Character felin |
(no description)Quality Bias: 1
Default Appearance
felin_soldier_1_minimi(image not available)
Type Map Information
Field Value    Character Class    human    Category    military    Subcategory    soldier Actions
Name Speed (m/s) Distance (m) Duration (s) Direction of Travel Facing Direction Posture Primary Variant Secondary Variants Aimable? stand_ready 0 0 0.5 none inherit upright normal (none) no combat_glide 2.88 1.87 0.65 forward forward upright aim (none) no crawl 0.489 0.631 1.29 forward inherit prone normal (none) no crawl_backward 0.489 0.631 1.29 backward (mixed) prone normal (none) no dead 0 0 0.5 none inherit prone dead (none) no dead1 0 0 0.5 none inherit upright dead (none) no dead3 0 0 0.5 none inherit upright dead (none) no driver_in_vehicle 0 0 0.5 none inherit sitting normal (none) no inj_prone 0 0 4.52 none inherit prone dead (none) no jog 3.04 2.16 0.71 forward forward upright normal (none) no jog_head_low 3.04 2.16 0.71 forward forward crouched normal (none) no kick_door 0 0 1.65 none inherit upright assault (none) no kneel_ready 0 0 0.5 none inherit crouched normal (none) no kneel_aim 0 0 0.5 none inherit crouched aim (none) yes kneel_fire_m203 0 0 6.77 none inherit crouched normal (none) no passenger_in_vehicle 0 0 0.5 none inherit sitting normal (none) no prone_aim 0 0 0.5 none inherit prone aim (none) yes prone_ready 0 0 0.5 none inherit prone normal (none) no push_on_door 0 0 4.77 none inherit upright assault (none) no run 4 2.72 0.68 forward forward upright normal (none) no side_step_L 0.261 0.28 1.07 left left upright normal (none) no side_step_L_aim 0.292 0.269 0.92 forward forward upright aim (none) yes side_step_R 0.298 0.292 0.98 right right upright normal (none) no side_step_R_aim 0.271 0.298 1.1 forward forward upright aim (none) yes sit_ready 0 0 0.5 none inherit sitting normal (none) no stand_aim 0 0 0.5 none inherit upright aim (none) yes stand_fire_m203 0 0 6.05 none inherit upright assault (none) no stand_inj_head 0 0 1.91 none inherit upright injured (none) no stand_inj_leg 0 0 1.79 none inherit upright injured (none) no stand_ready_8th_turn_left 0 0 1.28 turn_left (mixed) upright normal (none) no stand_ready_8th_turn_right 0 0 1.28 turn_right (mixed) upright normal (none) no stand_ready_ambient_1 0 0 4.78 none inherit upright ambient (none) no stand_ready_ambient_2 0 0 6.01 none inherit upright ambient (none) no stand_ready_ambient_3 0 0 4.48 none inherit upright ambient (none) no stand_ready_curious_1 0 0 8.71 none inherit upright curious (none) no stand_ready_curious_2 0 0 3.98 none inherit upright curious (none) no stand_ready_qtr_turn_left 0 0 1.49 turn_left (mixed) upright normal (none) no stand_ready_qtr_turn_right 0 0 1.49 turn_right (mixed) upright normal (none) no stand_ready_talk_1 0 0 5.15 none inherit upright socialize (none) no stand_ready_talk_2 0 0 3.05 none inherit upright socialize (none) no stand_ready_talk_3 0 0 2.33 none inherit upright socialize (none) no stand_ready_talk_4 0 0 4.22 none inherit upright socialize (none) no stand_vomit 0 0 13.2 none inherit upright sick (none) no step_backward 0.203 0.418 2.06 backward forward upright normal (none) no step_backward_aim 0.203 0.418 2.06 backward (mixed) upright aim (none) no step_forward 0.249 0.505 2.03 forward forward upright normal (none) no step_forward_aim 0.283 0.497 1.76 forward forward upright aim (none) no strafe_left 1.03 1.14 1.1 left left upright normal (none) no strafe_left_aim 1.03 1.13 1.09 left left upright aim (none) no strafe_right 1.03 1.13 1.09 right right upright normal (none) no strafe_right_aim 1.03 1.13 1.09 right right upright aim (none) no walk 1.03 1.26 1.22 forward forward upright normal (none) no walk_aim 0.908 1.22 1.34 forward forward upright aim (none) yes walk_aim_back 0.76 1.18 1.55 forward forward upright aim (none) yes walk_back 0.614 0.989 1.61 backward (mixed) upright normal (none) no walk_inj_head 0.876 1.17 1.34 forward forward upright injured (none) no walk_inj_leg 0.908 0.945 1.04 forward forward upright injured (none) no walk_low 0.975 1.22 1.25 forward forward crouched normal (none) no walk_low_back 0.637 1.12 1.76 backward (mixed) crouched normal (none) no walk_vomit 0.142 1 7.1 forward forward upright sick (none) no upright_movement 0 0 0 locomotion (mixed) upright aim (none) yes crouched_movement 0 0 0 locomotion inherit crouched aim (none) yes prone_movement 0 0 0 locomotion inherit prone aim (none) yes Available Appearances
Skinned Appearances
Segmented Appearances
- felin_soldier_1_frf2
- felin_soldier_1_frf2_stowed
- felin_soldier_1_frf2_with_scope
- felin_soldier_1_frf2_with_scope_stowed
- felin_soldier_1_minimi
- felin_soldier_1_minimi_stowed
- felin_soldier_1_minimi_with_scope
- felin_soldier_1_minimi_with_scope_stowed
- felin_soldier_1_no_weapon
- felin_soldier_1_pmg
- felin_soldier_1_pmg_stowed
- felin_soldier_1_radio_frf2
- felin_soldier_1_radio_frf2_with_scope
- felin_soldier_1_radio_minimi
- felin_soldier_1_radio_minimi_with_scope
- felin_soldier_1_radio_no_weapon
- felin_soldier_1_radio_pmg
- felin_soldier_2_frf2
- felin_soldier_2_frf2_stowed
- felin_soldier_2_frf2_with_scope
- felin_soldier_2_frf2_with_scope_stowed
- felin_soldier_2_minimi
- felin_soldier_2_minimi_stowed
- felin_soldier_2_minimi_with_scope
- felin_soldier_2_minimi_with_scope_stowed
- felin_soldier_2_no_weapon
- felin_soldier_2_pmg
- felin_soldier_2_pmg_stowed
- felin_soldier_2_radio_frf2
- felin_soldier_2_radio_frf2_with_scope
- felin_soldier_2_radio_minimi
- felin_soldier_2_radio_minimi_with_scope
- felin_soldier_2_radio_no_weapon
- felin_soldier_2_radio_pmg
- felin_soldier_3_frf2
- felin_soldier_3_frf2_stowed
- felin_soldier_3_frf2_with_scope
- felin_soldier_3_frf2_with_scope_stowed
- felin_soldier_3_minimi
- felin_soldier_3_minimi_stowed
- felin_soldier_3_minimi_with_scope
- felin_soldier_3_minimi_with_scope_stowed
- felin_soldier_3_no_weapon
- felin_soldier_3_pmg
- felin_soldier_3_pmg_stowed
- felin_soldier_3_radio_frf2
- felin_soldier_3_radio_frf2_with_scope
- felin_soldier_3_radio_minimi
- felin_soldier_3_radio_minimi_with_scope
