Character door_right

(Description Pending)

Quality Bias: 1

Default Appearance

door_right_1

Type Map Information

Field Value
   Character Class    object
   Category    door
   Subcategory    standard

Actions

Name Speed (m/s) Distance (m) Duration (s) Direction of Travel Facing Direction Posture Primary Variant Secondary Variants Aimable?
close_slower 0 0 0.5 none inherit upright normal (none) no
open_slower 0 0 0.5 none inherit upright normal (none) no
close_slow 0 0 0.5 none inherit upright normal (none) no
open_slow 0 0 0.5 none inherit upright normal (none) no
close_medium 0 0 0.5 none inherit upright normal (none) no
open_medium 0 0 0.5 none inherit upright normal (none) no
close_fast 0 0 0.5 none inherit upright normal (none) no
open_fast 0 0 0.5 none inherit upright normal (none) no
close_fastest 0 0 0.5 none inherit upright normal (none) no
open_fastest 0 0 0.5 none inherit upright normal (none) no
kick_in 0 0 0.5 none inherit upright normal (none) no
humvee_jaws_open 0 0 0.5 none inherit upright normal (none) no
bradley_back_door 0 0 0.5 none inherit upright normal (none) no
railroad_crossing_opened 0 0 0.51 none inherit upright normal (none) no
railroad_crossing_closed 0 0 0.51 none inherit upright normal (none) no
dead 0 0 0.5 none inherit upright normal (none) no

Available Appearances

Skinned Appearances

Segmented Appearances

Links

Link Name Parent Link Offset Angle Offset Variables
position ground (none) (none) q.rz,
q.rx,
q.ry,
q.x,
q.y,
q.z
base position (none) (none) q.base_rz,
q.base_rx,
q.base_ry,
q.base_tx,
q.base_ty,
q.base_tz
hinge base (none) (none) q.hinge_rz,
q.hinge_rx,
q.hinge_ry


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