Character suspect4 |
(Description Pending)Quality Bias: 1
Default Appearance
carl_with_glock_pistol
Type Map Information
Field Value    Character Class    human    Category    civilian    Subcategory    suspect Actions
Name Speed (m/s) Distance (m) Duration (s) Direction of Travel Facing Direction Posture Primary Variant Secondary Variants Aimable? stand 0 0 0.5 none inherit upright normal (none) no stand_nervous 0 0 6.36 none inherit upright normal (none) no stand_fight 0 0 1.62 none inherit upright assault (none) no stand_aim 0 0 0.5 none inherit upright aim (none) yes stand_weaver_aim 0 0 0.5 none inherit upright aim (none) yes stand_isosceles_aim 0 0 0.5 none inherit upright aim (none) yes stand_hands_up_low 0 0 0.5 none inherit upright normal (none) no stand_hands_up_high 0 0 0.5 none inherit upright normal (none) no wave_forward 0 0 0.66 none inherit upright normal (none) no wave_back 0 0 0.78 none inherit upright normal (none) no kneel 0 0 0.5 none inherit crouched normal (none) no squat 0 0 0.5 none inherit crouched normal (none) no legsout 0 0 0.5 none inherit sitting normal (none) no kneel_aim 0 0 0.5 none inherit crouched aim (none) yes walk_weaver_aim 0.646 1.2 1.86 forward forward upright aim (none) no stand_inj_head_R 0 0 2.31 none inherit upright injured (none) no walk_inj_head_R 0.869 1.23 1.41 forward forward upright injured (none) no stand_inj_head_L 0 0 0.5 none inherit upright injured (none) no walk_inj_head_L 0.89 1.18 1.32 forward forward upright injured (none) no stand_inj_arm_R 0 0 0.5 none inherit upright injured (none) no walk_inj_arm_R 0.889 1.2 1.35 forward forward upright injured (none) no stand_inj_arm_L 0 0 0.51 none inherit upright injured (none) no walk_inj_arm_L 0.812 1.19 1.47 forward forward upright injured (none) no stand_inj_leg_R 0 0 0.51 none inherit upright injured (none) no walk_inj_leg_R 0.753 0.745 0.99 forward forward upright injured (none) no stand_inj_leg_L 0 0 0.51 none inherit upright injured (none) no walk_inj_leg_L 0.906 0.924 1.02 forward forward upright injured (none) no step_forward 0.25 0.495 1.98 forward forward upright normal (none) no step_backward 0.165 0.466 2.82 backward forward upright normal (none) no step_forward_hands_up_low 0.304 0.601 1.98 forward forward upright normal (none) no step_backward_hands_up_low 0.229 0.605 2.64 backward forward upright normal (none) no step_forward_hands_up_high 0.283 0.628 2.22 forward forward upright normal (none) no step_backward_hands_up_high 0.295 0.681 2.31 backward forward upright normal (none) no step_forward_aim 0.307 0.718 2.34 forward forward upright aim (none) no step_backward_aim 0.289 0.59 2.04 backward forward upright aim (none) no side_step_L 0.287 0.654 2.28 left forward upright normal (none) no side_step_R 0.294 0.608 2.07 right forward upright normal (none) no side_step_L_hands_up_low 0.279 0.586 2.1 left forward upright normal (none) no side_step_R_hands_up_low 0.241 0.548 2.28 right forward upright normal (none) no side_step_L_hands_up_high 0.272 0.652 2.4 left forward upright normal (none) no side_step_R_hands_up_high 0.244 0.579 2.37 right forward upright normal (none) no side_step_L_aim 0.288 0.545 1.89 left forward upright aim (none) no side_step_R_aim 0.328 0.531 1.62 right forward upright aim (none) no sit 0 0 0.5 none inherit sitting normal (none) no sit_aim 0 0 0.5 none inherit sitting aim (none) no