12 struct ID3D11InputLayout;
ID3D11Buffer * m_pVertexBuffer
Definition: diguyDx11GraphicsMesh.h:30
diguyGraphicsMesh * diguyDx11GraphicsMesh_create_func(void *internal_data)
diguyDx11GraphicsMesh(void *internal_data)
virtual void unbuild()
This function will be called by DI-Guy when it is time for a renderer-specific mesh object to be dest...
ID3D11Buffer * m_pIndexBuffer
Definition: diguyDx11GraphicsMesh.h:31
A class that represents a shared mesh object.
Definition: diguyGraphicsMesh.h:87
virtual void draw(diguyDrawCallData *data)
This function will be called by DI-Guy when the mesh should be drawn.
virtual void build()
This function will be called by DI-Guy when it is time for a renderer-specific mesh object to be crea...
A struct that represents the information that diguy puts together for an immediate mode draw call...
Definition: diguyGraphicsMesh.h:37
ID3D11InputLayout * m_vertexDecl
Definition: diguyDx11GraphicsMesh.h:33
Definition: diguyDx11GraphicsMesh.h:15
int m_is_skinned_mesh
Definition: diguyDx11GraphicsMesh.h:28