Character felin_famas |
(no description)Quality Bias: 1
Default Appearance
felin_soldier_1_famas(image not available)
Type Map Information
Field Value    Character Class    human    Category    military    Subcategory    soldier Actions
Name Speed (m/s) Distance (m) Duration (s) Direction of Travel Facing Direction Posture Primary Variant Secondary Variants Aimable? stand_ready 0 0 0.51 none inherit upright normal (none) no stand_inj_leg 0 0 1.8 none inherit upright injured (none) no stand_inj_head 0 0 1.92 none inherit upright injured (none) no stand_ready_talk_1 0 0 5.16 none inherit upright socialize (none) no stand_ready_talk_2 0 0 3.06 none inherit upright socialize (none) no stand_ready_talk_3 0 0 2.34 none inherit upright socialize (none) no stand_ready_talk_4 0 0 4.23 none inherit upright socialize (none) no stand_ready_curious_1 0 0 8.71 none inherit upright curious (none) no stand_ready_curious_2 0 0 3.99 none inherit upright curious (none) no side_step_L 0.26 0.28 1.08 left forward upright normal (none) no side_step_R 0.295 0.292 0.99 right forward upright normal (none) no step_forward 0.248 0.505 2.04 forward forward upright normal (none) no step_backward 0.202 0.418 2.07 backward forward upright normal (none) no stand_ready_8th_turn_left 0 0 1.29 turn_left (mixed) upright normal (none) no stand_ready_8th_turn_right 0 0 1.29 turn_right (mixed) upright normal (none) no stand_ready_qtr_turn_left 0 0 1.5 turn_left (mixed) upright normal (none) no stand_ready_qtr_turn_right 0 0 1.5 turn_right (mixed) upright normal (none) no kick_door 0 0 1.65 none inherit upright assault (none) no push_on_door 0 0 4.77 none inherit upright assault (none) no stand_aim 0 0 0.5 none inherit upright aim (none) yes side_step_L_aim 0.289 0.269 0.93 left forward upright aim (none) no side_step_R_aim 0.269 0.299 1.11 right forward upright aim (none) no step_forward_aim 0.281 0.498 1.77 forward forward upright aim (none) no step_backward_aim 0.202 0.418 2.07 backward forward upright aim (none) no kneel_aim 0 0 0.5 none inherit crouched aim (none) yes kneel_ready 0 0 0.51 none inherit crouched normal (none) no walk 1.03 1.27 1.23 forward forward upright normal (none) no walk_inj_head 0.875 1.18 1.35 forward forward upright injured (none) no walk_inj_leg 0.906 0.952 1.05 forward forward upright injured (none) no walk_back 0.614 0.995 1.62 backward forward upright normal (none) no walk_low 0.979 1.23 1.26 forward forward crouched normal (none) no walk_low_back 0.636 1.13 1.77 backward forward crouched normal (none) no walk_aim 0.908 1.23 1.35 forward forward upright aim (none) no walk_aim_back 0.76 1.19 1.56 backward forward upright aim (none) no run 4.01 2.77 0.69 forward forward upright normal (none) no jog 3.04 2.19 0.72 forward forward upright normal (none) no jog_head_low 3.04 2.19 0.72 forward forward crouched normal (none) no combat_glide 2.87 1.9 0.66 forward forward upright aim (none) no crawl 0.496 0.655 1.32 forward inherit prone normal (none) no crawl_backward 0.483 0.696 1.44 backward forward prone normal (none) no prone_aim 0 0 0.5 none inherit prone aim (none) yes prone_ready 0 0 0.5 none inherit prone normal (none) no dead 0 0 0.5 none inherit prone dead (none) no sit_ready 0 0 0.5 none inherit sitting normal (none) no passenger_in_car 0 0 0.5 none inherit upright normal (none) no driver_in_car 0 0 0.5 none inherit upright normal (none) no Available Appearances
Skinned Appearances
Segmented Appearances
- felin_soldier_1_famas
