Character felin

(no description)

Quality Bias: 1

Default Appearance

felin_soldier_1_minimi

(image not available)

Type Map Information

Field Value
   Character Class    human
   Category    military
   Subcategory    soldier

Actions

Name Speed (m/s) Distance (m) Duration (s) Direction of Travel Facing Direction Posture Primary Variant Secondary Variants Aimable?
stand_ready 0 0 0.5 none inherit upright normal (none) no
combat_glide 2.88 1.87 0.65 forward forward upright aim (none) no
crawl 0.489 0.631 1.29 forward inherit prone normal (none) no
crawl_backward 0.489 0.631 1.29 backward (mixed) prone normal (none) no
dead 0 0 0.5 none inherit prone dead (none) no
dead1 0 0 0.5 none inherit upright dead (none) no
dead3 0 0 0.5 none inherit upright dead (none) no
driver_in_vehicle 0 0 0.5 none inherit sitting normal (none) no
inj_prone 0 0 4.52 none inherit prone dead (none) no
jog 3.04 2.16 0.71 forward forward upright normal (none) no
jog_head_low 3.04 2.16 0.71 forward forward crouched normal (none) no
kick_door 0 0 1.65 none inherit upright assault (none) no
kneel_ready 0 0 0.5 none inherit crouched normal (none) no
kneel_aim 0 0 0.5 none inherit crouched aim (none) yes
kneel_fire_m203 0 0 6.77 none inherit crouched normal (none) no
passenger_in_vehicle 0 0 0.5 none inherit sitting normal (none) no
prone_aim 0 0 0.5 none inherit prone aim (none) yes
prone_ready 0 0 0.5 none inherit prone normal (none) no
push_on_door 0 0 4.77 none inherit upright assault (none) no
run 4 2.72 0.68 forward forward upright normal (none) no
side_step_L 0.261 0.28 1.07 left left upright normal (none) no
side_step_L_aim 0.292 0.269 0.92 forward forward upright aim (none) yes
side_step_R 0.298 0.292 0.98 right right upright normal (none) no
side_step_R_aim 0.271 0.298 1.1 forward forward upright aim (none) yes
sit_ready 0 0 0.5 none inherit sitting normal (none) no
stand_aim 0 0 0.5 none inherit upright aim (none) yes
stand_fire_m203 0 0 6.05 none inherit upright assault (none) no
stand_inj_head 0 0 1.91 none inherit upright injured (none) no
stand_inj_leg 0 0 1.79 none inherit upright injured (none) no
stand_ready_8th_turn_left 0 0 1.28 turn_left (mixed) upright normal (none) no
stand_ready_8th_turn_right 0 0 1.28 turn_right (mixed) upright normal (none) no
stand_ready_ambient_1 0 0 4.78 none inherit upright ambient (none) no
stand_ready_ambient_2 0 0 6.01 none inherit upright ambient (none) no
stand_ready_ambient_3 0 0 4.48 none inherit upright ambient (none) no
stand_ready_curious_1 0 0 8.71 none inherit upright curious (none) no
stand_ready_curious_2 0 0 3.98 none inherit upright curious (none) no
stand_ready_qtr_turn_left 0 0 1.49 turn_left (mixed) upright normal (none) no
stand_ready_qtr_turn_right 0 0 1.49 turn_right (mixed) upright normal (none) no
stand_ready_talk_1 0 0 5.15 none inherit upright socialize (none) no
stand_ready_talk_2 0 0 3.05 none inherit upright socialize (none) no
stand_ready_talk_3 0 0 2.33 none inherit upright socialize (none) no
stand_ready_talk_4 0 0 4.22 none inherit upright socialize (none) no
stand_vomit 0 0 13.2 none inherit upright sick (none) no
step_backward 0.203 0.418 2.06 backward forward upright normal (none) no
step_backward_aim 0.203 0.418 2.06 backward (mixed) upright aim (none) no
step_forward 0.249 0.505 2.03 forward forward upright normal (none) no
step_forward_aim 0.283 0.497 1.76 forward forward upright aim (none) no
strafe_left 1.03 1.14 1.1 left left upright normal (none) no
strafe_left_aim 1.03 1.13 1.09 left left upright aim (none) no
strafe_right 1.03 1.13 1.09 right right upright normal (none) no
strafe_right_aim 1.03 1.13 1.09 right right upright aim (none) no
walk 1.03 1.26 1.22 forward forward upright normal (none) no
walk_aim 0.908 1.22 1.34 forward forward upright aim (none) yes
walk_aim_back 0.76 1.18 1.55 forward forward upright aim (none) yes
walk_back 0.614 0.989 1.61 backward (mixed) upright normal (none) no
walk_inj_head 0.876 1.17 1.34 forward forward upright injured (none) no
walk_inj_leg 0.908 0.945 1.04 forward forward upright injured (none) no
walk_low 0.975 1.22 1.25 forward forward crouched normal (none) no
walk_low_back 0.637 1.12 1.76 backward (mixed) crouched normal (none) no
walk_vomit 0.142 1 7.1 forward forward upright sick (none) no
upright_movement 0 0 0 locomotion (mixed) upright aim (none) yes
crouched_movement 0 0 0 locomotion inherit crouched aim (none) yes
prone_movement 0 0 0 locomotion inherit prone aim (none) yes

