diguyDx9GraphicsTexture(void *internal_data)
void buildCompressedTexture()
A class that represents a shared texture.
Definition: diguyGraphicsTexture.h:124
void buildUncompressedTexture()
Definition: diguyDx9GraphicsTexture.h:23
virtual void bind_now(diguyTextureMapType texture_type)
This function will be called by DI-Guy when the texture should be made active, or bound...
diguyTextureMapType
This enumeration lists the type of texture map a given image file is being used as.
Definition: diguyGraphicsTexture.h:55
virtual void build()
This function will be called by DI-Guy when it is time for a renderer-specific texture object to be c...
virtual void unbuild()
This function will be called by DI-Guy when it is time for a renderer-specific texture object to be d...
diguyGraphicsTexture * diguyDx9GraphicsTexture_create_func(void *internal_data)
Create function declaration.
IDirect3DTexture9 * m_pTexture
Definition: diguyDx9GraphicsTexture.h:43