aborted
1731  *- - all sounds originated by the character are stopped
1732  *<
1733  *- - Added new function call limitations to dead characters. The
1734  *- following function calls will have no effect on dead characters:
1735  *>
1736  *- - diguyCharacter::add_motion_texture()
1737  *- - diguyCharacter::aim_at_angle()
1738  *- - diguyCharacter::aim_at_angle_local()
1739  *- - diguyCharacter::aim_at_character()
1740  *- - diguyCharacter::aim_at_point()
1741  *- - diguyCharacter::aim_at_point_local()
1742  *- - diguyCharacter::create_and_force_bridge_path()
1743  *- - diguyCharacter::execute_gesture()
1744  *- - diguyCharacter::execute_1stage_gesture()
1745  *- - diguyCharacter::execute_2stage_gesture()
1746  *- - diguyCharacter::execute_3stage_gesture()
1747  *- - diguyCharacter::fire_screen_space_bullet()
1748  *- - diguyCharacter::fire_weapon()
1749  *- - diguyCharacter::fire_weapon_n_times()
1750  *- - diguyCharacter::force_action()
1751  *- - diguyCharacter::force_action_and_path_shape()
1752  *- - diguyCharacter::force_action_with_duration()
1753  *- - diguyCharacter::force_partial_path()
1754  *- - diguyCharacter::force_path()
1755  *- - diguyCharacter::gaze_at_angle()
1756  *- - diguyCharacter::gaze_at_angle_local()
1757  *- - diguyCharacter::gaze_at_character()
1758  *- - diguyCharacter::gaze_at_point()
1759  *- - diguyCharacter::gaze_at_point_local()
1760  *- - diguyCharacter::lpoint_at_angle()
1761  *- - diguyCharacter::lpoint_at_angle_local()
1762  *- - diguyCharacter::lpoint_at_character()
1763  *- - diguyCharacter::lpoint_at_point()
1764  *- - diguyCharacter::lpoint_at_point_local()
1765  *- - diguyCharacter::nod_head()
1766  *- - diguyCharacter::play_sound()
1767  *- - diguyCharacter::push_path()
1768  *- - diguyCharacter::resume_interrupted_path()
1769  *- - diguyCharacter::set_aim()
1770  *- - diguyCharacter::set_desired_action()
1771  *- - diguyCharacter::set_nod()
1772  *- - diguyCharacter::shake_head()
1773  *<
1774  *- - Added diguyCharacterPath::get_point_at_distance() function that
1775  *- makes it possible to sample path points. The function is very
1776  *- similar to diguyPathShape::get_point_at_distance().
1777  *- - Changed diguyScenario::create_waypoint() function to take an
1778  *- additional argument. Waypoints created with the function can
1779  *- now have different initial weights for entering and leaving the
1780  *- waypoint.
1781  **
1782  ** \subsubsection v611 Version 6.1.1
1783  **
1784  *- - Added new member function:
1785  *>
1786  *- - diguyLoadManager::remove_all_cameras()
1787  *<
1788  *- - Added new member functions to diguyVariable that allow for
1789  *- setting and getting the initial value of the variable, and
1790  *- for retrieving the scenario and/or character the variable
1791  *- belongs to:
1792  *>
1793  *- - diguyVariable::get_scenario()
1794  *- - diguyVariable::get_character()
1795  *- - diguyVariable::get_initial_value_as_int()
1796  *- - diguyVariable::get_initial_value_as_float()
1797  *- - diguyVariable::get_initial_value_as_string()
1798  *- - diguyVariable::set_initial_value_as_int()
1799  *- - diguyVariable::set_initial_value_as_float()
1800  *- - diguyVariable::set_initial_value_as_string()
1801  *<
1802  *- - Added character variables to characters. Character variables
1803  *- are almost exactly like scenario variables but are local to each
1804  *- character instead of being shared across the scenario. For
1805  *- example, all characters in a scenario could be given a variable
1806  *- named "panic_level" that tracks how panicked the character is.
1807  *- Character variables use the same class as scenario variables:
1808  *- diguyVariable. The following functions are available for
1809  *- accessing character variables:
1810  *>
1811  *- - diguyCharacter::get_num_variables()
1812  *- - diguyCharacter::get_variable_at_index()
1813  *- - diguyCharacter::find_variable()
1814  *- - diguyCharacter::find_or_create_variable()
1815  *- - diguyCharacter::destroy_variable()
1816  *- - diguyCharacter::variable_equal_to_int()
1817  *- - diguyCharacter::variable_greater_than_int()
1818  *- - diguyCharacter::variable_less_than_int()
1819  *- - diguyCharacter::variable_equal_to_float()
1820  *- - diguyCharacter::variable_greater_than_float()
1821  *- - diguyCharacter::variable_less_than_float()
1822  *- - diguyCharacter::variable_equal_to_string()
1823  *- - diguyCharacter::variable_greater_than_string()
1824  *- - diguyCharacter::variable_less_than_string()
1825  *<
1826  ** \subsubsection v610 Version 6.1.0
1827  **
1828  *- - Added new functions to the DI-Guy Graphics API to make it easier
1829  *- to know which character links or shapes belong to, and to easily
1830  *- get a pointer to the character's base link:
1831  *>
1832  *- - diguyGraphicsLink::get_character()
1833  *- - diguyGraphicsShape::get_character()
1834  *- - diguyCharacter::get_position_link()
1835  *<
1836  *- - Added new function diguyGraphicsLink::get_transformation_matrix().
1837  *- This function provides access to the link transformation in matrix
1838  *- form rather than separate vectors for translation, rotation, etc.
1839  *- - Added new blend functions "StepHalfway" and "Waver". The
1840  *- "StepHalfway" blend function makes an instant step from 0 to 1
1841  *- halfway through the blend. The "Waver" blend function wavers from 0
1842  *- to 1 back to 0 and back to 1 using a three-quarter sine wave.
1843  *- - Added functions to diguyScenario API:
1844  *>
1845  *- - diguyScenario::get_character_type_num_gestures()
1846  *- - diguyScenario::get_character_type_gesture_at_index()
1847  *<
1848  *- - Added functions to diguyCharacterGesture API:
1849  *>
1850  *- - diguyCharacterGesture::force_table_action()
1851  *<
1852  ** \subsubsection v608 Version 6.0.8
1853  **
1854  *- - Changed DI-Guy Graphics API to not print a warning if a geometry
1855  *- file is not found. This allows external loaders to load their
1856  *- own version of a geometry file without warnings, and without the
1857  *- file having to be present in $DIGUY/geometry.
1858  *- - Added function diguyCharacter::is_group_member().
1859  *- - For Windows, added the DI-Guy version number as a suffix to the
1860  *- .dll that gets installed in the bin directory.
1861  **
1862  ** \subsubsection v606 Version 6.0.6
1863  **
1864  *- - Changed default for gaze parameter "orientation enabled for
1865  *- gaze". In DI-Guy 5.x this parameter defaulted to 0 for all
1866  *- characters except the sergeant. In earlier versions of 6.0 this
1867  *- was changed to "1 if character has turning actions, else 0".
1868  *- This change has, however, resulted in too much confusion and
1869  *- user astonishment. The new (and hopefully final) change
1870  *- is to default the parameter to 0 for *all* characters. This fixes
1871  *- a backwards incompatibility problem where some version 5 characters
1872  *- that were gazing would leave their path on version 6 and thus not
1873  *- complete the actions specified by their path.
1874  *- - Implemented function diguyCharacter::end_aim(). This function
1875  *- had been omitted from the DI-Guy API.
1876  *- - Fixed problem with initial value of scenario variables, where
1877  *- the integer value of each variable was initialized to zero,
1878  *- even if the intended initial value was nonzero.
1879  *- - Fixed problem when merging two scenarios with different
1880  *- values for tick dt. Decision beads, Script event beads, Aim
1881  *- beads and Gaze beads were being improperly scheduled.
1882  **
1883  ** \subsubsection v605 Version 6.0.5
1884  **
1885  *- - Fixed diguyCharacter::get_aim_azimuth() and
1886  *- diguyCharacter::get_aim_elevation(). They were returning
1887  *- zero. Now they return meaningful values if the character is
1888  *- aiming.
1889  **
1890  ** \subsubsection v604 Version 6.0.4
1891  **
1892  *- - DI-Guy can now use OpenGL's multitexturing mechanism. The
1893  *- OpenGL texture unit that DI-Guy will use can be set by
1894  *- setting the bdiGraphicsInitOgl::use_multitexture_extension
1895  *- and bdiGraphicsInitOgl::texture_unit initialization variables.
1896  **
1897  ** \subsubsection v603 Version 6.0.3
1898  **
1899  *- - Fixed a problem with DI-Guy Graphics API functions not being
1900  *- correctly declared for DLL use.
1901  *- - Fixed a problem with calling path edit functions on a path
1902  *- that is in use. The change was not being fully propagated
1903  *- to the character's motions.
1904  *- - Eliminated GoThere camera instability at low frame rates.
1905  *- - Eliminated aiming instability at low frame rates and at low
1906  *- desired locate times.
1907  **
1908  ** \subsubsection v602 Version 6.0.2
1909  **
1910  *- - No changes.
1911  **
1912  ** \subsubsection v601 Version 6.0.1
1913  **
1914  *- - Fixed problem with motion scaling where the scale factor was
1915  *- being applied twice in some cases. (PR 3029)
1916  *- - Removed deprecated diguyCharacter functions:
1917  *>
1918  *- - diguyCharacter::force_action_by_name()
1919  *- - diguyCharacter::get_desired_action_name()
1920  *- - diguyCharacter::set_desired_action_by_name()
1921  *- - diguyCharacter::force_partial_path_by_name()
1922  *- - diguyCharacter::force_path_by_name()
1923  *- - diguyCharacter::push_path_by_name()
1924  *- - diguyCharacter::set_parent_by_name()
1925  *<
1926  *- - Removed deprecated diguySensorRegion function
1927  *- diguySensorRegion::contains_character_by_name().
1928  *- - Removed deprecated diguySignal function diguySignal::play_sound().
1929  *- - Removed deprecated diguyScenario function
1930  *- diguyScenario::find_or_create_face_expression().
1931  **
1932  ** \subsubsection v600 Version 6.0.0
1933  **
1934  *- - Made aiming precise. Characters now actually aim at the
1935  *- targets specified by aim beads, rather than giving an
1936  *- approximation of proper aim.
1937  *- - Made aiming dynamic. Character aiming motion is now much more
1938  *- realistic, homing in on the specified target.
1939  *- - Added new diguyCharacter functions:
1940  *>
1941  *- - diguyCharacter::aim_at_angle()
1942  *- - diguyCharacter::aim_at_angle_local()
1943  *- - diguyCharacter::aim_at_point()
1944  *- - diguyCharacter::aim_at_point_local()
1945  *- - diguyCharacter::aim_at_character()
1946  *- - diguyCharacter::set_aim_param_desired_locate_time()
1947  *- - diguyCharacter::get_aim_param_desired_locate_time()
1948  *- - diguyCharacter::get_aim_is_acquired()
1949  *- - diguyCharacter::get_aim_is_steady()
1950  *- - diguyCharacter::set_weapon_near_range()
1951  *- - diguyCharacter::set_weapon_far_range()
1952  *<
1953  *- - Added diguyLoadManager class. Members are:
1954  *>
1955  *- - diguyLoadManager::add_camera()
1956  *- - diguyLoadManager::add_view_camera()
1957  *- - diguyLoadManager::move_camera()
1958  *- - diguyLoadManager::change_view_camera_settings()
1959  *- - diguyLoadManager::remove_camera()
1960  *- - diguyLoadManager::set_enable_culling()
1961  *- - diguyLoadManager::set_nonvisible_update_rate()
1962  *- - diguyLoadManager::set_zone_bounds()
1963  *- - diguyLoadManager::set_zone_parameters()
1964  *- - diguyLoadManager::set_max_update_period()
1965  *<
1966  *- - Added new diguyApp functions:
1967  *>
1968  *- - diguyApp::create_load_manager()
1969  *- - diguyApp::get_load_manager()
1970  *- - diguyApp::destroy_load_manager()
1971  *<
1972  *- - Added new diguyCharacter functions:
1973  *>
1974  *- - diguyCharacter::get_bounding_radius()
1975  *- - diguyCharacter::get_default_bounding_radius()
1976  *- - diguyCharacter::set_bounding_radius()
1977  *<
1978  *- - Added new diguyApp class. There is only one diguyApp object per
1979  *- application. It is available after the diguy_*_initialize() call
1980  *- by calling the static function diguyApp::get_app(). The diguyApp
1981  *- object will hold data that is application-wide, which in the past
1982  *- has been somewhat artificially placed in the diguyScenario class.
