6 #ifndef diguyOsgGraphicsShaderInstance_h__
7 #define diguyOsgGraphicsShaderInstance_h__
10 #include <osg/Uniform>
11 #include <osg/StateSet>
49 #endif // diguyOsgGraphicsShaderInstance_h__
A class that represents the unique per-character shader object.
Definition: diguyGraphicsShaderInstance.h:54
osg::ref_ptr< osg::Uniform > m_ufrm_apply_matrices_flag
Definition: diguyOsgGraphicsShaderInstance.h:31
osg::ref_ptr< osg::StateSet > m_shader_state_set
Definition: diguyOsgGraphicsShaderInstance.h:36
Definition: diguyOsgGraphicsShaderInstance.h:21
~diguyOsgGraphicsShaderInstance()
osg::StateSet * get_state_set()
diguyOsgGraphicsShaderInstance(void *internal_data)
diguyGraphicsShaderInstance * diguyOsgGraphicsShaderInstance_create_func(void *internal_data)
Create function declaration.
osg::ref_ptr< osg::Uniform > m_ufrm_textures_enabled
Definition: diguyOsgGraphicsShaderInstance.h:32