Available Appearances

Skinned Appearances

Segmented Appearances

Links

Link Name Parent Link Offset Angle Offset Variables
position ground (none) (none) q.rz,
q.rx,
q.ry,
q.x,
q.y,
q.z
base position (none) (none) q.base_rz,
q.base_rx,
q.base_ry,
q.base_tx,
q.base_ty,
q.base_tz
back base 0,
0,
0.225425
(none) q.back_rz,
q.back_rx,
q.back_ry
cervical back 0,
0,
0.42545
(none) q.cervical_rz,
q.cervical_rx,
q.cervical_ry
exface_attach_pt cervical 0.035,
0,
-0.02
(none) (none)
shoulder_l back 0,
0.161925,
0.2794
(none) q.shoulder_l_rz,
q.shoulder_l_rx,
q.shoulder_l_ry
elbow_l shoulder_l 0,
0,
-0.301625
(none) q.elbow_l_rz,
q.elbow_l_rx,
q.elbow_l_ry
wrist_l elbow_l 0,
0,
-0.257175
(none) q.wrist_l_rz,
q.wrist_l_rx,
q.wrist_l_ry
shoulder_r back 0,
-0.161925,
0.2794
(none) q.shoulder_r_rz,
q.shoulder_r_rx,
q.shoulder_r_ry
elbow_r shoulder_r 0,
0,
-0.301625
(none) q.elbow_r_rz,
q.elbow_r_rx,
q.elbow_r_ry
wrist_r elbow_r 0,
0,
-0.257175
(none) q.wrist_r_rz,
q.wrist_r_rx,
q.wrist_r_ry
rifle_joint wrist_r (none) (none) q.rifle_rz,
q.rifle_rx,
q.rifle_ry,
q.rifle_tx,
q.rifle_ty,
q.rifle_tz
hip_l base 0,
0.085725,
0
(none) q.hip_l_rz,
q.hip_l_rx,
q.hip_l_ry
knee_l hip_l 0,
0,
-0.454025
(none) q.knee_l_rz,
q.knee_l_rx,
q.knee_l_ry
ankle_l knee_l 0,
0,
-0.4318
(none) q.ankle_l_rz,
q.ankle_l_rx,
q.ankle_l_ry
hip_r base 0,
-0.085725,
0
(none) q.hip_r_rz,
q.hip_r_rx,
q.hip_r_ry
knee_r hip_r 0,
0,
-0.454025
(none) q.knee_r_rz,
q.knee_r_rx,
q.knee_r_ry
ankle_r knee_r 0,
0,
-0.4318
(none) q.ankle_r_rz,
q.ankle_r_rx,
q.ankle_r_ry
accessory1_joint position (none) (none) (none)


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