1983  *- - Removed support for character history types
1984  *- DIGUY_HISTORY_TYPE_FIRST and DIGUY_HISTORY_TYPE_LAST. Characters
1985  *- saved using these history types will have their history type
1986  *- set to DIGUY_HISTORY_TYPE_COMPLETE.
1987  *- - Moved some static functions from diguyScenario to diguyApp:
1988  *>
1989  *- - diguyScenario::add_default_callback() deprecated;
1990  *- use diguyApp::add_default_scenario_callback()
1991  *- - diguyScenario::remove_default_callback() deprecated;
1992  *- use diguyApp::remove_default_scenario_callback()
1993  *- - diguyScenario::remove_default_callback_with_user_data() deprecated;
1994  *- use diguyApp::remove_default_scenario_callback_with_user_data()
1995  *- - diguyScenario::add_default_callback_script() deprecated;
1996  *- use diguyApp::add_default_scenario_callback_script()
1997  *- - diguyScenario::remove_default_callback_script() deprecated;
1998  *- use diguyApp::remove_default_scenario_callback_script()
1999  *<
2000  *- - Deprecated two diguyCharacterPath callback ids. A decision
2001  *- bead or script bead at the appropriate place in the path
2002  *- should be used instead of the deprecated callbacks:
2003  *>
2004  *- - CALLBACK_ID_TIME_LEFT has been changed to
2005  *- CALLBACK_ID_TIME_LEFT_DEPRECATED
2006  *- - CALLBACK_ID_TIME_INTO has been changed to
2007  *- CALLBACK_ID_TIME_INTO_DEPRECATED
2008  *<
2009  *- - Fixed problem with gestures not range checking stage
2010  *- argument. If 0 was passed as the stage in some functions,
2011  *- memory overwrites could have occurred or garbage results could
2012  *- have been returned. Also updated doc of affected functions
2013  *- to specify that stages are between 1 and 3.
2014  *- - Added functions to character for manually applying path
2015  *- bead effects:
2016  *>
2017  *- - diguyCharacter::apply_aim_bead()
2018  *- - diguyCharacter::apply_decision_bead()
2019  *- - diguyCharacter::apply_gaze_bead()
2020  *- - diguyCharacter::apply_script_bead()
2021  *<
2022  *- - Added new diguyCharacterPathDecisionBead class. Members are:
2023  *>
2024  *- - diguyCharacterPathDecisionBead::get_name()
2025  *- - diguyCharacterPathDecisionBead::set_name()
2026  *- - diguyCharacterPathDecisionBead::get_distance_into_path()
2027  *- - diguyCharacterPathDecisionBead::set_distance_into_path()
2028  *- - diguyCharacterPathDecisionBead::get_length()
2029  *- - diguyCharacterPathDecisionBead::set_length()
2030  *- - diguyCharacterPathDecisionBead::get_tin()
2031  *- - diguyCharacterPathDecisionBead::set_tin()
2032  *- - diguyCharacterPathDecisionBead::get_duration()
2033  *- - diguyCharacterPathDecisionBead::set_duration()
2034  *<
2035  *- - Added new diguyCharacterPathAimBead class. Members are:
2036  *>
2037  *- - diguyCharacterPathAimBead::get_name()
2038  *- - diguyCharacterPathAimBead::set_name()
2039  *- - diguyCharacterPathAimBead::get_distance_into_path()
2040  *- - diguyCharacterPathAimBead::set_distance_into_path()
2041  *- - diguyCharacterPathAimBead::get_length()
2042  *- - diguyCharacterPathAimBead::set_length()
2043  *- - diguyCharacterPathAimBead::get_tin()
2044  *- - diguyCharacterPathAimBead::set_tin()
2045  *- - diguyCharacterPathAimBead::get_duration()
2046  *- - diguyCharacterPathAimBead::set_duration()
2047  *<
2048  *- - Added new diguyCharacterPathGazeBead class. Members are:
2049  *>
2050  *- - diguyCharacterPathGazeBead::get_name()
2051  *- - diguyCharacterPathGazeBead::set_name()
2052  *- - diguyCharacterPathGazeBead::get_distance_into_path()
2053  *- - diguyCharacterPathGazeBead::set_distance_into_path()
2054  *- - diguyCharacterPathGazeBead::get_length()
2055  *- - diguyCharacterPathGazeBead::set_length()
2056  *- - diguyCharacterPathGazeBead::get_tin()
2057  *- - diguyCharacterPathGazeBead::set_tin()
2058  *- - diguyCharacterPathGazeBead::get_duration()
2059  *- - diguyCharacterPathGazeBead::set_duration()
2060  *<
2061  *- - Added function diguyCharacter::find_waypoint(). This
2062  *- function finds a waypoint by name.
2063  *- - Added functions to access new bead types. Also added find
2064  *- functions for action beads and script beads. The following
2065  *- functions have been added to diguyCharacterPath:
2066  *>
2067  *- - diguyCharacterPath::find_waypoint()
2068  *- - diguyCharacterPath::find_action_bead()
2069  *- - diguyCharacterPath::find_script_bead()
2070  *- - diguyCharacterPath::get_num_aim_beads()
2071  *- - diguyCharacterPath::get_aim_bead_at_index()
2072  *- - diguyCharacterPath::find_aim_bead()
2073  *- - diguyCharacterPath::get_num_decision_beads()
2074  *- - diguyCharacterPath::get_decision_bead_at_index()
2075  *- - diguyCharacterPath::find_decision_bead()
2076  *- - diguyCharacterPath::get_num_gaze_beads()
2077  *- - diguyCharacterPath::get_gaze_bead_at_index()
2078  *- - diguyCharacterPath::find_gaze_bead()
2079  *<
2080  *- - Added functions to diguyCharacterGesture API:
2081  *>
2082  *- - diguyCharacterGesture::set_table_action_begin()
2083  *- - diguyCharacterGesture::get_table_action_begin()
2084  *- - diguyCharacterGesture::set_table_action_end()
2085  *- - diguyCharacterGesture::get_table_action_end()
2086  *- - diguyCharacterGesture::get_table_action_now()
2087  *- - diguyCharacterGesture::get_table_action_next()
2088  *- - diguyCharacterGesture::get_rampup_duration()
2089  *- - diguyCharacterGesture::set_rampup_duration()
2090  *- - diguyCharacterGesture::get_rampup_blend_function_name()
2091  *- - diguyCharacterGesture::set_rampup_blend_function_name()
2092  *- - diguyCharacterGesture::get_rampdown_duration()
2093  *- - diguyCharacterGesture::set_rampdown_duration()
2094  *- - diguyCharacterGesture::get_rampdown_blend_function_name()
2095  *- - diguyCharacterGesture::set_rampdown_blend_function_name()
2096  *- - diguyCharacterGesture::get_table_action_rep_duration()
2097  *- - diguyCharacterGesture::get_table_transition_duration()
2098  *- - diguyCharacterGesture::get_default_blend_duration()
2099  *- - diguyCharacterGesture::get_num_table_actions()
2100  *- - diguyCharacterGesture::get_table_action_at_index()
2101  *<
2102  *- - Added functions for setting initial motion texture parameters:
2103  *>
2104  *- - diguyCharacter::set_initial_motion_texture()
2105  *- - diguyCharacter::get_initial_motion_texture()
2106  *- - diguyCharacter::set_initial_motion_texture_gain()
2107  *- - diguyCharacter::get_initial_motion_texture_gain()
2108  *<
2109  *- - Plugins require a license.
2110  *- - Moved to flexlm 10.1 on Windows for license management.
2111  *- - Particles now work in locked scenarios.
2112  *- - Made characters with non default actors display properly in
2113  *- Vega Prime.
2114  *- - Saving review data now saves all generated data, not just up to
2115  *- the time slider.
2116  *- - Fixed a bug with history saving.
2117  **
2118  ** \subsubsection v535 Version 5.3.5
2119  **
2120  *- - Fixed problem with .flt loader not dealing well with .flt files that
2121  *- contain multiple nodes that have the same name. The .flt loader now
2122  *- more vigorously checks for name collisions.
2123  *- - Removed one unused level of Motion LODs. The unused LOD 6 was not
2124  *- mentioned in documentation nor was it used in motion generation
2125  *- code. This change requires use of DI-Guy Data 5.3.5.
2126  *- - Worked on diguyCharacterGesture API:
2127  *>
2128  *- - diguyCharacterGesture::get_num_stages() deprecated;
2129  *- use diguyCharacterGesture::get_num_progression_stages()
2130  *- - diguyCharacterGesture::set_stage_duration() deprecated
2131  *- use diguyCharacterGesture::set_progression_stage_duration()
2132  *- - diguyCharacterGesture::get_stage_duration() deprecated
2133  *- use diguyCharacterGesture::get_progression_stage_duration()
2134  *- - diguyCharacterGesture::get_stage_optimal_duration() deprecated
2135  *- use diguyCharacterGesture::get_progression_stage_optimal_duration()
2136  *<
2137  *- - Worked on diguyCharacterGesture documentation. Added more
2138  *- which functions can be called for which gesture types.
2139  *- - Added type diguyCharacterGestureType and corresponding function
2140  *- diguyCharacterGesture::get_type().
2141  *- - New experimental shooting functionality:
2142  *>
2143  *- - Added callback diguyCharacter::CALLBACK_ID_GOT_SHOT.
2144  *- - Added callback diguyCharacter::CALLBACK_ID_SHOT_SUCCESS.
2145  *- - Added new find all hits functionality.
2146  *- - Added new diguyShot class accessible from scripts,
2147  *- records who got shot and where.
2148  *- - Characters can now shoot multiple targets; added
2149  *- max_shot_hits to control the maximum number of
2150  *- shots to report. By default scene objects stop bullets.
2151  *- - Weapon spread shots test against the octtree first (speed up).
2152  *<
2153  *- - Fixed some bugs with review data.
2154  *- - Experimental plugin infrastructure:
2155  *>
2156  *- - Added functions diguyScenario::add_plugin() and
2157  *- diguyScenario::remove_plugin().
2158  *- - The following functions can be exported from the dll to plug
2159  *- into DI-Guy code:
2160  *>
2161  *- - void initialize(diguyScenario* s)
2162  *- - void deinitialize(diguyScenario* s)
2163  *- - void pre_draw(diguyScenario* s)
2164  *- - void post_draw(diguyScenario* s)
2165  *- - void update(diguyScenario* s)
2166  *- - void reset(diguyScenario* s)
2167  *- - void save_review_data(const char* filename)
2168  *- - void load_review_data(const char* filename)
2169  *<
2170  *- - See Documentation for more information.
2171  *<
2172  **
2173  ** \subsubsection v534 Version 5.3.4
2174  **
2175  *- - Added new callbacks for use with the diguyCharacter::add_callback()
2176  *- function:
2177  *>
2178  *- - CALLBACK_ID_CURRENT_APPEARANCE_CHANGED
2179  *- - CALLBACK_ID_CURRENT_HEAD_APPEARANCE_CHANGED
2180  *<
2181  *- - Added new gesture type: table gestures. Table gestures are much
2182  *- like character action tables, and allow a single gesture to employ
2183  *- many different motions.
2184  **
2185  ** \subsubsection v533 Version 5.3.3
2186  **
2187  *- - Improved SDK's initialization time. Version 5.3.3 should take about
2188  *- half the time of version 5.3.2 to initialize.
2189  *- - Changed default override stage of function
2190  *- diguyCharacter::create_pose_override() from 2 to 3.
2191  *- - Improved documentation for diguyCharacter "Pose Functions"
2192  *- section.
2193  *- - Improved documentation for
2194  *- diguyScenario::set_automatic_motion_lod_switching() function.
2195  *- - Added function diguyCharacter::end_all_gestures(), a gentler way
2196  *- than diguyCharacter::abort_all_gestures() to stop a character's
2197  *- active gestures.
2198  *- - Fixed problem with changing an existing character's type via the
2199  *- diguyCharacter::set_character_type() function. The geometry of the
2200  *- character wasn't displaying properly until the scenario was reset.
2201  *- This has been fixed.
