Character construction_worker |
Primary civilian construction working character, male.This is DI-Guy's primary male construction working character, with actions suitable for men moving around in various construction sites.
Quality Bias: 9
Default Skinned Appearance
sk_construction_worker
Default Non-Skinned Appearance
sk_construction_worker
Type Map Information
Field Value    Character Class    human    Category    civilian    Subcategory    pedestrian Actions
Name Speed (m/s) Distance (m) Duration (s) Direction of Travel Facing Direction Posture Primary Variant Secondary Variants Aimable? stand 0 0 1 none inherit upright normal (none) no angry_chant_1_arm 0 0 6.03 none inherit upright angry (none) no angry_chant_2_arms 0 0 4.83 none inherit upright angry (none) no angry_yell 0 0 5.83 none inherit upright angry (none) no angry_yell_forward_back 0.4 2.21 5.53 nonlinear forward upright angry (none) no dead 0 0 1.21 none inherit prone normal (none) no dead1 0 0 0.5 none inherit prone dead (none) no dead2 0 0 0.5 none inherit prone dead (none) no dead3 0 0 0.5 none inherit prone dead (none) no driver_in_car 0 0 0.5 none inherit sitting normal (none) no drill_floor 0 0 3.96 none inherit upright normal (none) no drill_table 0 0 4.59 none inherit upright normal (none) no drill_wall 0 0 4.65 none inherit upright normal (none) no kneel_drill_base 0 0 1.6 none inherit upright normal (none) no kneel_drill_wall 0 0 4.5 none inherit upright normal (none) no hammer_low 0 0 1.59 none inherit upright normal (none) no hammer_wall 0 0 1.26 none inherit upright normal (none) no hammer_table 0 0 1.8 none inherit upright normal (none) no jackhammer 0 0 12.4 none inherit upright normal (none) no kneel_hammer_side 0 0 2.13 none inherit upright normal (none) no kneel_hammer_front 0 0 1.83 none inherit upright normal (none) no kneel_hammer_ground 0 0 2.52 none inherit upright normal (none) no handsaw 0 0 7.5 none inherit upright normal (none) no kneel_handsaw 0 0 5.76 none inherit upright normal (none) no powersaw 0 0 14.7 none inherit upright normal (none) no kneel_powersaw 0 0 13.4 none inherit upright normal (none) no in_truck 0 0 0.49 none inherit sitting other (none) no inj_prone 0 0 4.57 none inherit prone dead (none) no jivewalk 0.922 2.86 3.1 forward forward upright funky (none) no jog 2.04 3.59 1.76 forward forward upright normal (none) no jog_head_low 2.91 2.12 0.73 forward forward crouched normal (none) no kneel 0 0 0.55 none inherit crouched misc0 (none) no kneel_dig 0 0 5.77 none inherit crouched other (none) no passenger_in_car 0 0 0.5 none inherit sitting normal (none) no peek_left_very_short 0 0 1 none inherit upright curious (none) no peek_long 0 0 10.6 none inherit upright curious (none) no peek_right_very_short 0 0 1.33 none inherit upright curious (none) no prone 0 0 1.21 none inherit prone normal (none) no run 2.58 1.96 0.76 forward forward upright normal (none) no side_step_L 0.289 0.652 2.26 nonlinear (mixed) upright normal (none) no side_step_R 0.292 0.608 2.08 right (mixed) upright normal (none) no sit 0 0 0.5 none inherit sitting normal (none) no sit_calm 0 0 0.5 none inherit sitting normal (none) no sit_eat 0 0 10.8 none inherit sitting misc9 (none) no squat 0 0 0.5 none inherit crouched normal (none) no crouch_work 0 0 4.32 none inherit crouched normal (none) no stand_8th_turn_left 0 0 1.3 turn_left (mixed) upright normal (none) no stand_8th_turn_right 0 0 1.4 turn_right (mixed) upright normal (none) no stand_ambient_1 0 0 5.58 none inherit upright ambient (none) no stand_ambient_2 0 0 6.03 none inherit upright ambient (none) no stand_ambient_3 0 0 4.5 none inherit upright ambient (none) no stand_check_list 0 0 2.28 none inherit upright other (none) no stand_get_searched 0 0 13.3 none inherit upright other (none) no stand_hands_on_head 0 0 0.5 none inherit upright other (none) no stand_hands_up 0 0 0.5 none inherit upright other (none) no stand_hostage 0 0 7.9 none inherit upright other (none) no