sit_hands_up_low 0 0 0.5 none inherit sitting normal (none) no sit_hands_up_high 0 0 0.5 none inherit sitting normal (none) no sit_offer 0 0 0.5 none inherit sitting normal (none) no sit_suicide 0 0 8.76 none inherit sitting normal (none) no sit_threaten_with_gun 0 0 13.9 none inherit sitting aim (none) no stand_talk_on_radio 0 0 11.2 none inherit upright normal (none) no stand_look_at_watch 0 0 6.48 none inherit upright normal (none) no stand_talk_on_cell_phone 0 0 9.72 none inherit upright normal (none) no stand_threaten_knife 0 0 3.48 none inherit upright assault (none) no stand_threaten_gun 0 0 5.96 none inherit upright aim (none) no move_bag 0 0 18.3 none inherit upright normal (none) no kneel_bag_offer 0 0 0.5 none inherit crouched aim (none) no kneel_bag_aim 0 0 0.5 none inherit crouched aim (none) no stand_offer 0 0 0.5 none inherit upright normal (none) no stand_suicide 0 0 6.51 none inherit upright aim (none) no stand_agitated 0 0 10.9 none inherit upright normal (none) no walk_non_compliance 0.863 2.41 2.79 forward forward upright normal (none) no walk_aim_left 0.813 1.1 1.35 forward forward upright aim (none) no prone_surrender 0 0 0.5 none forward prone normal (none) no dead1 0 0 0.5 none inherit prone dead (none) no dead2 0 0 0.5 none inherit prone dead (none) no prone_inj 0 0 4.56 none inherit prone injured (none) no run_weaver_aim 3.3 2.28 0.69 forward forward upright aim (none) no run_head_low 3.68 2.43 0.66 forward forward crouched normal (none) no run_aim 4.12 2.6 0.63 forward forward upright aim (none) no run 4.35 2.61 0.6 forward forward upright normal (none) no run_aim_back 3.73 2.69 0.72 forward forward upright aim (none) no prone_taser 0 0 3.06 none inherit prone normal (none) no prone_peppered 0 0 3.15 none inherit prone normal (none) no lay_on_back 0 0 0.5 none inherit prone normal (none) no lay_on_back_aim 0 0 0.5 none inherit prone aim (none) no lay_on_side 0 0 0.5 none inherit prone normal (none) no lay_on_side_aim 0 0 0.5 none inherit prone aim (none) no lay_on_belly 0 0 0.5 none inherit prone normal (none) no lay_on_belly_aim 0 0 0.5 none inherit prone aim (none) no lay_cover_head 0 0 0.5 none inherit prone normal (none) no walk 1.14 1.41 1.23 forward forward upright normal (none) no jog 2.04 3.59 1.76 forward forward upright normal (none) no dancing_feet 0.461 2.1 4.56 nonlinear (mixed) upright normal (none) no turn_right 0 0 1.45 turn_right (mixed) upright normal (none) no turn_left 0 0 1.42 turn_left (mixed) upright normal (none) no take_hostage 0 0 5.72 none inherit upright aim (none) no walk_aim 0.768 1.2 1.56 forward forward upright aim (none) no walk_threaten_gun 0.556 1.53 2.76 forward forward upright aim (none) no stand_shoot_around_corner_R 0 0 2.49 none inherit upright aim (none) no stand_shoot_around_corner_L 0 0 2.16 none inherit upright aim (none) no kneel_shoot_around_corner_R 0 0 2.61 none inherit crouched aim (none) no kneel_shoot_around_corner_L 0 0 2.61 none inherit crouched aim (none) no stand_hand_cuffed 0 0 0.5 none inherit upright normal (none) no walk_forward_hand_cuffed 0.592 1.12 1.89 forward forward upright normal (none) no walk_backward_hand_cuffed 0.512 1.15 2.25 backward forward upright normal (none) no stand_hold_bag 0 0 0.5 none inherit upright normal (none) no walk_hold_bag 0.977 1.34 1.37 forward forward upright normal (none) no walk_aim_low 0.768 1.2 1.56 forward forward