2202  *- - Fixed documentation for the
2203  *- diguyCharacterPoseOverride::get_pose_in_radians() function; it was
2204  *- incorrectly implying that it could be used to read the current pose
2205  *- of the character, when it really only returns the most recent pose
2206  *- as set by diguyCharacterPoseOverride::set_pose_in_radians().
2207  *- - Fixed problem where specifying a non-existent default appearance
2208  *- for a character caused a crash.
2209  *- - Fixed problem where characters with no links due to config file
2210  *- syntax errors caused a crash.
2211  **
2212  ** \subsubsection v532 Version 5.3.2
2213  **
2214  *- - Added missing initial position and orientation functions to
2215  *- diguyCharacter:
2216  *>
2217  *- - diguyCharacter::set_initial_position()
2218  *- - diguyCharacter::get_initial_position()
2219  *- - diguyCharacter::set_initial_orientation()
2220  *- - diguyCharacter::get_initial_orientation()
2221  *<
2222  *- - Added set_name() functions to most DI-Guy API objects.
2223  *- - Added better access to path data such as waypoints and action
2224  *- beads. The following functions have been added to
2225  *- diguyCharacterPath:
2226  *>
2227  *- - diguyCharacterPath::update()
2228  *- - diguyCharacterPath::get_num_waypoints()
2229  *- - diguyCharacterPath::get_waypoint_at_index()
2230  *- - diguyCharacterPath::create_waypoint()
2231  *- - diguyCharacterPath::get_num_action_beads()
2232  *- - diguyCharacterPath::get_action_bead_at_index()
2233  *- - diguyCharacterPath::create_action_bead()
2234  *- - diguyCharacterPath::destroy_action_bead()
2235  *- - diguyCharacterPath::get_num_script_beads()
2236  *- - diguyCharacterPath::get_script_bead_at_index()
2237  *- - diguyCharacterPath::create_script_bead()
2238  *- - diguyCharacterPath::destroy_script_bead()
2239  *<
2240  *- - Added better access to path shape data such as waypoints. The
2241  *- following functions have been added to diguyPathShape:
2242  *>
2243  *- - diguyPathShape::update()
2244  *- - diguyPathShape::get_num_waypoints()
2245  *- - diguyPathShape::get_waypoint_at_index()
2246  *- - diguyPathShape::create_waypoint()
2247  *<
2248  *- - Added new diguyCharacterPathActionBead class. Members are:
2249  *>
2250  *- - diguyCharacterPathActionBead::get_name()
2251  *- - diguyCharacterPathActionBead::get_action()
2252  *- - diguyCharacterPathActionBead::set_action()
2253  *- - diguyCharacterPathActionBead::get_distance_into_path()
2254  *- - diguyCharacterPathActionBead::set_distance_into_path()
2255  *- - diguyCharacterPathActionBead::get_length()
2256  *- - diguyCharacterPathActionBead::set_length()
2257  *- - diguyCharacterPathActionBead::get_derive_length_flag()
2258  *- - diguyCharacterPathActionBead::set_derive_length_flag()
2259  *- - diguyCharacterPathActionBead::get_tin()
2260  *- - diguyCharacterPathActionBead::set_tin()
2261  *- - diguyCharacterPathActionBead::get_duration()
2262  *- - diguyCharacterPathActionBead::set_duration()
2263  *- - diguyCharacterPathActionBead::get_derive_duration_flag()
2264  *- - diguyCharacterPathActionBead::set_derive_duration_flag()
2265  *- - diguyCharacterPathActionBead::get_desired_duration()
2266  *- - diguyCharacterPathActionBead::set_desired_duration()
2267  *- - diguyCharacterPathActionBead::get_derive_desired_duration_flag()
2268  *- - diguyCharacterPathActionBead::set_derive_desired_duration_flag()
2269  *- - diguyCharacterPathActionBead::get_motion_reps()
2270  *- - diguyCharacterPathActionBead::set_motion_reps()
2271  *- - diguyCharacterPathActionBead::get_derive_motion_reps_flag()
2272  *- - diguyCharacterPathActionBead::set_derive_motion_reps_flag()
2273  *- - diguyCharacterPathActionBead::get_transition_before_bead_flag()
2274  *- - diguyCharacterPathActionBead::set_transition_before_bead_flag()
2275  *<
2276  *- - Added new diguyCharacterPathScriptBead class. Members are:
2277  *>
2278  *- - diguyCharacterPathScriptBead::get_name()
2279  *- - diguyCharacterPathScriptBead::set_name()
2280  *- - diguyCharacterPathScriptBead::get_script()
2281  *- - diguyCharacterPathScriptBead::set_script()
2282  *- - diguyCharacterPathScriptBead::get_distance_into_path()
2283  *- - diguyCharacterPathScriptBead::set_distance_into_path()
2284  *- - diguyCharacterPathScriptBead::get_length()
2285  *- - diguyCharacterPathScriptBead::set_length()
2286  *- - diguyCharacterPathScriptBead::get_tin()
2287  *- - diguyCharacterPathScriptBead::set_tin()
2288  *- - diguyCharacterPathScriptBead::get_duration()
2289  *- - diguyCharacterPathScriptBead::set_duration()
2290  *<
2291  *- - Changed API of diguyWaypoint object to have more intuitive function
2292  *- names. Old function names have been deprecated but will still work.
2293  *- - Improved behavior of reflected characters when the remote scenario is
2294  *- reset. After remote reset, on remote play, local reflected
2295  *- characters now immediately perform their desired actions rather than
2296  *- gradually transitioning into them.
2297  *- - Switched to using asynchronous I/O for DIS networking. This improves
2298  *- DI-Guy's robustness on networks with lots of entities.
2299  *- - Fixed problem with diguyPathShape::get_length(). The
2300  *- diguyPathShape::update() function must be called after waypoints have
2301  *- been added to the path shape for the length to be updated. After
2302  *- the update() call, get_length() will return a valid length. (PR 2852)
2303  *- - Fixed problem with diguyCharacter::get_current_path_index()
2304  *- function. The value 0 was being returned when the character was not
2305  *- on a path, and when the character was on the first path. The return
2306  *- value for "not on a path" has been changed to -1. (PR 2856)
2307  *- - Fixed problem with diguyCharacter::get_path_name_at_index() function.
2308  *- An empty string was being returned when the path at the specified
2309  *- index had a zero-length name, and when there was no path at the
2310  *- specified index. The return value for no path at index has been
2311  *- changed to NULL.
2312  *- - Fixed problem which, under DIS using DI-Guy custom information,
2313  *- caused newly created reflected characters not to receive custom action
2314  *- information for up to five seconds. Now custom action information is
2315  *- sent immediately after the first entity state PDU is sent.
2316  **
2317  ** \subsubsection v531 Version 5.3.1
2318  **
2319  *- - Added support for "live reckoning". Live reckoning provides more
2320  *- accurate display of the behavior of remote characters, using less
2321  *- networking bandwidth.
2322  *- - Added network support for multiple concurrent scenario instances.
2323  *- Characters in all scenarios are published to the network. Incoming
2324  *- entities are created in the scenario which is passed to
2325  *- diguy_dis_go_online() or diguy_hla_go_online().
2326  *- - Improved behavior of reflected entities when the local scenario is
2327  *- reset.
2328  *- - Removed some options from network.cfg. It is recommended that the
2329  *- current network.cfg be deleted and let DI-Guy recreate it.
2330  *- - Improved behavior of reflected entities when the remote scenario is
2331  *- paused. Now they can move to their correct location even when
2332  *- paused, rather than staying still in a location that is suboptimal.
2333  *- - Fixed bug preventing incoming (reflected) non-soldier characters from
2334  *- walking when DI-Guy custom action information is not available.
2335  *- - Removed Review Data dt data member from diguyScenario objects
2336  *- and from the DI-Guy Scenario UI. Any scenario review data is
2337  *- now recorded at the scenario's tick dt.
2338  *- - Added access to the DirectX 9 world stack used by DI-Guy through
2339  *- the new function diguy_dx9_get_world_stack(). This allows users
2340  *- of DI-Guy for DirectX 9 to offset the origin used by characters
2341  *- from 0,0,0. Use of the new function is demonstrated in the
2342  *- example program $DIGUY/programming_examples/diguy_dx9/offset_example.
2343  *- - Made it possible to set the tick dt of a scenario using the
2344  *- function diguyScenario::set_tick_dt(). This was previously
2345  *- possible only in the DI-Guy Scenario UI.
2346  *- - Made it possible to turn off review data generation for scenarios.
2347  *- By default, scenarios created in the DI-Guy Scenario editor will
2348  *- have review data enabled; scenarios created using the DI-Guy API
2349  *- will have review data disabled. Turning on review data can add
2350  *- significantly to memory usage. Changing review data settings can
2351  *- be done using the function diguyScenario::set_history_type().
2352  *- - Turned off review data by default for characters created using the
2353  *- DI-Guy API. The significantly reduces the memory overhead of each
2354  *- character. Review data can be re-enabled using the function
2355  *- diguyCharacter::set_history_type().
2356  *- - Added new callbacks for use with the diguyCharacter::add_callback()
2357  *- function:
2358  *>
2359  *- - CALLBACK_ID_PRE_DIE
2360  *- - CALLBACK_ID_POST_DIE
2361  *- - CALLBACK_ID_PRE_FIRE_WEAPON
2362  *- - CALLBACK_ID_POST_FIRE_WEAPON
2363  *<
2364  *- - Fixed problem with setting character's current appearance too soon
2365  *- after the character was created. This caused a crash.
2366  **
2367  ** \subsubsection v522 Version 5.2.2
2368  **
2369  *- - New function diguyCharacter::set_weapon_fires_live_rounds() sets
2370  *- whether firing causes collision search for characters to be killed.
2371  *- Default is to fire blanks. Old scenarios that used this
2372  *- functionality need to call this function to re-enable firing to kill
2373  *- other characters.
2374  *- - Fixed problem for expressive faces in Vega. If a model without
2375  *- texture or material was drawn just before the expressive face,
2376  *- the expressive face would inherit its color.
2377  *- - Fixed various memory leaks.
2378  **
2379  ** \subsubsection v521 Version 5.2.1
2380  **
2381  *- - Improved DIS/HLA Networking:
2382  *>
2383  *- - Motion behavior improved when receiving standard PDUs in DIS.
2384  *- - Motion behavior improved when not using DI-Guy Custom FOM in HLA.
2385  *<
2386  *- - Improved vpNet/DI-Guy for Vega Prime interaction:
2387  *>
2388  *- - DI-Guy for Vega Prime now shares the network connection created
2389  *- by vpNet (MaK Technologies networking add-on to
2390  *- MultiGen-Paradigm's Vega Prime product).
2391  *- - Special programming no longer required to have DI-Guy for Vega
2392  *- Prime/vpNet work together.
2393  *- - Users need to maintain two separate modelmaps, but mapping to
2394  *- NULL is now implemented for both vpNet and DI-Guy, so that
2395  *- entities being drawn by other modules in Vega will not be
2396  *- drawn a second time by DI-Guy for Vega Prime and vice-versa.
2397  *- - Programming examples have been expanded to show simple
2398  *- examples of vpNet/DI-Guy for Vega Prime interaction. Note
2399  *- that these programming examples are copied to the samples
2400  *- directory of the Vega Prime installation.
2401  *- - Added function call diguy_net_get_character_from_id()
2402  *- which returns the diguyCharacter associated with the entity id.
2403  *- Works with both DIS and HLA. (see ref. manual).
2404  *- - Added option hla_advisories to network.cfg. When using HLA,
2405  *- if the RTI uses advisories, hla_advisories should be set to 1.
2406  *- If not, set this to zero. Mismatch between the settings should
2407  *- be avoided.
2408  *<
2409  *- - Fixed problem for expressive faces in Vega. The normals
2410  *- on the head were being scaled incorrectly, causing strange
2411  *- shading artifacts.
2412  *- - Fixed problem for expressive faces in Vega. If more than one
2413  *- expressive face was in a scene, all expressive faces would
2414  *- use the texture of the first expressive face.
2415  **
2416  ** \subsubsection v520 Version 5.2.0
2417  **
2418  *- - Added dynamic (dll) versions of DI-Guy libraries for win32.
2419  *- - Discontinued support of MT and MTd versions of DI-Guy libraries for
2420  *- win32.
