10 #include <osg/StateSet>
32 virtual void build()
override;
33 virtual void unbuild()
override;
Graphics state objects mostly serve as containers for other sub-objects, such as materials and textur...
Definition: diguyOsgGraphicsState.h:25
virtual void unbuild() override
This function will be called by DI-Guy when it is time for a renderer-specific state object to be des...
virtual void build() override
This function will be called by DI-Guy when it is time for a renderer-specific state object to be cre...
A class that represents a shared material/textures combination.
Definition: diguyGraphicsState.h:44
osg::ref_ptr< osg::StateSet > m_state_set
Definition: diguyOsgGraphicsState.h:39
diguyGraphicsState * diguyOsgGraphicsState_create_func(void *internal_data)
Create function declaration.
osg::StateSet * get_state_set()
Definition: diguyOsgGraphicsState.h:35
diguyOsgGraphicsState(void *internal_data)