upright aim (none) no run_look_back 4.16 2.54 0.61 forward forward upright normal (none) no run_cover_head 2.68 1.87 0.7 forward forward upright normal (none) no run_aim_crouched 3.87 2.48 0.64 forward forward crouched aim (none) no stand_aim_gangster 0 0 0.5 none inherit upright aim (none) no dead3 0 0 0.5 none inherit prone dead (none) no behind_box 0 0 0.5 none inherit crouched normal (none) no behind_box_peek 0 0 1.29 none inherit crouched normal (none) no behind_box_shoot 0 0 1.58 none inherit crouched aim (none) no take_hostage2 0 0 12.2 none inherit upright aim (none) no stand_peek_around_corner_R 0 0 1.37 none inherit upright normal (none) no stand_peek_around_corner_L 0 0 1.48 none inherit upright normal (none) no passenger_in_car 0 0 0.5 none inherit sitting normal (none) no driver_in_car 0 0 0.5 none inherit sitting normal (none) no Available Appearances
Skinned Appearances
- sk_border_agent_1
- sk_navy_enlisted
- sk_navy_officer
- sk_policeman_1
- sk_policeman_1_with_hat
- sk_security_guard_1
Segmented Appearances
- agent
- alan_with_cell
- alan_with_duffle_bag
- alan_with_glock_pistol
- alan_with_knife
- alan_with_wallet
- alan_without_weapon
- alison_with_25cal
- alison_with_cell
- alison_with_duffle_bag
- alison_without_weapon
- bobby
- border_agent_1
- border_agent_2
- brian_with_cell
- brian_with_duffle_bag
- brian_with_glock_pistol
- brian_with_knife
- brian_with_wallet
- brian_without_weapon
- carl_with_cell
- carl_with_duffle_bag
- carl_with_glock_pistol
- carl_with_knife
- carl_with_wallet
- carl_without_weapon
- chilean_policewoman
- diane_with_25cal
- diane_with_cell
- diane_with_duffle_bag
- diane_without_weapon
- female_teen_1
- female_teen_1_2x4
- female_teen_1_bottle
- female_teen_1_fists
- female_teen_1_hammer
- female_teen_1_hold
- female_teen_1_hold_both_hands
- female_teen_1_knife
- female_teen_1_point
- female_teen_1_with_glock_pistol
- female_teen_2
- female_teen_2_2x4
- female_teen_2_bottle
- female_teen_2_fists
- female_teen_2_hammer
- female_teen_2_hold
- female_teen_2_hold_both_hands
- female_teen_2_knife
- female_teen_2_point
- female_teen_2_with_glock_pistol
- female_teen_3
- female_teen_3_2x4
- female_teen_3_bottle
- female_teen_3_fists
- female_teen_3_hammer
- female_teen_3_hold
- female_teen_3_hold_both_hands
- female_teen_3_knife
- female_teen_3_point
- female_teen_3_with_glock_pistol
- firefighter
- french_firefighter
- geo
- geo_glock
- invisible_human
- jason
- jason_glock
- jered
- jered_glasses
- jered_glock
- male_inmate_1
- male_inmate_2
- male_inmate_3
- male_teen_1
- male_teen_1_2x4
- male_teen_1_bottle
- male_teen_1_fists
- male_teen_1_hammer
- male_teen_1_hold
- male_teen_1_hold_both_hands
- male_teen_1_knife
- male_teen_1_point
- male_teen_1_with_glock_pistol
- male_teen_2
- male_teen_2_2x4
- male_teen_2_bottle
- male_teen_2_fists
- male_teen_2_hammer
- male_teen_2_hold
- male_teen_2_hold_both_hands
- male_teen_2_knife
- male_teen_2_point
- male_teen_2_with_glock_pistol
- male_teen_3
- male_teen_3_2x4
- male_teen_3_bottle
- male_teen_3_fists
- male_teen_3_hammer
- male_teen_3_hold
- male_teen_3_hold_both_hands
- male_teen_3_knife
- male_teen_3_point
- male_teen_3_with_glock_pistol
- martin_with_cell
- martin_with_duffle_bag
- martin_with_glock_pistol
- martin_with_knife
- martin_with_wallet
- martin_without_weapon
- martina2_with_25cal
- martina2_with_cell
- martina2_with_duffle_bag