2421  *- - Fixed nmake-based makefiles for win32 programming examples
2422  *- so that they'll work if DI-Guy is installed in a directory with
2423  *- spaces.
2424  **
2425  ** \subsubsection v5125 Version 5.1.25
2426  **
2427  *- - Initial release of version 5.1.
2428  **
2429  ** \subsubsection v5124 Versions 5.1.0 - 5.1.24
2430  **
2431  *- - These versions are 5.1 pre-releases.
2432  **
2433  **
2434  **************************************
2435  ** \section v9digs DI-Guy Scenario Version 9 and earlier
2436  **************************************
2437  **
2438  *b Note that most changes to the DI-Guy API also apply to DI-Guy Scenario.
2439  **
2440  ** \subsection v90digs Version 9.0
2441  **
2442  ** \subsubsection v914digs Version 9.1.4
2443  **
2444  *- - Scenario can now be stopped, run, and reset in I-Guy Input
2445  *- Mode by hitting Shift-Space (toggle stop and run) an Shift-Ctrl-Space
2446  *- (reset). Keyboard reset can be disabled in I-Guy mode in the I-Guy
2447  *- Page.
2448  **
2449  ** \subsubsection v910digs Version 9.1.0
2450  **
2451  *- - Large rework of Object pages. There is now one Scenario Objects page
2452  *- that contains all of the pages from previous versions' Scenario
2453  *- Elements, Character Elements, View Settings, Event Handlers, and
2454  *- DI-Guy AI Elements. Pages are separated into multiple tab groups.
2455  **
2456  ** \subsubsection v902digs Version 9.0.2
2457  **
2458  *- - Fixed bug where network page wouldn't remember current coordinate
2459  *- converter settings when closed and reopened.
2460  **
2461  ** \subsubsection v900digs Version 9.0.0
2462  **
2463  *- - Near and far parameters of character weapon parameters are now
2464  *- always enabled, and will alway be taken into consideration.
2465  *- Before they only had an effect if the "spread" of a weapon was
2466  *- greater than 0.
2467  *- - New command line flag added: -runtime_only. If this flag is
2468  *- specified, DI-Guy Scenario will not attempt to check out the
2469  *- development license feature but instead will remain in runtime mode,
2470  *- leaving the development license available to another program.
2471  **
2472  **
2473  ** \subsection v80digs Version 8.0
2474  **
2475  ** \subsubsection v863digs Version 8.6.3
2476  **
2477  *- - Changing a character's character type no longer deletes all action
2478  *- beads. The actions of the existing beads are changed to the nearest
2479  *- equivalent of the new character type.
2480  *- - Region/crowd painting now works on scene object grids. delayed
2481  *- loading of grids should be more responsive as well.
2482  *- - Fixed issues with feelers: changes made via UI now change all crowd
2483  *- members, 3D rep of feelers now updated immediately when changed and
2484  *- on reset.
2485  *- - Fixed set_playback_mode_play() so that it works in decisions.
2486  *- - Ctrl-a will now restore previous visibility settings if hit 2 times
2487  *- in a row.
2488  *- - Added experimental feeler callback option.
2489  *- - Minor UI preference bug fixes.
2490  **
2491  ** \subsubsection v862digs Version 8.6.2
2492  **
2493  *- - Improved speed of particle system rendering.
2494  *- - Fixes to scene object grid rendering.
2495  *- - Fixed problem that character initial path could not be deleted.
2496  *- - If last character path is deleted, initial position and orientation
2497  *- controls now become enabled as they should.
2498  *- - Added preference for changing the fast-forward playback factor.
2499  *- Default is 4. Can be changed in the Preferences dialog.
2500  *- - Symbolic View: Characters merging into a crowd symbol should now work
2501  *- outside of ortho_xy view.
2502  *- - 3d UI: Added right click pop-up menu to character mode.
2503  *- - Added smoothing to ground clamp function.
2504  **
2505  ** \subsubsection v861digs Version 8.6.1
2506  **
2507  *- - Added one click movie creation to DI-Guy Scenario.
2508  *- - More of the UI has up/down sorting arrows.
2509  *- - Added is_speaking as a decision bead query.
2510  *- - Fixed bug with "this_character" not properly having sub-objects
2511  *- listed in decision beads.
2512  *- - Added the ability for labels to reflect character state, accessible
2513  *- in the character label UI.
2514  *- - Fixed math issues with scene object sub-culling, feature should be
2515  *- significantly more robust with scaled and rotated scene objects.
2516  *- - Character's added to dynamic octtree and scene object characters
2517  *- should require less memory, and be more efficient.
2518  *- - Minor improvements to advanced light UI.
2519  *- - Action bead page now lists the current action's information.
2520  *- - Fixed bug where 1st person I-Guy could not be killed.
2521  *- - Better performance when populating or repopulating crowds.
2522  *-
2523  **
2524  ** \subsubsection v850digs Version 8.5.0
2525  **
2526  *- - Initial DI-Guy SAF release.
2527  *- - Added new SAF Elements palette that provides access to DI-Guy SAF
2528  *- objects.
2529  *- - Added shortcut ctrl-a: turns off *all* supplemental visuals,
2530  *- providing better viewing for non-demo scenario run.
2531  *- - Added "Ortho XY" Projection Mode to Camera settings. This provides
2532  *- an alternative planview that uses an orthonormal projection rather
2533  *- that a perspective-based one.
2534  *- - Added "Symbolic View" checkbox to Camera settings. When this is
2535  *- checked characters will be represented as flat polygons rather than
2536  *- their full animated graphics. This, along with the Ortho XY
2537  *- Projection Mode, provides a good SAF-like view of a scenario.
2538  **
2539  ** \subsubsection v803digs Version 8.0.3
2540  **
2541  *- - Fixed issue with I-Guy not using a joystick for input, even through
2542  *- the UI says it is enabled.
2543  *- - Fixed issue with children's bounding volumes not being factored into
2544  *- culling calculation.
2545  *- - User interface polish:
2546  *>
2547  *- - Added more context sensitive input mode buttons.
2548  *- - Labels identifying what character and path is selected have
2549  *- been replaced with combo boxes, allowing for faster editing of
2550  *- complex scenarios.
2551  *- - Fixed various other small UI issues.
2552  *<
2553  ** \subsubsection v802digs Version 8.0.2
2554  **
2555  *- - Fixed issue with sound not playing properly when scenario is
2556  *- fast-forwarded.
2557  *- - Fixed issues with jittery camera in I-Guy 3rd person mode.
2558  *- - Multisync masters now send and receive characters over the network.
2559  **
2560  ** \subsubsection v800digs Version 8.0.0
2561  **
2562  *- - Initial 8.0 release candidate.
2563  *- - Improved plugin interface so that existing plugin name can be
2564  *- changed instead of just being deleted and a new one created.
2565  *- - DI-Guy plugin libraries can now be browsed for in the Plugins page,
2566  *- instead of just typing in the library name.
2567  *- - Added limits to the Tick dt parameter in the Performance page.
2568  *- The Tick dt must now be >= 0.01 seconds, and <= 0.1 seconds.
2569  **
2570  **
2571  ** \subsection v70digs Version 7.0
2572  **
2573  ** \subsubsection v7119digs Version 7.1.19
2574  **
2575  *- - Made improvements to DI-Guys sound system, sounds will now pause
2576  *- along with the scenario and can now be fast forwarded and rewound
2577  *- (to a degree).
2578  *-
2579  ** \subsubsection v7116digs Version 7.1.16
2580  **
2581  *- - Added 'Init. Up Vector' combo box to Character page. Allows
2582  *- user to set the up vector that the character will use. Previously
2583  *- this could only be done via script of decision.
2584  **
2585  ** \subsubsection v7115digs Version 7.1.15
2586  **
2587  *- - Added '-safe_mode' flag to command line. Passing this flag on
2588  *- the command line will cause DI-Guy Scenario to start up using
2589  *- default preferences, which may resolve some unexpected issues.
2590  **
2591  ** \subsubsection v7114digs Version 7.1.14
2592  **
2593  *- - Added chain settings to Merge Settings UI.
2594  *- - Fixed issues with selecting a different path by clicking on
2595  *- one of its waypoints in Path Edit Input Mode.
2596  **
2597  ** \subsubsection v7112digs Version 7.1.12
2598  **
2599  *- - Review data for new scenarios is now turned off by default.
2600  *- - New characters created in DI-Guy scenario now have no review data
2601  *- by default. Characters from existing scenarios will not be
2602  *- affected. Note that this removes the ability to rewind scenarios
2603  *- unless some review data is turned back on.
2604  **
2605  ** \subsubsection v7111digs Version 7.1.11
2606  **
2607  *- - Sounds now stop when a scenario loops or is rewound. Added a
2608  *- 'Stop All Sounds' button to the Scenario palette Sound page,
2609  *- to make it easier to stop playing long sounds.
2610  *- - Window menu now always opens UI windows instead of toggling whether
2611  *- they are shown or hidden. If a window is already open, it is
2612  *- brought to the top of the window stack.
2613  *- - The F-key shortcuts for opening UI windows have changed behavior.
2614  *- Pressing F2 for the Time Control window, for example, will make
2615  *- the Time Control window visible by either opening it or bringing it
2616  *- to the top. Old behavior toggled whether windows were shown or
2617  *- hidden. Use Shift-F-key to use old toggle behavior (hide if
2618  *- showing, show if hidden).
2619  *- - Character Labels Visibility is now set to 'None' in the default
2620  *- .dss file.
2621  **
2622  ** \subsubsection v718digs Version 7.1.8
2623  **
2624  *- - Fixed problem with restoring all event mappings when reloading
2625  *- a previously saved scenario.
2626  **
2627  ** \subsubsection v717digs Version 7.1.7
2628  **
2629  *- - Switch to new installer setup. Should better detect and remove
2630  *- previous versions, and in general be more stable.
2631  *- - Added preliminary support for TerraPage .txp files in scene objects.
2632  *- - Fixed issue with OpenAL not being able to play sounds on some
2633  *- machines.
2634  **
2635  ** \subsubsection v716digs Version 7.1.6
2636  **
2637  *- - Added 3rd Parameter to Decision Beads.
2638  *- - Added diguyCharacter::create_and_force_bridge_spath() and
2639  *- diguyCharacter::force_local_path to Decision Beads editor.
2640  *- - Application now asks user to confirm whether an existing
2641  *- file can be overwritten when Save As is selected.
2642  *- - Added Comment field to Decisions and Decision Beads.
2643  *- - Added new cursor to represent current input mode.
2644  *- - Added events page to character as well as signal and sensor region.
2645  *- Same basic functionality as the event mapper but more distributed
2646  *- UI design.
2647  **
2648  ** \subsubsection v714digs Version 7.1.4
2649  **
2650  *- - Added functionality to the character elements page that allows
2651  *- character list to be reordered using up and down arrows next to
2652  *- the list box.
2653  *- - Character list box will now display disabled characters in gray.
2654  **
2655  ** \subsubsection v713digs Version 7.1.3
2656  **
2657  *- - Added offset XYZ line edits for aiming at characters on Aim
2658  *- Bead page.
2659  **
2660  ** \subsubsection v712digs Version 7.1.2
2661  **
2662  *- - Added new "Character" Input Mode. While in this mode clicks and
2663  *- drags will have the following effects:
2664  *>
2665  *a click and drag - translate character
2666  *a shift-click and drag - rotate character
2667  *<
2668  *- - Made 'Delete' key work on more object types in the 3D window,
2669  *- depending on the current Input Mode:
2670  *>
2671  *a Character or PeopleBlitzer - delete current character
2672  *a Path Edit or Path Insert - delete current waypoint
2673  *a Action Edit or Action Insert - delete current action bead
2674  *a Sensor Edit or Sensor Insert - delete current sensor region
2675  *a Group - delete current group
2676  *<
2677  **
2678  ** \subsubsection v711digs Version 7.1.1
2679  **
2680  *- - Added new "Group" Input Mode. While in the mode clicks and
2681  *- drags will have the following effects:
2682  *>
2683  *a click and drag - translate all group characters
2684  *a shift-click and drag - rotate all group characters
2685  *a ctrl-click - add or remove clicked character
2686  *a to group
2687  *<
2688  *- - Added Chain Sim Settings page to the Scenario Elements palette.
2689  *- - Added edit boxes to event beads (Aim, Decision, Gaze, and Script
2690  *- beads) that allow beginning and end of beads to be tied to
2691  *- specific waypoints or action beads.