stand_qtr_turn_left 0 0 1.43 turn_left (mixed) upright normal (none) no stand_qtr_turn_right 0 0 1.43 turn_right (mixed) upright normal (none) no stand_stop_vehicle 0 0 2.13 none inherit upright other (none) no stand_talk_on_cell_phone 0 0 8.65 none inherit upright misc0 (none) no stand_throw 0 0 2.93 none inherit upright other (none) no stand_vomit 0 0 12.3 none inherit upright sick (none) no stand_wave 0 0 2.45 none inherit upright unknown (none) no step_backward 0.166 0.466 2.8 backward (mixed) upright normal (none) no step_forward 0.252 0.494 1.96 forward (mixed) upright normal (none) no strafe_left 1.03 1.13 1.09 nonlinear (mixed) upright normal (none) no strafe_right 0.924 1.34 1.45 nonlinear (mixed) upright normal (none) no stroll 0.488 2.14 4.39 forward forward upright other (none) no talk1 0 0 4.22 none inherit upright socialize (none) no talk2 0 0 1.48 none inherit upright socialize (none) no talk3 0 0 5.31 none inherit upright socialize (none) no talk4 0 0 3.27 none inherit upright socialize (none) no talk5 0 0 14.6 none inherit upright socialize (none) no tool_stand_use_pickaxe 0 0 6.65 none inherit upright misc5 (none) no tool_stand_use_spade_1 0 0 10.9 none inherit upright misc8 (none) no tool_stand_use_spade_2 0 0 10.1 none inherit upright normal (none) no walk 1.3 3.32 2.56 forward forward upright normal (none) no walk_talk_on_cell_phone 1.3 1.65 1.27 forward forward upright misc0 (none) no walk_vomit 0.139 0.979 7.06 forward forward upright sick (none) no use_tool 0 0 4.59 none inherit upright normal (none) no Available Appearances
Skinned Appearances
Segmented Appearances
- facefx_female_asian_1
- facefx_female_black_1
- facefx_female_hispanic_1
- facefx_female_white_1
- facefx_female_white_2
- facefx_male_asian_1
- facefx_male_black_1
- facefx_male_black_1_acu
- facefx_male_black_1_multicam
- facefx_male_black_1_usmc
- facefx_male_black_1_usmc_desert
- facefx_male_hispanic_1
- facefx_male_middle_eastern_1
- facefx_male_white_1
- facefx_male_white_1_acu
- facefx_male_white_1_multicam
- facefx_male_white_1_usmc
- facefx_male_white_1_usmc_desert
- facefx_male_white_3
- facefx_male_white_4
- facefx_male_white_5
- facefx_male_white_6
- facefx_male_white_7
- sk_female_asian_1_head
- sk_female_back_1_head
- sk_female_hispanic_1_head
- sk_female_white_1_head
- sk_female_white_2_head
- sk_male_asian_1_head
- sk_male_black_1_head
- sk_male_black_2_head
- sk_male_hispanic_2_head
- sk_male_hispanic_3_head
- sk_male_white_1_head
- sk_male_white_2_head
- sk_male_white_3_head
- sk_male_white_4_head
Links
- Actor: greg
Link Name Parent Link Offset Angle Offset Variables position ground (none) (none) q.rz,
q.rx,
q.ry,
q.x,
q.y,
q.zbase position (none) (none) q.base_rz,
q.base_rx,
q.base_ry,
q.base_tx,
q.base_ty,
q.base_tzback base 0,
0,
0.225425(none) q.back_rz,
q.back_rx,
q.back_rycervical back 0,
0,
0.42545(none) q.cervical_rz,
q.cervical_rx,
q.cervical_ryexface_attach_pt cervical 0.035,
0,
-0.02(none) (none) shoulder_l back 0,
0.161925,
0.2794(none) q.shoulder_l_rz,
q.shoulder_l_rx,
q.shoulder_l_ryelbow_l shoulder_l 0,
0,
-0.301625(none) q.elbow_l_rz,
q.elbow_l_rx,
q.elbow_l_rywrist_l elbow_l 0,
0,
-0.257175(none) q.wrist_l_rz,
q.wrist_l_rx,
q.wrist_l_ryshoulder_r back 0,
-0.161925,
0.2794(none) q.shoulder_r_rz,
q.shoulder_r_rx,
q.shoulder_r_ryelbow_r shoulder_r 0,
0,
-0.301625(none) q.elbow_r_rz,
q.elbow_r_rx,
q.elbow_r_rywrist_r elbow_r 0,
0,
-0.257175(none) q.wrist_r_rz,
q.wrist_r_rx,
q.wrist_r_ryrifle_joint wrist_r (none) (none) (none) hip_l base 0,
0.085725,
0(none) q.hip_l_rz,
q.hip_l_rx,
q.hip_l_ryknee_l hip_l 0,
0,
-0.454025(none) q.knee_l_rz,
q.knee_l_rx,
q.knee_l_ryankle_l knee_l 0,
0,
-0.4318(none) q.ankle_l_rz,
q.ankle_l_rx,
q.ankle_l_ryhip_r base 0,
-0.085725,
0(none) q.hip_r_rz,
q.hip_r_rx,
q.hip_r_ryknee_r hip_r 0,
0,
-0.454025(none) q.knee_r_rz,
q.knee_r_rx,
q.knee_r_ryankle_r knee_r 0,
0,
-0.4318(none) q.ankle_r_rz,
q.ankle_r_rx,
q.ankle_r_ryaccessory1_joint position (none) (none) (none)