14 #ifndef __diguyVehicleNearCollision_H
15 #define __diguyVehicleNearCollision_H
20 #define CPLUSPLUS_ONLY
53 float get_approached_vehicle_speed();
60 const char* get_approached_vehicle_name();
67 float get_approaching_vehicle_speed();
74 const char* get_approaching_vehicle_name();
79 float get_time_to_next_check();
90 int get_active() {
return m_is_active;}
103 friend class bdiScenario;
104 friend class bdiScenarioCharacter;
106 friend class bdiScenarioVehicleController;
121 float m_time_to_next_check;
Definition: diguyVehicleNearCollision.h:33
Represents the scenario currently being portrayed.
Definition: diguyScenario.h:99
The class that represents a DI-Guy Entity in the world.
Definition: diguyCharacter.h:81
A scene object is a static (that is, non-moving) object in the scenario. Scene objects are the basic ...
Definition: diguySceneObject.h:43