2692  *- - Added ability to set character label colors on the Character page.
2693  *- - Added optional labels for action beads in the 3D window that show
2694  *- the action name and the time at which the action begins.
2695  *- - Current selected character index is now saved in .dss file and
2696  *- restored when the scenario is loaded.
2697  *- - Revamped Plugins page. Each plugin now has these parameters:
2698  *>
2699  *a Required By Scenario - If checked, this plugin is required
2700  *a for proper execution of this scenario.
2701  *a When the scenario is loaded this plugin
2702  *a will be loaded as well if it is not
2703  *a already active. Default is unchecked.
2704  *a Unload on Scenario Close - If checked, this plugin will be
2705  *a unloaded if this scenario is closed
2706  *a or a new scenario is opened. Default
2707  *a is unchecked.
2708  *a Accepts Mouse Input - If checked, this plugin will receive
2709  *a mouse events via the mouse plugin
2710  *a functions when the input mode is
2711  *a "Plugin". Default is checked.
2712  *<
2713  *- - Added new camera frustum culling functionality that works on the
2714  *- subshapes of a scene object. The functionality can be turned on
2715  *- via a check box in the performance page, or via
2716  *- diguyScenario::set_scene_object_sub_culling_enabled() and
2717  *- diguyScenario::get_scene_object_sub_culling_enabled().
2718  *- Potentially this can lead to 100%-200% rendering speed increase
2719  *- for large well segmented terrains. Note currently scene object
2720  *- culling must be on for this to work.
2721  **
2722  ** \subsubsection v710digs Version 7.1.0
2723  **
2724  *- - Revamped Cut and Paste operations to use the merge functionality
2725  *- that makes sure objects added to a scenario have unique names.
2726  **
2727  ** \subsubsection v708digs Version 7.0.8
2728  **
2729  *- - Camera speed UI input was broken, should be responsive again
2730  *- - Hitting cancel in particle system texture map property widget will
2731  *- no longer delete the currently selected texture.
2732  *- - Fixed Camera Affected by Script events check box; was actually an
2733  *- SDK fix.
2734  **
2735  ** \subsubsection v705digs Version 7.0.5
2736  **
2737  *- - Enhanced character path following so that waypoints that
2738  *- have a roll parameter specified will roll the character
2739  *- as it travels along the path.
2740  *- - Enhanced character path following so that characters can
2741  *- now pitch "upside-down" along paths.
2742  **
2743  ** \subsubsection v703digs Version 7.0.3
2744  **
2745  *- - Look At button now works for reflected characters.
2746  **
2747  ** \subsubsection v701digs Version 7.0.1
2748  **
2749  *- - Velocity Noise on particles will now get transformed with the
2750  *- parent's orientation.
2751  *- - Fixed problems with various guide algorithms not working well
2752  *- if the desired z coordinate is not at the same altitude as the
2753  *- character.
2754  *- - Re-enabled "-C cfg_file" command line flag.
2755  **
2756  **
2757  ** \subsection v60 Version 6.0
2758  **
2759  ** \subsubsection v6110digs Version 6.1.10
2760  **
2761  *- - Fixed problem that prevented some parameters from being
2762  *- editable in the Decision editor; in particular, when param 2
2763  *- was an appearance or a string.
2764  *- - Fixed aim trajectory rendering to more consistently render
2765  *- and use the proper color.
2766  *- - Fixed problem with I-Guy characters not being able to move
2767  *- forward and back.
2768  *- - Particles are more aggressive about requesting that octtree is
2769  *- rebuilt.
2770  *- - High velocity particles, stuck particles and bouncing particles all
2771  *- interact better after colliding with scene geometry.
2772  *- - BDI_LOG_FATAL errors will behave better in DI-Scenario, giving the
2773  *- option to save before exiting.
2774  *- - Fixed decision beads pseudocode description crash.
2775  **
2776  ** \subsubsection v619digs Version 6.1.9
2777  **
2778  *- - Fixed problem with OpenGL renderer that prevented objects
2779  *- with subfaces from rendering correctly.
2780  *- - Fixed problem with Draw Mode radio buttons in the Preferences
2781  *- dialog not having the correct effect on rendering.
2782  *- - Changed info popups to show up as dialog windows separate
2783  *- from the main window. This prevents the Primary 3D Window
2784  *- from un-maximizing when an info popup pops up.
2785  *- - Fixed problem that scene objects did not correctly look in
2786  *- custom directory for models.
2787  *- - Added code to check positions of DI-Guy Scenario windows;
2788  *- if windows will not be visible (are off-screen, etc.), they
2789  *- are moved to screen coordinate 0,0.
2790  *- - Updated Networking Settings page to be consistent with V6 UI.
2791  *- - Numerous fixes to Networking Settings page.
2792  *- - Added About box with version information.
2793  *- - Fixed bug that preferences weren't correctly saved if app
2794  *- was closed by clicking 'X' button in upper right corner.
2795  *- - Fixed various problems with values entered into edit boxes
2796  *- being clobbered.
2797  *- - Added plugins page to DI-Guy Scenario to match page from V6 UI.
2798  **
2799  ** \subsubsection v618digs Version 6.1.8
2800  **
2801  *- - Fixed world space collisions for particles, functionality was
2802  *- temporally broken.
2803  *- - Particle UI should be now be almost entirely working in DI-Guy
2804  *- Scenario.
2805  *>
2806  *- - Added load particle descriptions button to UI.
2807  *- - Added collision plane rendering check box to UI.
2808  *- - Added check box to particle page that optionally turns off
2809  *- placeholders.
2810  *- - Added orientation flag to particles, useful for parented
2811  *- emitters.
2812  *- - Renaming particles should validate names and echo to other
2813  *- appearance menus.
2814  *- - Adding or removing particle descriptions now properly updates
2815  *- the appearance section of the character page and people blitzer.
2816  *- - Particle manager was getting updated unnecessarily causing
2817  *- particles to playback 2x as fast.
2818  *<
2819  *- - Fixed a focus out problem that yielded a hard lock up if a load
2820  *- manager error message was produced.
2821  *- - Waypoints and sensor regions visuals weren't being properly
2822  *- updated when data changed.
2823  *- - Editing a Scene object triggers the unsaved flag more often.
2824  *- - Fixed a glitch where shadows and the profiler wouldn't work
2825  *- together.
2826  *- - Added UI for setting character and scene object culling active.
2827  *- - Added UI for setting character and scene object bounding volume
2828  *- visualization active.
2829  *-
2830  ** \subsubsection v617digs Version 6.1.7
2831  **
2832  *- - Added UI for setting the character's label text and controlling
2833  *- whether the label is visible to the Character page.
2834  *- - Added new visibility option for Character Labels on the
2835  *- Visibility page: Per Object.
2836  *- - Major reworking of the DI-Guy Scenario user interface in
2837  *- preparation for the DI-Guy 7 release.
2838  *- A version of the program with the old interface (henceforth
2839  *- called the V6 UI) will be available in releases for awhile
2840  *- with a different filename. As time goes on new features that
2841  *- appear in DI-Guy Scenario may not appear in the V6 UI.
2842  *- - Changed the sound module of DI-Guy Scenario to be based on
2843  *- OpenAL. This fixed a problem with sounds playing back too
2844  *- fast on certain systems, and allows for 3D position sounds.
2845  **
2846  ** \subsubsection v616digs Version 6.1.6
2847  **
2848  *- - Added "+plugin <plugin_name>" command line argument. This will
2849  *- load the specified plugin as the application is starting up.
2850  *- This is essentially the same as calling diguyApp::load_plugin()
2851  *- before the initial scenario is created.
2852  *- - Added "Plugin" page. This allows a scenario designer to specify
2853  *- which plugins are required for proper execution of the scenario.
2854  *- - Fixed crash bug that occasionally occurred when the "Trigger Now"
2855  *- button was clicked on the Script and Decision pages.
2856  *- - Added UTM Coordinates to the Networking page.
2857  *- - Added "Decisions", which are similar to Script Events but
2858  *- have a UI for constructing logic similar to Decision Beads.
2859  **
2860  ** \subsubsection v614digs Version 6.1.4
2861  **
2862  *- - Fixed minor problems with decision bead page. The parameters for
2863  *- the sensor region function
2864  *- contains_character_by_type_and_appearance() did not include
2865  *- quotes and were not alphabetized.
2866  *- - Added buttons "Add All" and "Remove All" to Group page.
2867  **
2868  ** \subsubsection v611digs Version 6.1.1
2869  **
2870  *- - Added Load Manager page to the Scenario window. Now users can
2871  *- enable load management, and adjust load management parameters
2872  *- from within DI-Guy Scenario.
2873  *- - Particle warm up time should now work properly on reset.
2874  *- - Added particle system life time, after which it will no longer emit
2875  *- particles.
2876  *- - Added new Particle position and velocity noise options, should allow
2877  *- for better control and movement options.
2878  *- - Added character variable querying to decision beads, can now query
2879  *- variables with: variable_equal_to_(float, int, string),
2880  *- variable_less_than_(float, int, string) and
2881  *- variable_greater_than_(float, int, string).
2882  *- - Added character variable actions to decision beads, can now have
2883  *- actions that affect variables, using
2884  *- variable_set_value_as_(float, int, string) and
2885  *- variable_increment and decrement.
2886  *- string) and variable_greater_than_(float, int, string).
2887  *- - Can now use decision beads to check whether someone's been shot,
2888  *- as well as where the shot hit.
2889  *- - Changed how decision beads get pointers to objects; previously
2890  *- if an object was referenced multiple times in a decision bead
2891  *- (e.g., multiple queries were made of character "soldier-1" in
2892  *- the if clauses), the same object was searched for multiple times.
2893  *- Now a pointer to the object is just searched for once.
2894  *- - Added Variable page to Character window. This page allows for
2895  *- creation, deletion, and editing of character variables. Character
2896  *- variables are almost exactly the same as scenario variables, but
2897  *- are private to each character instead of being shared across the
2898  *- entire scenario.
2899  **
2900  ** \subsubsection v610digs Version 6.1.0
2901  **
2902  *- - Ctrl-'u' now pushes a scenario undo onto the undo stack.
2903  *- - Space bar toggles between play and pause; Ctrl-space bar does a
2904  *- reset.
2905  **
2906  ** \subsubsection v608digs Version 6.0.8
2907  **
2908  *- - DI-Guy Scenario now properly sets the network Force ID for
2909  *- outgoing entities based on group membership. Groups
2910  *- net_friendly, net_opposing, and net_neutral should be used to
2911  *- indicate the Force ID of outgoing entities.
2912  *- - DI-Guy Scenario now assigns incoming entities to group
2913  *- net_friendly, net_opposing, or net_neutral based on the
2914  *- incoming Force ID.
2915  *- - Incoming entities cannot now be assigned to or removed from
2916  *- groups. As well, groups to which incoming entities belong
2917  *- cannot be deleted.
2918  **
2919  ** \subsubsection v602digs Version 6.0.2
2920  **
2921  *- - Fixed problem with "Deflate" compression method for movie frame
2922  *- capture.
2923  *- - Changed label of "Reset" button on Movie Settings page to "Reset
2924  *- Next Frame Number", to differentiate it from the Reset button
2925  *- on the Control palette.
2926  **
2927  ** \subsubsection v601digs Version 6.0.1
2928  **
2929  *- - Added setting of Scenario Review Data on Scenario Performance
2930  *- page to .dss file. It was not being saved and restored as
2931  *- scenarios were saved and loaded.
2932  *- - Changed scenario "Loop" functionality. If no characters have
2933  *- review data, the scenario will reset and play rather than
2934  *- rewind and show review data.
2935  *- - Removed unused "Altitude" edit box from Networking property page.
2936  *- (PR 3002)
2937  *- - Changed gaze bead logic so that faster gazes are possible. The
2938  *- desired locate time for gaze beads was effectively limiting the
2939  *- maximum angular velocity. Now if a gaze bead overrides gaze
2940  *- parameters, it also turns off use of the desired locate time for
2941  *- each link. (PR 3030)
2942  **
2943  ** \subsubsection v600digs Version 6.0.0
2944  **
2945  *- - Added "GoThere" camera movement. In Camera mode, if there is
2946  *- neither a Look At character nor a Look From character selected
2947  *- and the camera projection mode is "free camera", if you hold
2948  *- the Shift key and left-click on anything in the scene, the
2949  *- camera will rapidly travel to what you Shift+clicked on and
2950  *- turn around to face the location from which the camera came.