- martina2_without_weapon
- martina_with_25cal
- martina_with_cell
- martina_with_duffle_bag
- martina_without_weapon
- paramedic_male
- police1
- police2
- police3
- police4
- police5
- policewoman_1
- policewoman_2
- ruthy_with_25cal
- ruthy_with_cell
- ruthy_with_duffle_bag
- ruthy_without_weapon
- sandra_with_25cal
- sandra_with_cell
- sandra_with_duffle_bag
- sandra_without_weapon
- scott_with_cell
- scott_with_duffle_bag
- scott_with_glock_pistol
- scott_with_knife
- scott_with_wallet
- scott_without_weapon
- steve_with_cell
- steve_with_duffle_bag
- steve_with_glock_pistol
- steve_with_knife
- steve_with_wallet
- steve_without_weapon
- suspect_1_2x4
- suspect_1_cell_phone
- suspect_1_fists
- suspect_1_hammer
- suspect_1_knife
- suspect_1_with_glock_pistol
- suspect_1_without_weapon
- suspect_2_2x4
- suspect_2_cell_phone
- suspect_2_fists
- suspect_2_hammer
- suspect_2_knife
- suspect_2_with_glock_pistol
- suspect_2_without_weapon
- facefx_female_asian_1
- facefx_female_black_1
- facefx_female_hispanic_1
- facefx_female_white_1
- facefx_female_white_2
- facefx_male_asian_1
- facefx_male_black_1
- facefx_male_black_1_acu
- facefx_male_black_1_multicam
- facefx_male_black_1_usmc
- facefx_male_black_1_usmc_desert
- facefx_male_hispanic_1
- facefx_male_middle_eastern_1
- facefx_male_white_1
- facefx_male_white_1_acu
- facefx_male_white_1_multicam
- facefx_male_white_1_usmc
- facefx_male_white_1_usmc_desert
- facefx_male_white_3
- facefx_male_white_4
- facefx_male_white_5
- facefx_male_white_6
- facefx_male_white_7
- sk_female_asian_1_head
- sk_female_back_1_head
- sk_female_hispanic_1_head
- sk_female_white_1_head
- sk_female_white_2_head
- sk_male_asian_1_head
- sk_male_black_1_head
- sk_male_black_2_head
- sk_male_hispanic_2_head
- sk_male_hispanic_3_head
- sk_male_white_1_head
- sk_male_white_2_head
- sk_male_white_3_head
- sk_male_white_4_head
Links
- Actor: will
Link Name Parent Link Offset Angle Offset Variables position ground (none) (none) q.rz,
q.rx,
q.ry,
q.x,
q.y,
q.zbase position (none) (none) q.base_rz,
q.base_rx,
q.base_ry,
q.base_tx,
q.base_ty,
q.base_tzback base 0,
0,
0.225425(none) q.back_rz,
q.back_rx,
q.back_rycervical back 0,
0,
0.42545(none) q.cervical_rz,
q.cervical_rx,
q.cervical_ryexface_attach_pt cervical 0.035,
0,
-0.02(none) (none) shoulder_l back 0,
0.161925,
0.2794(none) q.shoulder_l_rz,
q.shoulder_l_rx,
q.shoulder_l_ryelbow_l shoulder_l 0,
0,
-0.301625(none) q.elbow_l_rz,
q.elbow_l_rx,
q.elbow_l_rywrist_l elbow_l 0,
0,
-0.257175(none) q.wrist_l_rz,
q.wrist_l_rx,
q.wrist_l_ryshoulder_r back 0,
-0.161925,
0.2794(none) q.shoulder_r_rz,
q.shoulder_r_rx,
q.shoulder_r_ryelbow_r shoulder_r 0,
0,
-0.301625(none) q.elbow_r_rz,
q.elbow_r_rx,
q.elbow_r_rywrist_r elbow_r 0,
0,
-0.257175(none) q.wrist_r_rz,
q.wrist_r_rx,
q.wrist_r_ryrifle_joint wrist_r (none) (none) q.rifle_rz,
q.rifle_rx,
q.rifle_ry,
q.rifle_tx,
q.rifle_ty,
q.rifle_tzhip_l base 0,
0.085725,
0(none) q.hip_l_rz,
q.hip_l_rx,
q.hip_l_ryknee_l hip_l 0,
0,
-0.454025(none) q.knee_l_rz,
q.knee_l_rx,
q.knee_l_ryankle_l knee_l 0,
0,
-0.4318(none) q.ankle_l_rz,
q.ankle_l_rx,
q.ankle_l_ryhip_r base 0,
-0.085725,
0(none) q.hip_r_rz,
q.hip_r_rx,
q.hip_r_ryknee_r hip_r 0,
0,
-0.454025(none) q.knee_r_rz,
q.knee_r_rx,
q.knee_r_ryankle_r knee_r 0,
0,
-0.4318(none) q.ankle_r_rz,
q.ankle_r_rx,
q.ankle_r_ryaccessory1_joint position (none) (none) (none)