- felin_soldier_1_famas_stowed
- felin_soldier_1_famas_with_scope
- felin_soldier_1_famas_with_scope_stowed
- felin_soldier_1_no_weapon
- felin_soldier_1_radio_famas
- felin_soldier_1_radio_famas_with_scope
- felin_soldier_1_radio_no_weapon
- felin_soldier_2_famas
- felin_soldier_2_famas_stowed
- felin_soldier_2_famas_with_scope
- felin_soldier_2_famas_with_scope_stowed
- felin_soldier_2_no_weapon
- felin_soldier_2_radio_famas
- felin_soldier_2_radio_famas_with_scope
- felin_soldier_2_radio_no_weapon
- felin_soldier_3_famas
- felin_soldier_3_famas_stowed
- felin_soldier_3_famas_with_scope
- felin_soldier_3_famas_with_scope_stowed
- felin_soldier_3_no_weapon
- felin_soldier_3_radio_famas
- felin_soldier_3_radio_famas_with_scope
- felin_soldier_3_radio_no_weapon
- felin_soldier_4_famas
- felin_soldier_4_famas_stowed
- felin_soldier_4_famas_with_scope
- felin_soldier_4_famas_with_scope_stowed
- felin_soldier_4_no_weapon
- felin_soldier_4_radio_famas
- felin_soldier_4_radio_famas_with_scope
- felin_soldier_4_radio_no_weapon
- facefx_female_asian_1
- facefx_female_black_1
- facefx_female_hispanic_1
- facefx_female_white_1
- facefx_female_white_2
- facefx_male_asian_1
- facefx_male_black_1
- facefx_male_black_1_acu
- facefx_male_black_1_multicam
- facefx_male_black_1_usmc
- facefx_male_black_1_usmc_desert
- facefx_male_hispanic_1
- facefx_male_middle_eastern_1
- facefx_male_white_1
- facefx_male_white_1_acu
- facefx_male_white_1_multicam
- facefx_male_white_1_usmc
- facefx_male_white_1_usmc_desert
- facefx_male_white_3
- facefx_male_white_4
- facefx_male_white_5
- facefx_male_white_6
- facefx_male_white_7
- sk_female_asian_1_head
- sk_female_back_1_head
- sk_female_hispanic_1_head
- sk_female_white_1_head
- sk_female_white_2_head
- sk_male_asian_1_head
- sk_male_black_1_head
- sk_male_black_2_head
- sk_male_hispanic_2_head
- sk_male_hispanic_3_head
- sk_male_white_1_head
- sk_male_white_2_head
- sk_male_white_3_head
- sk_male_white_4_head
Links
- Actor: greg
Link Name Parent Link Offset Angle Offset Variables position ground (none) (none) q.rz,
q.rx,
q.ry,
q.x,
q.y,
q.zbase position (none) (none) q.base_rz,
q.base_rx,
q.base_ry,
q.base_tx,
q.base_ty,
q.base_tzback base 0,
0,
0.225425(none) q.back_rz,
q.back_rx,
q.back_rycervical back 0,
0,
0.42545(none) q.cervical_rz,
q.cervical_rx,
q.cervical_ryexface_attach_pt cervical 0.035,
0,
-0.02(none) (none) shoulder_l back 0,
0.161925,
0.2794(none) q.shoulder_l_rz,
q.shoulder_l_rx,
q.shoulder_l_ryelbow_l shoulder_l 0,
0,
-0.301625(none) q.elbow_l_rz,
q.elbow_l_rx,
q.elbow_l_rywrist_l elbow_l 0,
0,
-0.257175(none) q.wrist_l_rz,
q.wrist_l_rx,
q.wrist_l_ryshoulder_r back 0,
-0.161925,
0.2794(none) q.shoulder_r_rz,
q.shoulder_r_rx,
q.shoulder_r_ryelbow_r shoulder_r 0,
0,
-0.301625(none) q.elbow_r_rz,
q.elbow_r_rx,
q.elbow_r_rywrist_r elbow_r 0,
0,
-0.257175(none) q.wrist_r_rz,
q.wrist_r_rx,
q.wrist_r_ryrifle_joint wrist_r (none) (none) q.rifle_rz,
q.rifle_rx,
q.rifle_ry,
q.rifle_tx,
q.rifle_ty,
q.rifle_tzhip_l base 0,
0.085725,
0(none) q.hip_l_rz,
q.hip_l_rx,
q.hip_l_ryknee_l hip_l 0,
0,
-0.454025(none) q.knee_l_rz,
q.knee_l_rx,
q.knee_l_ryankle_l knee_l 0,
0,
-0.4318(none) q.ankle_l_rz,
q.ankle_l_rx,
q.ankle_l_ryhip_r base 0,
-0.085725,
0(none) q.hip_r_rz,
q.hip_r_rx,
q.hip_r_ryknee_r hip_r 0,
0,
-0.454025(none) q.knee_r_rz,
q.knee_r_rx,
q.knee_r_ryankle_r knee_r 0,
0,
-0.4318(none) q.ankle_r_rz,
q.ankle_r_rx,
q.ankle_r_ryaccessory1_joint position (none) (none) (none)