2951  *- This also works from modes other than camera mode, if you press
2952  *- and hold Alt+Shift while left-clicking.
2953  *- - Changed Aim Bead UI to match Gaze Bead UI. Note that now
2954  *- aiming is also precise, and dynamic. See DI-Guy aiming change
2955  *- above.
2956  *- - Fixed problem with current light and fog settings being overwritten
2957  *- when a .dss file was loaded. (PR 2019)
2958  *- - Fixed problem with primary view of scenario returning 0 when
2959  *- diguyScenarioView::is_showing() was called on it. The correct
2960  *- value is now returned. (PR 2954)
2961  *- - Added ability to change window title of primary view using the
2962  *- call diguyView::set_window_title(). (PR 2953)
2963  *- - Fixed problem with looking at scene objects that are translated
2964  *- away from the origin. (PR 2722)
2965  *- - Fixed problem for character paths on load. Paths that weren't
2966  *- the initial path of the character weren't being fully initialized
2967  *- until they were used by the character. Now all paths receive
2968  *- an initial update call on load.
2969  *- (PR 2791)
2970  *- - Added new command line argument: -no_info_popup_server. Adding
2971  *- this argument to the command line causes DI-Guy Scenario to not
2972  *- attempt to start the program DIGuyInfoPopupServer. If the
2973  *- server is not started, info popup windows will not appear.
2974  *- - Fixed problem that if the Initial Script Filename on the Script
2975  *- Event property page specified a script that didn't exist,
2976  *- no warning was given. Now a log message at Warn level is
2977  *- printed for a missing script file. (PR 2826)
2978  *- - Fixed problem that prevented Performance settings from taking
2979  *- effect unless the scenario was saved and reloaded.
2980  *- - Added edit box for setting character's initial motion texture
2981  *- gain. (PR 2845)
2982  *- - Added UI preference for turning off the "DI-Guy Scenario by
2983  *- Boston Dynamics" overlay.
2984  **
2985  **
2986  ** \subsection v50digs Version 5.0
2987  **
2988  ** \subsubsection v535digs Version 5.3.5
2989  **
2990  *- - Changed edit box for setting character's initial motion texture
2991  *- into a combo box that shows which motion textures are available.
2992  **
2993  ** \subsubsection v532digs Version 5.3.2
2994  **
2995  *- - Small improvement to particle system UI, fixed outstanding issues
2996  *- with texture map browser widget. Color Widgets go right to a color
2997  *- picker. Clicking on static text opens subitems.
2998  *- - Particle Systems now populate better between ticks, i.e. release
2999  *- intervals smaller then the update time now work.
3000  *- - Performance improvements to the particle systems.
3001  **
3002  ** \subsubsection v531digs Version 5.3.1
3003  **
3004  *- - Removed Review Data dt data member from diguyScenario objects
3005  *- and from the DI-Guy Scenario UI. Any scenario review data is
3006  *- now recorded at the scenario's tick dt.
3007  *- - Split Visibility / Performance page into two separate
3008  *- pages named Visibility and Performance.
3009  **
3010  ** \subsubsection v530digs Version 5.3.0
3011  **
3012  *- - Made it possible to turn off review data generation for scenarios.
3013  *- By default, scenarios created in the DI-Guy Scenario editor will
3014  *- have review data enabled; scenarios created using the DI-Guy API
3015  *- will have review data disabled. Turning on review data can add
3016  *- significantly to memory usage. Changing review data settings can
3017  *- be done using the function diguyScenario::set_history_type(), or
3018  *- using the Review Data Type radio buttons on the Visibility /
3019  *- Performance page of the DI-Guy Scenario editor.
3020  **
3021  ** \subsubsection v523digs Version 5.2.3
3022  **
3023  *- - Added joystick gain settings to Preferences. The gains allow
3024  *- DI-Guy Scenario users to adjust how sensitive the joystick will
3025  *- be. Gains of 1.0 retain previous behaviors. Gains less than
3026  *- 1.0 make joystick control less sensitive; i.e., it will take a
3027  *- larger movement to achieve a response. Gains more than
3028  *- 1.0 make joystick control more sensitive; i.e., it will take a
3029  *- smaller movement to achieve a response.
3030  **
3031  ** \subsubsection v521digs Version 5.2.1
3032  **
3033  *- - Special Effects: DI-Guy Scenario now offers a new add-on option for
3034  *- particle-based special effects. Examples of particle effects include
3035  *- smoke, fire, debris, missile trails, rotor wash, explosions, and dust
3036  *- trails. A Particles tab is now available in the Scenario palette for
3037  *- easy control of effects parameters include size, number, color,
3038  *- texture map, velocity, wind effect, and gravity.
3039  *- - Fixed crashing bug when undoing path changes.
3040  *- - Fixed minor issues with using soldier character
3041  *- backward actions and companion waypoints.
3042  *- - Fixed problem where character sounds were not consistently
3043  *- playing when a scenario looped.
3044  *- - Fixed problem where path shapes were not always being drawn
3045  *- when they should have been.
3046  *- - Fixed problem where having path shapes in a scenario caused
3047  *- the program to crash on exit.
3048  *- - Fixed crashing bug when shutting down a scenario that
3049  *- contains characters with guides.
3050  **
3051  ** \subsubsection v520digs Version 5.2.0
3052  **
3053  *- - Added ability to show character names as floating
3054  *- labels next to the character in the 3D window.
3055  *- Name labels can be shown for current character only,
3056  *- all characters, or no characters. Access via the
3057  *- Scenario | Visibility / Performance property page.
3058  *- - Added "Look At" buttons for characters, waypoints,
3059  *- and path beads on respective Elements pages.
3060  *- - Added special effects such as smoke and fire.
3061  *- - Fixed perl script interpreter so that it will work
3062  *- if DI-Guy is installed in a directory with spaces.
3063  *- - Fixed problem where LOD range scale factors weren't
3064  *- taking effect for scene objects.
3065  **
3066  **
3067  **************************************
3068  ** \section v9diguyAI DI-Guy AI 9.0 and earlier
3069  **************************************
3070  **
3071  ** \subsection v90AI Version 9.0.x
3072  **
3073  ** \subsubsection v901AI Version 9.0.1
3074  **
3075  *- - Fixed bug where characters were improperly going through walls.
3076  *- - Fixed a number of minor crashes with creating behavior paths.
3077  **
3078  ** \subsubsection v900AI Version 9.0.0
3079  **
3080  *- - To enable DI-Guy AI in programs using the DI-Guy SDK, the header
3081  *- file "diguy_ai.h" must be included, and the functions
3082  *- diguy_ai_initialize() and diguy_ai_deinitialize() must be called
3083  *- at the appropriate times.
3084  *- - New command line flag added to DI-Guy Scenario for optionally.
3085  *- disabling DI-Guy AI. By default DI-Guy Scenario will look for the
3086  *- diguy_ai license feature and check it out if it is present. By
3087  *- putting "-module diguy_ai" on the command line, DI-Guy Scenario will
3088  *- not attempt to enable DI-Guy AI.
3089  *- - Fixed problem with DI-Guy AI agents having trouble killing animals.
3090  *- - Painting a non-continuous region will be more likely to successfully
3091  *- create a behavior path, the longest path from the start point to the
3092  *- mouse up location is used.
3093  *- - Fixed issues with feelers: changes made via UI now change all crowd
3094  *- members, 3D rep of feelers now updated immediately when changed and
3095  *- on reset.
3096  *- - Fixed problem that agent feeler collide distance could not be
3097  *- greater than turn distance.
3098  *- - It is now possible to add a feeler callback to enable DI-Guy AI agents
3099  *- to interact better with static geometry in the SDK. See the following
3100  *- functions for more details:
3101  *>
3102  *- - diguyCharacter::agent_set_feeler_function()
3103  *- - diguyCharacter::agent_get_feeler_function()
3104  *- - diguyScenario::agent_set_default_character_feeler_function()
3105  *<
3106  *- - Crowds and agents can now flee a group. Accessed via:
3107  *>
3108  *- - diguyCharacter::agent_flee_group()
3109  *- - diguyCrowd::agents_flee_group()
3110  *<
3111  **
3112  ** \subsubsection v863AI Version 8.6.3
3113  **
3114  *- - Crowd UI Improvements:
3115  *>
3116  *- - Selected member will now only show postures and variants that it has
3117  *- available.
3118  *- - Selected edit mode with display better visual cues indicating which
3119  *- crowd members will be affected by changes
3120  *- - Added look at member button.
3121  *<
3122  *- - Crowd Blitzing: Blitzing a crowd into an area that is non-contiguous
3123  *- will now attempt to find the longest path from the start point to
3124  *- the end point, This should fix a frequent failure case with the
3125  *- Blitzer.
3126  **
3127  ** \subsubsection v861AI Version 8.6.1
3128  **
3129  *- - DI-Guy SAF references changed to DI-Guy AI.
3130  **
3131  ** \subsubsection v860AI Version 8.6.0
3132  **
3133  *- - New DI-Guy SAF functions:
3134  *>
3135  *- - diguyCharacter::agent_set_current_behavior_region_border_is_solid()
3136  *- - diguyCrowd::set_all_members_enabled()
3137  *- - diguyCrowd::set_current_behavior_region_border_is_solid()
3138  *- - diguyCrowd::is_current_behavior_and_focus_group()
3139  *- - diguyCrowd::is_current_behavior_and_focus_character()
3140  *- - diguyCrowd::is_current_behavior()
3141  *- - diguyCrowd::is_crowd_dead()
3142  *- - diguyScenario::set_create_network_crowds()
3143  *- - diguyScenario::get_create_network_crowds()
3144  *<
3145  ** \subsubsection v850AI Version 8.5.0
3146  **
3147  *- - Initial DI-Guy SAF release.
3148  *- - Added/updated DI-Guy SAF classes:
3149  *>
3150  *- - diguyAgentParams
3151  *- - diguyCrowdProfile
3152  *- - diguyCrowd (extensive changes, promoted from experimental)
3153  *<
3154  *- - New DI-Guy SAF functions:
3155  *>
3156  *- - diguyScenario::destroy_crowd()
3157  *- - diguyScenario::get_num_crowds()
3158  *- - diguyScenario::find_crowd()
3159  *- - diguyScenario::get_crowd_at_index()
3160  *- - diguyScenario::create_crowd_profile()
3161  *- - diguyScenario::destroy_crowd_profile()
3162  *- - diguyScenario::get_num_crowd_profile()
3163  *- - diguyScenario::find_crowd_profile()
3164  *- - diguyScenario::get_crowd_profile_at_index()
3165  *- - diguyScenario::create_group_in_region()
3166  *- - diguyCharacter::agent_attack_group()
3167  *- - diguyCharacter::agent_flee_character()
3168  *- - diguyCharacter::agent_flee_location()
3169  *- - diguyCharacter::agent_remove_all_flee_objects()
3170  *- - diguyCharacter::agent_mingle_in_region()
3171  *- - diguyCharacter::agent_pursue_character()
3172  *- - diguyCharacter::agent_pursue_group()
3173  *- - diguyCharacter::agent_travel_behavior_path()
3174  *- - diguyCharacter::agent_travel_path_shape()
3175  *- - diguyCharacter::agent_travel_region_border()
3176  *- - diguyCharacter::agent_wander_region()
3177  *- - diguyCharacter::agent_stop_behavior()
3178  *- - diguyCharacter::agent_set_current_focus_character()
3179  *- - diguyCharacter::agent_set_current_focus_group()
3180  *- - diguyCharacter::agent_get_initial_params()
3181  *- - diguyCharacter::agent_get_current_params()
3182  *- - diguyCharacter::agent_set_current_params_from_profile()
3183  *- - diguyCharacter::agent_get_current_focus_character()
3184  *<
3185  **
3186  **************************************
3187  ** \section v9ME DI-Guy Motion Editor 9.0 and earlier
3188  **************************************
3189  **
3190  ** \subsection v90ME Version 9.0.x
3191  **
3192  ** \subsubsection v901ME Version 9.0.1
3193  **
3194  *- - Added sample bvh file to motions directory, should help document how
3195  *- DI-Guy expects bvh files to be structured.
3196  **
3197  ** \subsubsection v900ME Version 9.0.0
3198  **
3199  *- - If motions are added to an action table, the proper default actor
3200  *- is now set automatically.
