Character projectile |
(Description Pending)Quality Bias: 1
Default Appearance
sa7_fired
Type Map Information
Field Value    Character Class    object    Category    projectile    Subcategory    missile Actions
Name Speed (m/s) Distance (m) Duration (s) Direction of Travel Facing Direction Posture Primary Variant Secondary Variants Aimable? still 0 0 0.5 none inherit upright normal (none) no 0.1_mps 0.233 0.117 0.5 forward forward upright normal (none) no 0.25_mps 0.25 0.125 0.5 forward forward upright normal (none) no 0.5_mps 0.5 0.25 0.5 forward forward upright normal (none) no 0.75_mps 0.75 0.375 0.5 forward forward upright normal (none) no 1_mps 1 0.5 0.5 forward forward upright normal (none) no 2.5_mps 2.5 1.25 0.5 forward forward upright normal (none) no 5_mps 5 2.5 0.5 forward forward upright normal (none) no 7.5_mps 7.5 3.75 0.5 forward forward upright normal (none) no 10_mps 10 5 0.5 forward forward upright normal (none) no 25_mps 25 12.5 0.5 forward forward upright normal (none) no 50_mps 50 25 0.5 forward forward upright normal (none) no 75_mps 75 37.5 0.5 forward forward upright normal (none) no 100_mps 100 50 0.5 forward forward upright normal (none) no 250_mps 250 125 0.5 forward forward upright normal (none) no 500_mps 500 250 0.5 forward forward upright normal (none) no 750_mps 750 375 0.5 forward forward upright normal (none) no 1000_mps 1e+003 500 0.5 forward forward upright normal (none) no 1250_mps 1.25e+003 625 0.5 forward forward upright normal (none) no 1500_mps 1.5e+003 750 0.5 forward forward upright normal (none) no 1750_mps 1.75e+003 875 0.5 forward forward upright normal (none) no 2000_mps 2e+003 1e+003 0.5 forward forward upright normal (none) no 3000_mps 3e+003 1.5e+003 0.5 forward forward upright normal (none) no dead 0 0 0.5 none inherit upright dead (none) no Available Appearances
Skinned Appearances
Segmented Appearances
- 120mm_tank_round_fired
- 40mm_fired
- at4_fired
- javelin_fired
- mk82_fired
- mortar_fired
- rpg_fired
- sa7_fired
- stinger_fired
- facefx_female_asian_1
- facefx_female_black_1
- facefx_female_hispanic_1
- facefx_female_white_1
- facefx_female_white_2
- facefx_male_asian_1
- facefx_male_black_1
- facefx_male_black_1_acu
- facefx_male_black_1_multicam
- facefx_male_black_1_usmc
- facefx_male_black_1_usmc_desert
- facefx_male_hispanic_1
- facefx_male_middle_eastern_1
- facefx_male_white_1
- facefx_male_white_1_acu
- facefx_male_white_1_multicam
- facefx_male_white_1_usmc
- facefx_male_white_1_usmc_desert
- facefx_male_white_3
- facefx_male_white_4
- facefx_male_white_5
- facefx_male_white_6
- facefx_male_white_7
- sk_female_asian_1_head
- sk_female_back_1_head
- sk_female_hispanic_1_head
- sk_female_white_1_head
- sk_female_white_2_head
- sk_male_asian_1_head
- sk_male_black_1_head
- sk_male_black_2_head
- sk_male_hispanic_2_head
- sk_male_hispanic_3_head
- sk_male_white_1_head
- sk_male_white_2_head
- sk_male_white_3_head
- sk_male_white_4_head
Links
- Actor: vehicle
Link Name Parent Link Offset Angle Offset Variables position ground (none) (none) q.rz,
q.rx,
q.ry,
q.x,
q.y,
q.zparent position (none) (none) (none) y_forward position (none) -1.5707,
0,
0(none)