- felin_soldier_3_radio_no_weapon
- felin_soldier_3_radio_pmg
- felin_soldier_4_frf2
- felin_soldier_4_frf2_stowed
- felin_soldier_4_frf2_with_scope
- felin_soldier_4_frf2_with_scope_stowed
- felin_soldier_4_minimi
- felin_soldier_4_minimi_stowed
- felin_soldier_4_minimi_with_scope
- felin_soldier_4_minimi_with_scope_stowed
- felin_soldier_4_no_weapon
- felin_soldier_4_pmg
- felin_soldier_4_pmg_stowed
- felin_soldier_4_radio_frf2
- felin_soldier_4_radio_frf2_with_scope
- felin_soldier_4_radio_minimi
- felin_soldier_4_radio_minimi_with_scope
- felin_soldier_4_radio_no_weapon
- felin_soldier_4_radio_pmg
- facefx_female_asian_1
- facefx_female_black_1
- facefx_female_hispanic_1
- facefx_female_white_1
- facefx_female_white_2
- facefx_male_asian_1
- facefx_male_black_1
- facefx_male_black_1_acu
- facefx_male_black_1_multicam
- facefx_male_black_1_usmc
- facefx_male_black_1_usmc_desert
- facefx_male_hispanic_1
- facefx_male_middle_eastern_1
- facefx_male_white_1
- facefx_male_white_1_acu
- facefx_male_white_1_multicam
- facefx_male_white_1_usmc
- facefx_male_white_1_usmc_desert
- facefx_male_white_3
- facefx_male_white_4
- facefx_male_white_5
- facefx_male_white_6
- facefx_male_white_7
- sk_female_asian_1_head
- sk_female_back_1_head
- sk_female_hispanic_1_head
- sk_female_white_1_head
- sk_female_white_2_head
- sk_male_asian_1_head
- sk_male_black_1_head
- sk_male_black_2_head
- sk_male_hispanic_2_head
- sk_male_hispanic_3_head
- sk_male_white_1_head
- sk_male_white_2_head
- sk_male_white_3_head
- sk_male_white_4_head
Links
- Actor: greg
Link Name Parent Link Offset Angle Offset Variables position ground (none) (none) q.rz,
q.rx,
q.ry,
q.x,
q.y,
q.zbase position (none) (none) q.base_rz,
q.base_rx,
q.base_ry,
q.base_tx,
q.base_ty,
q.base_tzback base 0,
0,
0.225425(none) q.back_rz,
q.back_rx,
q.back_rycervical back 0,
0,
0.42545(none) q.cervical_rz,
q.cervical_rx,
q.cervical_ryexface_attach_pt cervical 0.035,
0,
-0.02(none) (none) shoulder_l back 0,
0.161925,
0.2794(none) q.shoulder_l_rz,
q.shoulder_l_rx,
q.shoulder_l_ryelbow_l shoulder_l 0,
0,
-0.301625(none) q.elbow_l_rz,
q.elbow_l_rx,
q.elbow_l_rywrist_l elbow_l 0,
0,
-0.257175(none) q.wrist_l_rz,
q.wrist_l_rx,
q.wrist_l_ryshoulder_r back 0,
-0.161925,
0.2794(none) q.shoulder_r_rz,
q.shoulder_r_rx,
q.shoulder_r_ryelbow_r shoulder_r 0,
0,
-0.301625(none) q.elbow_r_rz,
q.elbow_r_rx,
q.elbow_r_rywrist_r elbow_r 0,
0,
-0.257175(none) q.wrist_r_rz,
q.wrist_r_rx,
q.wrist_r_ryrifle_joint wrist_r (none) (none) q.rifle_rz,
q.rifle_rx,
q.rifle_ry,
q.rifle_tx,
q.rifle_ty,
q.rifle_tzhip_l base 0,
0.085725,
0(none) q.hip_l_rz,
q.hip_l_rx,
q.hip_l_ryknee_l hip_l 0,
0,
-0.454025(none) q.knee_l_rz,
q.knee_l_rx,
q.knee_l_ryankle_l knee_l 0,
0,
-0.4318(none) q.ankle_l_rz,
q.ankle_l_rx,
q.ankle_l_ryhip_r base 0,
-0.085725,
0(none) q.hip_r_rz,
q.hip_r_rx,
q.hip_r_ryknee_r hip_r 0,
0,
-0.454025(none) q.knee_r_rz,
q.knee_r_rx,
q.knee_r_ryankle_r knee_r 0,
0,
-0.4318(none) q.ankle_r_rz,
q.ankle_r_rx,
q.ankle_r_ryaccessory1_joint position (none) (none) (none)