3201  *- - Improved support for editing offset poses, should be much easier, and
3202  *- not cause abrupt joint behavior.
3203  *- - Changing the actor of a motion arc now immediately applies the new
3204  *- scale to the motion, improvements to actor choosing, motion scaling,
3205  *- and importing code.
3206  *- - Fixed a number of action table editing issues: including hard crash
3207  *- with undo, "remove unused motions" causing corrupted action tables.
3208  *- - General UI improvements:
3209  *>
3210  *- - +/- keys behave more intuitively with regards to the yaw/pitch/roll
3211  *- of the poser.
3212  *- - Shift key alters magnitude of +/- change.
3213  *- - Poser editing gizmo now auto-scales based on camera distance.
3214  *- - Editing mode is now displayed in 3D window title bar.
3215  *- - Initial directories for me project, importing motions and saving
3216  *- motions are now set to expected values.
3217  *<
3218  **
3219  ** \subsubsection v863ME Version 8.6.3
3220  **
3221  *- - Fixed issue with zero length animations causing div by zero.
3222  *- - Fixed minor bug with action tables not properly updating when unused
3223  *- motions were removed.
3224  **
3225  ** \subsubsection v7111ME Version 7.1.11
3226  **
3227  *- - Fixed problem that many error messages would appear when saving
3228  *- action tables.
3229  **
3230  ** \subsubsection v7110ME Version 7.1.0
3231  **
3232  *- - Fixed various problems with setting variants and angle
3233  *- extents for 2-axis motions in the Action Table Editor.
3234  *- - Added sliders for testing aim actions in the Action Table
3235  *- Editor.
3236  **
3237  ** \subsubsection v619ME Version 6.1.9
3238  **
3239  *- - Fixed a number of bugs introduced with the upgrade to high
3240  *- precision positions.
3241  **
3242  ** \subsubsection Version 6.1.0
3243  **
3244  *- - Added new gesture table editor, allows for the modification of
3245  *- the action tables of table gestures.
3246  *- - Null motion arcs are now editable, with blend type and duration
3247  *- as parameters.
3248  **
3249  ** \subsubsection v606ME Version 6.0.6
3250  **
3251  *- - BVH file import now supports joint translations in addition to
3252  *- rotations.
3253  *- - Resultant BDM files contain only relevant variables.
3254  **
3255  ** \subsubsection v600ME Version 6.0.0
3256  **
3257  *- - Initial 6.0 DI-Guy Motion Editor release.
3258  **
3259  **
3260  **************************************
3261  ** \section v8digcv DI-Guy Character Viewer 9.0 and earlier
3262  **************************************
3263  **
3264  ** \subsection v80cv Version 8.0.x
3265  **
3266  ** \subsubsection v802CV Version 8.0.2
3267  **
3268  *- - Added view selection buttons that load new camera settings.
3269  **
3270  ** \subsubsection v619CV Version 6.1.9
3271  **
3272  *- - Fixed a number of bugs introduced with the upgrade to high
3273  *- precision positions.
3274  *- - Fixed character transparency.
3275  *- - Fixed selecting the default appearance.
3276  **
3277  ** \subsection v60cv Version 6.0.x
3278  **
3279  ** \subsubsection v602CV Version 6.0.2
3280  **
3281  *- - Added default settings file that shows Character Type /
3282  *- Appearance / Action selection page.
3283  **
3284  ** \subsubsection v601CV Version 6.0.1
3285  **
3286  *- - Fixed problem where appearances that used a different actor than
3287  *- the default actor for a character did not correctly display.
3288  **
3289  ** \subsubsection v600CV Version 6.0.0
3290  **
3291  *- - DI-Guy Character Viewer added to DI-Guy Applications Suite.
3292  *- Allows quick review of character types, appearances, and
3293  *- actions.
3294  **
3295  **
3296  **************************************
3297  ** \section v9vpdiguy DI-Guy for Vega Prime Version 5.2 - 9.0
3298  **************************************
3299  **
3300  ** \subsection v90VP Version 9.0
3301  **
3302  ** \subsubsection v903VP Version 9.0.3
3303  **
3304  *- - vpNet 2.2 should now be enabled.
3305  *- - Fixed issue with skyLight lighting and shaders not being properly
3306  *- applied.
3307  *- - Fixed Memory leak when characters were unrefed to zero. Note a slight
3308  *- change to the basics example.
3309  **
3310  ** \subsubsection v901VP Version 9.0.1
3311  **
3312  *- - Fixed issue with new vpDiguys not having their locations properly
3313  *- set when reading out of an acf.
3314  *- - Fixed issue with vpDiguyCharacters parented to vpTransforms not
3315  *- being properly created.
3316  **
3317  ** \subsubsection v900VP Version 9.0.0
3318  **
3319  *- - DI-Guy for Vega Prime now works with VP 2.2.
3320  **
3321  ** \subsection v80VP Version 8.0
3322  **
3323  ** \subsubsection v863VP Version 8.6.3
3324  **
3325  *- - Fixed crash on exit when a vpDiguyCharacter parent was not a
3326  *- scenario.
3327  *- - Fixed bug where characters would multiply render if they were
3328  *- parented to a vpObject
3329  *- - parented and translated characters will should start broadcasting
3330  *- over the network with proper values.
3331  **
3332  ** \subsubsection v803VP Version 8.0.3
3333  **
3334  *- - Moved example_acfs to their own subdirectory instead of in
3335  ** simple_playback directory.
3336  *- - Added warning about setting channel LOD scale to zero, can cause
3337  ** character to not draw.
3338  *- - Fixed an issue where not having a valid license could cause vp
3339  ** applications to crash.
3340  *- - Fixed licensing issue effecting vpDiguy/vpNet/HLA/stealth.
3341  *- - Basics Programming example now demonstrates ground clamping. As well
3342  *- as some other polish to programming examples.
3343  **
3344  ** \subsubsection v802VP Version 8.0.2
3345  **
3346  *- - Improved reporting of version information during installation.
3347  **
3348  ** \subsubsection v800VP Version 8.0.0
3349  **
3350  *- - Initial 8.0 release candidate.
3351  *- - vpDiguy using vpNet should now support all coordinate conversion
3352  *- routines that vpNet supports.
3353  *- - Memory usage and rendering performance improvements.
3354  **
3355  ** \subsection v70VP Version 7.0
3356  **
3357  ** \subsubsection v708VP Version 7.0.8
3358  **
3359  *- - Fixed HLA networking licensing issue. Shouldn't need explicit hla
3360  *- license with vpNet.
3361  *- - Added new autogenerated vpDiguy SDK docs.
3362  *- - Added code to basics example that demonstrates creating a character
3363  *- after configure.
3364  *- - Added documentation about vpDiguy openAL audio module's
3365  *- incompatibility with vpAudio module.
3366  *- - Added static versions of vpDiguy libraries, updated autolinking
3367  *- code in vpDiguyCpp.cpp.
3368  **
3369  ** \subsubsection v707VP Version 7.0.7
3370  **
3371  *- - Fixed a number of vpNet related bugs.
3372  *- - NOTE: In order to make vpNet interaction more solid reading of
3373  *- UTM coordinates out of Scenario Objects in vpDiguy has been
3374  *- disabled. UTM coordinates should be specified explicitly in the
3375  *- Net Connection gcf panel and the DI-Guy Scenario Network Page.
3376  **
3377  ** \subsubsection v706VP Version 7.0.6
3378  **
3379  *- - Fixed a number of recreation/looping related bugs.
3380  **
3381  ** \subsubsection v703VP Version 7.0.3
3382  **
3383  *- - Turned on vpNet/vpDiguy networking.
3384  *- - Updated all the acfs to be vp 2.0 compliant.
3385  *- - Updated vpDiguy gcf to include new 7.0 content.
3386  *- - Fixed bug in UTM support.
3387  *- - Fixed problem if multiple diguy particles attempt to instantiate
3388  *- the same type of vpFX. Fixed memory leak as well.
3389  *- - Fixed divide by zero bug in networking code, could cause 0th
3390  *- character to never show up.
3391  *- - Fixed bug where a character with an appearance change would
3392  *- not be recreated properly if a scenario was looping.
3393  **
3394  ** \subsubsection v700VP Version 7.0.0
3395  **
3396  *- - Fixed a couple of vpDiguyScenario function calls to print a warning
3397  *- if the functions are called before configure, instead of crashing.
3398  *- - diguyCharacter's position syncs with vpDiguyCharacter on creation.
3399  *- - Distributed rendering should now support mapping from DI-Guy
3400  * particles.
3401  **
3402  **
3403  ** \subsection v60VP Version 6.0
3404  **
3405  ** \subsubsection v6111VP Version 6.1.11
3406  **
3407  *- - Consolidated networking examples, moved
3408  *- vpnet_(send/receive)_(dis/hla).acf
3409  *- into simple_playback because they didn't have unique c++ code.
3410  *- - Added postLoad function to vpDiguyCharacter building code to try
3411  *- and enable sensor prime.
3412  *- - Added vpDiguyScenario::set_time_independent_of_vp_sim_time() and
3413  *- vpDiguyScenario::get_time_independent_of_vp_sim_time() Allows
3414  *- time to be disconnected from sim time.
3415  **
3416  ** \subsubsection v6110VP Version 6.1.10
3417  **
3418  *- - Renamed vpDiguyScenario::SetSyncCameraEnable() to
3419  *- vpDiguyScenario::setSyncCameraEnable().
3420  **
3421  ** \subsubsection v619VP Version 6.1.9
3422  **
3423  *- - Added per scenario time offset code.
3424  **
3425  ** \subsubsection v618VP Version 6.1.8
3426  **
3427  *- - Code now compiles against Vega 2.0 libraries:
3428  *- - Added 2.0 style copy constructor for diguyCharacters to use in
3429  *- cloning.
3430  *- - Fixed a bug where locked off joints issued warnings.
3431  *- - Fixed a bug where some dynamic matrices weren't being properly
3432  *- updating, fixes gazing inside Vega.
3433  *- - Altered how diguyScenarios get loaded to accommodate new
3434  *- merging code.
3435  *- - Unsupported Vega sound module now uses openAL.
3436  **
3437  ** \subsubsection v611VP Version 6.1.1
3438  **
3439  *- - gcfs and xsd no longer use "DI-Guy" in the naming convention;
3440  *- instead "Diguy" is now used. This avoids uncompilable code
3441  *- generated from lynxPrime's export .cpp functionality, as well
3442  *- as being more consistent with Vega conventions.
3443  **
3444  ** \subsubsection v608VP Version 6.0.8
3445  **
3446  *- - Fixed serious bug affecting HLA networking in DI-Guy for Vega
3447  *- Prime. This bug was causing various problems, ranging from
3448  *- missing or extra apparent network entities, to entities
3449  *- appearing at the wrong location.
3450  **
3451  ** \subsubsection v607VP Version 6.0.7
3452  **
3453  *- - Changed all Vega Prime code/acfs that specify "DI-Guy" to "Diguy".
3454  *- This should allow cpp exports to work better.
3455  *- - Renamed vpDiguy.h/cpp to vpDiguySettings to better match acf info.
3456  *- - Added Vega Prime view settings example that shows off camera sync
3457  *- code.
3458  *- - Added Vega Prime simple example that shows how to initialize and
3459  *- run with no acf or dss.
3460  **
3461  ** \subsubsection v606VP Version 6.0.6
3462  **
3463  *- - Fixed problem which inadvertently disabled standard Vega Prime
3464  *- "X" key functionality (enable / disable the position strategy
3465  *- for all observers) in a vpDiguy application.
3466  **
3467  ** \subsubsection v605VP Version 6.0.5
3468  **
3469  *- - Fixed problems preventing DI-Guy for Vega Prime from
3470  *- working with DIS/HLA for Vega Prime. DI-Guy for Vega
3471  *- Prime now works with Vega Prime 1.2.2 from MultiGen
3472  *- Paradigm and vpNet 1.2.2 from MAK Technologies. Prior
3473  *- versions of vpNet are not supported.
3474  **
3475  ** \subsubsection v602VP Version 6.0.2
3476  **
3477  *- - Switched bdiString to bdiString* in vpDiguyCharacter.h, to remove
3478  *- a dependency on a header file that is not distributed.
3479  **
3480  ** \subsubsection v601VP Version 6.0.1
3481  **
3482  *- - Fixed problem in vpDiguy DIS networking. Outgoing entities were
3483  *- being published with entity numbers which conflicted with those
3484  *- being used by Vega Prime entities. On the receiving end, this
3485  *- would cause characters to pop from place to place.
3486  **
3487  **
3488  ** \subsection v50VP Version 5.0
3489  **
3490  ** \subsubsection v534VP Version 5.3.4
3491  **
3492  *- - Added a circle example program to programming_examples/vpdiguy.
3493  **
3494  ** \subsubsection v533VP Version 5.3.3
3495  **
3496  *- - DI-Guy characters types are now listed in a Character Type combo box.
3497  *- - A character type sensitive list of appearances are now listed in an
3498  *- Appearance combo box.
3499  *- - A character type sensitive list of actions are now listed in an
3500  *- Action combo box.
3501  *- - A character type sensitive list of head appearances are now listed
3502  *- in a Head Appearance combo box.
3503  *- - Altering the xyz position, heading or scale factor of a character
3504  *- now reflects on the character immediately.
3505  *- - Adding a ground clamp to a DI-Guy Scenario node now adds the ground
3506  *- clamp to all of its children that don't currently have a ground
3507  *- clamp.
3508  *- - Added new DI-Guy Settings functionality, including turning on/off
3509  *- scripting, sound effects, facial expressions, and the mapping of
3510  *- DI-Guy particles to Vega particles.
3511  *- - Added new options to DI-Guy Scenario panel.
3512  *- - Added toggle for showing scene objects found in the scenario file.
3513  *- - Added Sync Camera option that will slave the observer/motion controls
3514  *- to the DI-Guy camera.
3515  *- - Adding a DI-Guy character directly to a scene now creates one without
3516  *- a scenario being necessary.
3517  *- - DI-Guy characters dropped into a vpNet model map are now correctly
3518  *- cloned. (Requires the latest version of vpNet.)
3519  **
3520  ** \subsubsection v531VP Version 5.2.1
3521  **
3522  *- - Better integration with MaK's vpNet module (see above).
3523  *- - Installation now occurs as a separate module on the DI-Guy CD.
3524  *- - Installation now automatically copies samples, documents to the Vega
3525  *- Prime installation as well as registering the DI-Guy for Vega Prime
3526  *- module.
3527  **
3528  *
3529 
3530  *****************************************************************************
3531  *****************************************************************************
3532  **
3533  ** \section diguydata DI-Guy Data, 9.0 and Earlier
3534  **
3535  *****************************************************************************
3536  *****************************************************************************
3537  **
3538  ** \subsection v90data Version 9.0
3539  **
3540  **
3541  ** \subsubsection v901data Version 9.0.1
3542  **
3543  *- - Added character soldier_sa80, a British soldier with desert and
3544  *- temperate appearances using a sa80, based on the soldier_07 character.
3545  *- Available appearances:
3546  *>
3547  *- - uk_desert_sa80
3548  *- - uk_temperate_sa80
3549  *<
3550  *- - Added character "projectile" with meters per second motions.
3551  *- Character projectile appearances:
3552  *>
3553  *- - rpg_fired
3554  *- - sa7_fired
3555  *- - stinger_fired
3556  *- - javelin_fired
3557  *- - 120mm_tank_round_fired
3558  *- - at4_fired
3559  *- - 40mm_fired
3560  *<
3561  *- - Added sound files: m203_hit.wav, fire_m203.wav, arabic_street_sounds.wav
3562  *- sa7_flight.wav, sa7_fired.wav, stinger_fired.wav, stinger_flight.wav,
3563  *- javelin_flight.wav, javelin_impact.wav, at4_fired.wav, at4_flight.wav
3564  *- at4_impact.wav, javelin_fired.wav, pk74_fired.wav, m1a1_fired.wav
3565  **
3566  ** \subsubsection v901data Version 9.0.0
3567  **
3568  *- - Some character types have been made deprecated, and made "legacy"
3569  *- character types. If these character types are used in an existing
3570  *- .dss file or are created by a diguyScenario::create_character()
3571  *- call they will be created, but by default they will not show up
3572  *- in any DI-Guy Scenario character type selection controls. The
3573  *- legacy character types are:
3574  *>
3575  *- - soldier_m249
3576  *- - soldier_m4
3577  *- - soldier_qk
3578  *- - soldier_signals
3579  *- - soldier_fire
3580  *- - soldier_pistol
3581  *- - soldier_melios
3582  *- - afghan_child_crowd
3583  *- - male_pedestrian3
3584  *- - mped_sweeper
3585  *- - mped1_misc
3586  *- - mped2_misc
3587  *- - mped3_misc
3588  *- - mped5_crowd2
3589  *- - mped5_crowd3
3590  *- - mped5_crowd4
3591  *- - mped5_crowd5
3592  *- - mped5_crowd6
3593  *- - fped2_misc
3594  *- - fped3_crowd2
3595  *- - suspect3
3596  *- - marshaller
3597  *- - esil
3598  *- - soldier_precise
3599  *- - launcher
3600  *- - suspect
3601  *- - suspect2
3602  *- - fped_mother
3603  *- - sergeant
3604  *<
3605  **
3606  ** \subsection v80data Version 8.0
3607  **
3608  ** \subsubsection v800data Version 8.0.0
3609  **
3610  *- - New character types:
3611  *>
3612  *- - chain_simulation
3613  *- - civilian_cc
3614  *- - soldier_cc
3615  *- - soldier_at4
3616  *- - soldier_javelin
3617  *- - soldier_m249
3618  *- - soldier_m9
3619  *- - soldier_m4
3620  *- - train
3621  *<
3622  *- - New human appearances:
3623  *>
3624  *- - 3 Security Guards
3625  *- - Hazmat Suits level A B and C
3626  *- - Assortment of Hazmat props
3627  **
3628  *- - 10 different Close Combat civilians
3629  *- - Close Combat BDU and DCU with M9, M249, M240, M60, AT4,
3630  *- Javelin M4 with M203, M16 with M203 Stinger weapons
3631  *- - Close Combat Opfor with SA16, RPG7, AK47 and PK74 weapons
3632  **
3633  *- - 3 Iraqi Insurgents
3634  *- - 2 Iraqi Soldier
3635  *- - 2 Iraqi Police
3636  **
3637  ** The following soldier appearances can have M9, M249, M240, M60,
3638  ** AT4, Javelin M4 with M203 and M16 with M203 weapons:
3639  **
3640  *- - 4 BDU with IBA
3641  *- - 4 ACU with IBA
3642  *- - 4 USMC with IBA
3643  *- - 4 USMC desert with IBA
3644  *<
3645  *- - New turret vehicle and technical vehicle appearances:
3646  *>
3647  *- - gaz_truck_w_ZSU23_turret
3648  *- - gaz_truck_w_ZSU23_turret_blown
3649  *- - toyota_pickup_tech_turret
3650  *- - toyota_pickup_tech_turret_blown
3651  *- - humvee_50cal_grn_turret
3652  *- - humvee_50cal_grn_turret_blown
3653  *- - humvee_50cal_des_turret
3654  *- - humvee_50cal_des_turret_blown
3655  *- - m1a2_abrams_grn_turret
3656  *- - m1a2_abrams_grn_turret_blown
3657  *- - m1a2_abrams_des_turret
3658  *- - m1a2_abrams_des_turret_blown
3659  *- - t72_tank_grn_turret
3660  *- - t72_tank_grn_turret_blown
3661  *- - t72_tank_des_turret
3662  *- - t72_tank_des_turret_blown
3663  *- - m2a3_bradley_grn_turret
3664  *- - m2a3_bradley_grn_turret_blown
3665  *- - m2a3_bradley_des_turret
3666  *- - m2a3_bradley_des_turret_blown
3667  *- - leclerc_tank_descamo_turret
3668  *- - leclerc_tank_descamo_turret_blown
3669  *- - leclerc_tank_camo_turret
3670  *- - leclerc_tank_camo_turret_blown
3671  *<
3672  *- - Added Motions to Soldier and Soldier2 characters:
3673  *>
3674  *- - stand_ready_8th_turn_left
3675  *- - stand_ready_8th_turn_right
3676  *- - stand_ready_qtr_turn_left
3677  *- - stand_ready_qtr_turn_right
3678  *- - stand_aim_extreme
3679  *- - kneel_aim_extreme
3680  *- - walk_aim
3681  *- - walk_aim_back
3682  *<
3683  **
3684  ** \subsection v70data Version 7.0
3685  **
3686  ** \subsubsection v700data Version 7.0.0
3687  **
3688  *- - New character types:
3689  *>
3690  *- - chem_bio_pedestrian
3691  *- - fdc_chock_and_chains
3692  *- - fdc_fuelman
3693  *- - fdc_grounding
3694  *- - fdc_pallet
3695  *- - fdc_pedestrian
3696  *- - firefighter
3697  *- - fireman_silver
3698  *- - vehicle_technical
3699  *- - vehicle_turret
3700  *- - vehicle_wheels
3701  *<
3702  **
3703  ** \subsection v60data Version 6.0
3704  **
3705  ** \subsubsection v612data Version 6.1.2
3706  **
3707  *- - Vehicles and props now have more accurate bounding volumes.
3708  *- - Fixed problem with config file appearance syntax. The
3709  *- item "shapeset:shape" format caused a crash; it now works
3710  *- again.
3711  *- - Replaced default scene object
3712  *- (sets/default_stage/default_stage.flt) with new default
3713  *- (sets/default_stage7/flt/default_stage7.flt). The new
3714  *- default_stage7.flt scene object has a number of different
3715  *- areas in which example scenarios can be placed.
3716  **
3717  ** \subsubsection v611data Version 6.1.1
3718  **
3719  *- - Added new appearance "invisible_human"; Using this appearance
3720  *- for a human character will remove all geometry from the
3721  *- character, effectively making it invisible.
3722  **
3723  ** \subsubsection v610data Version 6.1.0
3724  **
3725  *- - Added ability to specify in config files how long a null
3726  *- transition should take, and which blend function it should use.
3727  **
3728  ** \subsubsection v602data Version 6.0.2
3729  **
3730  *- - Modified stroll motions of female_pedestrian character to move
3731  *- hands further away from body.
3732  *- - Fixed some facing issues for soldier-type characters in transition
3733  *- motions between stand_aim and kneel_aim actions.
3734  **
3735  ** \subsubsection v601data Version 6.0.1
3736  **
3737  *- - Added particle_puff.rgba to list of effects textures.
3738  *- - Fixed the standing hip height of actor greg. It had been
3739  *- mistakenly changed to match that of actor bill. This caused
3740  *- problems for motion scaling for some actor / appearance
3741  *- combinations. (PR 3029)
3742  **
3743  ** \subsubsection v600data Version 6.0.0
3744  **
3745  *- - Initial 6.0 DI-Guy Data release.
3746  **
3747  **
3748  ** \subsection v50data Version 5.0
3749  **
3750  ** \subsubsection v535data Version 5.3.5
3751  **
3752  *- - Removed one unused level of Motion LODs from data loaders
3753  *- config entries. The removed LOD 6 always had 0 variables in
3754  *- it, which wasn't useful for anything.
3755  *- This change requires use of DI-Guy Applications 5.3.5.
3756  **
3757  ** \subsubsection v532data Version 5.3.2
3758  **
3759  *- - Changed format of Motion Texture (motex) entries in DI-Guy
3760  *- config files. The new format gives motion textures their
3761  *- own config entry keyword, separate from motion arcs. This
3762  *- allows DI-Guy to know exactly which motions are going to be
3763  *- used as motion textures. Custom motion textures using the
3764  *- old format need to be updated.
3765  *- - Changed format of gesture entries in DI-Guy config files.
3766  *- Custom gestures using the old format need to be updated.
3767  **
3768  ** \subsubsection v531data Version 5.3.1
3769  **
3770  *- - Fixed problem with airport_crowd character selecting wrong
3771  *- action for default moving action.
3772  *- - Added sergeant2 character, which is similar to the sergeant
3773  *- character but better deals with transitions between actions.
3774  *- - Added fped_mother2 character, which is similar to the fped_mother
3775  *- character but better deals with transitions between actions.
3776  **
3777  ** \subsubsection v522data Version 5.2.2
3778  **
3779  *- - Running motion has been improved for the following characters:
3780  *- afghan_fighter, cbd, soldier, soldier2, soldier_precise, soldier_qk.
3781  *- Scenarios from previous revisions using these motions may behave
3782  *- slightly differently.
3783  **
3784  */